10804 lines
267 KiB
Plaintext
10804 lines
267 KiB
Plaintext
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;
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; Sid Meier<65>s ALPHA CENTAURI
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;
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; Dialog box scripts
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;
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; Copyright <20> 1997, 1998 by Firaxis Games, Inc.
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;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;
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; INSTRUCTIONS FOR TRANSLATORS!
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;
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; 1) These files must not be saved in <20>Microsoft Word Format<61>, or they will
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; be ruined. They MUST be saved in <20>Text Only<6C> format.
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;
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; 2) Please do not insert extra blank lines, nor remove existing blank
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; lines, as this will cause the program to malfunction.
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;
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; 3) But it is normally okay to turn a long line into two shorter lines;
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; for instance:
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;
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; This is a very long sentence; it probably won<6F>t fit on one line in German.
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;
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; is equivalent to:
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;
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; This is a very long sentence; It probably
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|
; won<6F>t fit on one line in German.
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;
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; 4) It is also okay to have lines be pretty much as long as they need
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; to be off the edge of the screen (up to, say, 150-200 characters
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; long.
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;
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; 5) Lines beginning with <20>#<23> are control lines, and the FIRST WORD
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; immediately following the # should NOT be translated. Subsequent
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; words on the line SHOULD be translated. For example:
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;
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; #caption Hello
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; to
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; #caption Bonjour
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;
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; #button Yes
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; to
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; #button Oui
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;
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; 6) The <20>{<7B> and <20>}<7D> characters are used to indicate text which should
|
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|
; be displayed in BOLD type. The <20>[<5B> and <20>]<5D> characters indicate
|
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|
; text which should be displayed in ITALIC type. A {} sequence or
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|
; a [] sequence can begin and end on different lines.
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;
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; 7) Lines beginning with <20>^<5E> begin on new lines.
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;
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; 8) Lines beginning with <20>^^<5E> are centered.
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;
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; 9) The <20>$<24> character indicates a string is to be substituted. The
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|
; $ is followed by the name and ID of the string, as in:
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|
;
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|
; Greetings, $PLAYERNAME1.
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;
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|
; In this case, the ID of the string is 1. The name of the string
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|
; is for informational purposes only, so $PLAYERNAME1, $NAME1,
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; $STRING1, and $WHOZIT1 are all equivalent. The names themselves
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; do NOT need to be translated, although translating them won<6F>t
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; cause harm as long as the numerical ID is left alone (except in
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; the case below).
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;
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; An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
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|
; indicate a numerical value is to be displayed, and $HEX0 $HEX1,
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|
; etc indicate a hexadecimal value will be displayed. <20>NUM<55> and
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|
; <20>HEX<45> must NOT be translated or their special meaning will be lost.
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|
;
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|
; 10) Sequences enclosed in < > angle brackets are used to perform
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|
; gender and plurality substitutions.
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|
;
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|
; $<<3C>> sequences must BEGIN AND END ON THE SAME LINE!
|
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|
;
|
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|
; Here are the substitution forms, followed by some examples:
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|
;
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|
; $FACTION3 = Substitute string 3
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|
; $<3:has:have> = Substitute based on plurality of string 3
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|
; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
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|
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
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|
; $<3:$FACTIONADJ4> = Inserts string 4 and parses based on
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; plurality & gender of string 3.
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; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
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|
; masculine singular form.
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; $<F2:$FACTIONADJ4> = <20> Feminine plural, etc.
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;
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; Since English doesn<73>t have have the exciting masculine/feminine
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; problem, and no plural problem for <20>the<68>, there will be cases where
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|
; YOU THE TRANSLATOR will have to add sequences of this type. For
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|
; example, you can convert the following sentences (For <20>faction<6F>,
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|
; imagine substituting any of <20>University<74>, <20>Gaians<6E>, etc)
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;
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; The $FACTION4 $<4:has:have> <20>
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;
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; into:
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;
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|
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> <20>
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|
;
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|
; and convert <20>
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;
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|
; $TITLE0 $NAME1 of the $FACTION2
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|
;
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|
; into:
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|
;
|
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|
; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
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|
;
|
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|
; Note that the <20>4:<3A> or <20>2:<3A> is important as it tells the computer which word
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|
; in the sentence to take its gender/plurality from (there are often
|
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|
; several substitutions in a paragraph).
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|
;
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|
; FRENCH translators note that the program will AUTOMATICALLY handle
|
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|
; the L<> and D<> contractions for le, la, and de.
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|
;
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|
; 11. English also doesn<73>t have adjective gender/plurality
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|
; issues (rah rah English!) which means you<6F>ll need to correct
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|
; those as you go along. There are two basic situations you<6F>ll
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|
; encounter. The first is adjectives present in the text and
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|
; used to modify words being substituted in:
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|
;
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|
; the pretty $ITEM3 that $NAME4 <20>
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|
;
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|
; which you can convert to:
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|
;
|
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|
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 <20>
|
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|
;
|
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|
; Again the <20>3:<3A> reminds the computer to substitute based on the
|
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|
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
|
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|
;
|
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|
; The other situation you<6F>ll encounter is where an ADJECTIVE is being
|
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|
; substituted in to modify words present in the text:
|
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|
;
|
|||
|
; $<M1:$FACTIONADJ0> sisters <20>
|
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|
;
|
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|
; The <20>M1<4D> calls for a masculine singular substitution (remember,
|
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|
; English doesn<73>t have this problem so I<>ve set everything to the
|
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|
; default). Obviously <20>sisters<72> is neither masculine nor singular,
|
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|
; so you<6F>ll want to call for the feminine plural form:
|
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|
;
|
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|
; soeurs $<F2:$FACTIONADJ0> <20>
|
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|
;
|
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|
; 12. GERMAN translators can do the same thing, and simply use
|
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|
; $<<3C>> sequences with SIX items to take care of neuter forms.
|
|||
|
; Unfortunately I don<6F>t know any German at all, so I can<61>t give
|
|||
|
; you any good examples.
|
|||
|
;
|
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|
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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|
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|
#TOPMENU
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|
#xs 420
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#itemlist
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#x -5
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#y -5
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START GAME
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|
QUICK START
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|
SCENARIO
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|
LOAD GAME
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|
MULTIPLAYER
|
|||
|
VIEW CREDITS
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|
EXIT GAME
|
|||
|
|
|||
|
#MAPMENU
|
|||
|
#xs 420
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|
#itemlist
|
|||
|
#x -5
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|
#y -5
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|
MAKE RANDOM MAP
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|
CUSTOMIZE RANDOM MAP
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|
THE MAP OF PLANET
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|
HUGE MAP OF PLANET
|
|||
|
LOAD MAP FILE
|
|||
|
|
|||
|
#MULTIMENU
|
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|
#xs 420
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|
#caption MULTIPLAYER GAME
|
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|
#itemlist
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
New Multiplayer Game
|
|||
|
Multiplayer Scenario
|
|||
|
Load Multiplayer Game
|
|||
|
|
|||
|
#SCENARIOMENU
|
|||
|
#xs 420
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|||
|
#caption SCENARIO
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|
#itemlist
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
PLAY SCENARIO
|
|||
|
CREATE SCENARIO
|
|||
|
LOAD MAP FILE
|
|||
|
EDIT SCENARIO
|
|||
|
|
|||
|
#WORLDSIZE
|
|||
|
#xs 400
|
|||
|
#caption SELECT SIZE OF PLANET
|
|||
|
#button Random
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
|
|||
|
#WORLDLAND
|
|||
|
#xs 400
|
|||
|
#caption SELECT OCEAN COVERAGE
|
|||
|
#button Random
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
30-50% of surface
|
|||
|
50-70% of surface
|
|||
|
70-90% of surface
|
|||
|
|
|||
|
#WORLDTIDES
|
|||
|
#xs 400
|
|||
|
#caption ADJUST EROSIVE FORCES
|
|||
|
#button Random
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
Strong (Rolling and flat terrain)
|
|||
|
Average (Hilly terrain)
|
|||
|
Weak (Rough, mountainous terrain)
|
|||
|
|
|||
|
#WORLDORBIT
|
|||
|
#xs 400
|
|||
|
#caption SELECT PLANETARY ORBIT
|
|||
|
#button Random
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
100 million miles (cool planet)
|
|||
|
90 million miles (average planet)
|
|||
|
80 million miles (warm planet)
|
|||
|
|
|||
|
#WORLDCLOUDS
|
|||
|
#xs 400
|
|||
|
#caption SELECT CLOUD COVER
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#button Random
|
|||
|
#itemlist
|
|||
|
Sparse (light rainfall)
|
|||
|
Average
|
|||
|
Dense (heavy rainfall)
|
|||
|
|
|||
|
#WORLDLIFE
|
|||
|
#xs 400
|
|||
|
#caption NATIVE LIFE FORMS
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#button Random
|
|||
|
#itemlist
|
|||
|
Rare
|
|||
|
Average
|
|||
|
Abundant
|
|||
|
|
|||
|
#DIFFICULTY
|
|||
|
#xs 440
|
|||
|
#caption PICK A DIFFICULTY LEVEL
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
|
|||
|
#GENDER
|
|||
|
#xs 440
|
|||
|
#caption Indicate Your Gender
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
Male
|
|||
|
Female
|
|||
|
|
|||
|
#FACTION
|
|||
|
#xs 350
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|||
|
#caption CHOOSE A FACTION
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#listbox
|
|||
|
#button OTHER
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|||
|
|
|||
|
#NAME
|
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|
#xs 440
|
|||
|
#caption ENTER YOUR NAME
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|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
#button Change Gender
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|
Name (Male):
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|||
|
|
|||
|
#NAME2
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|
#xs 440
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|||
|
#caption Enter Your Name
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
#button Change Gender
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|||
|
Name (Female):
|
|||
|
|
|||
|
#CUSTOMNAMES
|
|||
|
#xs 440
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#button Restore Defaults
|
|||
|
#caption Customize Your Faction
|
|||
|
|
|||
|
#TIMECONTROLS
|
|||
|
#xs 400
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|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption Select Multiplayer Time Controls
|
|||
|
|
|||
|
#USERULES
|
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|
#xs 440
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|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption GAME RULES
|
|||
|
#itemlist
|
|||
|
Play With Standard Rules
|
|||
|
Play With Current Rules
|
|||
|
Customize Rules
|
|||
|
|
|||
|
#RULES
|
|||
|
#xs 440
|
|||
|
#x -5
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|||
|
#y -5
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|||
|
#caption Customize Game Rules
|
|||
|
#button Standard Rules
|
|||
|
#itemlist
|
|||
|
Higher Goal: Allow Victory by Transcendence.
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|
Total War: Allow Victory by Conquest.
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|||
|
Peace in Our Time: Allow Diplomatic Victory.
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|||
|
Mine, All Mine: Allow Economic Victory.
|
|||
|
One for All: Allow Cooperative Victory.
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|||
|
Do or Die: Don<6F>t restart eliminated players.
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|||
|
Look First: Flexible starting locations.
|
|||
|
Tech Stagnation: Slower rate of research discoveries.
|
|||
|
Spoils of War: Steal tech when conquer base.
|
|||
|
Blind Research: Cannot set precise research goals.
|
|||
|
Intense Rivalry: Opponents more aggressive.
|
|||
|
No Unity Survey: World Map not visible.
|
|||
|
No Unity Scattering: Supply Pods only at landing sites.
|
|||
|
Bell Curve: No Random Events.
|
|||
|
Time Warp: Accelerated Start.
|
|||
|
Iron Man: Save/Restore restricted to exit.
|
|||
|
Randomize faction leader personalities.
|
|||
|
Randomize faction leader social agendas.
|
|||
|
|
|||
|
#SCENRULES
|
|||
|
#xs 440
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption Special Scenario Rules
|
|||
|
#itemlist
|
|||
|
No native life<66>fungus, mind worms, Planet, etc.
|
|||
|
No colony pods can be built.
|
|||
|
No terraforming (raising/lowering terrain).
|
|||
|
No technological advances.
|
|||
|
No technology trading.
|
|||
|
No secret projects can be built.
|
|||
|
Unity Pods never produce artifacts.
|
|||
|
Unity Pods never produce monoliths.
|
|||
|
Unity Pods never produce resources.
|
|||
|
Unity Pods never produce vehicles.
|
|||
|
Unity Pods never produce tech.
|
|||
|
Force current difficulty level.
|
|||
|
Force player to play current faction.
|
|||
|
No Planetary Council
|
|||
|
No Social Engineering
|
|||
|
|
|||
|
#SCENPARAM
|
|||
|
#xs 420
|
|||
|
#caption Scenario Parameters
|
|||
|
#itemlist
|
|||
|
Objectives required for Victory:
|
|||
|
Objectives for Sudden Death Victory:
|
|||
|
Points for each Objective Achieved:
|
|||
|
Bonus Points for achieving Victory:
|
|||
|
Starting Year of Time Frame:
|
|||
|
Final Year of Scenario:
|
|||
|
Current Sunspot Turns-to-go:
|
|||
|
|
|||
|
#SCENVICTORY
|
|||
|
#xs 420
|
|||
|
#caption Scenario Victory Conditions
|
|||
|
#itemlist
|
|||
|
Objective Units must reach friendly objective base.
|
|||
|
Objective Units must reach friendly HQ base.
|
|||
|
All artifacts are objective units.
|
|||
|
Secret Projects count as objectives.
|
|||
|
All bases count as objectives.
|
|||
|
All terrain enhancements count as objectives.
|
|||
|
Base facilities as objectives.
|
|||
|
Each square of territory counts as objective.
|
|||
|
Each energy credit counts as objective.
|
|||
|
Each population unit counts as objective.
|
|||
|
Each technology counts as objective.
|
|||
|
Solo Mission: only human player victory/defeat.
|
|||
|
Highest Alpha Centauri Score wins.
|
|||
|
|
|||
|
#PLANETFALL
|
|||
|
#xs 400
|
|||
|
#caption Planetfall!
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
$NAME3, a new era of struggle and opportunity awaits you. The
|
|||
|
U.N. Starship Unity has arrived in the Alpha Centauri system
|
|||
|
after a forty year voyage. All contact with Earth has been
|
|||
|
lost. After Captain Garland<6E>s assassination by an unknown assailant,
|
|||
|
the crew mutinied and split into factions. In the ensuing conflict, some seized
|
|||
|
control of the Unity<74>s colony pods. You now shape the destiny of
|
|||
|
your $<M1:$FACTIONADJ0> faction, which has just made {planetfall}!
|
|||
|
|
|||
|
#PLANETFALL2
|
|||
|
#xs 400
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption $TITLE2 $NAME3
|
|||
|
$NAME3, your $<M1:$FACTIONADJ0> faction has prospered in the $NUM0 years
|
|||
|
since Planetfall. Your secret project, {$PROJECTNAME4}, is
|
|||
|
complete, and you are at last ready to put your plans into action
|
|||
|
and claim your rightful share of Planet<65>s destiny.
|
|||
|
|
|||
|
#REALLYQUIT
|
|||
|
#xs 320
|
|||
|
#wave 43
|
|||
|
#caption Sid Meier<65>s ALPHA CENTAURI
|
|||
|
#sprite space_sm.pcx
|
|||
|
Do you really want to quit?
|
|||
|
|
|||
|
Oops, no, wait!
|
|||
|
Yes, that<61>s an order mister!
|
|||
|
|
|||
|
#REALLYWIMPOUT
|
|||
|
#xs 320
|
|||
|
#caption Sid Meier<65>s ALPHA CENTAURI
|
|||
|
Do you really want to {wimp out} of this
|
|||
|
multiplayer game?
|
|||
|
|
|||
|
No! Get back in there and fight!
|
|||
|
Yes, time to slink away in shame.
|
|||
|
|
|||
|
#REALLYRETIRE
|
|||
|
#xs 320
|
|||
|
#caption Sid Meier<65>s ALPHA CENTAURI
|
|||
|
Are you ready to retire?
|
|||
|
|
|||
|
Sorry, I<>m afraid I can<61>t do that.
|
|||
|
Yes, open the pod bay doors!
|
|||
|
|
|||
|
#REALLYRETIRE2
|
|||
|
#xs 320
|
|||
|
#caption Sid Meier<65>s ALPHA CENTAURI
|
|||
|
Are you ready to retire? {This selection is
|
|||
|
permanent under Iron Man rules}!
|
|||
|
|
|||
|
Sorry, I<>m afraid I can<61>t do that.
|
|||
|
Yes, open the pod bay doors!
|
|||
|
|
|||
|
#REALLYOVER
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
Some of our units have not yet moved this
|
|||
|
turn. Do you really want to end the turn now?
|
|||
|
|
|||
|
Cancel.
|
|||
|
Yes, end the turn.
|
|||
|
|
|||
|
#ATTEMPTTOCANCEL
|
|||
|
#xs 320
|
|||
|
Requesting permission to resume turn <20>
|
|||
|
|
|||
|
#BASICPREFS
|
|||
|
#xs 440
|
|||
|
#caption Preferences
|
|||
|
#itemlist
|
|||
|
Tutorial messages.
|
|||
|
Design units automatically.
|
|||
|
Auto-prune obsolete units (recommended).
|
|||
|
Mouse at edge scrolls view.
|
|||
|
Autosave each turn.
|
|||
|
Pause at end of turn.
|
|||
|
Move enemy/neutral pieces quickly.
|
|||
|
Move allied pieces quickly.
|
|||
|
|
|||
|
#ADVANCEDPREFS
|
|||
|
#xs 440
|
|||
|
#caption Advanced Preferences
|
|||
|
#itemlist
|
|||
|
Radio buttons select with single click.
|
|||
|
Click on unit always cancels orders.
|
|||
|
Confirm odds before attacking.
|
|||
|
Pause after every battle.
|
|||
|
Fast battle resolution.
|
|||
|
Move units with orders quickly.
|
|||
|
Move all units quickly.
|
|||
|
Don<EFBFBD>t center on units with orders.
|
|||
|
Zoom-to-base doesn<73>t recenter map.
|
|||
|
Detailed main menus.
|
|||
|
Detailed right-click menus.
|
|||
|
Right-click pops up menu.
|
|||
|
|
|||
|
#AUTOMATIONPREFS
|
|||
|
#xs 440
|
|||
|
#caption Automation Preferences
|
|||
|
#itemlist
|
|||
|
Air units return home when reach limit of fuel range.
|
|||
|
Automated Formers can plant forests.
|
|||
|
Automated Formers can raise/lower terrain.
|
|||
|
Automated Formers can build condensers, boreholes, etc.
|
|||
|
Automated Formers can remove fungus.
|
|||
|
Automated Formers can build sensors.
|
|||
|
Automated Formers can build roads and tubes.
|
|||
|
Cancel movement orders when spot units with Pact.
|
|||
|
Cancel movement orders when spot units with Treaty.
|
|||
|
Cancel movement orders when spot units with Truce.
|
|||
|
Cancel movement orders when spot units with Vendetta.
|
|||
|
Do not cancel for units of different class ({land}/{sea}/{air}).
|
|||
|
Wake passengers when transport reaches land.
|
|||
|
Always investigate monolith.
|
|||
|
|
|||
|
#AUDIOVISUALPREFS
|
|||
|
#xs 440
|
|||
|
#caption Audio/Visual Preferences
|
|||
|
#itemlist
|
|||
|
Background music.
|
|||
|
Sound effects.
|
|||
|
Voiceovers (Tech & Facility).
|
|||
|
Voiceovers stop when popup closed.
|
|||
|
Secret Project movies.
|
|||
|
Interludes.
|
|||
|
Monuments.
|
|||
|
Map animations.
|
|||
|
Sliding windows.
|
|||
|
Sliding scrollbars.
|
|||
|
Whole unit blinks.
|
|||
|
|
|||
|
#MAPPREFS
|
|||
|
#xs 440
|
|||
|
#caption Map Display Preferences
|
|||
|
See MAP Menu for shortcuts.
|
|||
|
#itemlist
|
|||
|
Show fog of war.
|
|||
|
Show map grid.
|
|||
|
Show map grid in ocean squares.
|
|||
|
Show base grid.
|
|||
|
Show base names.
|
|||
|
Show production with base names.
|
|||
|
Show flattened terrain.
|
|||
|
Show go-to path when unit active.
|
|||
|
|
|||
|
#BASEWARNINGS
|
|||
|
#xs 440
|
|||
|
#caption Announcements
|
|||
|
#itemlist
|
|||
|
#checkbox 17
|
|||
|
Stop for new facilities built.
|
|||
|
Stop for non-combat units built.
|
|||
|
Stop for combat units built.
|
|||
|
Stop for prototypes completed.
|
|||
|
Stop for items built by Governors/Queues.
|
|||
|
Stop for Drone Riots.
|
|||
|
Stop for end of Drone Riots.
|
|||
|
Stop for Golden Age.
|
|||
|
Stop for end of Golden Age.
|
|||
|
Stop for nutrient low.
|
|||
|
Stop for build orders out of date.
|
|||
|
Stop for population limit reached.
|
|||
|
Stop for delay in Transcendence.
|
|||
|
Stop for starvation.
|
|||
|
Stop for mineral shortages.
|
|||
|
Stop for energy shortages.
|
|||
|
Stop for random events.
|
|||
|
|
|||
|
#GOVOPTIONS
|
|||
|
#xs 440
|
|||
|
#caption Governor Settings for $BASENAME0
|
|||
|
#checkbox 19
|
|||
|
#itemlist
|
|||
|
Governor is active.
|
|||
|
Governor may use multiple priorities (e.g. Explore {and} Discover), or no priorities.
|
|||
|
Governor sets new units to <20>fully automate<74>.
|
|||
|
Governor manages citizens and specialists (including Drone Riots).
|
|||
|
Governor manages production.
|
|||
|
__Governor may produce scout/exploration units.
|
|||
|
__Governor may produce land combat units.
|
|||
|
__Governor may produce naval combat units.
|
|||
|
__Governor may produce air combat units.
|
|||
|
__Governor may produce land defense units.
|
|||
|
__Governor may produce air defense units.
|
|||
|
__Governor may produce prototypes.
|
|||
|
__Governor may produce transports.
|
|||
|
__Governor may produce probe teams.
|
|||
|
__Governor may produce terraformers.
|
|||
|
__Governor may produce colony pods.
|
|||
|
__Governor may produce base facilities.
|
|||
|
__Governor may produce secret projects.
|
|||
|
__Governor may HURRY production.
|
|||
|
|
|||
|
#NEEDTERRAFORMERS
|
|||
|
#xs 320
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
Only Formers can perform that function.
|
|||
|
|
|||
|
#TERRASEA
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Operations Director
|
|||
|
Land units may not terraform sea squares and vice versa.
|
|||
|
|
|||
|
#NOTINOCEAN
|
|||
|
#xs 320
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
That cannot be accomplished at sea.
|
|||
|
|
|||
|
#NEEDCOLONISTS
|
|||
|
#xs 320
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
Only Colony Pods can perform that function.
|
|||
|
|
|||
|
#NOTINTRIAD
|
|||
|
#xs 320
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
Land units may not perform this function in sea squares, and
|
|||
|
vice versa.
|
|||
|
|
|||
|
#NOTONMONOLITH
|
|||
|
#xs 320
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
That function cannot be accomplished at a monolith.
|
|||
|
|
|||
|
#NOTONROCKY
|
|||
|
#xs 320
|
|||
|
#wave 3
|
|||
|
#caption Operations Director
|
|||
|
Bases cannot be built in rocky areas.
|
|||
|
|
|||
|
#FUNGUSDANGUS
|
|||
|
#xs 320
|
|||
|
#wave 3
|
|||
|
#caption Operations Director
|
|||
|
Bases cannot be built in Xenofungus.
|
|||
|
|
|||
|
#NOTHERE
|
|||
|
#xs 320
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
That function cannot be accomplished here.
|
|||
|
|
|||
|
#NOTBASE
|
|||
|
#xs 320
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
That function cannot be accomplished at a base.
|
|||
|
|
|||
|
#NOTATALL
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation is not allowed under the
|
|||
|
current rules.
|
|||
|
|
|||
|
#NOTATSEA
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed at sea.
|
|||
|
|
|||
|
#NOTONLAND
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed on land.
|
|||
|
|
|||
|
#FORESTGROWS
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
Forest expands near $BASENAME0.
|
|||
|
|
|||
|
#KELPGROWS
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
Kelp expands near $BASENAME0.
|
|||
|
|
|||
|
#FORESTTECH
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Forests cannot be planted until we discover {$TECH0}.
|
|||
|
|
|||
|
#HASROAD
|
|||
|
#xs 320
|
|||
|
#wave 5
|
|||
|
#caption Operations Director
|
|||
|
That square already has a road. Roads may not be
|
|||
|
converted to Magtubes until we discover {$TECH0}.
|
|||
|
|
|||
|
#HASFARM
|
|||
|
#xs 320
|
|||
|
#wave 5
|
|||
|
#caption Planetary Ecologist
|
|||
|
That square already has a farm. Farms
|
|||
|
may not be converted to Soil Enrichers
|
|||
|
until we discover {$TECH0}.
|
|||
|
|
|||
|
#NOTUNTILTECH
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed
|
|||
|
until we discover {$TECH0}.
|
|||
|
|
|||
|
#ALREADYBUILT
|
|||
|
#xs 320
|
|||
|
#wave 5
|
|||
|
#caption Planetary Ecologist
|
|||
|
That enhancement ($MINE0) has already been built here!
|
|||
|
|
|||
|
#MIMIMI
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
A previous terrain enhancement ($MINE0) will be replaced by this
|
|||
|
operation. Do you wish to continue?
|
|||
|
|
|||
|
Cancel action.
|
|||
|
Continue.
|
|||
|
|
|||
|
#NOTINROCKY
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed
|
|||
|
in rocky areas.
|
|||
|
|
|||
|
#NOTONVOLCANO
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed in a
|
|||
|
volcanic area.
|
|||
|
|
|||
|
#NOTONVOLCANO1
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed at the
|
|||
|
center of a volcano.
|
|||
|
|
|||
|
#NOTINFUNGUS
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed
|
|||
|
in Xenofungus.
|
|||
|
|
|||
|
#NOTYETFUNGUS
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
The <20>$TERRAFORMTYPE6<45> operation cannot be performed
|
|||
|
in Xenofungus until we discover {$TECH0}.
|
|||
|
|
|||
|
#LOWTIDAL
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Sea enhancements can only be built on ocean {shelf} squares.
|
|||
|
|
|||
|
#TOOFLAT
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
That area is already flat.
|
|||
|
|
|||
|
#NOAQUIFER
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Aquifers cannot be tapped in areas adjacent to rivers.
|
|||
|
|
|||
|
#NOBOREHOLE
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Thermal Boreholes cannot be built on slopes (areas adjacent
|
|||
|
to land of a lower altitude).
|
|||
|
|
|||
|
#TWOBOREHOLES
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Thermal Boreholes cannot be built adjacent to one another.
|
|||
|
|
|||
|
#SEATOOHIGH
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
This square cannot be raised further with a sea-going unit.
|
|||
|
A land unit in an adjacent land square could raise it.
|
|||
|
|
|||
|
#SEATOOLOW
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
This area cannot be lowered further.
|
|||
|
|
|||
|
#LOWSOLAR
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
A solar collector here would
|
|||
|
produce no energy. Try building at a higher elevation.
|
|||
|
|
|||
|
#TERRACOSTUP
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
It will cost {$NUM0} credits to {raise} this area;
|
|||
|
our current reserves are {$NUM1} credits.
|
|||
|
|
|||
|
#TERRACOSTDOWN
|
|||
|
#xs 320
|
|||
|
#caption Planetary Ecologist
|
|||
|
It will cost {$NUM0} credits to {lower} this area;
|
|||
|
our current reserves are {$NUM1} credits.
|
|||
|
|
|||
|
#TERRAPAY
|
|||
|
#itemlist
|
|||
|
Cancel action.
|
|||
|
Expend {$NUM0} credits.
|
|||
|
|
|||
|
#TOOHIGH
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
This area is already at maximum altitude.
|
|||
|
|
|||
|
#TOOLOW
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Land Formers cannot lower this area below sea level, but an adjacent {Sea Former}
|
|||
|
could lower it.
|
|||
|
|
|||
|
#DESTROY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Which terrain enhancement shall we destroy?
|
|||
|
|
|||
|
#DESTROYBOMB
|
|||
|
#xs 440
|
|||
|
#caption Target Bombing Run
|
|||
|
Which terrain enhancement shall we bomb?
