SMACX-unofficial-patch/##current patch files/EN/SMACX/pirates.txt

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2019-08-01 12:33:14 +02:00
;
; Sid Meier<65>s ALPHA CENTAURI
;
; FACTION FILE: Nautilus Pirates
;
; Copyright <20> 1999 by Firaxis Games, Inc.
;
; ALPHA CENTAURI reads the rules of the game from this file at
; startup. Feel free, at your own risk, to experiment with editing
; this file. We recommend you make a backup copy of the original.
;
#PIRATES
Nautilus Pirates, The Buccaneer, Pirates, M, 2, Svensgaard, M, 0, 1, 0, 0, 1,
TECH, Mobile, TECH, DocFlex, SOCIAL, -GROWTH, SOCIAL, -EFFIC, FREEFAC, 28, AQUATIC, 0, FREEABIL, 26
Values, Power, SUPPORT
nil, nil, nil
Nautilus, Nautil.
Ensign Jones, Lukas, Jones<65> Locker
Captain, heroic, bloodthirsty, intrepid, barbarous,
Outmoded Misfit
exploit the riches of the sea
to harness the vast potential of the oceans
strangling the sea lanes and depriving us of our trade
strangling the sea lanes and depriving us of our trade
openly violate interfactional laws in the name of free trade
swilling rum and feeding Mind Worms to his parrot
swilling rum and feeding Mind Worms to your parrot
brazen thievery
brazen thievery, M1
aquatic ambitions, M2
latest expeditions, M2
tariff, M1
protecting your shipping from undeserving brigands
my privateers
the Law of the Sea
#BASES
Deadman Tavern
Landlubber Inn
Buried Treasure
Sunny Oasis
Sailor<EFBFBD>s Rest
Freshwater Springs
Marque City
Land Lock
Far Horizons
Crossbone Way
Sailor<EFBFBD>s Warning
Red Sky
Roberts<EFBFBD> Dread
Ulrik<EFBFBD>s Hideaway
Pirate<EFBFBD>s Siege
Grasshome
Drunktown
Merchantman Run
Shanty Town
Penzance
Skull Crossroads
Sailor<EFBFBD>s Delight
Plunder Cache
Cannon<EFBFBD>s Thunder
#END
#WATERBASES
Safe Haven
Port Svensgaard
Crow<EFBFBD>s Nest
Provision Point
Parrot Landing
Barbary Coast
Capetown
Point Blood
Meergard
Cutlass Cay
Sextant Cove
Privateer Quay
Dry Dock
Frigate Base
Drake Landing
Storm<EFBFBD>s Lee
Pennant Shoals
The Anchorage
Lorcha Roads
Skeleton Key
Slave Raid
Violence at Sea
Privateering
Commerce Raiding
Treasure Taken
Gan Ning
Jean Fleury
Buccaneer Base
Edward Teach
Jack Rackham
Henry Morgan
Bartholomew Roberts
Hendrick Lucifer
Jean Lafitte
Roberto Cofresi
Boysie Singh
Zheng Qi
Orang Laut
Moro Raiders
Viking Age
Zaporizhian Sich
Zaporozhian Cossacks
Don Cossacks
Stenka Razin
Pier Gerlofs Donia
Wijerd Jelckama
Fraxinet Moors
Narentine Raiders
Slavic Piracy
Victual Brothers
William Maurice
Novgorodian Ushkuiniks
Maniots
Barbary Corsairs
Hayreddin
Oru<EFBFBD> Reis
Turgut Reis Dragut
Koca Murat Reis
Jan Janszoon
John Ward
Samuel Mason
Bully Wilson
Harpe Brothers
Peter Alston
Wiley Harpe
Jonathan Brown
Colonel Plug
James Ford
John A. Murrell
Dan Seavey
Kanhoji Angre
Jolly Roger
Buried Treasure
Plank Walk
Captain Kidd
Pieces of Eight
Treasure Map
Thomas Tew
Charles Vane
William Fly
Jack Rackham
#END
#BLURB
The sea <20> vast, mysterious <20> and full of wealth! And the nations of Planet
send their trade across it without a thought. Well, the sea doesn<73>t care about
them, so it lets them pass. But we can give the sea a little hand in teaching the
landlubbers a lesson in humility.
^
^ <20>Captain Ulrik Svensgaard
^ <20>The Ripple and the Wave<76>
#DATALINKS1
^LEADER: {Captain Ulrik Svensgaard}
^BACKGROUND: {Unity Astrogator}
^AGENDA: {Pillage and burn}
^TECH: {Doctrine: Mobility, Doctrine: Flexibility}
^
#DATALINKS2
^-1 EFFICIENCY {Individualistic mentality opposed to central organization}
^-1 GROWTH {Culture does not place high emphasis on family}
^Free {Naval Yard} with discovery of {Doctrine: Initiative}: skilled shipwrights
^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
^Sea colony pod & sea former prototypes {free}: advanced oceanic technology
^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
^{Marine Detachment ability} free for all naval combat units upon discovery of {Adaptive Doctrine}
#FACTIONTRUCE
#xs 440
#caption $CAPTION7
<EFBFBD>Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!<21>
<EFBFBD>Agreed. Forth to adventure!<21>
<EFBFBD>There is no greater adventure than the defeat of a meddlesome foe. Prepare to be annihilated!<21>
#FACTIONTREATY
#xs 440
#caption $CAPTION7
<EFBFBD>Your ambitions seem to lie outside our sphere of influence, $TITLE0 $NAME1.
We<EFBFBD>d like to sign a Treaty of Friendship to cement our common bonds.<2E>
<EFBFBD>We would never think of encroaching on your interests, $NAME3. Let<65>s sign that Treaty.<2E>
<EFBFBD>We<EFBFBD>d like to reserve judgement. Our expansion plans may yet come into conflict.<2E>
#ALIENFACTIONTRUCE
#xs 440
#caption $CAPTION7
<EFBFBD>Planet offers far greater adventures for us than this tedious conflict.
Let us pledge Blood Truce and return to our explorations!<21>
<EFBFBD>Exploration of Manifold Six: much more important. Agreement!<21>
<EFBFBD>Already familiar: Manifold Six. Best adventure: your destruction!<21>
#ALIENFACTIONTREATY
#xs 440
#caption $CAPTION7
<EFBFBD>You don<6F>t seem very interested in the sea, $TITLE0 $NAME1. Though you are
alien to us, it seems that among all the human factions, I am your logical
ally, since our spheres of influence are different. Let<65>s sign a Treaty of
Friendship and formalize what is already manifest.<2E>
<EFBFBD>Land: Progenitor. Sea: $NAME3. Treaty: agreed.<2E>
<EFBFBD>All Manifold Six: possible conflict. Treaty: unwise at this time.<2E>
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