|
|||
|
|
|||
|
#BOMBARDFAILED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our artillery bombardment had no effect.
|
|||
|
|
|||
|
#BOMBARDSUCCEEDED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Artillery bombardment successful! {$TARGET2} destroyed.
|
|||
|
|
|||
|
#BOMBFAILED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our bombing run failed.
|
|||
|
|
|||
|
#BOMBSUCCEEDED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Bombing run successful<75>target destroyed.
|
|||
|
|
|||
|
#ARTYBOMBFAILED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Artillery bombardment failed.
|
|||
|
|
|||
|
#BASETOONEAR
|
|||
|
#xs 320
|
|||
|
#wave 3
|
|||
|
#caption Operations Director
|
|||
|
Bases cannot be built adjacent to each other.
|
|||
|
|
|||
|
#BASEFOUNDED
|
|||
|
#xs 320
|
|||
|
#caption Chief Librarian
|
|||
|
$BASENAME0 founded in $NUM0.
|
|||
|
|
|||
|
#NEWBASE
|
|||
|
#x 10
|
|||
|
#y 40
|
|||
|
#xs 320
|
|||
|
#caption Enter a name for your new base.
|
|||
|
|
|||
|
Name:
|
|||
|
|
|||
|
#FIRSTBASE
|
|||
|
#x 10
|
|||
|
#y 40
|
|||
|
#xs 320
|
|||
|
#caption Enter a name for your first base.
|
|||
|
|
|||
|
Name:
|
|||
|
|
|||
|
#DISBAND
|
|||
|
#xs 320
|
|||
|
#caption Confirm Disband
|
|||
|
Really disband $UNITTYPE0?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Confirmed.
|
|||
|
|
|||
|
#DISBAND2
|
|||
|
#xs 320
|
|||
|
#caption Confirm Disband
|
|||
|
Really disband $UNITTYPE0?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Confirmed.
|
|||
|
Activate self-destruct overload sequence!
|
|||
|
|
|||
|
#STARVE
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
Our citizens are starving at {$BASENAME0}!
|
|||
|
Factories abandoned by hungry workers.
|
|||
|
|
|||
|
#ENERGYCONVOY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 to $BASENAME1 convoy shorts out due to energy crunch!
|
|||
|
|
|||
|
#LOWNUTRIENTFARMS
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 is running low on {nutrients} and is
|
|||
|
not producing enough to meet its citizens<6E> needs!
|
|||
|
We should have our {formers} build more {farms}
|
|||
|
in nearby squares!
|
|||
|
|
|||
|
#LOWNUTRIENTFORMERS
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 is running low on {nutrients} and is
|
|||
|
not producing enough to meet its citizens<6E> needs!
|
|||
|
We should build some {Formers} so that we can
|
|||
|
plant {farms} in nearby squares.
|
|||
|
|
|||
|
#LOWNUTRIENTSPEC1
|
|||
|
#xs 400
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 is running low on {nutrients} and is
|
|||
|
not producing enough to meet its citizens<6E> needs!
|
|||
|
We need to convert some {Specialists} to {Workers}.
|
|||
|
From the Base Control screen, click on the center
|
|||
|
square of the map display to reallocate workers.
|
|||
|
If {Drone Riots} are a problem, consider other
|
|||
|
methods of preventing this problem (see <20>Drone
|
|||
|
Riot Details<6C> on the Help Menu).
|
|||
|
|
|||
|
#LOWNUTRIENTSPEC2
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 is running low on {nutrients} and is
|
|||
|
not producing enough to meet its citizens<6E> needs!
|
|||
|
We need to convert some {Specialists} to {Workers}.
|
|||
|
From the Base Control screen, click on the center
|
|||
|
square of the map display to reallocate workers.
|
|||
|
|
|||
|
#LOWNUTRIENT
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 is running {low} on {nutrients} and is
|
|||
|
not producing enough to meet its citizens<6E> needs!
|
|||
|
|
|||
|
#ABANDONBASE
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} can complete {$UNITTYPE1} this turn, but
|
|||
|
would be {abandoned} as its population is too low.
|
|||
|
|
|||
|
Delay production.
|
|||
|
Zoom to Base Control Screen.
|
|||
|
Abandon {$BASENAME0}.
|
|||
|
|
|||
|
#ABANDONBASE1
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} can complete {$UNITTYPE1} this turn, but this
|
|||
|
would cause the base to be {abandoned} as it is only
|
|||
|
of size 1. Otherwise, it will grow to size 2 in
|
|||
|
$NUM2 $<#2:turn:turns>.
|
|||
|
|
|||
|
Delay production.
|
|||
|
Zoom to Base Control Screen.
|
|||
|
Abandon {$BASENAME0}.
|
|||
|
|
|||
|
#PRODUCE
|
|||
|
#xs 500
|
|||
|
#wave 25
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCEQ
|
|||
|
#xs 500
|
|||
|
#wave 25
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} builds {$ITEM1}.
|
|||
|
$NUM1 $<#1:item:items> left in production queue.
|
|||
|
|
|||
|
#PRODUCEG
|
|||
|
#xs 500
|
|||
|
#wave 25
|
|||
|
#caption Operations Director
|
|||
|
Governor of {$BASENAME0} builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCEX
|
|||
|
#xs 500
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCEXQ
|
|||
|
#xs 600
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} builds {$ITEM1}.
|
|||
|
$NUM1 $<#1:item:items> left in production queue.
|
|||
|
|
|||
|
#PRODUCEXG
|
|||
|
#xs 600
|
|||
|
#caption Operations Director
|
|||
|
Governor of {$BASENAME0} builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCE2
|
|||
|
#xs 600
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} ($<M1:$FACTIONADJ2>) builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCE3
|
|||
|
#xs 600
|
|||
|
#caption Operations Director
|
|||
|
{$BASENAME0} ($<M1:$FACTIONADJ2>) builds {$ITEM1}.
|
|||
|
|
|||
|
#PRODUCEPROTO
|
|||
|
#xs 400
|
|||
|
#wave 25
|
|||
|
#caption Security Chief
|
|||
|
{$BASENAME0} has produced a successful {$UNITTYPE1} prototype!
|
|||
|
Production cost reduced to $NUM0 minerals.
|
|||
|
|
|||
|
#PRODUCEPROTOQ
|
|||
|
#xs 400
|
|||
|
#wave 25
|
|||
|
#caption Security Chief
|
|||
|
{$BASENAME0} has produced a successful {$UNITTYPE1} prototype!
|
|||
|
Production cost reduced to $NUM0 minerals.
|
|||
|
$NUM1 items left in production queue.
|
|||
|
|
|||
|
#PRODUCEPROTOG
|
|||
|
#xs 400
|
|||
|
#wave 25
|
|||
|
#caption Security Chief
|
|||
|
The Governor of {$BASENAME0} has produced a successful {$UNITTYPE1}
|
|||
|
prototype! Production cost reduced to $NUM0 minerals.
|
|||
|
|
|||
|
#NOSUPPORT
|
|||
|
#xs 320
|
|||
|
#wave 24
|
|||
|
#caption Operations Director
|
|||
|
The {minerals} output of {$BASENAME0} is not sufficient to support
|
|||
|
{$UNITTYPE1} unit. The unit has been disbanded.
|
|||
|
|
|||
|
#PICKUNIT
|
|||
|
#xs 400
|
|||
|
#caption Select unit to activate
|
|||
|
|
|||
|
|
|||
|
#SUPPORTEDSELECT
|
|||
|
#xs 440
|
|||
|
#caption Supported Unit Status
|
|||
|
$TYPENAME0 $LOCATION1
|
|||
|
Current Orders: $ORDERS3
|
|||
|
|
|||
|
#SUPPORTEDCLICK
|
|||
|
All done.
|
|||
|
Center on $BASENAME2.
|
|||
|
Tell $UNITTYPE2 to come home.
|
|||
|
Disband $UNITTYPE2.
|
|||
|
|
|||
|
#UNITSELECT
|
|||
|
#xs 440
|
|||
|
#caption Unit Status
|
|||
|
^$UNITNAME0
|
|||
|
^Supported from $BASENAME1
|
|||
|
^Current Orders: $ORDERS4
|
|||
|
|
|||
|
#UNITCLICK
|
|||
|
All done.
|
|||
|
Cancel orders.
|
|||
|
Activate $UNITTYPE3.
|
|||
|
Support from $BASENAME2.
|
|||
|
Zoom to $BASENAME1.
|
|||
|
Sleep/Board transport.
|
|||
|
Hold.
|
|||
|
Disband $UNITTYPE3.
|
|||
|
|
|||
|
|
|||
|
#PRODQUEUE
|
|||
|
#xs 500
|
|||
|
#caption $BASENAME0 Production Orders
|
|||
|
#listbox
|
|||
|
#button Help
|
|||
|
#button Workshop
|
|||
|
#button Design Unit
|
|||
|
|
|||
|
|
|||
|
#GOTO
|
|||
|
#xs 480
|
|||
|
#caption Select Destination
|
|||
|
|
|||
|
#GROUPTO
|
|||
|
#xs 480
|
|||
|
#caption Select Group Destination
|
|||
|
|
|||
|
#ROADTO
|
|||
|
#xs 480
|
|||
|
#caption Pick Road Termination Point
|
|||
|
|
|||
|
#TUBETO
|
|||
|
#xs 480
|
|||
|
#caption Pick Magtube Termination Point
|
|||
|
|
|||
|
#BOMBTO
|
|||
|
#xs 480
|
|||
|
#caption Designate Bombing Run Target
|
|||
|
|
|||
|
#DESTTO
|
|||
|
#xs 480
|
|||
|
#caption Set $LANDAIRSEA0 Autoforward Route From $BASENAME1
|
|||
|
#y -5
|
|||
|
|
|||
|
#FINDTO
|
|||
|
#xs 480
|
|||
|
#caption Select Base to Find
|
|||
|
|
|||
|
#GATETO
|
|||
|
#xs 480
|
|||
|
#caption Select Gate Destination
|
|||
|
|
|||
|
#DESTTRIAD
|
|||
|
#xs 400
|
|||
|
#caption Autoforward
|
|||
|
#y -5
|
|||
|
$BASENAME0 will automatically forward all units of which type?
|
|||
|
|
|||
|
#DESTTRIAD2
|
|||
|
#xs 440
|
|||
|
#caption Autoforward
|
|||
|
Setting autoforward from $BASENAME0 to $BASENAME1.
|
|||
|
$BASENAME0 will automatically forward all units of which type?
|
|||
|
|
|||
|
#DESTNO
|
|||
|
#xs 440
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
No valid {$LANDSEAAIR2} path from {$BASENAME0} to {$BASENAME1}.
|
|||
|
|
|||
|
#WEDEVELOP
|
|||
|
#xs 500
|
|||
|
#caption Science Officer
|
|||
|
Our researchers have made a breakthrough: we now understand {$TECH0}!
|
|||
|
|
|||
|
#WEACQUIRE
|
|||
|
#xs 500
|
|||
|
#caption Science Officer
|
|||
|
We have acquired an understanding of {$TECH0} from the {$FACTION2}!
|
|||
|
|
|||
|
#THEYDEVELOP
|
|||
|
#xs 320
|
|||
|
#caption Science Officer
|
|||
|
The {$FACTION1} $<1:has:have> learned {$TECH0}.
|
|||
|
|
|||
|
#THEYACQUIRE
|
|||
|
#xs 320
|
|||
|
#caption Science Officer
|
|||
|
The {$FACTION1} $<1:has:have> learned {$TECH0} from the {$FACTION2}.
|
|||
|
|
|||
|
#TECHNOLOGY
|
|||
|
#xs 550
|
|||
|
#caption SELECT RESEARCH GOAL
|
|||
|
#button Info
|
|||
|
#button Lookup
|
|||
|
|
|||
|
#DESIGNSHOP
|
|||
|
#xs 550
|
|||
|
#caption Unit Design Workshop
|
|||
|
#button Redesign
|
|||
|
#button Rename
|
|||
|
#button Mark Obsolete
|
|||
|
#button Upgrade All
|
|||
|
|
|||
|
#DESIGNAUTO
|
|||
|
Garrison
|
|||
|
Infantry
|
|||
|
Artillery
|
|||
|
Tank
|
|||
|
Scout
|
|||
|
Naval
|
|||
|
Transport
|
|||
|
Air Assault
|
|||
|
Air Defense
|
|||
|
Chopper
|
|||
|
Missile
|
|||
|
Buster
|
|||
|
Paradrop
|
|||
|
Amphibious
|
|||
|
|
|||
|
#DESIGNLABELS
|
|||
|
VEHICLE DESIGN
|
|||
|
Moves:
|
|||
|
Type:
|
|||
|
Power:
|
|||
|
PROTOTYPE COST:
|
|||
|
COST:
|
|||
|
Data
|
|||
|
PRESETS
|
|||
|
W:
|
|||
|
A:
|
|||
|
C:
|
|||
|
R:
|
|||
|
SP1:
|
|||
|
SP2:
|
|||
|
E:
|
|||
|
P:
|
|||
|
|
|||
|
#DESIGNNAME
|
|||
|
#xs 440
|
|||
|
#caption What shall we call this unit type?
|
|||
|
|
|||
|
Name:
|
|||
|
|
|||
|
#DESIGNNO
|
|||
|
#xs 320
|
|||
|
#caption Chief Engineer
|
|||
|
Default unit types cannot be redesigned. Use an
|
|||
|
empty slot or redesign another one.
|
|||
|
|
|||
|
#DESIGNNEW2
|
|||
|
#xs 320
|
|||
|
#caption Chief Engineer
|
|||
|
Redesigning this unit type ($UNITTYPE0) would cause all
|
|||
|
others of this type to be scrapped! This
|
|||
|
action cannot be performed during {upkeep} phase; wait
|
|||
|
until the main turn begins.
|
|||
|
|
|||
|
#DESIGNNEW
|
|||
|
#xs 320
|
|||
|
#caption Chief Engineer
|
|||
|
Redesigning this unit type ($UNITTYPE0) will cause {all
|
|||
|
others of this type to be scrapped}!
|
|||
|
|
|||
|
Never mind.
|
|||
|
Redesign unit; {scrap old $UNITTYPE0} units.
|
|||
|
|
|||
|
#DESIGNPLUS
|
|||
|
Use an empty design slot instead.
|
|||
|
|
|||
|
#DESIGNSTATS
|
|||
|
#xs 440
|
|||
|
|
|||
|
#UNITCHASSIS
|
|||
|
#xs 440
|
|||
|
#caption Pick a chassis type
|
|||
|
|
|||
|
#UNITWEAPON
|
|||
|
#xs 440
|
|||
|
#caption Select offensive armament
|
|||
|
|
|||
|
#UNITARMOR
|
|||
|
#xs 440
|
|||
|
#caption Select armor
|
|||
|
|
|||
|
#UNITABILITY
|
|||
|
#xs 440
|
|||
|
#caption Select special abilities
|
|||
|
|
|||
|
#TWOSPECIAL
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
We cannot design units with two special abilities
|
|||
|
until we have researched {$TECH0}.
|
|||
|
|
|||
|
#UNITREACTOR
|
|||
|
#xs 440
|
|||
|
#caption Select Power Plant
|
|||
|
|
|||
|
#UNITSPECIAL
|
|||
|
#xs 400
|
|||
|
#caption Select Special Ability
|
|||
|
|
|||
|
#TOOMUCHENERGY
|
|||
|
#xs 320
|
|||
|
#caption Chief Engineer
|
|||
|
That choice would exceed this chassis<69>s energy rating.
|
|||
|
|
|||
|
#NEWSTUFF
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
Discovery of {$TECH0} allows us to construct a new {$WEAPDEForCHASSIS1: $ITEM2}.
|
|||
|
|
|||
|
#BIOBONUS
|
|||
|
#xs 440
|
|||
|
#caption Select a Hybrid
|
|||
|
|
|||
|
#GOODYRESOURCE
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {survey pod} from the Unity. It has
|
|||
|
located abundant {$RESOURCETYPE0} resources.
|
|||
|
|
|||
|
#GOODYURANIUM
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {resupply pod} from the Unity!
|
|||
|
It contains manufacturing supplies worth {$NUM0 energy credits}!
|
|||
|
|
|||
|
#GOODYHYDROGEN
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {resupply pod} from the Unity!
|
|||
|
It contains manufacturing supplies worth {$NUM0 energy credits}!
|
|||
|
|
|||
|
#GOODYRIVER
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
An {hydrology pod} has tapped an underground river!
|
|||
|
|
|||
|
#GOODYMINE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
A robot {mining pod} has prepared mines in this area.
|
|||
|
|
|||
|
#GOODYFARM
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
A robot {agricultural pod} has cultivated this area.
|
|||
|
|
|||
|
#GOODYSOLAR
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
A robot {power pod} has set up solar collectors in this area.
|
|||
|
|
|||
|
#GOODYKELP
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have discovered a {sea farming pod} from the Unity! Kelp
|
|||
|
forest has proliferated in this region.
|
|||
|
|
|||
|
#GOODYVIEW
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {cartographic pod} containing data on the surrounding
|
|||
|
area!
|
|||
|
|
|||
|
#GOODYSONAR
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {sonar pod} containing data on the surrounding
|
|||
|
area!
|
|||
|
|
|||
|
#GOODYQUAKE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
The pod has malfunctioned and unleashed an {earthquake}!
|
|||
|
|
|||
|
#GOODYVANISH
|
|||
|
#xs 320
|
|||
|
#wave 39
|
|||
|
#caption Operations Director
|
|||
|
Our unit has dematerialized and vanished forever!
|
|||
|
|
|||
|
#GOODYWHIRLPOOL
|
|||
|
#xs 320
|
|||
|
#wave 39
|
|||
|
#caption Operations Director
|
|||
|
Our unit has vanished forever into a whirlpool!
|
|||
|
|
|||
|
#GOODYGATE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
Our unit has fallen through a dimensional gate!
|
|||
|
|
|||
|
#GOODYWAVE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
Our unit has been swept away by a tidal wave!
|
|||
|
|
|||
|
#GOODYFUNGUS
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
Activating the pod triggers a {Xenofungal bloom}!
|
|||
|
|
|||
|
#GOODYFOREST
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have discovered a {hydroponics pod} from the Unity!
|
|||
|
Forest has proliferated in this area!
|
|||
|
|
|||
|
#GOODYWORMS
|
|||
|
#xs 320
|
|||
|
#wave 16
|
|||
|
#caption Operations Director
|
|||
|
The pod was {infested} with native lifeforms!
|
|||
|
|
|||
|
#GOODYISLE
|
|||
|
#xs 320
|
|||
|
#wave 16
|
|||
|
#caption Operations Director
|
|||
|
Our unit reports that an {Isle of the Deep} has surfaced
|
|||
|
and swallowed the pod!
|
|||
|
|
|||
|
#GOODYBUILD
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have discovered a {materials pod} from the Unity!
|
|||
|
It has provided sufficient minerals for us to finish building
|
|||
|
the {$ITEM0} at {$BASENAME1} next turn!
|
|||
|
|
|||
|
#GOODYARTIFACT
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
This is not a pod after all, but an {alien artifact}!
|
|||
|
We should take it to a base containing a
|
|||
|
{Network Node} for further study.
|
|||
|
|
|||
|
#GOODYCLONE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
A dimensional rift has cloned our {$UNITTYPE0} unit!
|
|||
|
|
|||
|
#GOODYPOD
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {supply pod} from the Unity!
|
|||
|
It contains a {$UNITYUNITTYPE0} in working condition!
|
|||
|
|
|||
|
#GOODYCOMM
|
|||
|
#xs 320
|
|||
|
#wave 1
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {data pod} from the Unity! It
|
|||
|
contains the Commlink frequency for $TITLE0 $NAME1
|
|||
|
of the $FACTION2.
|
|||
|
|
|||
|
#GOODYDATA
|
|||
|
#xs 320
|
|||
|
#wave 1
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {data pod} from the Unity! The
|
|||
|
Chief Librarian is installing it into the Datalinks now.
|
|||
|
|
|||
|
#GOODYDATA1
|
|||
|
#xs 320
|
|||
|
#wave 1
|
|||
|
#caption Operations Director
|
|||
|
We have recovered a {data pod} from the Unity
|
|||
|
containing information on {$TECH0}!
|
|||
|
|
|||
|
#ARTIFACTTECH
|
|||
|
#xs 320
|
|||
|
#caption Science Officer
|
|||
|
Our scientists have linked the artifact to the
|
|||
|
data network and make wondrous discoveries!
|
|||
|
|
|||
|
#ARTIFACTTECH1
|
|||
|
#xs 320
|
|||
|
#caption Science Officer
|
|||
|
A power surge from the alien artifact has shorted
|
|||
|
out the Network Node at $BASENAME0!
|
|||
|
|
|||
|
Proceed
|
|||
|
Zoom to Base Control
|
|||
|
|
|||
|
#ALREADYARTIFACT
|
|||
|
#xs 400
|
|||
|
#wave 10
|
|||
|
#caption Science Officer
|
|||
|
The Network Node at $BASENAME0 has already been linked to an
|
|||
|
alien artifact. We must link this artifact to the node
|
|||
|
at another base.
|
|||
|
|
|||
|
#SEEMONOLITH
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
We have found a monolith here. Perhaps a military
|
|||
|
unit should be dispatched to investigate.
|
|||
|
|
|||
|
#MONOLITH
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
We have found a mysterious monolith.
|
|||
|
|
|||
|
Leave it alone.
|
|||
|
Investigate.
|
|||
|
Always investigate monoliths.
|
|||
|
|
|||
|
#MONOLITH0
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The arcane technology of the monolith enhanced
|
|||
|
our unit to {$MORALE0} status. It then vanished.
|
|||
|
|
|||
|
#MONOLITH1
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The arcane technology of the monolith enhanced
|
|||
|
our unit to {$MORALE0} status.
|
|||
|
|
|||
|
#MONOLITHNO
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The monolith is silent.
|
|||
|
|
|||
|
#MONOLITHHEAL
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The arcane technology of the monolith has repaired our
|
|||
|
unit.
|
|||
|
|
|||
|
#ENDPACT1
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
Our {$PACTOFBROTHERHOOD2} with the {$FACTION0} has {ended}. All
|
|||
|
$<M1:$FACTIONADJ1> units have been removed from our territory.
|
|||
|
|
|||
|
#ENDPACT2
|
|||
|
$NUM0 $<#0:unit has:units have> been removed from $<M1:$FACTIONADJ1>
|
|||
|
territory and returned to our nearest bases.
|
|||
|
|
|||
|
#ENDPACT3
|
|||
|
#xs 320
|
|||
|
#caption Security Chief
|
|||
|
The {$FACTION0} and {$FACTION1} have {renounced their $PACT2}.
|
|||
|
|
|||
|
#LOADGAME
|
|||
|
#xs 320
|
|||
|
#caption Difficulty Level: $DIFF0
|
|||
|
^^$TITLE1 $NAME2 of the $FACTION3
|
|||
|
^^$DATE4
|
|||
|
|
|||
|
#LOADNONE
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption LOAD ERROR
|
|||
|
^^
|
|||
|
^^FAILED TO OPEN FILE
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#LOADNOT
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption LOAD ERROR
|
|||
|
^^
|
|||
|
^^NOT A VALID SAVE/MAP FILE
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#LOADOLD
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption LOAD ERROR
|
|||
|
^^
|
|||
|
^^SAVE/MAP FILE IS OBSOLETE
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#LOADERROR
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption LOAD ERROR
|
|||
|
^^
|
|||
|
^^ERROR READING FILE
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#SAVEERROR
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption SAVE ERROR
|
|||
|
^^
|
|||
|
^^FAILED TO WRITE FILE
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#STEALTECH
|
|||
|
#xs 550
|
|||
|
#caption STEAL TECHNOLOGY
|
|||
|
#button Info
|
|||
|
|
|||
|
#ACQUIRETECH
|
|||
|
#xs 550
|
|||
|
#caption ACQUIRE TECHNOLOGY
|
|||
|
#button Info
|
|||
|
#button Lookup
|
|||
|
|
|||
|
|
|||
|
#STOLETECH
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Security Chief
|
|||
|
The {$FACTION0} $<0:has:have> stolen {$TECH1}!
|
|||
|
|
|||
|
#ESCAPE
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Our headquarters at $BASENAME0 is being overrun! Your personal shuttle
|
|||
|
is about to depart. If you wish, we can [also] evacuate
|
|||
|
the entire command staff to {$BASENAME1} at a cost of
|
|||
|
{1000 energy credits}.
|
|||
|
|
|||
|
Hold HQ to the last!
|
|||
|
Evacuate HQ to $BASENAME1.
|
|||
|
|
|||
|
#ESCAPED
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
The {$FACTION2} $<2:has:have> safely evacuated their headquarters to {$BASENAME1}!
|
|||
|
|
|||
|
#ESCAPED2
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
We have safely evacuated the headquarters to {$BASENAME1}, at a cost
|
|||
|
of {$NUM0 energy credits}.
|
|||
|
|
|||
|
#LIBERATEBASE
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
{$FACTION0} $<0:liberates:liberate> {$BASENAME1}! {$NUM0 energy credits} diverted from local nets.
|
|||
|
|
|||
|
#LIBERATEBASE1
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
{$FACTION0} $<0:liberates:liberate> {$BASENAME1}! {$NUM0 energy credits} diverted. The
|
|||
|
$FACTION0 $<0:has:have> renamed the base <20>$BASENAME3<45>.
|
|||
|
|
|||
|
#LIBERATEBASE2
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
The {$FACTION0} $<0:announces:announce> the liberation of {$BASENAME1}.
|
|||
|
|
|||
|
#LIBERATEBASE3
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
The {$FACTION2} $<2:announces:announce> the loss of {$BASENAME1} to the {$FACTION0}.
|
|||
|
|
|||
|
#LIBERATEBASE4
|
|||
|
#xs 400
|
|||
|
#caption Crypto packet!
|
|||
|
Our infiltrator reports the {$FACTION2} $<2:has:have> lost {$BASENAME1} to the {$FACTION0}.
|
|||
|
|
|||
|
#SEIZEBASE
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
{$FACTION0} $<0:seizes:seize> {$BASENAME1}! {$NUM0 energy credits} diverted from local nets.
|
|||
|
|
|||
|
#SEIZEBASE1
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
{$FACTION0} $<0:seizes:seize> {$BASENAME1}! {$NUM0 energy credits} diverted. The
|
|||
|
$FACTION0 have renamed the base <20>$BASENAME3.<2E>
|
|||
|
|
|||
|
#SEIZEBASE2
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
The {$FACTION0} $<0:announces:announce> the seizure of {$BASENAME1}.
|
|||
|
|
|||
|
#SEIZEBASE3
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
The {$FACTION2} $<2:announces:announce> the loss of {$BASENAME1} to the {$FACTION0}.
|
|||
|
|
|||
|
#SEIZEBASE4
|
|||
|
#xs 400
|
|||
|
#caption Crypto packet!
|
|||
|
Our infiltrator reports the {$FACTION2} $<2:has:have> lost {$BASENAME1} to the {$FACTION0}.
|
|||
|
|
|||
|
#RENAMEBASE
|
|||
|
#xs 440
|
|||
|
#caption Netflash!
|
|||
|
The {$FACTION0} $<0:has:have> renamed {$BASENAME1}. They now
|
|||
|
style it {$BASENAME2}.
|
|||
|
|
|||
|
#RENAME
|
|||
|
#xs 440
|
|||
|
#caption Chief Librarian
|
|||
|
What shall we rename {$BASENAME0}?
|
|||
|
|
|||
|
Name:
|
|||
|
|
|||
|
#DRONERIOTS
|
|||
|
#xs 400
|
|||
|
#wave 28
|
|||
|
#caption Psych Chaplain
|
|||
|
Drone Riots at $BASENAME0! Non-essential base functions suspended.
|
|||
|
|
|||
|
#DRONERIOTS2
|
|||
|
#xs 400
|
|||
|
#caption Psych Chaplain
|
|||
|
Drone Riots at $BASENAME0. Governor acts to quell disturbance.
|
|||
|
|
|||
|
#DRONERIOTSOVER
|
|||
|
#xs 400
|
|||
|
#wave 29
|
|||
|
#caption Psych Chaplain
|
|||
|
The Drone Riots at $BASENAME0 have ended.
|
|||
|
|
|||
|
#DRONERIOTSOVER2
|
|||
|
#xs 400
|
|||
|
#caption Psych Chaplain
|
|||
|
Governor of $BASENAME0 reports Drone Riots have ended.
|
|||
|
|
|||
|
#DRONERIOT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Drone Riots intensify at $BASENAME0! {$FACILITY1 destroyed}!
|
|||
|
|
|||
|
#DRONEREVOLT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
Drones revolt at $BASENAME0! Security forces overwhelmed!
|
|||
|
Drone tribunes elect to join $<M1:$FACTIONADJ2> faction!
|
|||
|
|
|||
|
#GOLDENAGE
|
|||
|
#xs 400
|
|||
|
#wave 30
|
|||
|
#caption Psych Chaplain
|
|||
|
$BASENAME0 has entered an intellectual Golden Age! Energy output
|
|||
|
and population growth increased!
|
|||
|
|
|||
|
#GOLDENAGEOVER
|
|||
|
#xs 400
|
|||
|
#wave 31
|
|||
|
#caption Psych Chaplain
|
|||
|
The Golden Age of $BASENAME0 has come to an end.
|
|||
|
|
|||
|
#HURRY
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 can complete $ITEM1 rapidly
|
|||
|
at an energy cost of $NUM0. We
|
|||
|
have $NUM1 energy credits in reserve.
|
|||
|
|
|||
|
#HURRYOPTIONS
|
|||
|
Never mind.
|
|||
|
Spend {$NUM0 energy credits}.
|
|||
|
Make partial payment.
|
|||
|
|
|||
|
#HURRYPAYMENT
|
|||
|
#xs 400
|
|||
|
#caption Enter payment amount (0-$NUM0)
|
|||
|
#itemlist
|
|||
|
|
|||
|
Payment:
|
|||
|
|
|||
|
#HURRYDRONE
|
|||
|
^^{Drone Riots}
|
|||
|
|
|||
|
#MORALE
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Our $TYPENAME1 unit has performed admirably, and has now
|
|||
|
achieved $MORALE0 status.
|
|||
|
|
|||
|
#MORALE2
|
|||
|
#xs 400
|
|||
|
#caption Brood Trainer
|
|||
|
The brood trainers of our $TYPENAME1 are gaining experience,
|
|||
|
and have nurtured their unit to $LIFECYCLE0 status.
|
|||
|
|
|||
|
#WAR
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
War between the $FACTION0 and the $FACTION1!
|
|||
|
|
|||
|
#POPULATIONLIMIT
|
|||
|
#xs 400
|
|||
|
#wave 26
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 has reached its maximum population until a $FACILITY1 is built.
|
|||
|
|
|||
|
#RETOOLPENALTY3
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production now
|
|||
|
carries a $NUM0% retooling penalty.
|
|||
|
$NUM2 minerals would be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
#RETOOLPENALTY2
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production now
|
|||
|
carries a $NUM0% retooling penalty.
|
|||
|
$NUM2 minerals would be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
#RETOOLPENALTY1
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production categories in mid-course
|
|||
|
carries a $NUM0% retooling penalty.
|
|||
|
$NUM2 minerals would be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
#RETOOLPENALTY3A
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production in mid-course
|
|||
|
carries a $NUM0% retooling penalty
|
|||
|
for all but the first $NUM1 minerals.
|
|||
|
$NUM2 minerals would be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
#RETOOLPENALTY2A
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production in mid-course
|
|||
|
carries a $NUM0% retooling penalty
|
|||
|
for all but the first $NUM1 minerals.
|
|||
|
$NUM2 minerals would be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
#RETOOLPENALTY1A
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Switching production categories in mid-course
|
|||
|
carries a $NUM0% retooling penalty for all
|
|||
|
but the first $NUM1 minerals. $NUM2 minerals would
|
|||
|
be lost.
|
|||
|
|
|||
|
Keep making $ITEM0.
|
|||
|
Retool for $ITEM1.
|
|||
|
|
|||
|
|
|||
|
#NOABILITY
|
|||
|
#xs 400
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
This unit cannot make airdrops.
|
|||
|
|
|||
|
#NOCHARGE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
This unit has expended its special ability charge. To recharge,
|
|||
|
it must spend a complete turn resting at a friendly base.
|
|||
|
|
|||
|
#FEATURE
|
|||
|
#xs 440
|
|||
|
#caption Things that make you go UNH.
|
|||
|
Feature not yet implemented.
|
|||
|
|
|||
|
#BETAFEATURE
|
|||
|
#xs 440
|
|||
|
#caption Things that make you go UNH.
|
|||
|
This feature is disabled for this test release.
|
|||
|
|
|||
|
#HYPERSTIM
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Hyperstimulants activated! Unit<69>s movement rate doubled until end of
|
|||
|
turn. Unit can opt to use <20>skip<69> (space bar) command to expend
|
|||
|
hyperstimulants and repair all damage.
|
|||
|
|
|||
|
#POLYMER
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Polymer adhesives placed! Movement into/through this area impeded.
|
|||
|
|
|||
|
#FUNGICIDE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Fungicide activated! Area cleared.
|
|||
|
|
|||
|
#VOICE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Subliminal Coercion activated! Select action:
|
|||
|
|
|||
|
Force target to attack.
|
|||
|
Force target to retreat.
|
|||
|
|
|||
|
#VOICEFIZZLE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Subliminal Coercion attempt fails.
|
|||
|
|
|||
|
#TERRAMINE
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
Our Formers have altered the rainfall patterns near $BASENAME0.
|
|||
|
|
|||
|
#BOREHOLEMINE
|
|||
|
#xs 400
|
|||
|
#wave 20
|
|||
|
#caption Planetary Ecologist
|
|||
|
A new Thermal Borehole has raised temperatures dramatically near $BASENAME0.
|
|||
|
|
|||
|
#TERRAYOURS
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
$<M1:$FACTIONADJ1> Formers have altered the rainfall patterns near $BASENAME0.
|
|||
|
|
|||
|
#DROWNMINE
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
Our terraforming has caused the loss of one or more units near $BASENAME0.
|
|||
|
|
|||
|
#DROWNYOURS
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
$<M1:$FACTIONADJ1> terraforming has caused the loss of one or more units near $BASENAME0.
|
|||
|
|
|||
|
#NUMLOST
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We lost $NUM0 units.
|
|||
|
|
|||
|
#NUMLOST1
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
Our unit was destroyed. Collateral damage to
|
|||
|
$NUM1 other $<#1:unit:units>.
|
|||
|
|
|||
|
#NUMLOST2
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We lost $NUM0 units. Collateral damage to
|
|||
|
$NUM1 other $<#1:unit:units>.
|
|||
|
|
|||
|
#NUMGOT
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We destroyed $NUM0 units.
|
|||
|
|
|||
|
#NUMGOT1
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
Target destroyed. Collateral damage to $NUM1 $<#1:unit:units>.
|
|||
|
|
|||
|
#NUMGOT2
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We destroyed $NUM0 units. Collateral damage to $NUM1 $<#1:unit:units>.
|
|||
|
|
|||
|
#OURBOOTY1
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We have captured an alien artifact!
|
|||
|
|
|||
|
#OURBOOTY2
|
|||
|
#xs 400
|
|||
|
#wave 13
|
|||
|
#caption Battle Report
|
|||
|
We have captured $NUM0 alien artifacts!
|
|||
|
|
|||
|
#THEIRBOOTY1
|
|||
|
#xs 400
|
|||
|
#wave 14
|
|||
|
#caption Battle Report
|
|||
|
The enemy has captured an alien artifact!
|
|||
|
|
|||
|
#THEIRBOOTY2
|
|||
|
#xs 400
|
|||
|
#wave 14
|
|||
|
#caption Battle Report
|
|||
|
The enemy has captured $NUM0 alien artifacts!
|
|||
|
|
|||
|
#THEIRBOOTY3
|
|||
|
#xs 440
|
|||
|
#wave 14
|
|||
|
#caption Battle Report
|
|||
|
The $FACTION0 $<0:has:have> appropriated our alien artifact!
|
|||
|
|
|||
|
#ARTEXPLORE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Artifacts cannot be used for exploration.
|
|||
|
|
|||
|
#WIPEOUT0
|
|||
|
#xs 400
|
|||
|
#wave 15
|
|||
|
#caption Security Chief
|
|||
|
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 has been
|
|||
|
captured and interrogated.
|
|||
|
|
|||
|
#WIPEOUT1
|
|||
|
#xs 400
|
|||
|
#wave 15
|
|||
|
#caption Security Chief
|
|||
|
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
|
|||
|
staff have escaped in a colony pod.
|
|||
|
|
|||
|
#WIPEOUT2
|
|||
|
#xs 400
|
|||
|
#wave 15
|
|||
|
#caption Security Chief
|
|||
|
The $FACTION0 $<0:has:have> been eradicated.
|
|||
|
|
|||
|
#WIPEOUTYOU0
|
|||
|
#xs 400
|
|||
|
#wave 15
|
|||
|
#caption Security Chief
|
|||
|
We have eradicated the $FACTION0! $TITLE2 $NAME3 has been
|
|||
|
captured and is ready for your personal interrogation.
|
|||
|
|
|||
|
#WIPEOUTYOU1
|
|||
|
#xs 400
|
|||
|
#wave 15
|
|||
|
#caption Security Chief
|
|||
|
We have eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
|
|||
|
henchmen have escaped in a colony pod!
|
|||
|
|
|||
|
#TRACKED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
We have tracked the $<M1:$FACTIONADJ6> colony pod to this location.
|
|||
|
|
|||
|
|
|||
|
#BEGINPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has authorized a
|
|||
|
secret project, codenamed <20>$PROJECT3<54>.
|
|||
|
|
|||
|
#CHANGEPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
The $<M1:$FACTIONADJ0> secret project, <20>$PROJECT1,<2C> has been cancelled. The
|
|||
|
$FACTION2 $<2:is:are> now redirecting $<2:its:their> efforts toward a new goal,
|
|||
|
<EFBFBD>$PROJECT3.<2E>
|
|||
|
|
|||
|
#HALTPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Netflash!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has halted all work on <20>$PROJECT3.<2E>
|
|||
|
|
|||
|
#SURVIVEPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Work on the $<M1:$FACTIONADJ0> secret project, <20>$PROJECT1,<2C> continues at other
|
|||
|
$<M1:$FACTIONADJ0> bases!
|
|||
|
|
|||
|
#DONEPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
The $<M1:$FACTIONADJ0> secret project, <20>{$PROJECT1},<2C> is nearing a major breakthrough!
|
|||
|
|
|||
|
#SEIZEPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Our forces have seized control of $THEPROJECT0!
|
|||
|
|
|||
|
#LOSEPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Our forces have lost control of $THEPROJECT0!
|
|||
|
|
|||
|
#POWERSHORT
|
|||
|
#xs 400
|
|||
|
#wave 24
|
|||
|
#caption Operations Director
|
|||
|
Power overload at $BASENAME0! $FACILITY1 destroyed.
|
|||
|
Increase energy reserves!
|
|||
|
|
|||
|
#SOCIAL
|
|||
|
#xs 400
|
|||
|
#caption Select Socio-Economic Model
|
|||
|
|
|||
|
#HASTY
|
|||
|
#xs 400
|
|||
|
#wave 44
|
|||
|
#caption Operations Director
|
|||
|
Our $UNITTYPE0 unit is not ready to attack.
|
|||
|
It can make a hasty assault now and
|
|||
|
fight at $NUM0/$NUM1 strength, or wait
|
|||
|
until next turn and attack at full strength.
|
|||
|
|
|||
|
Order the assault.
|
|||
|
Await preparations.
|
|||
|
|
|||
|
|
|||
|
#DISEMBARK
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Shall we disembark a ground unit here?
|
|||
|
|
|||
|
Never mind.
|
|||
|
|
|||
|
#DISEMBARKERS
|
|||
|
Disembark $UNITTYPE1.
|
|||
|
|
|||
|
#DISEMBARKFAIL
|
|||
|
#xs 400
|
|||
|
#wave 2
|
|||
|
#caption Operations Director
|
|||
|
Our $UNITTYPE0 unit has reached land and can
|
|||
|
move no farther in this direction. No
|
|||
|
ground units are currently available to
|
|||
|
disembark.
|
|||
|
|
|||
|
#SPOTTED
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
$<M1:$FACTIONADJ0> $UNITTYPE1 unit spotted!
|
|||
|
|
|||
|
#SPOTTED0
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
$UNITTYPE1 spotted!
|
|||
|
|
|||
|
#WORMSSPOTTED
|
|||
|
#xs 440
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Mind Worm boil spotted!
|
|||
|
|
|||
|
#ISLESPOTTED
|
|||
|
#xs 440
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Isle of the Deep spotted!
|
|||
|
|
|||
|
#NOTAMPHIB
|
|||
|
#xs 440
|
|||
|
#wave 6
|
|||
|
#caption Operations Director: Amphibious Assault
|
|||
|
Only units with the <20>$ABILITY0<59> ability may attack
|
|||
|
from the sea.
|
|||
|
|
|||
|
#AMPHIBBASE
|
|||
|
#xs 440
|
|||
|
#wave 6
|
|||
|
#caption Operations Director: Amphibious Assault
|
|||
|
Only units with the <20>$ABILITY0<59> ability may attack
|
|||
|
across the channel between a sea base and dry land.
|
|||
|
|
|||
|
#AMPHIBBASE2
|
|||
|
#xs 440
|
|||
|
#wave 6
|
|||
|
#caption Operations Director: Amphibious Assault
|
|||
|
The channel between a sea base and dry land can only be crossed
|
|||
|
by units with the <20>$ABILITY0<59> ability<74>unless a transport unit is
|
|||
|
available in the base.
|
|||
|
|
|||
|
#NONCOMBATANT
|
|||
|
#xs 400
|
|||
|
#wave 7
|
|||
|
#caption Operations Director
|
|||
|
Non-combat units may not attack.
|
|||
|
|
|||
|
#AIRCONQUER
|
|||
|
#xs 400
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
$UNITTYPE0 units cannot be used to capture bases.
|
|||
|
|
|||
|
#SEACONQUER
|
|||
|
#xs 400
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
Sea units cannot be used to capture land bases.
|
|||
|
|
|||
|
#LANDCONQUER
|
|||
|
#xs 400
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
Only ships and amphibious land units can be used to capture
|
|||
|
sea bases.
|
|||
|
|
|||
|
#COMBATCONQUER
|
|||
|
#xs 400
|
|||
|
#wave 7
|
|||
|
#caption Operations Director
|
|||
|
Only combat units can be used to capture bases.
|
|||
|
|
|||
|
#KEEPMOVING
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Keep moving $UNITTYPE0?
|
|||
|
|
|||
|
Yes.
|
|||
|
No, cancel orders.
|
|||
|
|
|||
|
#FIGHTERRULE
|
|||
|
#xs 400
|
|||
|
#wave 6
|
|||
|
#caption Operations Director
|
|||
|
Units without the <20>$ABILITY0<59> ability may not attack
|
|||
|
air units in flight.
|
|||
|
|
|||
|
|
|||
|
#STATUSLABS
|
|||
|
#xs 500
|
|||
|
#caption Status Report: Laboratories
|
|||
|
|
|||
|
#STATUSENERGY
|
|||
|
#xs 500
|
|||
|
#caption Status Report: Energy Banks
|
|||
|
|
|||
|
#STATUSCOMM
|
|||
|
#xs 500
|
|||
|
#caption Status Report: Communications
|
|||
|
#button Profile
|
|||
|
^Integrity: $INTEG0
|
|||
|
^Might: $MIGHT1
|
|||
|
|
|||
|
#COMMNOBODY
|
|||
|
#xs 400
|
|||
|
#caption Status Report: Communications
|
|||
|
We are not yet in contact with any other leaders.
|
|||
|
|
|||
|
#LOOKUP
|
|||
|
#xs 400
|
|||
|
#caption Select Item To Look Up
|
|||
|
|
|||
|
#FACMENU
|
|||
|
#xs 400
|
|||
|
#caption Facility $FACILITYNAME1
|
|||
|
#itemlist
|
|||
|
Never mind.
|
|||
|
Consult Datalinks.
|
|||
|
Scrap and Recycle.
|
|||
|
Scrap and Recycle $FACILITYNAME1 at {all} bases.
|
|||
|
|
|||
|
#NOTPROJECT
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Secret Projects cannot be scrapped.
|
|||
|
|
|||
|
#ONERECYCLE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Only one base facility per turn can be
|
|||
|
scrapped and recycled.
|
|||
|
|
|||
|
#HQRECYCLE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Headquarters cannot be scrapped and recycled, though you may
|
|||
|
relocate your headquarters by building one at another base.
|
|||
|
|
|||
|
#PRESSURERECYCLE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Sea Bases cannot scrap their Pressure Domes.
|
|||
|
|
|||
|
#FREERECYCLE
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
The $FACILITY0 facility is universal to your faction<6F>s infrastructure
|
|||
|
and has no scrap value or maintenance cost.
|
|||
|
|
|||
|
#RECYCLEME
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
#wave 32
|
|||
|
If scrapped and recycled, the $FACILITY0 would
|
|||
|
increase our energy reserves by {$NUM0 credits}.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Scrap and recycle.
|
|||
|
|
|||
|
#RECYCLEMEALL
|
|||
|
#xs 400
|
|||
|
#wave 32
|
|||
|
#captions Operations Director
|
|||
|
Scrap {all} $NUM1 of our $FACILITY0 facilities for $NUM0 energy
|
|||
|
credits?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Scrap and recycle.
|
|||
|
|
|||
|
#RECYCLEME0
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
#wave 32
|
|||
|
The $FACILITY0 is linked to an alien artifact and
|
|||
|
cannot be recycled. If you wish, we could
|
|||
|
attempt to destroy it.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Destroy $FACILITY0.
|
|||
|
|
|||
|
#RECYCLEME1
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
#wave 32
|
|||
|
The $FACILITY0 facility is universal to your faction<6F>s infrastructure
|
|||
|
and has no scrap value. If you wish, we could
|
|||
|
attempt to destroy it.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Destroy $FACILITY0.
|
|||
|
|
|||
|
#MINDWORMS
|
|||
|
#xs 400
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Mind worms spotted near $BASENAME0!
|
|||
|
|
|||
|
#MINDWORMSWARM
|
|||
|
#xs 400
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Mindworm boil spotted near $BASENAME0!
|
|||
|
|
|||
|
|
|||
|
#WORMSATTACK
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
$MINDWORMS2 attack $BASENAME0!
|
|||
|
|
|||
|
#WORMSATTACK1
|
|||
|
#xs 400
|
|||
|
#caption Planetary Ecologist
|
|||
|
$MINDWORMS2 attack $BASENAME0! $FACILITY1 destroyed.
|
|||
|
|
|||
|
|
|||
|
#CITIZEN
|
|||
|
#xs 400
|
|||
|
#caption Select a Job For This Citizen
|
|||
|
|
|||
|
#CITIZEN2
|
|||
|
Note: Bases smaller than size $NUM0 can only
|
|||
|
support Workers, Doctors, Empathi, and Transcendi.
|
|||
|
|
|||
|
#PLANECRASH
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
One of our aircraft has exceeded its fuel range and crashed.
|
|||
|
Aircraft must return to a friendly base or carrier before
|
|||
|
its fuel is depleted.
|
|||
|
|
|||
|
#CHOPPERFUEL
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Chopper low on fuel!
|
|||
|
|
|||
|
#IDENTICALDESIGN
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
That unit design is identical to an existing one.
|
|||
|
($UNITTYPE0).
|
|||
|
|
|||
|
#IDENTICALDESIGN2
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
That unit design is obsolete. Would you
|
|||
|
like to return this design to service?
|
|||
|
|
|||
|
Yes, <20>$UNITTYPE0<45> is a current design.
|
|||
|
No, leave <20>$UNITTYPE0<45> on the obsolete list.
|
|||
|
|
|||
|
#COMM
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
|
|||
|
Shall I put $HIMHER3 through?
|
|||
|
|
|||
|
Yes, switch to main viewscreen.
|
|||
|
No, close the channel.
|
|||
|
Display faction leader profile.
|
|||
|
|
|||
|
#COMMDIPLO
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
|
|||
|
Shall I put $HIMHER3 through?
|
|||
|
|
|||
|
Yes, switch to main viewscreen.
|
|||
|
No, close the channel.
|
|||
|
No, but I will call $HIMHER3 back later.
|
|||
|
No, and do not accept further message from $TITLE0 $NAME1.
|
|||
|
Display faction leader profile.
|
|||
|
|
|||
|
#URGENTCOMM
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
I have an urgent message from $TITLE0 $NAME1 of the $FACTION2.
|
|||
|
Switching to main viewscreen.
|
|||
|
|
|||
|
#INTRONEW0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $CHARACTERADJ9 $TITLE0 $NAME1. I have heard many tales of your exploits.
|
|||
|
As to myself, I remain $TITLE2 $NAME3 of the $FACTION4. My intention
|
|||
|
is $TO_CARRY_OUT_MY_MISSION6.<2E>
|
|||
|
|
|||
|
#INTRONEW1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Welcome to Planet, $TITLE0 $NAME1. You bring many unique talents to
|
|||
|
our new world. Permit me to reintroduce myself; I now style
|
|||
|
myself $NAME3, $TITLE2 of the $FACTION4, and on this world I plan
|
|||
|
$TO_CARRY_OUT_MY_MISSION6.<2E>
|
|||
|
|
|||
|
#INTRONEW2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $CHARACTERADJ9 $TITLE0 $NAME1, first among $SPECIAL5.
|
|||
|
I lead the $FACTION4, and am honored to be $<4:its:their> $TITLE2, $NAME3.
|
|||
|
We intend $TO_CARRY_OUT_OUR_MISSION6.<2E>
|
|||
|
|
|||
|
#INTRONEW3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I presume. $TITLE2 $NAME3 of the $FACTION4 at your service.
|
|||
|
I am told you have built yourself $SPECIAL5 empire here on this rocky
|
|||
|
planet. Be aware that I plan $TO_CARRY_OUT_OUR_MISSION6, and I will
|
|||
|
brook no interference in this matter.<2E>
|
|||
|
|
|||
|
#INTRONEW4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Well met, $TITLE0 $NAME1. I am now called $TITLE2 $NAME3, and act as
|
|||
|
the voice of the $FACTION4, whose intent is $TO_CARRY_OUT_MY_MISSION6.
|
|||
|
I see you and your minions have flourished on this unforgiving world.<2E>
|
|||
|
|
|||
|
#INTRONEW5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, the familiar face of $TITLE0 $NAME1.
|
|||
|
I, $TITLE2 $NAME3 of the $FACTION4, offer greetings.
|
|||
|
Word of your accomplishments has spread since the time of Planetfall.
|
|||
|
You may be aware that I plan $TO_CARRY_OUT_MY_MISSION6. Do not attempt
|
|||
|
to interfere.<2E>
|
|||
|
|
|||
|
#INTRO0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So we meet again, $TITLE0 $NAME1. I trust your
|
|||
|
$ENVIRONMENTAL_INITIATIVES5 $<5:is:are> proceeding
|
|||
|
to your satisfaction. I am, as always, $TITLE2 $NAME3 of the $FACTION4.<2E>
|
|||
|
|
|||
|
#INTRO1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, $TITLE0 $NAME1 the $CHARACTERADJ9. It is ever a pleasure to
|
|||
|
match wits with you. I, $TITLE2 $NAME3 of the $FACTION4, am at
|
|||
|
your service.<2E>
|
|||
|
|
|||
|
#INTRO2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Hello again, $TITLE0 $NAME1. Your $FOLLOWERADJ5 followers remain a force
|
|||
|
to be reckoned with. Greetings from $TITLE2 $NAME3 of the $FACTION4.<2E>
|
|||
|
|
|||
|
#INTRO3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Greetings to you, $TITLE0 $NAME1. You are as always the most
|
|||
|
$CHARACTERADJ9 of us all, and your followers the most $FOLLOWERADJ5.
|
|||
|
$NAME3, $TITLE2 of the $FACTION4, salutes you.<2E>
|
|||
|
|
|||
|
#INTROMAD0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, I see it is my old nemesis, $TITLE0 $NAME1, whose $RUTHLESS_METHODS6
|
|||
|
my $FACTIONADJ8 subjects have learned to detest. You are addressing $NAME3,
|
|||
|
their $TITLE2, who intends to stop you from $IMPLEMENTING_YOUR_EVIL_AGENDA5.<2E>
|
|||
|
|
|||
|
#INTROMAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Greetings, $TITLE0 $NAME1, and beware! Though you are bent on
|
|||
|
$IMPLEMENTING_YOUR_EVIL_AGENDA6, you and your $FOLLOWPEJORATIVE5
|
|||
|
followers cannot stand before the wrath of $TITLE2 $NAME3 of the
|
|||
|
$FACTION4!<21>
|
|||
|
|
|||
|
#INTROMAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Do not trifle with me, $TITLE0 $NAME1. I, $TITLE2 $NAME3 of the
|
|||
|
$FACTION4, am not impressed by your $RUTHLESSMETHODS6.<2E>
|
|||
|
|
|||
|
#INTROMAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1. I see you<6F>re very busy $DANCING_NAKED_THROUGH_THE_TREES8,
|
|||
|
But are you prepared once again to face your old enemy $NAME3,
|
|||
|
$TITLE2 of the $FACTION4?<3F>
|
|||
|
|
|||
|
#INTROMAD4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Well, well, if it isn<73>t the $PEJORATIVE5 $TITLE0 $NAME1,
|
|||
|
our very own $ECO_LOONY6. Perhaps you had best stop
|
|||
|
$DANCING_NAKED_THROUGH_THE_TREES8 for a moment, for I am
|
|||
|
$NAME3, $TITLE2 of the $FACTION4!<21>
|
|||
|
|
|||
|
#BUYPROTO0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
|
|||
|
Are you willing to part with {$NUM0 energy credits} for the plans?<3F>
|
|||
|
|
|||
|
<EFBFBD>Never mind.<2E>
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#BUYPROTOHIGH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
|
|||
|
You<EFBFBD>ll have to come up with {$NUM0 energy credits} before I<>ll part
|
|||
|
with those plans.<2E>
|
|||
|
|
|||
|
#BUYCOMMLINKHIGH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I will gladly share the $<M1:$FACTIONADJ0> commlink
|
|||
|
frequency, but you<6F>ll have to come up with {$NUM0 energy
|
|||
|
credits} first.<2E>
|
|||
|
|
|||
|
#BUYCOMMLINK0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I would be happy to share the $<M1:$FACTIONADJ0> commlink
|
|||
|
frequency in exchange for a mere {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thanks.<2E>
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#EXTORTCOMMLINK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well. I shall transmit the $<M1:$FACTIONADJ0> commlink
|
|||
|
frequency at once.<2E>
|
|||
|
|
|||
|
#BUYTECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Knowledge is power, as the saying goes, and can be bought but dearly.
|
|||
|
I shall transmit our knowledge of {$TECH0} in exchange for {$NUM0 energy
|
|||
|
credits}. Agreed?<3F>
|
|||
|
|
|||
|
<EFBFBD>No thanks.<2E>
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#BUYTECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>For my files on {$TECH0}, the price is {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>What are you trying to pull?<3F>
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#BUYTECHHIGH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Knowledge is power, as the saying goes, and can be bought but dearly.
|
|||
|
I am willing to discuss sale of our {$TECH0} information, but only if
|
|||
|
you can accumulate {$NUM0} energy credits.<2E>
|
|||
|
|
|||
|
#BUYTECHHIGH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Although I pity the sad state of your energy reserves, knowledge is
|
|||
|
a scarce commodity. I could not possibly offer {$TECH0} for less than
|
|||
|
{$NUM0} energy credits.<2E>
|
|||
|
|
|||
|
#REJTECHHATE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, my followers call you a $NATURE_LOONY2.
|
|||
|
I hardly think you<6F>re trustworthy enough to share confidential
|
|||
|
data.<2E>
|
|||
|
|
|||
|
#REJTECHHATE1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And watch while your $FOLLOWERPEJORATIVE3 minions twist the
|
|||
|
fruits of my labor into instruments of vile treachery?
|
|||
|
I think you overestimate my gullibility, my dear
|
|||
|
$TITLE0!<21>
|
|||
|
|
|||
|
#REJTECHHATE2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And aid you in $IMPLEMENTING_YOUR_EVIL_AGENDA4? I think not.<2E>
|
|||
|
|
|||
|
#REJTECHFEAR0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, you seem bent on $IMPLEMENTING_YOUR_EVIL_AGENDA2.
|
|||
|
I<EFBFBD>m not sure that sharing critical knowledge with you would be
|
|||
|
entirely wise.<2E>
|
|||
|
|
|||
|
#REJTECHFEAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I am aware that $IMPLEMENTING_YOUR_EVIL_AGENDA2
|
|||
|
is not an easy task. But do not expect me to assist you with my own
|
|||
|
advanced technology.<2E>
|
|||
|
|
|||
|
#REJTECHADVANCED0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I have no use for any knowledge your $FOLLOWERPEJ0
|
|||
|
researchers could produce.<2E>
|
|||
|
|
|||
|
#REJTECHADVANCED1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your $FOLLOWERPEJ0 minions<6E> notions of research are of little
|
|||
|
use to me.<2E>
|
|||
|
|
|||
|
#REJTECHADVANCED2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am unwilling to exchange state-of-the-art technology for your
|
|||
|
obsolete research data.<2E>
|
|||
|
|
|||
|
#REJTECHPROJ0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My research data is currently classified. Let us speak again
|
|||
|
after the completion of my secret project, {$PROJECT0}.<2E>
|
|||
|
|
|||
|
#REJTECHPROJ1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My networks are running at full capacity as I approach completion
|
|||
|
of {$PROJECT0}. Why don<6F>t you bring this up again later?<3F>
|
|||
|
|
|||
|
#REJTECHPROJ2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I think not, $TITLE1 $NAME2, for I should not like to see {$PROJECT0} fall
|
|||
|
into your hands.<2E>
|
|||
|
|
|||
|
#TECHFREEBIE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>As part of my grand planetary vision I shall transmit to you,
|
|||
|
gratis, my data on {$TECH0}. Guard this knowledge carefully, and do
|
|||
|
not forget my generosity.<2E>
|
|||
|
|
|||
|
#TECHSLAVE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It shall be my great pleasure to transmit to you information
|
|||
|
on {$TECH0} which I believe you will find most useful.<2E>
|
|||
|
|
|||
|
#REJTECHLATER0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am not prepared to authorize access to my research at this time.<2E>
|
|||
|
|
|||
|
#REJTECHLATER1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>For now, my secrets shall remain my own.<2E>
|
|||
|
|
|||
|
#REJTECHLATER2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have no technical data to share at this time.<2E>
|
|||
|
|
|||
|
#REJTECHLATER3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Sadly, I have no technical data in which you would be interested.<2E>
|
|||
|
|
|||
|
#REJTECHLATER4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It appears you currently have no technical data in
|
|||
|
which I am interested. Another time, perhaps?<3F>
|
|||
|
|
|||
|
#REJCOMMLINK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am not prepared to divulge commlink information at this time.<2E>
|
|||
|
|
|||
|
#TRADETECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Through cooperation we can achieve mutual satisfaction of needs.
|
|||
|
Will you transmit your files on {$TECH0} in exchange for my information
|
|||
|
on {$TECH1?} Think how your $PET_PROJECTS5 could be enhanced by proper
|
|||
|
use of such knowledge.<2E>
|
|||
|
|
|||
|
<EFBFBD>Out of the question.<2E>
|
|||
|
<EFBFBD>That is satisfactory.<2E>
|
|||
|
|
|||
|
#TRADETECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE3 $NAME4, I know I have been accused of $BEHAVING_BADLY9, but
|
|||
|
I think you will find that I am $<8:a man:a woman:x:x> of reason.
|
|||
|
Let us exchange knowledge on a quid pro quo basis: I will share my
|
|||
|
files on {$TECH1;} you must, in return, fully disclose your data on
|
|||
|
{$TECH0}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Out of the question.<2E>
|
|||
|
<EFBFBD>That is satisfactory.<2E>
|
|||
|
|
|||
|
#TRADETECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I believe your data on {$TECH0} could have important implications
|
|||
|
for my $PET_PROJECTS6. I propose that you exchange this
|
|||
|
knowledge for my own files on {$TECH1}. Interested?<3F>
|
|||
|
|
|||
|
<EFBFBD>No.<2E>
|
|||
|
<EFBFBD>It<EFBFBD>s a deal.<2E>
|
|||
|
|
|||
|
#TRADETECH3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your information on {$TECH0} intrigues me. Are you willing to exchange
|
|||
|
it for a copy of {my world map}?<3F>
|
|||
|
|
|||
|
<EFBFBD>No.<2E>
|
|||
|
<EFBFBD>It<EFBFBD>s a deal.<2E>
|
|||
|
|
|||
|
#TRADETECH4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My cartographers are attempting to compile a complete map of this
|
|||
|
planet. Will you exchange a copy of your own {maps} for my information
|
|||
|
on {$TECH1?<3F>}
|
|||
|
|
|||
|
<EFBFBD>No. My maps are highly classified.<2E>
|
|||
|
<EFBFBD>That is acceptable.<2E>
|
|||
|
|
|||
|
#TRADETECH5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Many areas of this world remain unexplored and dangerous. Would you
|
|||
|
care to exchange cartographic information to insure our mutual safety?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. My maps are highly classified.<2E>
|
|||
|
<EFBFBD>That seems prudent.<2E>
|
|||
|
|
|||
|
#TRADETECHOPT
|
|||
|
<EFBFBD>Give me {$TECH9} instead and you<6F>ve got a deal.<2E>
|
|||
|
<EFBFBD>No, but I could divulge information on {$TECH2}.<2E>
|
|||
|
<EFBFBD>Pardon, I must consult the {Datalinks}.<2E>
|
|||
|
|
|||
|
#REJTECHINSTEAD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Sorry, $TITLE3 $TITLE4. It<49>s {$TECH0} or nothing.<2E>
|
|||
|
|
|||
|
#REJTECHSECOND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I did not come here to discuss {$TECH2}. Do not
|
|||
|
presume to clutter our networks with useless garbage.<2E>
|
|||
|
|
|||
|
#ENERGYFREEBIE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well, here are {$NUM0 energy credits}. Spend them wisely
|
|||
|
and do {not} come crying to me for more.<2E>
|
|||
|
|
|||
|
#ENERGYFREEBIE1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>How it must gall you to be reduced to the status of a beggar! Very
|
|||
|
well, accept {$NUM0 energy credits} as a token of my sympathy.<2E>
|
|||
|
|
|||
|
#REJENERGY0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m sorry, I have no energy to spare at this time.<2E>
|
|||
|
|
|||
|
#REJENERGY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Sadly, my energy reserves are already allocated. I have none to give.<2E>
|
|||
|
|
|||
|
#ENERGYLOAN1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits}.
|
|||
|
My terms are generous: you must pay me $NUM1 credit per year for $NUM2 years.<2E>
|
|||
|
|
|||
|
Refuse loan.
|
|||
|
Accept loan of {$NUM0 energy credits}.
|
|||
|
|
|||
|
#ENERGYLOAN2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits}.
|
|||
|
My terms are generous: you must pay me $NUM1 credits per year for $NUM2 years.<2E>
|
|||
|
|
|||
|
Refuse loan.
|
|||
|
Accept loan of {$NUM0 energy credits}.
|
|||
|
|
|||
|
#REJSELLNONE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I fear you have no knowledge which interests me, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#REJSELLAFFORD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Alas, I cannot afford to buy your knowledge, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#ENERGYTECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your information on {$TECH0} is of interest to me, but I can
|
|||
|
only pay you {$NUM0 energy credits}. Is this satisfactory?<3F>
|
|||
|
|
|||
|
<EFBFBD>Sorry, not interested.<2E>
|
|||
|
Transmit information on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#ENERGYTECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Hmm <20> I could certainly benefit from {$TECH0} if the price were
|
|||
|
right. How would {$NUM0 energy credits} strike you?<3F>
|
|||
|
|
|||
|
<EFBFBD>Sorry, not interested.<2E>
|
|||
|
Transmit information on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#ENERGYTECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your information on {$TECH0} is of interest to me, but I can
|
|||
|
only pay you {$NUM0 energy credits}. Is this satisfactory?<3F>
|
|||
|
|
|||
|
<EFBFBD>Sorry, not interested.<2E>
|
|||
|
Transmit information on {$TECH0}.
|
|||
|
<EFBFBD>No, but I will sell you {$TECH1} for the same price.<2E>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#REJSELLSECOND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have no interest in {$TECH1}. Sorry.<2E>
|
|||
|
|
|||
|
#SELLSECOND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Sold. {$TECH1} for {$NUM0 credits}.<2E>
|
|||
|
|
|||
|
#MAKEPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then I, $TITLE0 $NAME1 of the $FACTION2 greet you formally
|
|||
|
as $PACTBROTHERORSISTER3! Together we shall both
|
|||
|
$YOURGOAL4 and $MYGOAL5. May our plans and forces converge to victory!<21>
|
|||
|
|
|||
|
#MAKETREATY0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Excellent. $TITLE0 $NAME1, this Treaty demonstrates that
|
|||
|
Planet is large enough both for your $PET_PROJECTS6 and for my
|
|||
|
$PET_PROJECTS7. It also opens the door for trade and commerce between
|
|||
|
our peoples. May the friendship between the $FACTION2 and the $FACTION5
|
|||
|
last forever!<21>
|
|||
|
|
|||
|
#MAKETREATY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Splendid. My $PET_PROJECTS7 and your $PET_PROJECTS6 complement one
|
|||
|
another nicely. The $FACTION5 and the $FACTION2 have much to gain
|
|||
|
from this friendship. We shall commence trade and commerce at once!<21>
|
|||
|
|
|||
|
#MAKETRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I pledge myself, $NAME4 of the $FACTION5, to Blood Truce with the
|
|||
|
$FACTION2.<2E>
|
|||
|
|
|||
|
#TRUCEMEPAY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Now that our Vendetta is at an end, I shall expect prompt resumption
|
|||
|
of your $NUM0 energy credit {loan} payments. Your balance remaining has
|
|||
|
grown, with {interest and penalties}, to {$NUM1 credits}.<2E>
|
|||
|
|
|||
|
#TRUCEYOUPAY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Since our Vendetta has been resolved satisfactorily, I shall now resume
|
|||
|
my $NUM0 energy credit loan payments.<2E>
|
|||
|
|
|||
|
#AIDSTHEM
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
The $FACTION0 $<0:intervenes:intervene> on behalf of the $FACTION1! $TITLE2 $NAME3
|
|||
|
pronounces Vendetta against you!
|
|||
|
|
|||
|
#AIDSUS
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
The $FACTION0 $<0:is:are> intervening on our behalf. $TITLE2 $NAME3 pronounces
|
|||
|
Vendetta against $TITLE4 $NAME5 of the $FACTION6!
|
|||
|
|
|||
|
#REJPACTMEEK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>With all due respect, your previous actions do not
|
|||
|
recommend you as a worthy $PACTBROTHERORSISTER0.<2E>
|
|||
|
|
|||
|
#REJPACTHATE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have shown yourself to be most unworthy of trust, $TITLE1,
|
|||
|
and you are mistaken if you think me disposed to
|
|||
|
speak Pact with one known mostly for $DANCING_NAKED_THROUGH_THE_TREES3.<2E>
|
|||
|
|
|||
|
#REJPACTAHEAD0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
|
|||
|
you now would be to cement your designs for planetary supremacy!<21>
|
|||
|
|
|||
|
#REJPACTAHEAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
|
|||
|
you now would be to cement your designs for $IMPLEMENTING_YOUR_EVIL_AGENDA3.<2E>
|
|||
|
|
|||
|
#REJPACTPOWER
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Thank you, but I believe I can effect my $PET_PROJECTS3 quite
|
|||
|
handily on my own.<2E>
|
|||
|
|
|||
|
#REJPACTNOBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then I regret I cannot consent to such a lop-sided bargain.<2E>
|
|||
|
|
|||
|
#REJPACTBADBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am not interested under those terms.<2E>
|
|||
|
|
|||
|
#REJPACTNOHELP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your actions speak louder than words; $PACTBROTHERSORSISTERS2 we are not.<2E>
|
|||
|
|
|||
|
#REJPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My $PET_PROJECTS3 are proceeding smoothly. I see no need to speak Pact
|
|||
|
at this time.<2E>
|
|||
|
|
|||
|
#GIMMETECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am intrigued by your offer, but can accept only if it is made
|
|||
|
on the basis of equal access to data. Will you transmit to me all
|
|||
|
of your data on {$TECH2} as a token of our future friendship?<3F>
|
|||
|
|
|||
|
<EFBFBD>That information is classified, $TITLE1.<2E>
|
|||
|
Transmit data on {$TECH2}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#GIMMETECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your proposal suits my $PET_PROJECTS3 perfectly. However, I find myself in
|
|||
|
urgent need of information on {$TECH2}. Can you transmit it to me at
|
|||
|
once?<3F>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE1, but that<61>s classified.<2E>
|
|||
|
Transmit data on {$TECH2}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#GIMMETECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am intrigued by your offer, but can accept only if it is made
|
|||
|
on the basis of equal access to data. Will you transmit to me all
|
|||
|
of your data on {$TECH2} and {$TECH4} as a token of our future friendship?<3F>
|
|||
|
|
|||
|
<EFBFBD>That information is classified, $TITLE1.<2E>
|
|||
|
Transmit data on {$TECH2} and {$TECH4}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#GIMMEENERGY0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see that cooperation could be profitable. In fact, recent
|
|||
|
events have left my energy budget with a {$NUM0 credit} shortfall.
|
|||
|
Can you spare the reserves to make it up?<3F>
|
|||
|
|
|||
|
<EFBFBD>What you describe is larceny, not profit!<21>
|
|||
|
Wire {$NUM0 credits}.
|
|||
|
|
|||
|
#GIMMEENERGY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>An admirable sentiment. But are you willing to part with
|
|||
|
{$NUM0 energy credits} to make it reality?<3F>
|
|||
|
|
|||
|
<EFBFBD>Indeed not, $TITLE1.<2E>
|
|||
|
Wire {$NUM0 credits}.
|
|||
|
|
|||
|
#GIMMEHELP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Bold words, $TITLE5, but will you back them by pronouncing Vendetta
|
|||
|
on my bitter foes the {$FACTION6?}<7D>
|
|||
|
|
|||
|
<EFBFBD>I fear I cannot honorably do so.<2E>
|
|||
|
<EFBFBD>So be it! We shall crush the {$FACTION6} beneath our boots!<21>
|
|||
|
|
|||
|
#REJTREATYMEEK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>With respect, $TITLE1, it appears there is little future in
|
|||
|
<EFBFBD>permanent<EFBFBD> agreements with the $FACTION2.<2E>
|
|||
|
|
|||
|
#REJTREATYHATE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A Treaty of Friendship? Yes, I<>m sure you would find that
|
|||
|
most convenient, $TITLE1. But do not ask for my friendship when
|
|||
|
your own followers call you a $NATURE_LOONY4.<2E>
|
|||
|
|
|||
|
#REJTREATYAHEAD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your faction has grown far too powerful, $TITLE1 $NAME0, and
|
|||
|
as you proceed with $IMPLEMENTING_YOUR_EVIL_AGENDA5 I see no
|
|||
|
desirable place for myself in your fearsome $<M1:$FACTIONADJ3> scheme.
|
|||
|
Even in <20>friendship,<2C> my $PET_PROJECTS4 would be threatened.<2E>
|
|||
|
|
|||
|
#REJTREATYNOBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It seems you and I place a different emphasis on the meaning of the
|
|||
|
word friendship, $TITLE1 $NAME0. I must say I find yours most, er,
|
|||
|
unappetizing.<2E>
|
|||
|
|
|||
|
#REJTREATYBADBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I<>m not interested under the terms you offer.<2E>
|
|||
|
|
|||
|
#REJTREATYNOHELP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then do not expect my friendship.<2E>
|
|||
|
|
|||
|
#REJTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It will take more then that to earn my friendship, my good $TITLE1.<2E>
|
|||
|
|
|||
|
#PROVOKED0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have endured your $BAD_HABITS2 for far too long; now
|
|||
|
I demand satisfaction. Vendetta be upon you, $TITLE0 $NAME1, and I guarantee
|
|||
|
I<EFBFBD>ll make you suffer!<21>
|
|||
|
|
|||
|
#PROVOKED1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That, $TITLE0 $NAME1, was your final provocation. Now I shall give you
|
|||
|
cause to long regret your $BAD_HABITS2: I pronounce Vendetta upon you!<21>
|
|||
|
|
|||
|
#COLLABORATOR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your collaboration with my mortal
|
|||
|
enemy, $TITLE2 $NAME3, has gone on long enough. From this
|
|||
|
day forward, my Vendetta extends to you!<21>
|
|||
|
|
|||
|
#BULLY0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So be it. I have given you numerous chances to be reasonable.
|
|||
|
Now it is time for us to settle our differences by other means: Vendetta!<21>
|
|||
|
|
|||
|
#BULLY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>What you fail to understand, my $<1:$CHARACTERADJ3> $TITLE0, is that I have
|
|||
|
the power to take what I demand by force. It is time I gave you a
|
|||
|
lesson in Vendetta!<21>
|
|||
|
|
|||
|
#BULLY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That is just as well, $TITLE0 $NAME1, for I was looking forward to
|
|||
|
dismembering your $<M1:$FACTIONPEJ2> faction piece by piece. Soon you shall
|
|||
|
realize the magnitude of your mistake!<21>
|
|||
|
|
|||
|
#BULLY3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are no longer useful to me, $NAME1.
|
|||
|
It is time for you to die.<2E>
|
|||
|
|
|||
|
#BULLY4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have it your way, then. Exterminating each and every one
|
|||
|
of your $<M1:$FACTIONPEJ2> minions will provide great
|
|||
|
sport for my $THOUGHT_POLICE4.<2E>
|
|||
|
|
|||
|
#BULLY5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Always the insouciant one, eh, $NAME1? It is sad that
|
|||
|
exterminating your pathetic faction will provide so
|
|||
|
little sport.<2E>
|
|||
|
|
|||
|
#BULLY6
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I almost hoped you would say something like that.
|
|||
|
Stamping out your $BIZARRE_PRACTICES5 once and for all
|
|||
|
will bring me great joy.<2E>
|
|||
|
|
|||
|
|
|||
|
#OUTRAGE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall make you bleed for this, $NAME0!
|
|||
|
Such treachery shall not go unpunished!<21>
|
|||
|
|
|||
|
#OUTRAGE1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
|
|||
|
lie chained at my feet I shall savor each and every one of your
|
|||
|
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#OUTRAGE2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, you are nothing but a $NATURE_LOONY2 after all!
|
|||
|
I pronounce Vendetta upon you, $TITLE0 $NAME1,
|
|||
|
and I shall never forget your treachery!<21>
|
|||
|
|
|||
|
#VENDETTA0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
|
|||
|
lie chained at my feet I shall savor each and every one of your
|
|||
|
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#VENDETTA1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your impudent and $<M1:$FACTIONPEJ3> faction is barely worth
|
|||
|
my attention, $TITLE1. Soon I shall crush you like the bug that you are!<21>
|
|||
|
|
|||
|
#VENDETTA2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have it your way, then. Exterminating each and every one
|
|||
|
of your $<M1:$FACTIONPEJ3> minions will provide great
|
|||
|
sport for my $THOUGHT_POLICE6.<2E>
|
|||
|
|
|||
|
#VENDETTA3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a blight upon this planet, $NAME1.
|
|||
|
Destroying you will be a service to humanity.<2E>
|
|||
|
|
|||
|
#VENDETTA4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are insufferable and $<1:$CHARPEJ2>, $NAME1,
|
|||
|
and I shall gladly cleanse Planet of your $BADHABITS4.<2E>
|
|||
|
|
|||
|
#VENDETTA5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>This world has no further need for a $NATURE_LOONY9, $NAME1.
|
|||
|
I look forward to terminating your contract personally.<2E>
|
|||
|
|
|||
|
#VENDETTA6
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a contemptuous parasite, $NAME1,
|
|||
|
and I shall gleefully purge Planet of your filth.<2E>
|
|||
|
|
|||
|
#VENDETTA7
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Take a good last look at your empire, $NAME1,
|
|||
|
for there will be little left of it when next we meet.<2E>
|
|||
|
|
|||
|
#VENDETTA8
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It will be an honor to exterminate your faction, $NAME1.
|
|||
|
The world will be a better place without you.<2E>
|
|||
|
|
|||
|
#VENDETTA9
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a cruel and inhuman monster, $NAME1.
|
|||
|
Now you shall pay for your crimes!<21>
|
|||
|
|
|||
|
#VENDETTA10
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your crimes against humanity are unforgivable, $NAME1.
|
|||
|
The world shall soon rejoice at your destruction.<2E>
|
|||
|
|
|||
|
#VENDETTA11
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a brutal murderer, $NAME1.
|
|||
|
Justice, when it comes, will be lethal and merciless.<2E>
|
|||
|
|
|||
|
#VENDETTA12
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have butchered thousands of my people, $NAME1,
|
|||
|
and I<>ll see that you choke on your own bile.<2E>
|
|||
|
|
|||
|
#VENDETTA13
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a murderous abomination, $NAME1. When I am
|
|||
|
finished with you the victims of your atrocities will revel in
|
|||
|
your suffering.<2E>
|
|||
|
|
|||
|
#VENDETTA14
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Nothing personal, my dear $TITLE1, but Planet simply isn<73>t big
|
|||
|
enough for the two of us. I shall ruthlessly crush your faction, of
|
|||
|
course, and shall derive great pleasure from having you executed.<2E>
|
|||
|
|
|||
|
#VENDETTA15
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may dream of $IMPLEMENTING_YOUR_EVIL_AGENDA5, $TITLE1,
|
|||
|
but I shall soon cut you down to size! Vendetta upon you!<21>
|
|||
|
|
|||
|
#VENDETTA16
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall not simply stand here while you $IMPLEMENT_YOUR_EVIL_AGENDA8.
|
|||
|
If Vendetta is what you want, then Vendetta is what you will get!<21>
|
|||
|
|
|||
|
#VENDETTA17
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your faction has grown fat and careless, $TITLE0 $NAME1.
|
|||
|
Now I shall carve a piece of it for myself!<21>
|
|||
|
|
|||
|
#VENDETTA18
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your people have become decadent and weak, $NAME1.
|
|||
|
It is time I sliced the fat from your bones!<21>
|
|||
|
|
|||
|
|
|||
|
#ATROCIOUS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You shall suffer for this outrage, $TITLE1! I will make you
|
|||
|
pay for each and every one of your atrocities!<21>
|
|||
|
|
|||
|
#ATROCIOUSITY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have warned you against such atrocities, $TITLE0 $NAME1. Now I
|
|||
|
shall make you pay!<21>
|
|||
|
|
|||
|
#NEVER
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>We shall soon see whose territory this is! Vendetta upon you,
|
|||
|
$PLAYERTITLE0 $PLAYERNAME1!<21>
|
|||
|
|
|||
|
#RUNNINGDOG
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You would deny me the right to cross your land and attack my mortal
|
|||
|
enemy $TITLE2 $NAME3? In that case I shall now extend my Vendetta
|
|||
|
to you as well!<21>
|
|||
|
|
|||
|
#NOWAYJOSE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I may have pledged Blood Truce with you, $TITLE0 $NAME1, but do
|
|||
|
not presume to dictate where I shall station my forces.<2E>
|
|||
|
|
|||
|
#TURNABOUT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Let me offer a counter proposal, $TITLE0. If you will first withdraw all
|
|||
|
of your forces from {my} territory, I will happily do likewise.<2E>
|
|||
|
|
|||
|
<EFBFBD>Never mind. Let our forces remain in place.<2E>
|
|||
|
<EFBFBD>Agreed. My forces shall withdraw as well.<2E>
|
|||
|
|
|||
|
#WITHDRAWPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Of course, $PACTBROTHERORSISTER2. If you wish, I shall withdraw.<2E>
|
|||
|
|
|||
|
#WITHDRAW
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Many apologies, my $<0:$CHARACTERADJ1> friend, for this unintentional transgression. My
|
|||
|
forces shall pull back at once.<2E>
|
|||
|
|
|||
|
#WITHDRAWTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well. Since I do not wish to provoke a renewal of Vendetta, I shall
|
|||
|
withdraw my forces from the areas you claim as your territory. See that
|
|||
|
you respect my boundaries as well.<2E>
|
|||
|
|
|||
|
#NOWITHDRAW
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>As you must surely be aware, my $<0:$CHARACTERADJ1> friend, I have no military units
|
|||
|
inside your borders.<2E>
|
|||
|
|
|||
|
#EXTORTTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>But my good $PACTBORS0, I was at this very moment preparing
|
|||
|
to transmit to you our complete file on {$TECH1}!<21>
|
|||
|
|
|||
|
#EXTORTENERGY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Temper, temper, $TITLE0 $NAME1! I can spare {$NUM0 energy credits},
|
|||
|
and no more.<2E>
|
|||
|
|
|||
|
#FEND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Do what you must, $TITLE0, for I have nothing to spare.<2E>
|
|||
|
|
|||
|
#ENDPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Enough! Your threatening tone disappoints me, $TITLE0 $NAME1.
|
|||
|
From this day you are no longer my $PACTBROTHERORSISTER2.<2E>
|
|||
|
|
|||
|
#IGNOREPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Silence! I shall not suffer such whimpering
|
|||
|
to continue, $TITLE0.<2E>
|
|||
|
|
|||
|
#IGNORE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Is that a threat, $TITLE0 $NAME1? I suggest that
|
|||
|
you pronounce Vendetta and have done with it, for
|
|||
|
I am scarcely intimidated.<2E>
|
|||
|
|
|||
|
## Translator<6F>s note:
|
|||
|
## The two entries below (REALLYBROKE, DROIDS) are based on the
|
|||
|
## player<65>s (possibly erroneous) statement that:
|
|||
|
## <20>I declare our Pact of Brotherhood NULL AND VOID<49>. (see DIPLOMENU)
|
|||
|
## FULL OF DROIDS and the AI<41>s deadpan response can be improvised.
|
|||
|
|
|||
|
#REALLYBROKE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Null and void!? $PACTBROTHERORSISTER0, do you truly intend to turn your back on
|
|||
|
our years of friendship!?<3F>
|
|||
|
|
|||
|
<EFBFBD>Heavens, no! I meant to say <20>full of droids.<2E><>
|
|||
|
<EFBFBD>Yes. I have had my fill of your whining incompetence.<2E>
|
|||
|
|
|||
|
#DROIDS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, droids. Yes, recent advances in automation and artificial
|
|||
|
intelligence have given rise to social trends on which we must
|
|||
|
maintain a careful eye.<2E>
|
|||
|
|
|||
|
#BROKEPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have little use for a false $PACTBROTHERORSISTER0, $TITLE1 $NAME2.
|
|||
|
Tread carefully when next we meet.<2E>
|
|||
|
|
|||
|
#YOUATTACK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Upon whose head would you have me pronounce Vendetta, $TITLE0?<3F>
|
|||
|
|
|||
|
#REJWARFAR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I cannot help you, $TITLE0, as
|
|||
|
my forces are not positioned near $<M1:$FACTIONADJ2> territory.<2E>
|
|||
|
|
|||
|
#REJWARALREADY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You need speak no further, for already I pursue
|
|||
|
Vendetta against $TITLE0 $NAME1 with utmost vigor!<21>
|
|||
|
|
|||
|
#REJWARTRUST
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see. And once my forces are committed to
|
|||
|
attacking the $FACTION3 your
|
|||
|
veteran $UNITTYPES0 descend on my unguarded flank? No
|
|||
|
thank you, $TITLE1 $NAME2.<2E>
|
|||
|
|
|||
|
#REJWAR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>This is foolishness. $TITLE0 $NAME1 has done me no wrong,
|
|||
|
and I shall not be bribed into attacking $HIMHER2.<2E>
|
|||
|
|
|||
|
#REJWARNOBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I certainly shall not undertake an expensive war for
|
|||
|
your <20>goodwill,<2C> $NAME0.<2E>
|
|||
|
|
|||
|
#MAYBEWARENERGYPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The $FACTION0? You wish me to betray openly my own $PACTBROTHERORSISTER1? That
|
|||
|
would be an infamous act indeed! Just
|
|||
|
between us, I might consider such a course, but
|
|||
|
never for less than {$NUM0 energy credits!<21>}
|
|||
|
|
|||
|
#MAYBEWARENERGY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon the $<0:$FACTIONPEJ2> $FACTION0!? Have you even the
|
|||
|
first inkling of what such a war would cost
|
|||
|
me? {$NUM0 energy credits} would scarcely begin
|
|||
|
to compensate!<21>
|
|||
|
|
|||
|
#MAYBEWARENERGYFAR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Where $<0:is this:are these> $FACTION0 you speak about? My
|
|||
|
forces are not positioned near $<M1:$FACTIONADJ6> lands, but
|
|||
|
I am willing to pronounce Vendetta in exchange
|
|||
|
for {$NUM0 energy credits.<2E>}
|
|||
|
|
|||
|
#MAYBEWARPRICE
|
|||
|
#itemlist
|
|||
|
<EFBFBD>You know I could never raise such a sum!<21>
|
|||
|
<EFBFBD>I shall wire {$NUM0 credits} with great pleasure.<2E>
|
|||
|
|
|||
|
#MAYBEWARTECH4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
|||
|
I<EFBFBD>m sure you<6F>re well aware. I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECH3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
|||
|
I<EFBFBD>m sure you<6F>re well aware. I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
|||
|
I<EFBFBD>m sure you<6F>re well aware. I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3} and {$TECH4}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
|||
|
I<EFBFBD>m sure you<6F>re well aware. I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHFAR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon the $FACTION0 could be a dangerous proposition.
|
|||
|
My forces are not in position for
|
|||
|
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
|||
|
in exchange for your data on {$TECH3}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHFAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon the $FACTION0 could be a dangerous proposition.
|
|||
|
My forces are not in position for
|
|||
|
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
|||
|
in exchange for your data on {$TECH3} and {$TECH4}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHFAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon the $FACTION0 could be a dangerous proposition.
|
|||
|
My forces are not in position for
|
|||
|
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
|||
|
in exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHFAR4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon the $FACTION0 could be a dangerous proposition.
|
|||
|
My forces are not in position for
|
|||
|
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
|||
|
in exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Break my Pact with the $FACTION0? I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}!<21>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHPACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Break my Pact with the $FACTION0? I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3} and {$TECH4}!<21>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHPACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Break my Pact with the $FACTION0? I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}!<21>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#MAYBEWARTECHPACT4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Break my Pact with the $FACTION0? I might do this thing, but only in
|
|||
|
exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}!<21>
|
|||
|
|
|||
|
<EFBFBD>Nice try, $TITLE5, but that<61>s classified.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission!<21>
|
|||
|
|
|||
|
#WARTHREAT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well. At your insistence I shall conduct vendetta against
|
|||
|
$TITLE0 $NAME1 and the $FACTION2. But be warned that I shall pull my forces
|
|||
|
out at the first sign you are not fully supporting me with your own
|
|||
|
troops!<21>
|
|||
|
|
|||
|
#WARPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Of course I shall aid you in this endeavor, $PACTBROorSIS3! I shall
|
|||
|
mobilize my troops at once and move against $TITLE0 $NAME1 in force.<2E>
|
|||
|
|
|||
|
#INCITEDPACT
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Your $PACTBROTHERSORSISTERS3 the $FACTION2 $<2:has:have> learned of your treachery and
|
|||
|
abrogated the Pact!
|
|||
|
|
|||
|
#INCITEDTREATY
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION2 $<2:has:have> learned of your treachery and $<2:has:have> pronounced
|
|||
|
Vendetta upon you!
|
|||
|
|
|||
|
#INCITED0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well. I shall proceed with Vendetta against the $FACTION2 at once!
|
|||
|
$TITLE0 $NAME1<45>s days of $DANCING_NAKED_THROUGH_THE_TREES4 will soon
|
|||
|
be at an end.<2E>
|
|||
|
|
|||
|
#INCITED1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Excellent. I shall gleefully annihilate $TITLE0 $NAME1<45>s $<M1:$FACTIONPEJ3> faction!<21>
|
|||
|
|
|||
|
#HERESTHEMAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$PACTBROTHERORSISTER0, I am now uploading my most recent
|
|||
|
exploration data to your central computer.<2E>
|
|||
|
|
|||
|
#REJMAPS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$<M1:$FACTIONADJ0> survey data is a closely guarded secret and
|
|||
|
will not be shared lightly.<2E>
|
|||
|
|
|||
|
#TRADEMAPS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A fine exchange; we shall trade you map for map.<2E>
|
|||
|
|
|||
|
#REJTECHNOTHING
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>As much as I might appreciate the gesture, you
|
|||
|
possess no information of use to me.<2E>
|
|||
|
|
|||
|
#OFFERTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Information on {$TECH0} could prove most useful to certain of my $PET_PROJECT2.
|
|||
|
You will transmit this data at once?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. Never mind.<2E>
|
|||
|
<EFBFBD>Yes. Beginning transmission.<2E>
|
|||
|
|
|||
|
#OFFERTECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Information on {$TECH0} could prove most useful to certain of my $PET_PROJECTS2.
|
|||
|
You will transmit this data at once?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. Never mind.<2E>
|
|||
|
<EFBFBD>Yes. Beginning transmission.<2E>
|
|||
|
<EFBFBD>No, but we shall provide you data on {$TECH1}.<2E>
|
|||
|
|
|||
|
#GAVETECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your data has been received and judged most useful. My thanks.<2E>
|
|||
|
|
|||
|
#GAVETECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most generous gift indeed! My thanks!<21>
|
|||
|
|
|||
|
#GAVETECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most generous gift indeed! My thanks! I may have to rethink my
|
|||
|
opinion of you!<21>
|
|||
|
|
|||
|
#OFFERENERGY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And just what manner of sum are we talking about here?<3F>
|
|||
|
|
|||
|
#GAVEENERGY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My thanks, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#GAVEENERGY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most generous sum indeed! My thanks, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#GAVEENERGY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most generous sum indeed! My thanks, $TITLE0 $NAME1! I may have
|
|||
|
to rethink my opinion of you!<21>
|
|||
|
|
|||
|
#NOPATIENCE
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
The $FACTION0 $<0:is:are> ignoring our transmissions, $TITLE2 $NAME3.
|
|||
|
|
|||
|
#NOPATIENCEFRIEND
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 has politely declined to speak with you, $TITLE2 $NAME3.
|
|||
|
|
|||
|
#PLEA
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
|
|||
|
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
|
|||
|
ruthless invasion I shall speak a $PACTOFBROTHERHOODSISTERHOOD3 with you
|
|||
|
and provide you with {$NUM0 energy credits} to cover your expenses.<2E>
|
|||
|
|
|||
|
<EFBFBD>Too bad. You<6F>re on your own.<2E>
|
|||
|
<EFBFBD>Done. Vendetta upon the $FACTION2!<21>
|
|||
|
|
|||
|
#PLEATECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
|
|||
|
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
|
|||
|
ruthless invasion I shall speak a $PACTOFBORS3 with you and
|
|||
|
provide you with {$NUM0 energy credits} to cover your expenses.
|
|||
|
I shall also share with you all of my information on {$TECH4}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Too bad. You<6F>re on your own.<2E>
|
|||
|
<EFBFBD>Agreed. Vendetta upon the $FACTION2!<21>
|
|||
|
|
|||
|
#PLEAPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
|
|||
|
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
|
|||
|
actually bent on $EVILAGENDA9. Will you
|
|||
|
not swear a true Pact with me and help resist $HISHER6 aggression
|
|||
|
before it is too late and you become $HISHER6 next victim? I shall
|
|||
|
even provide {$NUM0 credits} to cover your expenses.<2E>
|
|||
|
|
|||
|
<EFBFBD>You must be joking.<2E>
|
|||
|
<EFBFBD>Well spoken. Vendetta upon the $FACTION2!<21>
|
|||
|
|
|||
|
#PLEAPACTTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
|
|||
|
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
|
|||
|
actually bent on $EVILAGENDA9. Will you
|
|||
|
not swear a true Pact with me and help resist $HISHER6 aggression
|
|||
|
before it is too late and you become $HISHER6 next victim? I shall
|
|||
|
even provide {$NUM0 credits} to cover your expenses and transmit
|
|||
|
to you all of my data on {$TECH4}.<2E>
|
|||
|
|
|||
|
<EFBFBD>You must be joking.<2E>
|
|||
|
<EFBFBD>Well spoken. Vendetta upon the $FACTION2!<21>
|
|||
|
|
|||
|
#PROPOSE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The $<2:$FACTIONPEJ8> $FACTION2 $<2:has:have> become a serious menace,
|
|||
|
and meanwhile $TITLE0 $NAME1 spends $<1:his:her:x:x> time $DANCINGNAKED9.
|
|||
|
I suggest we join forces to crush $HIMHER3 while the time is
|
|||
|
ripe! We should speak a $PACTOFBORS4 on the matter at once.<2E>
|
|||
|
|
|||
|
<EFBFBD>Not interested.<2E>
|
|||
|
<EFBFBD>A cunning plan! Vendetta upon the $FACTION2!<21>
|
|||
|
|
|||
|
#PROPOSEPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE5, I have evidence suggesting your so-called $PACTBORS6,
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 is bent on $EVILAGENDA9 and plans
|
|||
|
to betray you most ruthlessly. Let us swear our own Pact and teach
|
|||
|
$HIMHER3 a valuable lesson!<21>
|
|||
|
|
|||
|
<EFBFBD>Enough of your trickery, $TITLE8.<2E>
|
|||
|
<EFBFBD>Agreed. I shall put my forces in motion at once.<2E>
|
|||
|
|
|||
|
#INTRODUCEENEMY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have located the settlements of our former colleague $NAME1, who
|
|||
|
now styles $<1:himself:herself:x:x> <20>$TITLE0<45> of the $FACTION2 and
|
|||
|
as far as I can tell spends most of $<1:his:her:x:x> time $DANCINGNAKED3.
|
|||
|
Having now made several attempts to reason with $<1:him:her:x:x>,
|
|||
|
I have decided to take action to eliminate this heavily armed
|
|||
|
menace. If you are willing to provide assistance, I shall speak a
|
|||
|
$PACTOFBORS4 on the matter.<2E>
|
|||
|
|
|||
|
<EFBFBD>Having not yet spoken to $NAME1, I must decline.<2E>
|
|||
|
<EFBFBD>Very well, provide me with map data and we shall begin!<21>
|
|||
|
|
|||
|
#BETRAYFRIEND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$NAME0, I need a private word with you. I have pretended friendship
|
|||
|
to our former colleague $NAME2, but I dislike $<2:his:her:x:x>
|
|||
|
$<M2:$FACTIONPEJ3> minions and I fear $<2:he:she:x:x> is bent on
|
|||
|
$EVILAGENDA4. I propose that we speak a $PACTOFBORS5 and together launch
|
|||
|
a surprise attack against the $FACTION6.<2E>
|
|||
|
|
|||
|
<EFBFBD>I fear I must decline.<2E>
|
|||
|
<EFBFBD>Agreed. $TITLE1 $NAME2 will never know what hit $<2:him:her:x:x>!<21>
|
|||
|
|
|||
|
#ENEMYMAP1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, $TITLE0 $NAME1, I see you<6F>ve run afoul of our little friend
|
|||
|
$TITLE2 $NAME3. Just between you and me, I<>ve recently obtained a
|
|||
|
complete map of every major $<M1:$FACTIONADJ4> installation, and I
|
|||
|
would be more than happy to provide you with a copy in exchange
|
|||
|
for {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I can deal with $NAME3 myself.<2E>
|
|||
|
<EFBFBD>It<EFBFBD>s a deal.<2E>
|
|||
|
|
|||
|
#ENEMYMAP2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, $TITLE0 $NAME1, I see you<6F>ve run afoul of our little friend
|
|||
|
$TITLE2 $NAME3. Just between you and me, I<>ve recently obtained a
|
|||
|
complete map of every major $<M1:$FACTIONADJ4> installation, and I
|
|||
|
would be more than happy to provide you with a copy in exchange
|
|||
|
for your files on {$TECH5}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I can deal with $NAME3 myself.<2E>
|
|||
|
<EFBFBD>It<EFBFBD>s a deal.<2E>
|
|||
|
|
|||
|
#METFRIEND0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
|||
|
have had several fruitful conversations with $<3:him:her:x:x>. If
|
|||
|
you like, I can provide you with $<3:his:her:x:x> commlink frequency.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Yes, that would be most helpful.<2E>
|
|||
|
|
|||
|
#METFRIEND0a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
|||
|
we have had several fruitful conversations and
|
|||
|
I believe $<3:he:she:x:x> could provide you with information
|
|||
|
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Yes, that would be most helpful.<2E>
|
|||
|
|
|||
|
#METFRIEND1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
|||
|
have had several fruitful conversations with $<3:him:her:x:x>.
|
|||
|
If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency in exchange for your files on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Very well, I am transmitting my files on {$TECH6} now.<2E>
|
|||
|
|
|||
|
#METFRIEND1a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
|||
|
we have had several fruitful conversations and
|
|||
|
I believe $<3:he:she:x:x> could provide you with information
|
|||
|
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency in exchange for your files on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Very well, I am transmitting my files on {$TECH6} now.<2E>
|
|||
|
|
|||
|
#METFRIEND2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
|||
|
have had several fruitful conversations with $<3:him:her:x:x>.
|
|||
|
If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency in exchange for a mere {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Excellent. {$NUM0 credits} it is, then.<2E>
|
|||
|
|
|||
|
#METFRIEND2a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may be interested to know that I<>ve been in touch
|
|||
|
with our former colleague $NAME3, who lately has been styling
|
|||
|
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
|||
|
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
|||
|
we have had several fruitful conversations and
|
|||
|
I believe $<3:he:she:x:x> could provide you with information
|
|||
|
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency in exchange for a mere {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Excellent. {$NUM0 credits} it is, then.<2E>
|
|||
|
|
|||
|
#BOTHFRIEND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, I hear you<6F>ve been in touch with our old colleague $NAME3.
|
|||
|
Just between us, I find $<3:his:her:x:x> $<M2:$FACTIONPEJ4> minions
|
|||
|
a bit creepy, but so far we<77>ve been able to cooperate and
|
|||
|
$<3:he:she:x:x> has not tried to interfere in my affairs. Speaking
|
|||
|
of which, I have a nice {map of $<M1:$FACTIONADJ5> territory} which
|
|||
|
I<EFBFBD>d be happy to exchange for your information on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No, I don<6F>t think that will be necessary.<2E>
|
|||
|
<EFBFBD>Yes, actually that would be quite useful.<2E>
|
|||
|
|
|||
|
#ANYNEWS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have you heard from $NAME1, recently? I have not been able to locate
|
|||
|
$<1:him:her:x:x> or $<1:his:her:x:x> $<M1:$FACTIONADJ2> faction since
|
|||
|
the time of Planetfall, and wanted to continue some of our earlier
|
|||
|
conversations. If you have $<1:his:her:x:x> comm frequency I could
|
|||
|
offer {$NUM0 energy credits} for your trouble.<2E>
|
|||
|
|
|||
|
<EFBFBD>Nope, haven<65>t heard a word.<2E>
|
|||
|
<EFBFBD>Yes, I<>m forwarding $<1:his:her:x:x> comm frequency now.<2E>
|
|||
|
|
|||
|
|
|||
|
#COMMLINKTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>If you like, I can provide you with the $<M1:$FACTIONADJ2>
|
|||
|
commlink frequency in exchange for your files on {$TECH0}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Never mind.<2E>
|
|||
|
<EFBFBD>Very well, I am transmitting my files on {$TECH0} now.<2E>
|
|||
|
|
|||
|
#COMMLINKFREE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>But of course! I will happily provide you with the
|
|||
|
$<M1:$FACTIONADJ2> commlink frequency.<2E>
|
|||
|
|
|||
|
|
|||
|
|
|||
|
#DEMANDATTACK0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your so-called $PACTBROTHERORSISTER0, <20>$TITLE1<45> $NAME2, has gone mad,
|
|||
|
and now spends $<2:his:her:x:x> time $DANCINGNAKED9.
|
|||
|
Won<EFBFBD>t you renounce your Pact with the $FACTION3 to gain my friendship?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. The $FACTION3 $<3:is a loyal ally:are loyal allies>.<2E>
|
|||
|
<EFBFBD>Agreed. $TITLE1 $NAME2 will soon find my knife in $HISHER4 back!<21>
|
|||
|
|
|||
|
#DEMANDATTACK1A
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Were you aware that my hated enemy, $TITLE1 $NAME2 of the $FACTION3,
|
|||
|
now spends most of $<2:his:her:x:x> time $DANCINGNAKED9? Let us join
|
|||
|
forces and put an end to $<2:his:her:x:x> $BADHABITS6!<21>
|
|||
|
|
|||
|
<EFBFBD>Certainly not. $NAME2 is my friend.<2E>
|
|||
|
<EFBFBD>A prudent suggestion<6F>let us begin at once!<21>
|
|||
|
|
|||
|
#DEMANDATTACK1B
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My nemesis, $TITLE1 $NAME2 of the $FACTION3, is bent on
|
|||
|
$IMPLEMENTING_HIS_EVIL_AGENDA8. I propose that you switch allegiances
|
|||
|
and help me stop $<2:him:her:x:x> before it is too late!<21>
|
|||
|
|
|||
|
<EFBFBD>Certainly not. The $FACTION3 $<3:is my friend:are my friends>.<2E>
|
|||
|
<EFBFBD>A prudent suggestion<6F>let us begin at once!<21>
|
|||
|
|
|||
|
#DEMANDATTACK2a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The $<2:$CHARPEJ8> $TITLE1 $NAME2 and $<2:his:her:x:x> $<M1:$FACTIONPEJ9>
|
|||
|
minions have ruthlessly attacked my holdings. Will you assist me in
|
|||
|
repulsing them?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. I have pledged Blood Truce with the $FACTION3.<2E>
|
|||
|
<EFBFBD>By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.<2E>
|
|||
|
|
|||
|
#DEMANDATTACK2b
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your sometime enemy, $TITLE1 $NAME2 of the $FACTION3, who has always
|
|||
|
irrationally feared my $PET_PROJECTS8, has now brutally attacked my
|
|||
|
settlements bent on $IMPLEMENTING_HIS_EVIL_AGENDA9. Will you assist
|
|||
|
me in repulsing $<2:him:her:x:x>?
|
|||
|
|
|||
|
<EFBFBD>No. I have pledged Blood Truce with the $FACTION3.<2E>
|
|||
|
<EFBFBD>By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.<2E>
|
|||
|
|
|||
|
#DEMANDATTACK3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My mortal enemy, $TITLE1 $NAME2 of the $FACTION3, has brutally
|
|||
|
attacked my settlements. I<>m afraid I must now insist that you
|
|||
|
honor our Pact and join my Vendetta against $HIMHER5.<2E>
|
|||
|
|
|||
|
<EFBFBD>Sorry, I cannot help you right now.<2E>
|
|||
|
<EFBFBD>Very well. Let us teach $TITLE1 $NAME2 a lesson.<2E>
|
|||
|
|
|||
|
#DEMANDATTACK4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My enemy, $TITLE1 $NAME2 of the $FACTION3, has ruthlessly
|
|||
|
attacked my holdings. Will you assist me in repulsing $HIMHER5?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. The $FACTION3 $<3:has:have> done me no wrong.<2E>
|
|||
|
<EFBFBD>By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My $<1:$CHARADJ5> $TITLE0, it has become customary for a minor faction leader
|
|||
|
such as yourself to remit me a small, ah, let us say <20>$FEE8,<2C>
|
|||
|
to compensate for the services my forces provide in
|
|||
|
$PROVIDING_VALUABLE_SERVICES9. In your case I believe {$NUM0 energy
|
|||
|
credits} would be quite sufficient.<2E>
|
|||
|
|
|||
|
<EFBFBD>You are a $INSULT6, $NAME3. You<6F>ll get nothing from me.<2E>
|
|||
|
Pay $NUM0 credit <20>$FEE8.<2E>
|
|||
|
<EFBFBD>I can pay only $NUM1.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Planet is a dangerous world, $TITLE0 $NAME1, and who knows
|
|||
|
what unforeseen tragedies could befall your fragile $PETPROJECTS8. But
|
|||
|
if you will provide me with {$NUM0 energy credits,} I shall instruct
|
|||
|
$MY_ENVIRONMENTAL_POLICE9 to see that no such <20>accidents<74> occur.<2E>
|
|||
|
|
|||
|
<EFBFBD>I will not listen to your veiled threats, $NAME3.<2E>
|
|||
|
<EFBFBD>You have a point. I shall send {$NUM0 credits} at once.<2E>
|
|||
|
<EFBFBD>I can afford $NUM1, no more.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Let us discuss the situation frankly, $TITLE0 $NAME1. Your
|
|||
|
$RIGHT_WING_FANTASIES8 $<8:stands:stand> in the way of my plans
|
|||
|
$TO_CARRY_OUT_MY_MISSION9. I will agree to overlook this
|
|||
|
state of affairs for the time being, but only in exchange
|
|||
|
for {$NUM0 energy credits.<2E>}
|
|||
|
|
|||
|
<EFBFBD>Do not boast of your $BAD_HABITS6 to me, $NAME3.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>Alas, $NAME3. I can pay only $NUM1 credits.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0, You are in contravention of $THE_ENVIRONMENTAL_CODE9! You
|
|||
|
must pay the fine of {$NUM0 energy credits} at once or suffer the
|
|||
|
consequences.<2E>
|
|||
|
|
|||
|
<EFBFBD>So sue me.<2E>
|
|||
|
Pay $NUM0 credit <20>fine.<2E>
|
|||
|
<EFBFBD>Perhaps $NUM1 credits would take care of our little problem?<3F>
|
|||
|
|
|||
|
#DEMANDBRIBE4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Do you tire of our Vendetta so soon, $NAME0?
|
|||
|
I will call it off for nothing more than your
|
|||
|
humble apology and {$NUM0 energy credits.<2E>}
|
|||
|
|
|||
|
<EFBFBD>You deceive yourself, $NAME3. Prepare to be crushed.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>Apology, yes, but only $NUM1 credits.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE5a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have now felt the fist within the
|
|||
|
$<M1:$FACTIONADJ4> glove, $TITLE0. Pay me {$NUM0 energy
|
|||
|
credits} at once and I shall spare you further
|
|||
|
indignity.<2E>
|
|||
|
|
|||
|
<EFBFBD>Save your petty threats for someone else, $NAME3.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>I can pay only $NUM1 credits.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE5b
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your strength is impressive, $TITLE0, but do not underestimate
|
|||
|
my ability to cause you harm. Pay me {$NUM0 energy credits} at
|
|||
|
once and I shall forgive your past offenses.<2E>
|
|||
|
|
|||
|
<EFBFBD>You are in no position to make demands, $NAME3.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>I can pay $NUM1 credits, or I can destroy you utterly. Your choice.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE6
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My $PETPROJECTS9 $<9:is:are> in sore need of funding, $NAME5. Will you
|
|||
|
send me {$NUM0 energy credits} in honor of our
|
|||
|
longtime friendship?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. Cease this parasitic sniveling at once!<21>
|
|||
|
Give {$NUM0 credits}.
|
|||
|
<EFBFBD>$NUM1 credits and not a joule more.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE7
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your power is formidable, $TITLE0 $NAME1, but my own forces
|
|||
|
are not insignificant, and if you are to continue to hold this
|
|||
|
planet in your grip I must insist on a piece of the action, to
|
|||
|
the tune of {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Begone! Your faction is no longer important to my plans.<2E>
|
|||
|
<EFBFBD>Very well. Take {$NUM0 credits} and see that you do not interfere.<2E>
|
|||
|
<EFBFBD>You overestimate my riches. $NUM1 seems a better number.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE8
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are rich, $TITLE0 $NAME1, and I am poor. My teeming masses grow
|
|||
|
restless at this disparity; can you not spare me {$NUM0 credits}
|
|||
|
to ease their wretched lives?<3F>
|
|||
|
|
|||
|
<EFBFBD>Perhaps you should spend your pennies more wisely, $TITLE3.<2E>
|
|||
|
<EFBFBD>Here are {$NUM0 credits}. Do not waste them.<2E>
|
|||
|
<EFBFBD>You overestimate my wealth. $NUM1 seems a better number.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE9
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your past crimes against the $FACTION6 are well remembered,
|
|||
|
$TITLE0 $NAME1, and my followers itch for revenge. Only reparations
|
|||
|
of {$NUM0 energy credits} will quell their hatred.<2E>
|
|||
|
|
|||
|
<EFBFBD>You are the only criminal here, $TITLE3.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>Sorry. I can pay only $NUM1 credits.<2E>
|
|||
|
|
|||
|
#DEMANDBRIBE10
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your enemies have put a price on your head, $TITLE0 $NAME1, but
|
|||
|
I have other business to attend to and am willing to call off this
|
|||
|
Vendetta in exchange for {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>You<EFBFBD>ll not get a joule from me, $NAME4.<2E>
|
|||
|
Pay {$NUM0 credits}.
|
|||
|
<EFBFBD>I can pay only $NUM1 credits.<2E>
|
|||
|
|
|||
|
#WEASELOUT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m warning you, $NAME1! {$NUM0 energy credits} or else!<21>
|
|||
|
|
|||
|
<EFBFBD>Shrivel and die, you $NATURE_LOONY6!<21>
|
|||
|
<EFBFBD>Oh very well, {$NUM0 credits} it is.<2E>
|
|||
|
|
|||
|
#WEASELEDOUT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$NUM2 it is, then, but do not abuse my patience further.<2E>
|
|||
|
|
|||
|
#HALFBRIBE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Then keep your worthless gift.<2E>
|
|||
|
|
|||
|
#DEMANDTECH0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>To be blunt, $TITLE1 $NAME2, your $BADHABITS9 $<9:scares:scare> me
|
|||
|
and it is time for a reckoning between us. I will have your files
|
|||
|
on {$TECH0}, and I will have them now.<2E>
|
|||
|
|
|||
|
<EFBFBD>When you pry them from my cold dead fingers, $TITLE3 $NAME4.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE1 $NAME2, you have been accused of
|
|||
|
$SPOUTING_TREE_CRAZY_PRATTLE9, and many among my followers
|
|||
|
itch for a military solution. Will you share your files
|
|||
|
on {$TECH0} as a sign of good faith, or shall I turn my minions
|
|||
|
loose to seize them?<3F>
|
|||
|
|
|||
|
<EFBFBD>Have you no shame, $TITLE3 $NAME4? Do your own research.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$NAME2, you may spend your days $DANCING_NAKED_THROUGH_THE_TREES9
|
|||
|
for all I care, but I will not allow you to hold out on me when it
|
|||
|
comes to matters of research. Will you disgorge your files on {$TECH0}
|
|||
|
at once? I do so hope violence between us will not become necessary.<2E>
|
|||
|
|
|||
|
<EFBFBD>Silence! Enough of your veiled threats.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you have now learned your lesson,
|
|||
|
$TITLE1 $NAME2. Will you trade me your data on {$TECH0}
|
|||
|
for an end to this Vendetta, or will you risk
|
|||
|
total destruction at my hands?<3F>
|
|||
|
|
|||
|
<EFBFBD>Do your worst, $TITLE3 $NAME4.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>There is yet time to reconsider your earlier arrogance.
|
|||
|
Will you trade me your data on {$TECH0}
|
|||
|
for an end to this Vendetta, $TITLE1 $NAME2, or will you risk
|
|||
|
total destruction at my hands?<3F>
|
|||
|
|
|||
|
<EFBFBD>Do your worst, $TITLE3 $NAME4.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your research on {$TECH0} is most fascinating, $TITLE1 $NAME2.
|
|||
|
Won<EFBFBD>t you share it with your $PACTBROTHERORSISTER5?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. Go do your own research.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH6
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your bases are at my mercy, $NAME1. If you wish to
|
|||
|
escape with your skin it will also cost you your
|
|||
|
data on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>You shall pay for this treachery, $TITLE3 $NAME4!<21>
|
|||
|
Transmit data on {$TECH6}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH7
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your faction is indeed a mighty one, $TITLE1 $NAME2, but my
|
|||
|
forces are yet strong and I shall not allow you to
|
|||
|
plunder the wealth of this planet without cutting me
|
|||
|
in for a share. My price is your data on {$TECH0}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Your faction is no longer significant, $TITLE3 $NAME4.<2E>
|
|||
|
Transmit data on {$TECH0}.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH8
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE1 $NAME2, my followers remain suspicious that you plan to
|
|||
|
repeat your past crimes against us, and they urge me this time to
|
|||
|
attack preemptively. Will you help me mollify them by transmitting
|
|||
|
your data on {$TECH0?}<7D>
|
|||
|
|
|||
|
<EFBFBD>You must think me quite stupid, $TITLE3, to fall for such a ploy.<2E>
|
|||
|
<EFBFBD>Very well, I shall transmit at once.<2E>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH9
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>An emergency has arisen at one of my bases, $TITLE1 $NAME2!
|
|||
|
Lives are at stake and information on {$TECH0} is required immediately!
|
|||
|
Can you help?<3F>
|
|||
|
|
|||
|
#DEMANDTECH9A
|
|||
|
<EFBFBD>Your fabricated tales will get you nowhere, $TITLE3 $NAME4.<2E>
|
|||
|
<EFBFBD>By all means! I shall transmit data on {$TECH0} at once!<21>
|
|||
|
<EFBFBD>I will gladly help, if you can spare $NUM0 to cover my expenses.<2E>
|
|||
|
<EFBFBD>In exchange for your own data on {$TECH6}, perhaps?<3F>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH10
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Information on {$TECH0} could prove quite useful to my
|
|||
|
$PET_PROJECTS9. Can you transmit it to me as a personal favor?<3F>
|
|||
|
|
|||
|
#DEMANDTECH10A
|
|||
|
<EFBFBD>Nice try, $TITLE3 $NAME4, but that information is confidential.<2E>
|
|||
|
<EFBFBD>Very well, begin transmission.<2E>
|
|||
|
<EFBFBD>I am willing, if you can spare $NUM0 to cover my expenses.<2E>
|
|||
|
<EFBFBD>In exchange for your own data on {$TECH6}, perhaps?<3F>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH11
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE1 $NAME2, I am concerned that you appear to be withholding
|
|||
|
scientific data in violation of the U.N. Charter for this mission. Please
|
|||
|
release your files on {$TECH0} to me at once!<21>
|
|||
|
|
|||
|
#DEMANDTECH11A
|
|||
|
<EFBFBD>Ha! Perhaps you should ask the UN to invoke <20>sanctions<6E>! Ha ha ha!<21>
|
|||
|
<EFBFBD>How could that have slipped my mind? I shall transmit at once.<2E>
|
|||
|
<EFBFBD>As you wish, but I<>ll require {$NUM0 credits} to cover my expenses.<2E>
|
|||
|
<EFBFBD>And you will reciprocate with your own data on {$TECH6}?<3F>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH12
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
|
|||
|
but I will close my ears to their whisperings in exchange for your
|
|||
|
knowledge of {$TECH0} and {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Take your treacherous mouth elsewhere, $NAME4.<2E>
|
|||
|
<EFBFBD>But of course I shall transmit immediately!<21>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH13
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
|
|||
|
but I will close my ears to their whisperings in exchange for your
|
|||
|
knowledge of {$TECH0}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Take your treacherous mouth elsewhere, $NAME4.<2E>
|
|||
|
<EFBFBD>But of course I shall transmit immediately!<21>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH14
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your enemies offer generous rewards for your destruction, $TITLE1 $NAME2,
|
|||
|
but I will close my ears to their whisperings in exchange for your
|
|||
|
knowledge of {$TECH0}, {$TECH6}, and {$TECH8}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Take your treacherous mouth elsewhere, $NAME4.<2E>
|
|||
|
<EFBFBD>But of course I shall transmit immediately!<21>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#DEMANDTECH15
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your enemies offer a king<6E>s ransom for your destruction, $TITLE1 $NAME2,
|
|||
|
but I will close my ears to their whisperings in exchange for your
|
|||
|
knowledge of {$TECH0}, {$TECH6}, {$TECH8}, and {$TECH9}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Take your treacherous mouth elsewhere, $NAME4.<2E>
|
|||
|
<EFBFBD>But of course I shall transmit immediately!<21>
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#AGREEDENERGY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
Agreed. {$NUM0 credits} it is, then.
|
|||
|
|
|||
|
#AGREEDTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
Good enough for me.
|
|||
|
|
|||
|
#DEMANDTECHAGAIN1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I cannot afford your price, $NAME2. Will you transmit
|
|||
|
your data on {$TECH0} or not?<3F>
|
|||
|
|
|||
|
<EFBFBD>Sorry. No check, no tech.<2E>
|
|||
|
<EFBFBD>Oh, have it your way, then.<2E>
|
|||
|
|
|||
|
#DEMANDTECHAGAIN2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I cannot trust you with that information, $NAME2.
|
|||
|
So you are refusing to transmit your files on {$TECH0}?<3F>
|
|||
|
|
|||
|
<EFBFBD>That<EFBFBD>s right. Make a trade or stop wasting my time.<2E>
|
|||
|
<EFBFBD>Oh, never mind. I<>ll transmit it.<2E>
|
|||
|
|
|||
|
#ASKFORLOAN1
|
|||
|
#xs 400
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
|
|||
|
If you can spare me {$NUM0 energy credits}, I can make generous
|
|||
|
payments of $NUM1 credit per year for $NUM2 years.<2E>
|
|||
|
|
|||
|
<EFBFBD>I am not your personal moneylender, $TITLE2 $NAME3.<2E>
|
|||
|
<EFBFBD>Agreed. But if you rob me you shall feel my wrath.<2E>
|
|||
|
<EFBFBD>I can lend you half of that, on similar terms, and no more.<2E>
|
|||
|
|
|||
|
#ASKFORLOAN2
|
|||
|
#xs 400
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
|
|||
|
If you can spare me {$NUM0 energy credits}, I can make generous
|
|||
|
payments of $NUM1 credits per year for $NUM2 years.<2E>
|
|||
|
|
|||
|
<EFBFBD>I am not your personal moneylender, $TITLE2 $NAME3.<2E>
|
|||
|
<EFBFBD>Agreed. But if you rob me you shall feel my wrath.<2E>
|
|||
|
<EFBFBD>I can lend you half of that, on similar terms, and no more.<2E>
|
|||
|
|
|||
|
#BREAKPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Enough of your $BADHABITS3, $TITLE0 $NAME1! From
|
|||
|
this day we are $PACTBROTHERSORSISTERS2 no more!<21>
|
|||
|
|
|||
|
#SWEARAPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1. Our visions are compatible and our
|
|||
|
interests convergent. Will you swear a {$PACTOFBROTHERORSISTERHOOD2}
|
|||
|
with me that we may sweep all before us?<3F>
|
|||
|
|
|||
|
<EFBFBD>With great pleasure.<2E>
|
|||
|
<EFBFBD>Sorry, my plans dictate otherwise.<2E>
|
|||
|
|
|||
|
#RANSOMDEMAND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, my forces are strong and my troops are mobilized.
|
|||
|
If you do not return {$BASENAME2} to my possession immediately I shall
|
|||
|
destroy you utterly.<2E>
|
|||
|
|
|||
|
<EFBFBD>Never! {$BASENAME2} shall remain mine for all time!<21>
|
|||
|
<EFBFBD>Very well, let us trade land for peace.<2E>
|
|||
|
|
|||
|
#RANSOMTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>This is a Vendetta I never truly wanted, $TITLE0 $NAME1.
|
|||
|
If you will but call it off and sign a Treaty of Friendship,
|
|||
|
I shall return {$BASENAME2} to your possession.<2E>
|
|||
|
|
|||
|
<EFBFBD>Fair enough. Let us put this conflict behind us.<2E>
|
|||
|
<EFBFBD>Hah! I shall soon retake {$BASENAME2}, your petty bargain notwithstanding.<2E>
|
|||
|
|
|||
|
#OFFERTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Most prudent. In that case, I am willing
|
|||
|
to pledge Blood Truce.<2E>
|
|||
|
|
|||
|
<EFBFBD>So pledged. I thank you.<2E>
|
|||
|
<EFBFBD>No! I shall see this through to the bitter end.<2E>
|
|||
|
|
|||
|
#MUSTTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Only with deepest bitterness do I
|
|||
|
accept this defeat and
|
|||
|
offer to pledge Blood Truce with you.<2E>
|
|||
|
|
|||
|
<EFBFBD>And only with greatest scorn do I accept it!<21>
|
|||
|
<EFBFBD>Hah! Defend yourself or be crushed!<21>
|
|||
|
|
|||
|
#WANTTOTRUCE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>This Vendetta wastes life and resources.
|
|||
|
Shall we pledge Blood Truce and have an end
|
|||
|
to it?<3F>
|
|||
|
|
|||
|
<EFBFBD>Well spoken. Let it be done.<2E>
|
|||
|
<EFBFBD>Never! Prepare to be annihilated!<21>
|
|||
|
|
|||
|
#WANTTOTRUCE1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Fighting between the two of us only allows the others
|
|||
|
to grow stronger. We should pledge Blood Truce before we
|
|||
|
destroy one another.<2E>
|
|||
|
|
|||
|
<EFBFBD>Agreed. Let us so pledge.<2E>
|
|||
|
<EFBFBD>It is you who will be destroyed, $TITLE2 $NAME3!<21>
|
|||
|
|
|||
|
#WANTTOTRUCE2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces are formidable, $NAME1, and I see I was unwise to
|
|||
|
test your patience. Allow me to pledge Blood Truce and make amends.<2E>
|
|||
|
|
|||
|
<EFBFBD>Very well. See that it does not happen again.<2E>
|
|||
|
<EFBFBD>Too late, $NAME3. Now I shall destroy you!<21>
|
|||
|
|
|||
|
|
|||
|
#TECHTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>To secure a Blood Truce, I offer all of our data
|
|||
|
on {$TECH0}.<2E>
|
|||
|
|
|||
|
<EFBFBD>Accepted.<2E>
|
|||
|
<EFBFBD>Your pathetic research does not impress me.<2E>
|
|||
|
<EFBFBD>I must consult the Datalinks.<2E>
|
|||
|
|
|||
|
#ENERGYTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>If you will but stay your hand, I shall send you
|
|||
|
{$NUM0 energy credits} to compensate your losses.<2E>
|
|||
|
|
|||
|
Pledge Blood Truce.
|
|||
|
<EFBFBD>I have no interest in bribes.<2E>
|
|||
|
|
|||
|
#TRUCEPLEASE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I surrender, mighty $TITLE0 $NAME1, for my defeat is abject and total.
|
|||
|
If you will but have mercy upon me, I shall give you all
|
|||
|
of my energy credits ($NUM0) and share all of my
|
|||
|
research data ($NUM1 new $<#1:tech:techs>). I shall
|
|||
|
never trouble you again.<2E>
|
|||
|
|
|||
|
<EFBFBD>Very well, but you must swear a {Pact to serve me}.<2E>
|
|||
|
<EFBFBD>No. Destroying you will be a service to humanity.<2E>
|
|||
|
|
|||
|
#PROTOPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am pleased to report that my engineers have completed
|
|||
|
the new $UNITTYPE0 prototype ($STATS1)! The first units are entering service
|
|||
|
now. Would you care to share prototype data?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. My prototype data is too sensitive.<2E>
|
|||
|
<EFBFBD>Yes, let us combine our prototyping efforts!<21>
|
|||
|
|
|||
|
#PROTORIVAL
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I must caution you that my engineers have completed an
|
|||
|
advanced $UNITTYPE0 prototype ($STATS1). The first units are entering service
|
|||
|
now, rendering my forces practically invincible.<2E>
|
|||
|
|
|||
|
#NOTORIETY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am well aware of your reputation for treachery, $TITLE0 $NAME1.
|
|||
|
I shall merely confine myself to remarking that two can play at
|
|||
|
that game.<2E>
|
|||
|
|
|||
|
#MOREWAR
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So be it! Vendetta upon you, $NAME1!
|
|||
|
You and your $FACTIONPEJ2 minions shall be obliterated
|
|||
|
to the last man.<2E>
|
|||
|
|
|||
|
#OFFERTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>For the record, I have no quarrel with you, $TITLE0 $NAME1, nor
|
|||
|
with your $<M1:$FACTIONADJ2> followers. Let us sign a Treaty of
|
|||
|
Friendship and coexist in peace.<2E>
|
|||
|
|
|||
|
Sign treaty.
|
|||
|
<EFBFBD>Sorry. I cannot accept such a restrictive arrangement.<2E>
|
|||
|
|
|||
|
#OFFERTREATY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Our Blood Truce expires soon, $TITLE0 $NAME1, as I am sure you
|
|||
|
are aware. Shall we make the peace between us permanent by signing
|
|||
|
a Treaty of Friendship?<3F>
|
|||
|
|
|||
|
Sign Treaty.
|
|||
|
<EFBFBD>No. I cannot be so bound<6E>and perhaps I have other plans.<2E>
|
|||
|
|
|||
|
#ENERGYTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Would a {$NUM0 credit} contribution towards your $PETPROJECTS2 change
|
|||
|
your mind?<3F>
|
|||
|
|
|||
|
Sign treaty.
|
|||
|
<EFBFBD>My affection cannot be purchased, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#MILDPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My apologies for presuming upon our friendship, $NAME3.
|
|||
|
It was most unbecoming of me.<2E>
|
|||
|
|
|||
|
#MILDTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have it your way, then, $TITLE0 $NAME1, but bear
|
|||
|
in mind that friendship is a two way street.<2E>
|
|||
|
|
|||
|
#MILD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I find your unwillingness to cooperate disturbing, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#REBUFFEDPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Do not presume to insult me, $TITLE0 $NAME1, $PACTBROTHERSORSISTERS2
|
|||
|
though we may be.<2E>
|
|||
|
|
|||
|
#REBUFFEDTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>ll let that pass for now, but you may in time
|
|||
|
have cause to regret such arrogance.<2E>
|
|||
|
|
|||
|
#REBUFFED
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you should look to your defenses, $NAME0, for
|
|||
|
you tread on dangerous ground.<2E>
|
|||
|
|
|||
|
#LOWPATIENCEPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I will of course speak with you, $NAME0, but please hurry
|
|||
|
for I have little time.<2E>
|
|||
|
|
|||
|
#LOWPATIENCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>State your case quickly, $NAME0, for I am quite busy.<2E>
|
|||
|
|
|||
|
#WHATSUPPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Always a pleasure to be of service, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#WHATSUPTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Always a pleasure to be of service, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#WHATSUP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, $TITLE0 $NAME1, what do you have to say for yourself?<3F>
|
|||
|
|
|||
|
#HELLOPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Well met, $TITLE1. May our $NAME0 endure forever!<21>
|
|||
|
|
|||
|
#HELLOTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Our friendship is a strong one, $TITLE1 $NAME2. Long may
|
|||
|
it remain so.<2E>
|
|||
|
|
|||
|
#HELLO
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am pleased that you have refrained from interference
|
|||
|
in my $PETPROJECTS3, $TITLE1 $NAME2. You are a most prudent leader.<2E>
|
|||
|
|
|||
|
#WRONGEDENEMY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Word has it you most brutally betrayed $TITLE0 $NAME1 of the $FACTION2.
|
|||
|
Though I shan<61>t shed any tears for $HIMHER3, I suggest you refrain
|
|||
|
from trying the same with me.<2E>
|
|||
|
|
|||
|
#WRONGEDMIGHTY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A word of warning, $TITLE4 $NAME5. I am quite aware of the treachery
|
|||
|
you committed against $TITLE0 $NAME1 of the $FACTION2, and shall show no
|
|||
|
mercy whatsoever if you are so foolish as to attempt such a deed
|
|||
|
against me.<2E>
|
|||
|
|
|||
|
#WRONGEDMEEK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1 of the $FACTION2 was a fool to trust you, $TITLE4. I shall
|
|||
|
remain on my guard so as not to be proven likewise.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are most wise, $TITLE0 $NAME1, to keep your subjects under
|
|||
|
tight control. The common man cannot be trusted to manage his own
|
|||
|
affairs<EFBFBD>democracy is the first cousin of anarchy.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may speak of order and security, $TITLE0 $NAME1, but your
|
|||
|
Police State is nothing more than a brutal dictatorship, and a
|
|||
|
slap in the face to all who truly value human life.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your police state is godless and wretched, $TITLE0 $NAME1, and your
|
|||
|
brutal crimes cry out to God for punishment. I pray that you will
|
|||
|
find the Lord<72>s salvation while your soul can yet be saved.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your brutal Police State is a repudiation of everything this mission
|
|||
|
originally stood for. I have warned you against this path, $TITLE0
|
|||
|
$NAME1, and now I must make it my duty to destroy you before you can
|
|||
|
reduce this planet to slavery.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
|
|||
|
cry out to God for punishment. In the Lord<72>s name I now pronounce
|
|||
|
Vendetta upon you, that by destroying your abomination of a
|
|||
|
Police State I may redeem the souls of your followers while there
|
|||
|
is yet hope for their salvation!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT1PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your brutal Police State is a repudiation of everything this mission
|
|||
|
originally stood for. I have warned you against this path, $TITLE0
|
|||
|
$NAME1, and now I cannot continue our $PACT2 while you reduce this
|
|||
|
planet to slavery.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT1PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a brutal tyrant, $TITLE0 $NAME1, and your sins
|
|||
|
cry out to God for punishment. Having made my utmost effort to
|
|||
|
save your soul, it is now the Lord<72>s will that I renounce our
|
|||
|
$PACT2.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT2GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a wise and benevolent leader, $TITLE0 $NAME1, to have
|
|||
|
perceived the lasting benefits of a free society even in these
|
|||
|
difficult times. My hat is off to you.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT2BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, you must surely realize that Democracy is a menace
|
|||
|
to right-thinking people everywhere. Common citizens cannot be
|
|||
|
allowed to question the decisions of their rulers! I urge you
|
|||
|
to impose strict police control at once!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT2BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your so-called <20>Democracy<63> is godless and
|
|||
|
wretched. True freedom and happiness are only to be found in
|
|||
|
God<EFBFBD>s love, and I urge you to repent your sins and open your
|
|||
|
heart to the Lord.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT2WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your crusade for Democracy constitutes a direct
|
|||
|
threat to my position as leader of the $FACTIONNOUN3. I have warned
|
|||
|
you against poisoning the minds of common drones with these seditious
|
|||
|
slogans, and now I shall take military action to stop you!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT2WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
|
|||
|
cry out to God for punishment. In the Lord<72>s name I now pronounce
|
|||
|
Vendetta upon you, that by destroying your so-called <20>Democracy<63>
|
|||
|
I may redeem the souls of your followers while there is yet hope
|
|||
|
for their salvation!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT2PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your crusade for <20>Democracy<63> constitutes a direct
|
|||
|
threat to my position as leader of the $FACTIONNOUN3. You have
|
|||
|
persisted against my warnings in poisoning the minds of common drones
|
|||
|
with these seditious slogans, and now I must renounce our $PACT2!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT2PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your so-called <20>Democracy<63> is a godless, immoral,
|
|||
|
garbage heap abuzz with indecent, obscene, and even outright criminal
|
|||
|
activity. Since you have refused to clean up this cesspool yourself,
|
|||
|
it becomes my moral duty to renounce our $PACT2!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT3GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It is a joy to commune with a fellow believer, $TITLE0 $NAME1. I
|
|||
|
trust your conscience rests easy in the hands of the good Lord.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT3BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have you no intellectual integrity whatsoever, $TITLE0 $NAME1?
|
|||
|
It pains me to see an educated person pointlessly cripple
|
|||
|
$<1:himself:herself::> with the pathetic fantasy of a creator
|
|||
|
and afterlife. Will you not put aside medieval mythology and
|
|||
|
join the rest of us in the third millennium?<3F>
|
|||
|
|
|||
|
#SOCIAL0CAT3BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, it pains me to see you supporting fundamentalist
|
|||
|
zealotry at the expense of intellectual progress, human dignity,
|
|||
|
and virtually any other worthwhile value. Let remind you that we
|
|||
|
are living in the third millennium, and urge you to put your religion
|
|||
|
aside as the relic that it is.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT3WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Well, $NAME1, I see you continue to spout your sanctimonious
|
|||
|
religious prattle as usual, but can your faith stand up to my
|
|||
|
superior military? Vendetta upon you, $TITLE0! Best start saying
|
|||
|
your prayers.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT3WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
|
|||
|
to the brutal ignorance of centuries past. The civilized inhabitants
|
|||
|
of this world will not stand by while you promote fundamentalist zealotry
|
|||
|
at the expense of intellectual progress, human dignity, and virtually
|
|||
|
any other worthwhile value. Vendetta upon you, $NAME1! Your worthless
|
|||
|
prayers will not help you now!<21>
|
|||
|
|
|||
|
#SOCIAL0CAT3PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have been a useful ally, $TITLE0 $NAME1, but I simply can no
|
|||
|
longer abide your self-righteous followers and their saccharine
|
|||
|
religious platitudes. Consider our $PACT2 at an end.<2E>
|
|||
|
|
|||
|
#SOCIAL0CAT3PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
|
|||
|
to the brutal ignorance of centuries past. I cannot in good conscience
|
|||
|
remain in this $PACT2 while you go on promoting fundamentalist zealotry
|
|||
|
at the expense of intellectual progress, human dignity, and virtually
|
|||
|
any other worthwhile value.<2E>
|
|||
|
|
|||
|
|
|||
|
#SOCIAL1CAT1GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The health and vitality of your free market economy is to be admired,
|
|||
|
my good $TITLE0. My congratulations.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT1BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It appalls me that you seek to perpetuate the crimes of the unjust
|
|||
|
capitalist system here on this young world, $TITLE0. I must appeal to
|
|||
|
your basic sense of justice, $NAME1, and implore you to consider a more
|
|||
|
equitable distribution of goods.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT1BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your exploitation of Planet<65>s delicate environment is entirely
|
|||
|
unacceptable, $TITLE0 $NAME1. Any market economy must be carefully
|
|||
|
controlled to prevent permanent damage to the local ecology. I implore
|
|||
|
you to desist from your free market stance at once.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT1WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I have warned you against these evil capitalist economics
|
|||
|
you have embraced. It is now my moral duty to eradicate your faction
|
|||
|
before such an unjust system can take root on this young world!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT1WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your systematic rape of Planet<65>s limited resources is unforgivable,
|
|||
|
$TITLE0 $NAME1. Since you have failed to heed my warnings on this
|
|||
|
matter, I see no other choice but to use military force to put an end
|
|||
|
to the environmental crimes you commit in the name of market economics.
|
|||
|
Vendetta upon you, $TITLE0 $NAME1, in the name of Planet!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT1PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I have warned you against these evil capitalist economics
|
|||
|
you have embraced. My warnings have gone unheeded, however, and it is now
|
|||
|
my moral duty to renounce our $PACT2.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT1PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your crimes against the environment appall me, $TITLE0 $NAME1. I have
|
|||
|
always argued that the stability and preservation of Planet<65>s fragile native
|
|||
|
ecosystem must be our first priority, not market economics. As you
|
|||
|
have persisted in defying this fundamental principle, I am now forced
|
|||
|
to renounce our $PACT2.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT2GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your society<74>s willingness to share its prosperity equally among even
|
|||
|
its lowliest members sets an example we should all follow, $TITLE0 $NAME1.
|
|||
|
I commend you.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT2BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your Planned economy is wrongheaded and inefficient,
|
|||
|
$TITLE0 $NAME1, and stifles the just and proper flow of capital on this
|
|||
|
planet. I hope you will soon open your markets to a more realistic
|
|||
|
model.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT2BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your Planned economics are wasteful. More to the
|
|||
|
point, your ballooning population and inefficient, polluting industry
|
|||
|
will soon cause permanent damage to Planet<65>s fragile environment.
|
|||
|
I am sure your concerns are humanitarian in nature, but in the long
|
|||
|
run your people will benefit from a carefully regulated Green economy.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT2WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
|
|||
|
allow your Planned economics to stifle the just and proper
|
|||
|
flow of capital on this planet. I shall now use all means at my
|
|||
|
disposal to rid this world of the evils of communism and
|
|||
|
nationalized industry! Vendetta upon you, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT2WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your wasteful Planned economics threaten to
|
|||
|
bury this planet in human garbage and industrial waste.
|
|||
|
Since you have failed to heed my warnings on this
|
|||
|
matter, I see no other choice but to use military force to put an end
|
|||
|
to your environmental crimes. Vendetta upon you, $TITLE0 $NAME1, in the
|
|||
|
name of Planet!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT2PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
|
|||
|
allow your Planned economics to stifle the just and proper
|
|||
|
flow of capital on this planet. I must now renounce our $PACT2 lest
|
|||
|
you plunge this world into the abyss of communism and nationalized
|
|||
|
industry!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT2PACT3
|
|||
|
<EFBFBD>I see my warnings have gone unheeded, $TITLE0 $NAME1. Your
|
|||
|
inefficient collective factories continue to belch industrial
|
|||
|
waste, and you have made no efforts to contain your rampant
|
|||
|
population growth. Your lack of concern for Planet<65>s ecology
|
|||
|
compels me to renounce our $PACT2!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT3GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your respect for Planet<65>s fragile ecosystems
|
|||
|
is much appreciated. I can only hope that others will follow
|
|||
|
your excellent example.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT3BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your impractical Green economics are causing
|
|||
|
irreparable harm to legitimate business interests. I can
|
|||
|
only hope you will not completely wreck our economy with this
|
|||
|
nonsense.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT3BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>We are the last survivors of the human race, $TITLE0 $NAME1.
|
|||
|
Surely you must recognize that well-managed population and industrial
|
|||
|
growth must take precedence over the complaints-du-jour of whining
|
|||
|
environmental idealists. I urge you to renounce your extremist
|
|||
|
Green position.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT3WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your whimpering Green idealism has become
|
|||
|
an unacceptable impediment to legitimate economic progress. Since
|
|||
|
you show no signs of tempering your extremism with a measure of
|
|||
|
common sense, I shall now terminate your faction as a matter of
|
|||
|
simple good business practice.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT3WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your misguided Green extremism can no longer be
|
|||
|
tolerated. Since you persist in blocking the necessary growth of
|
|||
|
population and industry, I have no choice but to resort to military
|
|||
|
force. Vendetta upon you, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#SOCIAL1CAT3PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I can no longer abide your whimpering Green
|
|||
|
extremism. Since you refuse to balance your radical idealism with
|
|||
|
the legitimate economic needs of the human race, I now find it
|
|||
|
necessary to terminate our $PACT2, effective immediately.<2E>
|
|||
|
|
|||
|
#SOCIAL1CAT3PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I once thought our interests were compatible, $TITLE0 $NAME1,
|
|||
|
but your continued insistence on these radical Green economics
|
|||
|
at the expense of the social development of the human race has
|
|||
|
convinced me otherwise. I must therefore end our $PACT2.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am pleased that you understand the brutal realities of life
|
|||
|
on this planet, $TITLE0 $NAME1. Military power is key, for only
|
|||
|
the strong shall survive here.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your so-called faction is little more than
|
|||
|
a summer camp for extremists and malcontents. Be warned that
|
|||
|
I have heard your rantings about <20>power<65> and I shall not stand
|
|||
|
idly by while you build a private army to conquer this planet.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your so-called faction is little more than
|
|||
|
a summer camp for extremists and malcontents. Be warned that
|
|||
|
I have heard your rantings about <20>power<65> and I shall not stand
|
|||
|
idly by while you build a private army to conquer this planet.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your talk of <20>power<65> is merely a pretext for allowing private
|
|||
|
citizens to possess military grade weapons. Since even a child
|
|||
|
can see you are planning an armed takeover of this planet,
|
|||
|
$TITLE0 $NAME1, I must now take it upon myself to destroy you
|
|||
|
before you become unstoppable.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your talk of <20>power<65> is merely a pretext for allowing private
|
|||
|
citizens to possess military grade weapons. Since even a child
|
|||
|
can see you are planning an armed takeover of this planet,
|
|||
|
$TITLE0 $NAME1, I must now take it upon myself to destroy you
|
|||
|
before you become unstoppable.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1PACT2
|
|||
|
#xs 440
|
|||
|
#+caption $CAPTION7
|
|||
|
<EFBFBD>All your talk of <20>power<65> is merely a pretext for allowing private
|
|||
|
citizens to possess military grade weapons. I shall not be your
|
|||
|
accomplice in an armed takeover of this planet, $TITLE0 $NAME1<45>you
|
|||
|
may consider our $PACT2 at an end.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT1PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>All your talk of <20>power<65> is merely a pretext for allowing private
|
|||
|
citizens to possess military grade weapons. I shall not be your
|
|||
|
accomplice in an armed takeover of this planet, $TITLE0 $NAME1<45>you
|
|||
|
may consider our $PACT2 at an end.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your research facilities are the envy of the Planet,
|
|||
|
and none can surpass the expertise of your scientists. I warmly commend
|
|||
|
you for tireless pursuit of knowledge.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>What evils are you cooking up under the guise of <20>research<63> and
|
|||
|
<EFBFBD>knowledge<EFBFBD>, $TITLE0 $NAME1? You may be fooling the others, but I
|
|||
|
know you are up to no good.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, we do not have the time and resources to waste
|
|||
|
on your endless pursuit of pure <20>knowledge<67>. We must devote ourselves
|
|||
|
to industrial expansion and economic growth so that the people of
|
|||
|
this planet can achieve prosperity.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I cannot allow your research programs to continue
|
|||
|
any longer unchecked. You may try to hide it, but your so-called
|
|||
|
pursuit of <20>knowledge<67> is nothing but a covert weapons research
|
|||
|
program. I shall therefore neutralize your faction and place these
|
|||
|
technologies in responsible hands.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I cannot allow your research programs to continue
|
|||
|
any longer unchecked. You may try to hide it, but your so-called
|
|||
|
pursuit of <20>knowledge<67> is nothing but a covert weapons research
|
|||
|
program. I shall therefore neutralize your faction and place these
|
|||
|
technologies in responsible hands.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have warned you, $TITLE0 $NAME1, that I cannot abide the covert
|
|||
|
weapons research that you have undertaken in the name of <20>knowledge<67>.
|
|||
|
I must now declare our $PACT2 null and void.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT2PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your pursuit of pure <20>knowledge<67> no longer squares
|
|||
|
with my own priorities. I must therefore end our $PACT2.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your factories are efficient and your wealth is
|
|||
|
impressive. Surely none can stand against your raw industrial might.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your shameless pursuit of <20>wealth<74> is shocking.
|
|||
|
Pray do not grow too fat and weak, lest someone decide to
|
|||
|
carve you up.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your open and shameless pursuit of <20>wealth<74> is
|
|||
|
offensive to thinkers such as myself. Perhaps you would be wise
|
|||
|
to better conceal your greed.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your greedy pursuit of <20>wealth<74> disgusts me, $TITLE0 $NAME1.
|
|||
|
You have grown fat and weak, and now I shall destroy you.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your open and shameless pursuit of <20>wealth<74> is
|
|||
|
no longer acceptable, $TITLE0 $NAME1. Vendetta upon you!<21>
|
|||
|
|
|||
|
#SOCIAL2CAT3PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall not continue to associate a faction grown fat and weak
|
|||
|
in the shameless pursuit of <20>wealth<74>. Consider our $PACT2 at
|
|||
|
an end, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#SOCIAL2CAT3PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall not continue to associate a faction grown fat and weak
|
|||
|
in the shameless pursuit of <20>wealth<74>. Consider our $PACT2 at
|
|||
|
an end, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I salute you, $TITLE0 $NAME1, in your wise recognition of the
|
|||
|
benefits of a cybernetic society. Only through a marriage of man
|
|||
|
and machine can biological life truly achieve greatness.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You may think that machines will make you better, $TITLE0 $NAME1,
|
|||
|
but the fallacy is obvious: only by celebrating the very essences
|
|||
|
of our biology<67>frail or not, imperfect or not<6F>can we truly
|
|||
|
achieve our full potential.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your aims are perhaps worthy ones, $TITLE0 $NAME1, but now that
|
|||
|
you have granted your people such power, you would be a fool not
|
|||
|
to use the power yourself to increase your control over the
|
|||
|
masses. Otherwise, one day they will rise up and destroy you.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your faction has become one of true robots, $TITLE0
|
|||
|
$NAME1. I have waited for you to veer from this path, and
|
|||
|
I can wait no longer. You must be destroyed before you forget
|
|||
|
everything that ever made you kin to other living things.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The powers you have unleashed have not been properly harnessed,
|
|||
|
$TITLE0 $NAME1, and soon your people will rise up and destroy
|
|||
|
not only you but all of us. I have no choice but to declare a
|
|||
|
preemptive vendetta, to shatter this power before it becomes
|
|||
|
unstoppable!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT1PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I fear you and your robotic minions will contaminate my own
|
|||
|
efforts at achieving utopia, $TITLE0 $NAME1. Though you are a worthy
|
|||
|
ally in some ways, I cannot continue our $PACT2 so long as your people
|
|||
|
resemble machines more than living things.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT1PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your aims are worthy, $TITLE0 $NAME1, but I continue to fear
|
|||
|
that the powers you have granted your populace will one day
|
|||
|
overwhelm us all if you do not exercise greater control. I
|
|||
|
do not dare continue our $PACT2 as long as you continue your
|
|||
|
policies.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT2GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You are a wise and benevolent leader, $TITLE0 $NAME1. Your
|
|||
|
ability to bring absolute freedom to your people is a shining
|
|||
|
example for us all. I bow to you.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT2BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, such an idealistic society is commendable,
|
|||
|
but hardly achievable by a living creature. You need the
|
|||
|
suspension of biological imperatives before you can achieve
|
|||
|
true enlightenment. You should abandon your <20>utopia<69> and seek
|
|||
|
a more practical solution!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT2BAD3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, allowing this free-thinking society in the
|
|||
|
name of <20>fulfilling your potential<61> is truly wrong-headed. The
|
|||
|
only way a drone can <20>fulfill its potential<61> is by a wise and
|
|||
|
benevolent ruler telling it exactly what to do. I pray you will
|
|||
|
see the wisdom of this path soon.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT2WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your feeble attempts to provide a paradise
|
|||
|
are undermining my efforts to bring my people to a greater
|
|||
|
power through the use of cybernetics. As long as your policies
|
|||
|
continue you are a threat to my plans <20> therefore, you must be
|
|||
|
eliminated. Vendetta upon you!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT2WAR3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your policies urging your people to a <20>utopia<69> are not only
|
|||
|
foolish, they stir my own people<6C>s sentiments like a nest of
|
|||
|
angry bees. I cannot control them for the greater good so long
|
|||
|
as your seditious talk is spread over the airwaves, and now I
|
|||
|
see I must stop you by force. Vendetta upon you, $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT2PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I cannot continue our $PACT2, as continued
|
|||
|
contact with your so-called <20>worker<65>s paradise<73> is painful to
|
|||
|
the smooth-flowing emotions of my cybernetic citizens. I express
|
|||
|
sorrow at this, but it is the most efficient action.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT2PACT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your so-called <20>worker<65>s paradise<73> is in
|
|||
|
direct counter to my wishes, and the wishes of my own people,
|
|||
|
who desire only a benevolent and wise dictator to provide for
|
|||
|
them their every need. Therefore I must renounce our $PACT2!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT3GOOD
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see you have discovered how truly effective a living society
|
|||
|
can be when controlled by one brilliant individual, $TITLE0 $NAME1.
|
|||
|
I salute your far-sighted vision.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT3BAD1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your policies of thought control allow for only
|
|||
|
one pattern of thought<68>and an inefficient one, at that! I trust
|
|||
|
you will realize that you can achieve the same ends by better means
|
|||
|
by providing your citizens with cybernetic enhancements that, while
|
|||
|
not providing you the same measure of petty power, make your
|
|||
|
society far more mighty.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT3BAD2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, it is a terrible waste of human potential for
|
|||
|
you to be the sole controller of your populace. Think of the
|
|||
|
brilliant researchers and mighty warriors you will never
|
|||
|
discover due to the quelling of all creative thinking. Please
|
|||
|
re-think these policies before it is too late.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT3WAR1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see you continue to run an entire society with inefficient
|
|||
|
human thoughts, $TITLE0 $NAME1. No living being should be given
|
|||
|
complete control over an entire society <20> you are too much of
|
|||
|
a wild card, and I<>m afraid I must destroy you now. Vendetta upon
|
|||
|
you!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT3WAR2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your policies of complete control over your
|
|||
|
populace are the worst kind of despotism. I can no longer bear
|
|||
|
to think of the waste of human potential that exists in your
|
|||
|
nation<EFBFBD>therefore, I take it upon myself to liberate them.
|
|||
|
Vendetta upon you!<21>
|
|||
|
|
|||
|
#SOCIAL3CAT3PACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have been a useful ally, $TITLE0 $NAME1, but the absolute
|
|||
|
power you wield has begun to corrupt you. Therefore, I can no
|
|||
|
longer trust your all-too-biological decisions. Consider our $PACT2 at an end.<2E>
|
|||
|
|
|||
|
#SOCIAL3CAT3PACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, your oppression of your own people is a grievous
|
|||
|
waste of human potential. I cannot in good conscience continue our
|
|||
|
$PACT2 while my own people are begging me to end this slavery of
|
|||
|
their brethren under the skin.<2E>
|
|||
|
|
|||
|
#COMMITTEDATROCITY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I cannot condone the atrocities you have committed
|
|||
|
against the $FACTION2. I must warn you to refrain from chemical,
|
|||
|
biological, and nuclear warfare in the future.<2E>
|
|||
|
|
|||
|
#SELFATROCITY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1, I cannot condone the atrocities you have committed
|
|||
|
against your own colonists. I must warn you to refrain from mass
|
|||
|
genocide in the future.<2E>
|
|||
|
|
|||
|
#REPORTWINNING
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You will be pleased to learn that I have broken
|
|||
|
the back of the $<M1:$FACTIONADJ0> resistance. I look forward
|
|||
|
to my personal interrogation of $TITLE1 $NAME2. $<2:His:Her:x:x>
|
|||
|
days of $DANCINGNAKED3 are numbered.<2E>
|
|||
|
|
|||
|
#REPORTLOSING
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE1 $NAME2 of the $FACTION3 and $<2:his:her:x:x>
|
|||
|
$<M1:$FACTIONPEJ5> minions have pressed Vendetta
|
|||
|
against me most brutally. I implore you to send
|
|||
|
assistance, as my back is to the wall!<21>
|
|||
|
|
|||
|
#REPORTEVEN
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My struggle against $TITLE1 $NAME2 of the $FACTION3 continues
|
|||
|
apace. If you can provide modest assistance we can together
|
|||
|
rid ourselves of $<2:his:her:x:x> $BADHABITS5!<21>
|
|||
|
|
|||
|
#TERRITORY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces have been sighted in $<M1:$FACTIONADJ1> territory.
|
|||
|
Tensions between us would be greatly eased by their withdrawal.<2E>
|
|||
|
|
|||
|
#QUISLING
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Be warned that I shall not long tolerate collaboration with
|
|||
|
my mortal enemy, the $<1:$CHARPEJ2> $TITLE0 $NAME1!<21>
|
|||
|
|
|||
|
#TIMESUPALLY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>What a pleasant chat we<77>ve had, $TITLE0 $NAME1. I<>m afraid, however,
|
|||
|
that I must now attend to other matters. $NAME2 out.<2E>
|
|||
|
|
|||
|
#TIMESUP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My apologies, $TITLE0, but I simply haven<65>t all day to talk. $NAME2 out.<2E>
|
|||
|
|
|||
|
#RENEWTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has been renewed.
|
|||
|
|
|||
|
#ENDTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has expired.
|
|||
|
|
|||
|
#ENEMIESTEAMUP
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 and $FACTION1 have agreed
|
|||
|
to combine forces against us!
|
|||
|
|
|||
|
#ENEMIESTEAMUP
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 and $FACTION1 are plotting against us!
|
|||
|
|
|||
|
#ENEMIESTEAMUP1
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 and $FACTION1 have agreed
|
|||
|
to combine forces against the $FACTION2!
|
|||
|
|
|||
|
#ENEMIESTEAMUP2
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The {$FACTION0} and {$FACTION1} have spoken a
|
|||
|
{$PACTOFBROTHERHOODORSISTERHOOD2}.
|
|||
|
|
|||
|
#TEAM
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 $<0:has:have> pronounced Vendetta against us!
|
|||
|
|
|||
|
#PACTTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
|||
|
pledged Blood Truce with the $TITLE4 $NAME5 of the $FACTION6.
|
|||
|
|
|||
|
#PACTTREATY
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
|||
|
signed a Treaty of Friendship with the $FACTION4.
|
|||
|
|
|||
|
#PACTATTACKS
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
|||
|
pronounced Vendetta on the $FACTION4.
|
|||
|
|
|||
|
#PACTUNPACT
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
|||
|
renounced $HISHER4 $PACTOFBORS5 with $TITLE6 $NAME7 of the $FACTION8.
|
|||
|
|
|||
|
#ENEMYTREATY
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 $<0:has:have> signed a Treaty of Friendship with the $FACTION1.
|
|||
|
|
|||
|
#ENEMYPACTENDS
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 and the $FACTION1 have renounced their $PACTOFBROTHERHOODORSISTERHOOD2.
|
|||
|
|
|||
|
#ENEMYTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 and $FACTION1 have pledged Blood Truce.
|
|||
|
|
|||
|
#ENEMYWAR
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The $FACTION0 $<0:has:have> pronounced Vendetta against the $FACTION1.
|
|||
|
|
|||
|
#BREAKINGPACT
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Protocol Director
|
|||
|
You have spoken a $PACTOFBROTHERHOODORSISTERHOOD3 with $TITLE0 $NAME1
|
|||
|
of the $FACTION2. If you wish to abrogate the pact, you must do so
|
|||
|
during face-to-face negotiations. Otherwise we can take no hostile
|
|||
|
action.
|
|||
|
|
|||
|
#BREAKINGTREATY
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
You have signed a Treaty of Friendship with
|
|||
|
$TITLE0 $NAME1 of the $FACTION2.
|
|||
|
|
|||
|
Cancel action.
|
|||
|
Break treaty!
|
|||
|
|
|||
|
#BREAKINGTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
You have pledged Blood Truce to $TITLE0 $NAME1
|
|||
|
of the $FACTION2.
|
|||
|
|
|||
|
Cancel action.
|
|||
|
Break truce!
|
|||
|
|
|||
|
#BEGINVENDETTA
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Do you wish to pronounce Vendetta upon
|
|||
|
$TITLE0 $NAME1 of the $FACTION2?
|
|||
|
|
|||
|
Cancel action.
|
|||
|
Pronounce Vendetta!
|
|||
|
|
|||
|
#TIMETOLEAVE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Our Treaty of Friendship with the $FACTION0 requires
|
|||
|
that we withdraw all of our units from $<M1:$FACTIONADJ1> territory.
|
|||
|
|
|||
|
#INOURTERRITORY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces have been spotted near $BASENAME0.
|
|||
|
By the terms of our Treaty of Friendship, you must
|
|||
|
immediately withdraw your units from my territory!<21>
|
|||
|
|
|||
|
#INOURTERRITORY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces have been spotted in $<M1:$FACTIONADJ1> territory.
|
|||
|
By the terms of our Treaty of Friendship, you must
|
|||
|
withdraw them immediately!<21>
|
|||
|
|
|||
|
#GETOUT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces near $BASENAME0 are in violation of
|
|||
|
our Treaty of Friendship! I demand that you withdraw them at once!<21>
|
|||
|
|
|||
|
Withdraw forces to nearest base.
|
|||
|
<EFBFBD>Only if you likewise withdraw from my territory!<21>
|
|||
|
<EFBFBD>That treaty is rubbish! My forces shall remain!<21>
|
|||
|
|
|||
|
#GETOUT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You have violated my territorial integrity in contravention
|
|||
|
of our Treaty of Friendship! Pull your troops back now or I shall
|
|||
|
commence military reprisals!<21>
|
|||
|
|
|||
|
Withdraw troops to nearest base.
|
|||
|
<EFBFBD>Only if you likewise withdraw from my territory!<21>
|
|||
|
<EFBFBD>You are a fool, $NAME2. I am not bound by worthless treaties!<21>
|
|||
|
|
|||
|
#GETOUT3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps your troops failed to notice my large boundary markers when
|
|||
|
they illegally intruded into my territory. Would you kindly comply
|
|||
|
with our Treaty of Friendship by removing your forces at once?
|
|||
|
|
|||
|
Withdraw troops to nearest base.
|
|||
|
<EFBFBD>Only if you likewise withdraw from my territory!<21>
|
|||
|
<EFBFBD>I have decided to make certain <20>adjustments<74> to our borders, $NAME2.<2E>
|
|||
|
|
|||
|
#GETOUT4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE3 $NAME4, I will not tolerate incursions into my territory.
|
|||
|
Will you withdraw your forces, or must I take the time to explain
|
|||
|
the terms of our Treaty of Friendship once again?<3F>
|
|||
|
|
|||
|
Withdraw forces to nearest base.
|
|||
|
<EFBFBD>Only if you likewise withdraw from my territory!<21>
|
|||
|
<EFBFBD>Your time is up, $NAME2. I have come to destroy you.<2E>
|
|||
|
|
|||
|
#GETOUT5
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE3 $NAME4, some of your $<M2:$FACTIONPEJ5> followers have been
|
|||
|
detected operating inside $<M1:$FACTIONADJ6> territory. This is explicitly
|
|||
|
forbidden by our Treaty of Friendship and I must insist that they
|
|||
|
depart forthwith.<2E>
|
|||
|
|
|||
|
Withdraw forces to nearest base.
|
|||
|
<EFBFBD>Only if you likewise withdraw from my territory!<21>
|
|||
|
<EFBFBD>Your boundaries are of little concern to me, $NAME2.<2E>
|
|||
|
|
|||
|
#GOTOUT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$NUM0 units withdrawn to nearest bases.
|
|||
|
|
|||
|
#GOTOUT1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Offending unit withdrawn to nearest base.
|
|||
|
|
|||
|
#BOTHOUT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>As you wish. I shall verify my compliance with our agreements.<2E>
|
|||
|
|
|||
|
#GOAWAY0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your forces have been spotted suspiciously close
|
|||
|
to {$BASENAME0}. Do not further test my patience.<2E>
|
|||
|
|
|||
|
#GOAWAY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your troop buildup near {$BASENAME0} has not gone unnoticed.
|
|||
|
Withdraw your forces immediately or I shall annihilate them.<2E>
|
|||
|
|
|||
|
#GOAWAY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Your incursions into $<M1:$FACTIONADJ1> territory have not gone unnoticed.
|
|||
|
I suggest you withdraw your forces at once.<2E>
|
|||
|
|
|||
|
#THISLANDISMYLAND
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I claim that land as $<M1:$FACTIONADJ0> territory, $TITLE1 $NAME2,
|
|||
|
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
|
|||
|
there! Cease and desist immediately!<21>
|
|||
|
|
|||
|
Cancel new base.
|
|||
|
Build new base anyway.
|
|||
|
|
|||
|
#VENDETTAREPORT
|
|||
|
#xs 440
|
|||
|
#caption Netflash!
|
|||
|
$<M1:$FACTIONADJ0> forces are attacking the $FACTION1!
|
|||
|
|
|||
|
#PACTATTACKED
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
The $FACTION1 $<1:reports it is:report they are> under attack by $<M1:$FACTIONADJ0> forces.
|
|||
|
|
|||
|
#PACTATTACKING
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
The $FACTION0 $<0:reports its:report their> forces are attacking the $FACTION1.
|
|||
|
|
|||
|
#DIPLO
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Have you any further business?<3F>
|
|||
|
#itemlist
|
|||
|
|
|||
|
#DIPLOMENU
|
|||
|
<EFBFBD>I believe we are finished here. $NAME0 out.<2E>
|
|||
|
<EFBFBD>Have you interest in further trading under the same terms?<3F>
|
|||
|
<EFBFBD>I have a proposal to make.<2E>
|
|||
|
<EFBFBD>I have another proposal to make.<2E>
|
|||
|
<EFBFBD>Let us coordinate our battle plans!<21>
|
|||
|
<EFBFBD>Please call off your [vendetta] against my friend <20><>
|
|||
|
<EFBFBD>I need your vote at an upcoming Council meeting.<2E>
|
|||
|
<EFBFBD>I declare our $PACTOFBROS1 null and void!<21>
|
|||
|
<EFBFBD>You have violated my territory. Leave at once!<21>
|
|||
|
|
|||
|
#PROPOSAL
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well, what do you desire from me?<3F>
|
|||
|
|
|||
|
#PROPOSALMENU
|
|||
|
<EFBFBD>Never mind.<2E>
|
|||
|
<EFBFBD>Will you accept a small token of my goodwill and friendship?<3F>
|
|||
|
<EFBFBD>That we swear a $PACTOFBORS1 and join forces!<21>
|
|||
|
<EFBFBD>Let us sign a Treaty of Friendship.<2E>
|
|||
|
<EFBFBD>I desire access to your research data.<2E>
|
|||
|
<EFBFBD>Can you sell me some prototype information?<3F>
|
|||
|
<EFBFBD>I need commlink frequencies for the other factions.<2E>
|
|||
|
<EFBFBD>I have urgent need of energy credits.<2E>
|
|||
|
<EFBFBD>Here is repayment in full for my $NUM0 loan balance.<2E>
|
|||
|
<EFBFBD>An exchange of survey data.<2E>
|
|||
|
<EFBFBD>A joint attack on my enemy <20><>
|
|||
|
<EFBFBD>You must cede control of one of your bases.<2E>
|
|||
|
<EFBFBD>I can provide you with trained military units.<2E>
|
|||
|
|
|||
|
#PROPOSECOMMLINK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And whose commlink frequency do you desire?<3F>
|
|||
|
|
|||
|
#NOCOMMLINK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Alas, I myself still lack the commlink frequency for $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#PROPOSEATTACK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And upon whom would you have me pronounce Vendetta?<3F>
|
|||
|
|
|||
|
#ATTACKSTRING
|
|||
|
$TITLE0 $NAME1 of the $FACTION2
|
|||
|
|
|||
|
#PROPOSEBASE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
#listbox
|
|||
|
<EFBFBD>And which base would you have me cede?<3F>
|
|||
|
|
|||
|
#COUNTERBASE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
#listbox
|
|||
|
<EFBFBD>And which base do you offer me?<3F>
|
|||
|
|
|||
|
#COUNTER0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I see. And what do you offer in return?<3F>
|
|||
|
|
|||
|
#COUNTER1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You mean a gift? I like gifts.
|
|||
|
What did you have in mind?<3F>
|
|||
|
|
|||
|
#COUNTERMENU
|
|||
|
<EFBFBD>Never mind.<2E>
|
|||
|
<EFBFBD>A generous schedule of loan payments.<2E>
|
|||
|
<EFBFBD>Why, my goodwill and friendship, $TITLE0 $NAME1.<2E>
|
|||
|
<EFBFBD>You need but name your price, $TITLE0.<2E>
|
|||
|
<EFBFBD>To refrain from crushing you like a bug.<2E>
|
|||
|
<EFBFBD>I shall otherwise cancel our $PACTOFBORS2.<2E>
|
|||
|
<EFBFBD>Some of my valuable research data, perhaps?<3F>
|
|||
|
<EFBFBD>I shall grant you [all] of my research data.<2E>
|
|||
|
<EFBFBD>Would you find a modest sum of energy credits helpful?<3F>
|
|||
|
<EFBFBD>I shall turn over one of my bases to you.<2E>
|
|||
|
|
|||
|
#NOHQ
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
You cannot offer to vacate your headquarters or your last base.
|
|||
|
|
|||
|
#NOMYHQ
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall never offer up my headquarters to any outsider! $BASENAME0
|
|||
|
shall be defended to the last man!<21>
|
|||
|
|
|||
|
#NOBASESWAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>No, $BASENAME0 is far too valuable a base to be given up for the
|
|||
|
pittance you could offer. Now if you could come up with, say, $NUM0
|
|||
|
energy credits, then we might have something to talk about.<2E>
|
|||
|
|
|||
|
#NOBASESWAP2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>No. You have nothing to offer which could possibly compensate me
|
|||
|
for the loss of $BASENAME0.<2E>
|
|||
|
|
|||
|
#NOBASESWAP3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>You would have me swap the gilded spires of $BASENAME0 for such a pile
|
|||
|
of pustulent filth as $BASENAME1? Hah!<21>
|
|||
|
|
|||
|
#YESBASESWAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It<EFBFBD>s a deal. My representative will arrive by the next shuttle
|
|||
|
to take possession of $BASENAME1.<2E>
|
|||
|
|
|||
|
#NEVERBASESWAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall never allow your wretched minions to defile the
|
|||
|
domes of even the least of my beautiful bases.<2E>
|
|||
|
|
|||
|
#PAYBASESWAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Well, $BASENAME0 is an unimportant prison colony. I suppose I could be
|
|||
|
persuaded to part with it for, say, {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>You must be joking. $NUM0 for that wretched hive?<3F>
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#TECHBASESWAP
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Hmm, Tempting. The population of $BASENAME0 is a reeking mass of
|
|||
|
ungrateful wretches anyway. I am willing to cede control of it,
|
|||
|
but you must agree to share with me {all} of your technological
|
|||
|
files.<2E>
|
|||
|
|
|||
|
<EFBFBD>Very funny, $TITLE2.<2E>
|
|||
|
Share technological data.
|
|||
|
|
|||
|
#BASEGIFT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So be it, $TITLE0. Your gift will be remembered.<2E>
|
|||
|
|
|||
|
#BASEGIFT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most thoughtful concession, $TITLE0! Many thanks indeed!<21>
|
|||
|
|
|||
|
#BASEGIFT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>A most thoughtful concession, $TITLE0! Many thanks indeed! Perhaps
|
|||
|
I shall rethink my opinion of you!<21>
|
|||
|
|
|||
|
|
|||
|
#BASEOK
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Very well. $BASENAME0 is yours and good riddance!<21>
|
|||
|
|
|||
|
#BASENOCEDE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My territory cannot be had by threats, $TITLE0 $NAME1, no matter
|
|||
|
what our other arrangements.<2E>
|
|||
|
|
|||
|
|
|||
|
#INFRASTRUCTURE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
{Energy} reserves are running low!
|
|||
|
We need to increase the percentage of energy we allocate to {Economy}.
|
|||
|
|
|||
|
Continue for now.
|
|||
|
Adjust energy allocation.
|
|||
|
|
|||
|
#INFRASTRUCTURE2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
{Energy} reserves are running low!
|
|||
|
Our {formers} should build more {solar collectors} near our
|
|||
|
bases to collect energy.
|
|||
|
|
|||
|
#THESECRET0
|
|||
|
#xs 440
|
|||
|
#caption {$TECH0}
|
|||
|
Your researchers have discovered the {$TECH0}! The excitement
|
|||
|
of this discovery stimulates a burst of new research!
|
|||
|
|
|||
|
#THESECRET1
|
|||
|
#xs 440
|
|||
|
#caption {$TECH0}
|
|||
|
$<M1:$FACTIONADJ1> researchers have discovered the {$TECH0}! The discovery
|
|||
|
has stimulated a burst of $<M1:$FACTIONADJ1> research.
|
|||
|
|
|||
|
#FRAME
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Shall our team attempt to frame another faction for this operation?
|
|||
|
|
|||
|
#FRAMEMENU
|
|||
|
Too risky. Just make a clean getaway. ($CHANCES2)
|
|||
|
Yes, make it look like $TITLE0 $NAME1 was responsible! ($CHANCES3)
|
|||
|
|
|||
|
#FRAMEFLOP
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 has learned of our attempt to frame $<1:him:her:them:them>
|
|||
|
and has pronounced Vendetta!
|
|||
|
|
|||
|
#FRAMEJOB
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
Someone has framed us for a probe team action against
|
|||
|
the $FACTION2! $TITLE0 $NAME1 has pronounced Vendetta against you!
|
|||
|
|
|||
|
#FRAMED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have successfully framed the $FACTION5! $TITLE0 $NAME1 has
|
|||
|
pronounced Vendetta against $TITLE3 $NAME4!
|
|||
|
|
|||
|
#HAVEFRAMEEXCUSE
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 has attempted to frame you for
|
|||
|
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
|||
|
That is sufficient cause for Vendetta, so you may, if you wish,
|
|||
|
attack the $FACTION3 freely any time in the next turn.
|
|||
|
|
|||
|
#HASFRAMEEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Our attempt to frame $TITLE0 $NAME1 of the $FACTION2 was botched.
|
|||
|
$TITLE0 $NAME1 has cause for Vendetta!
|
|||
|
|
|||
|
#NETEXCUSE
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Protocol Director
|
|||
|
We have sufficient cause for Vendetta against $TITLE0 $NAME1.
|
|||
|
You may freely attack the $FACTION3 any time in the next turn.
|
|||
|
|
|||
|
#HASNETEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has sufficient cause for Vendetta
|
|||
|
against us!
|
|||
|
|
|||
|
#PACTFRAMEEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 has attempted to frame you for
|
|||
|
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
|||
|
That is sufficient excuse to
|
|||
|
renounce our $PACTOFBORS2 with the $FACTION3.
|
|||
|
|
|||
|
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
|
|||
|
Renounce the $PACTOFBORS2!
|
|||
|
|
|||
|
#PACTEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1<45>s action is sufficient excuse to
|
|||
|
renounce our $PACTOFBORS2 with the $FACTION3.
|
|||
|
|
|||
|
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
|
|||
|
Renounce the $PACTOFBORS2!
|
|||
|
|
|||
|
#FRAMEEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 has attempted to frame you for
|
|||
|
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
|||
|
That is sufficient cause for Vendetta!
|
|||
|
|
|||
|
I shall overlook the offense for now.
|
|||
|
Vendetta upon the $FACTION3!
|
|||
|
|
|||
|
#EXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1<45>s action is sufficient cause for Vendetta.
|
|||
|
|
|||
|
I shall overlook the offense for now.
|
|||
|
Vendetta upon the $FACTION3!
|
|||
|
|
|||
|
#KEPTPACT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall not condone industrial espionage, $TITLE0 $NAME1.
|
|||
|
Do not jeopardize our $PACTOFBORS2.<2E>
|
|||
|
|
|||
|
#KEPTPACT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I shall not condone industrial sabotage, $TITLE0 $NAME1.
|
|||
|
Do not jeopardize our $PACTOFBORS2.<2E>
|
|||
|
|
|||
|
#EXCUSEDPACT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That was the last straw, $TITLE0 $NAME1. Our $PACTOFBORS2 is at an end.<2E>
|
|||
|
|
|||
|
#KEPT1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Be warned, $TITLE0 $NAME1, that I do not condone industrial
|
|||
|
espionage. Do not force me to take action against you.<2E>
|
|||
|
|
|||
|
#KEPT2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Be warned, $TITLE0 $NAME1, that I do not condone industrial
|
|||
|
sabotage. Do not force me to take action against you.<2E>
|
|||
|
|
|||
|
#USEDEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Vendetta upon you, $TITLE0 $NAME1. You shall pay for your
|
|||
|
persistent meddling.<2E>
|
|||
|
|
|||
|
#PROBESURVIVAL0
|
|||
|
#xs 440
|
|||
|
#wave 21
|
|||
|
#caption Operations Director
|
|||
|
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
|
|||
|
|
|||
|
#PROBESURVIVAL1
|
|||
|
#xs 440
|
|||
|
#wave 21
|
|||
|
#caption Operations Director
|
|||
|
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
|
|||
|
The team has been promoted to $MORALE2 status.
|
|||
|
|
|||
|
#PROBECAUGHT
|
|||
|
#xs 440
|
|||
|
#wave 22
|
|||
|
#caption Operations Director
|
|||
|
I have received the code signal for mission success, but our
|
|||
|
probe team has been lost.
|
|||
|
|
|||
|
#PROBESUCCUMB
|
|||
|
#xs 440
|
|||
|
#wave 22
|
|||
|
#caption Operations Director
|
|||
|
Although the mission was successful, our probe team succumbed
|
|||
|
to the side effects of the Mind Control Probe.
|
|||
|
|
|||
|
#BUSTED
|
|||
|
#xs 440
|
|||
|
#wave 22
|
|||
|
#caption Operations Director
|
|||
|
I regret to inform you that our probe team has been compromised
|
|||
|
and eliminated.
|
|||
|
|
|||
|
#BUSTED1
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
infiltrate our research datalinks at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
sabotage facilities at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED3
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
drain energy reserves at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED4
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
incite drone riots at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED5
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
assassinate prominent researchers at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED6
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
activate some sort of mind control device at $BASENAME0!
|
|||
|
|
|||
|
#BUSTED7
|
|||
|
#xs 440
|
|||
|
#wave 18
|
|||
|
#caption Operations Director
|
|||
|
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
|||
|
unleash a genetic plague at $BASENAME0!
|
|||
|
|
|||
|
#RISKEXCUSE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
If our probe team is detected, it will provide $TITLE0 $NAME1 with
|
|||
|
justification to move against us!
|
|||
|
|
|||
|
Abort mission.
|
|||
|
I am quite aware of that.
|
|||
|
|
|||
|
#MINDCONTROL0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Mind Control operation is a success, $TITLE0! $BASENAME3 is ours!
|
|||
|
|
|||
|
#MINDCONTROL1
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
$TITLE4 $NAME5! The $FACTION2 $<2:has:have> used some kind of mind control
|
|||
|
probe to seize control of $BASENAME3!
|
|||
|
|
|||
|
#MINDCONTROL2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has seized control of $BASENAME3 with a
|
|||
|
mind control probe.
|
|||
|
|
|||
|
#PROBE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has linked to the $<M1:$FACTIONADJ1> network and is
|
|||
|
awaiting instructions.
|
|||
|
|
|||
|
#PROBEMENU
|
|||
|
Infiltrate Datalinks
|
|||
|
Procure Research Data
|
|||
|
Activate Sabotage Virus
|
|||
|
Drain Energy Reserves
|
|||
|
Incite Drone Riots
|
|||
|
Assassinate Prominent Researchers
|
|||
|
Engage Mind Control Probe
|
|||
|
Introduce Genetic Plague ([Atrocity])
|
|||
|
Free Captured Faction Leader
|
|||
|
|
|||
|
#DRONEINCITE0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Drone riots incited at $BASENAME0!
|
|||
|
|
|||
|
#DRONEINCITE1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Drone activity increased at $BASENAME0!
|
|||
|
|
|||
|
#ASSASSINATED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Prominent $<M1:$FACTIONADJ1> researcher assassinated at $BASENAME0!
|
|||
|
$NUM0 research points lost!
|
|||
|
|
|||
|
#NOASSASSIN
|
|||
|
#xs 440
|
|||
|
#wave 11
|
|||
|
#caption Operations Director
|
|||
|
Assassination missions are tricky. This probe team does not yet have
|
|||
|
sufficient experience to undertake such a mission.
|
|||
|
|
|||
|
#ASSASSIN
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Assassination missions are tricky. I will need your personal
|
|||
|
authorization before I can risk the probe team.
|
|||
|
|
|||
|
Abort mission.
|
|||
|
Authorize mission. ($CHANCES1)
|
|||
|
|
|||
|
#DETECTINFILTRATE
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has infiltrated our data networks!
|
|||
|
|
|||
|
#ADVENERGY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team believes the energy grid at $BASENAME0 to be newly equipped
|
|||
|
with a high security interlock! Continued tampering risks exposure.
|
|||
|
|
|||
|
Abort mission. ($CHANCES1)
|
|||
|
Break in at all costs. ($CHANCES2)
|
|||
|
|
|||
|
#ADVENERGY1
|
|||
|
#xs 440
|
|||
|
#wave 11
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has found the energy grid at $BASENAME0 to be newly equipped
|
|||
|
with a high security interlock! This probe team does not have sufficient
|
|||
|
experience to bypass such a countermeasure.
|
|||
|
|
|||
|
#GOTENERGY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has successfully drained {$NUM0 energy} from
|
|||
|
the $<M1:$FACTIONADJ2> energy grid!
|
|||
|
|
|||
|
#GOTNOENERGY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team reached the $<M1:$FACTIONADJ2> energy grid but was
|
|||
|
unable to drain any energy.
|
|||
|
|
|||
|
#TOOKENERGY
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
A $<M1:$FACTIONADJ2> probe team has drained {$NUM0 energy} from
|
|||
|
our reserves network!
|
|||
|
|
|||
|
#TOOKNOENERGY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
A $<M1:$FACTIONADJ2> probe team was detected tapping into our energy
|
|||
|
grid, but discovered to its chagrin that we have little energy available
|
|||
|
to drain.
|
|||
|
|
|||
|
#NODECIPHER
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team<61>s search engines have failed to uncover
|
|||
|
any useful data.
|
|||
|
|
|||
|
#ADVDECIPHER
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team believes the network at $BASENAME0 to be newly equipped
|
|||
|
with a high security interlock! Continued tampering risks exposure.
|
|||
|
|
|||
|
Abort mission. ($CHANCES1)
|
|||
|
Break in at all costs. ($CHANCES2)
|
|||
|
|
|||
|
#ADVDECIPHER1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has found the network at $BASENAME0 to be newly equipped
|
|||
|
with a high security interlock. This probe team does not have sufficient
|
|||
|
experience to bypass such a countermeasure.
|
|||
|
|
|||
|
#DECIPHER
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Do you wish a quick, general search, or a thorough, risky targeted
|
|||
|
search?
|
|||
|
|
|||
|
Just get me something useful. ($CHANCES1)
|
|||
|
I need an accurate search. ($CHANCES2)
|
|||
|
|
|||
|
#DECIPHERED0
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has successfully extracted the $<M1:$FACTIONADJ0> files
|
|||
|
on {$TECH1}!
|
|||
|
|
|||
|
#DECIPHERED1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The $<M1:$FACTIONADJ2> probe team has downloaded our files on {$TECH1}!
|
|||
|
|
|||
|
#STOLENOTHING
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team found nothing of interest.
|
|||
|
|
|||
|
#STOLEMAP0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has successfully downloaded the $FACIONADJ0 world map!
|
|||
|
|
|||
|
#STOLEMAP1
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
The $<M1:$FACTIONADJ2> probe team has downloaded our world map!
|
|||
|
|
|||
|
#ADVVIRUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Do you require a targeted virus, or will widespread havoc be
|
|||
|
sufficient?
|
|||
|
|
|||
|
Just stir things up in there. ($CHANCES1)
|
|||
|
I have a specific target in mind. ($CHANCES2)
|
|||
|
|
|||
|
#VIRUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has entered the compound and requests instructions
|
|||
|
on how to proceed. Select a target:
|
|||
|
|
|||
|
#ABORTSTRING
|
|||
|
Attempt to abort mission.
|
|||
|
|
|||
|
#VIRUSABORT
|
|||
|
#xs 440
|
|||
|
#wave 23
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has successfully aborted.
|
|||
|
|
|||
|
#HQVIRUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 is the $<M1:$FACTIONADJ1> Headquarters and is protected
|
|||
|
by high security interlocks! Advise caution.
|
|||
|
|
|||
|
Abort mission.
|
|||
|
No more excuses! Proceed to viral activation! ($CHANCES2)
|
|||
|
|
|||
|
#MILVIRUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team reports that the $FACILITY1 at $BASENAME0 is protected
|
|||
|
by high security interlocks! Advise extreme caution.
|
|||
|
|
|||
|
Abort mission.
|
|||
|
Proceed to viral activation. ($CHANCES2)
|
|||
|
|
|||
|
#PRODVIRUS0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Virus activated! $ITEM0 production has been terminated at $BASENAME1.
|
|||
|
|
|||
|
#PRODVIRUS1
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
A $<M1:$FACTIONADJ2> virus has dealt a severe blow to $ITEM0 production at $BASENAME1.
|
|||
|
|
|||
|
#FACVIRUS0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Virus activated! $FACILITY0 disabled at $BASENAME1!
|
|||
|
|
|||
|
#FACVIRUS1
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
A $<M1:$FACTIONADJ2> virus has destroyed the $FACILITY0 at $BASENAME1!
|
|||
|
|
|||
|
#GENETICWARFARE0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our gene-tailored {retrovirus} has caused mass casualties at {$BASENAME0}!
|
|||
|
|
|||
|
#GENETICWARFARE1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
A gene-tailored {retrovirus} launched by the {$FACTION1 }has caused mass
|
|||
|
casualties at {$BASENAME0}!
|
|||
|
|
|||
|
#THOUGHTCONTROL
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$NUM0 energy credits are required for successful
|
|||
|
mind control at $BASENAME0. We presently have {$NUM1 energy credits} in reserve.
|
|||
|
|
|||
|
#THOUGHTMENU
|
|||
|
#itemlist
|
|||
|
Abort mission.
|
|||
|
Engage Mind Control Probe. ($CHANCES1)
|
|||
|
Attempt Total Thought Control. ($CHANCES2)
|
|||
|
|
|||
|
#SUBVERT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team can subvert and capture this $TYPE0 unit, but the
|
|||
|
energy cost to penetrate the security interlocks will be {$NUM0}.
|
|||
|
|
|||
|
#SUBVERTMENU
|
|||
|
#itemlist
|
|||
|
Abort mission.
|
|||
|
Expend [$NUM0 credits]. ($CHANCES1)
|
|||
|
Spend [$NUM0] and attempt untraceable capture. ($CHANCES2)
|
|||
|
|
|||
|
#SUBVERTED
|
|||
|
#xs 440
|
|||
|
#wave 19
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION1 $<1:has:have> {captured our $PROBETEAM0} unit! A virus was used to
|
|||
|
penetrate the security interlocks!
|
|||
|
|
|||
|
#SUPPLYUNIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our $TYPE1 unit has arrived at $BASENAME2.
|
|||
|
|
|||
|
#SUPPLYMENU
|
|||
|
Continue moving.
|
|||
|
Assign to secret project ($FACILITY0, $NUM0 of $NUM1 minerals).
|
|||
|
Assign to prototype development ($TYPE0, $NUM0 of $NUM1 minerals).
|
|||
|
Commence [nutrient] convoy from $BASENAME3.
|
|||
|
Commence [minerals] convoy from $BASENAME3.
|
|||
|
Commence [energy] convoy from $BASENAME3.
|
|||
|
|
|||
|
#SUPPLYASSIGN
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TYPE1 unit assigned to construction effort.
|
|||
|
$NUM0 more minerals required to complete $UNITORFACILITY0.
|
|||
|
|
|||
|
#SUPPLYEXTRACT
|
|||
|
#xs 440
|
|||
|
#caption Supply Convoy
|
|||
|
#itemlist
|
|||
|
Extract $NUM0 $NUTRIENT0/year for $BASENAME3.
|
|||
|
Extract $NUM1 $MINERALS1/year for $BASENAME3.
|
|||
|
Extract $NUM2 $ENERGY2/year for $BASENAME3.
|
|||
|
|
|||
|
#CANTCONVOY
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Resources cannot be extracted from areas already used by other
|
|||
|
bases or supply convoys.
|
|||
|
|
|||
|
#ALREADYFACILITY
|
|||
|
#xs 440
|
|||
|
#wave 27
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 cannot build another $FACILITY1.
|
|||
|
|
|||
|
#ALREADYPROJECT0
|
|||
|
#xs 440
|
|||
|
#wave 27
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 cannot build $FACILITY; project already completed by another base.
|
|||
|
|
|||
|
#ALREADYPROJECT1
|
|||
|
#xs 440
|
|||
|
#wave 27
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 cannot build $FACILITY1;
|
|||
|
$BASENAME2 has already completed that project.
|
|||
|
|
|||
|
#ALREADYPROJECT2
|
|||
|
#xs 440
|
|||
|
#wave 27
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 cannot build $FACILITY1, because
|
|||
|
the $FACTION3 $<3:has:have> already completed that project
|
|||
|
at $BASENAME2.
|
|||
|
|
|||
|
#SURPRISE
|
|||
|
#xs 440
|
|||
|
#caption Watch Officer
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has launched a {surprise attack}!
|
|||
|
|
|||
|
#ENEMYPROBE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. Your instructions?
|
|||
|
|
|||
|
Leave them unmolested.
|
|||
|
Interrogate them, then return them unharmed.
|
|||
|
Eliminate them!
|
|||
|
|
|||
|
#ENEMYPROBE2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. It is not in our
|
|||
|
territory, so we cannot legally capture and interrogate them.
|
|||
|
|
|||
|
Leave them unmolested.
|
|||
|
Eliminate them!
|
|||
|
|
|||
|
#GOTMYPROBE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION0 $<0:has:have> captured one of our probe teams inside $<0:its:their>
|
|||
|
territory, $TITLE1. The team has been returned safely to $BASENAME2 after
|
|||
|
being interrogated and warned.
|
|||
|
|
|||
|
#GOTYOURPROBE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The $<M1:$FACTIONADJ0> probe team has been interrogated and repatriated,
|
|||
|
$TITLE1.
|
|||
|
|
|||
|
#ROADTODONE
|
|||
|
#xs 440
|
|||
|
#wave 20
|
|||
|
#caption Operations Director
|
|||
|
Road to $BASENAME0 completed!
|
|||
|
|
|||
|
#TUBETODONE
|
|||
|
#xs 440
|
|||
|
#wave 20
|
|||
|
#caption Operations Director
|
|||
|
Tube to $BASENAME0 completed!
|
|||
|
|
|||
|
#ADDED
|
|||
|
#xs 300
|
|||
|
Player <20>$NAME0<45> added.
|
|||
|
|
|||
|
#DROPPED
|
|||
|
#xs 300
|
|||
|
Player <20>$NAME0<45> dropped.
|
|||
|
|
|||
|
#SHAREFACTION
|
|||
|
#xs 300
|
|||
|
Two players cannot share control of the same faction.
|
|||
|
|
|||
|
#SERVERLOST
|
|||
|
#xs 300
|
|||
|
#wave 12
|
|||
|
{Server Lost}! Control being transferred to another player.
|
|||
|
|
|||
|
#WAITINGFORSESSION
|
|||
|
#xs 300
|
|||
|
Waiting for session to begin <20>
|
|||
|
|
|||
|
#SYNCHINGGAME
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Globals
|
|||
|
|
|||
|
#SYNCHINGWORLD
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> World Map
|
|||
|
|
|||
|
#SYNCHINGPLAYERS
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Leaders
|
|||
|
|
|||
|
#SYNCHINGUNITS
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Units & Bases
|
|||
|
|
|||
|
#SYNCHINGREGIONS
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Regions
|
|||
|
|
|||
|
#SYNCHINGPRESTIGE
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Prestige
|
|||
|
|
|||
|
#SYNCHINGREPLAY
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Replay
|
|||
|
|
|||
|
#UPKEEP0
|
|||
|
#xs 300
|
|||
|
^Upkeep Phase: Preliminary
|
|||
|
|
|||
|
#UPKEEP1
|
|||
|
#xs 300
|
|||
|
^Upkeep Phase: Messages
|
|||
|
|
|||
|
#UPKEEP2
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Synchronize Bases
|
|||
|
|
|||
|
#UPKEEP3
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Tech Advancements
|
|||
|
|
|||
|
#UPKEEP4
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Prototype Upgrades
|
|||
|
|
|||
|
#UPKEEP5
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Move Computer-Controlled Units
|
|||
|
|
|||
|
#UPKEEP5A
|
|||
|
#xs 300
|
|||
|
Computer-Controlled Players: $NAME0
|
|||
|
|
|||
|
#UPKEEP6
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Checksums & Synchronization
|
|||
|
|
|||
|
#UPKEEP7
|
|||
|
#xs 300
|
|||
|
Upkeep Phase: Resynchronize Mismatched Data
|
|||
|
|
|||
|
#ALREADYDONE
|
|||
|
#xs 400
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
You have already declared your turn finished. Click the
|
|||
|
<EFBFBD>Waiting for Others<72> button to resume your turn.
|
|||
|
|
|||
|
#SERVERYES
|
|||
|
#xs 400
|
|||
|
I am the server, guardian of truth.
|
|||
|
|
|||
|
#SERVERNO
|
|||
|
#xs 400
|
|||
|
I am {Not} the server. What is your will, great one?
|
|||
|
|
|||
|
#MOVEPENDING
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Your last action is still being resolved on some machines; please
|
|||
|
try again in a moment.
|
|||
|
|
|||
|
#AWAITEXEC
|
|||
|
#xs 300
|
|||
|
Waiting for action to be resolved on all machines <20>
|
|||
|
|
|||
|
#AWAITDIPLO
|
|||
|
#xs 300
|
|||
|
Waiting for action to be resolved on all machines <20>
|
|||
|
|
|||
|
#AWAITORDERS
|
|||
|
#xs 300
|
|||
|
Waiting for unit orders to be resolved <20>
|
|||
|
|
|||
|
#AWAITLOCK
|
|||
|
#xs 300
|
|||
|
Waiting for an opportunity to move.
|
|||
|
|
|||
|
#NOLOCK
|
|||
|
#xs 300
|
|||
|
Someone else is resolving an action nearby; try again
|
|||
|
in a few moments. Time will be added to your turn clock.
|
|||
|
|
|||
|
#NOLOCKGLOBAL
|
|||
|
#xs 300
|
|||
|
Someone else is resolving a global action. Repeat
|
|||
|
your command momentarily. Time will be added to your
|
|||
|
turn clock.
|
|||
|
|
|||
|
#AWAITGLOBALLOCK
|
|||
|
#xs 300
|
|||
|
Waiting for clearance to resolve major action.
|
|||
|
|
|||
|
#DURINGUPKEEP
|
|||
|
#xs 300
|
|||
|
That action is not allowed during upkeep phase. Wait
|
|||
|
for movement phase to begin.
|
|||
|
|
|||
|
#NEEDGLOBAL
|
|||
|
#xs 320
|
|||
|
That action could not be resolved because other
|
|||
|
players were performing actions.
|
|||
|
|
|||
|
Try again.
|
|||
|
Never mind.
|
|||
|
|
|||
|
#PICKINGTECH
|
|||
|
#xs 300
|
|||
|
Some players are setting new research goals <20>
|
|||
|
|
|||
|
#FINISHINGTURN
|
|||
|
#xs 300
|
|||
|
Other players are finishing their turns <20>
|
|||
|
|
|||
|
#CHAT
|
|||
|
#xs 450
|
|||
|
$PLAYERNAME0: $CHATSTRING1
|
|||
|
|
|||
|
#CHATASK
|
|||
|
#xs 450
|
|||
|
#caption Communications Officer
|
|||
|
#x 5
|
|||
|
#y 40
|
|||
|
#itemlist
|
|||
|
Message:
|
|||
|
|
|||
|
#TIMEWARNING
|
|||
|
#xs 300
|
|||
|
Fifteen seconds until end of turn!
|
|||
|
|
|||
|
#FIRSTMOVE
|
|||
|
#xs 300
|
|||
|
Unit selected for activation at beginning of next turn.
|
|||
|
|
|||
|
#HAVEDESTROYED
|
|||
|
#xs 300
|
|||
|
#wave 17
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION0 $<0:has:have> destroyed a $TERRAINIMPROVE2 near $BASENAME1!
|
|||
|
|
|||
|
#HAVEDESTROYED1
|
|||
|
#xs 300
|
|||
|
#wave 17
|
|||
|
#caption Operations Director
|
|||
|
$<M1:$FACTIONADJ3> artillery has destroyed a $TERRAINIMPROVE2 near $BASENAME1!
|
|||
|
|
|||
|
#PAUSED
|
|||
|
#xs 300
|
|||
|
$NAME0 has paused.
|
|||
|
|
|||
|
#UNPAUSED
|
|||
|
#xs 300
|
|||
|
$NAME0 has unpaused.
|
|||
|
|
|||
|
#FINISHUPKEEP
|
|||
|
#xs 300
|
|||
|
Finish your upkeep first!
|
|||
|
|
|||
|
#WHILEPAUSED
|
|||
|
#xs 300
|
|||
|
#wave 8
|
|||
|
That action cannot be performed while the game is paused.
|
|||
|
|
|||
|
#YOULOSE
|
|||
|
#xs 300
|
|||
|
You have been captured and interrogated by the $FACTION0. Game over!
|
|||
|
|
|||
|
#ENDYOURTURN
|
|||
|
#xs 300
|
|||
|
Movement phase complete. Press <20>Enter<65> to end your turn.
|
|||
|
|
|||
|
#WECHANGEDTIME
|
|||
|
#xs 300
|
|||
|
Time control changed to <20>$STRICT1<54>.
|
|||
|
|
|||
|
#HECHANGEDTIME0
|
|||
|
#xs 300
|
|||
|
$PLAYERNAME0 has changed the time control to <20>$STRICT1<54>.
|
|||
|
|
|||
|
#HECHANGEDTIME1
|
|||
|
#xs 300
|
|||
|
$PLAYERNAME0 has changed the time control to <20>$STRICT1<54>.
|
|||
|
(At least $NUM0 sec/turn, $NUM1 sec/base, $NUM2 sec/unit,
|
|||
|
$NUM3 sec/event, $NUM4 sec/bonus; bonuses every $NUM5 turns,
|
|||
|
max bonuses accumulated $NUM6).
|
|||
|
|
|||
|
#WEBONUSED
|
|||
|
#xs 300
|
|||
|
Time bonus used! $NUM0 seconds added to clock!
|
|||
|
|
|||
|
#HEBONUSED
|
|||
|
#xs 300
|
|||
|
$PLAYERNAME0 has used a time bonus! $NUM0 seconds added to clock!
|
|||
|
|
|||
|
#NOTIMEBONUSES
|
|||
|
#xs 300
|
|||
|
You have no time bonuses available right now.
|
|||
|
|
|||
|
#NOBONUSATEND
|
|||
|
#xs 300
|
|||
|
You cannot use a time bonus when time has already expired.
|
|||
|
|
|||
|
#NOBONUSDONE
|
|||
|
#xs 300
|
|||
|
You have already declared your turn done. Click the
|
|||
|
<EFBFBD>Waiting for Others<72> button if you wish to resume your turn.
|
|||
|
|
|||
|
#CHANGINGSERVERS
|
|||
|
#xs 300
|
|||
|
Please wait while a player is removed from the game <20>
|
|||
|
|
|||
|
#NOCHANNEL
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
We are unable to open a channel. $TITLE0 $NAME1 is currently
|
|||
|
involved in negotiations with another faction.
|
|||
|
|
|||
|
#REPAIDLOAN
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
Excellent, $TITLE0 $NAME1. Consider your debt settled!
|
|||
|
|
|||
|
#PROBEPACT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has reached $BASE0, a $ENEMYADJ1 base.
|
|||
|
|
|||
|
Continue moving.
|
|||
|
Commence probe team operation.
|
|||
|
|
|||
|
#PROBEPACTTEAM
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$ENEMYADJ0 probe team encountered.
|
|||
|
|
|||
|
Continue moving.
|
|||
|
Launch covert attack.
|
|||
|
|
|||
|
#ATEFOREST
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
{$MINDWORMS1} are eating the forest near $BASENAME0!
|
|||
|
|
|||
|
#ATESTUFF
|
|||
|
#xs 440
|
|||
|
#wave 17
|
|||
|
#caption Operations Director
|
|||
|
{$MINDWORMS1} have destroyed a $TERRAINIMPROVEMENT2 near $BASENAME0!
|
|||
|
|
|||
|
#ATROCITY
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 has committed an atrocity against $TITLE2 $NAME3!
|
|||
|
In accordance with the U.N. Charter, {$NUM0} years of economic sanctions
|
|||
|
have been imposed.
|
|||
|
|
|||
|
#ATROCITY1
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 has committed an atrocity!
|
|||
|
In accordance with the U.N. Charter, {$NUM0} years of
|
|||
|
economic sanctions have been imposed.
|
|||
|
|
|||
|
#ATROCITY2
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The other faction leaders have imposed {$NUM0} years of economic
|
|||
|
sanctions against us because of this atrocity.
|
|||
|
|
|||
|
#ATROCITYSPOTS
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Sunspot activity has prevented other faction leaders from
|
|||
|
learning of our atrocity!
|
|||
|
|
|||
|
#SANCTIONSEND
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The economic sanctions against us have been lifted.
|
|||
|
|
|||
|
|
|||
|
#USENERVE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our $TYPENAME0 unit is equipped with $NERVEGASPODS1.
|
|||
|
Commit atrocity?
|
|||
|
|
|||
|
Negative. Conventional attack only.
|
|||
|
Yes! {Arm chemical weapon}s!
|
|||
|
|
|||
|
#NERVEGAS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Nerve Gas causes mass casualties at $BASENAME0!
|
|||
|
|
|||
|
#MAJORATROCITY0
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has denounced this
|
|||
|
atrocity and pronounced Vendetta against us!
|
|||
|
|
|||
|
#MAJORATROCITY1
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has pronounced
|
|||
|
vendetta against $TITLE3 $NAME4 of the $FACTION5
|
|||
|
because of a major atrocity!
|
|||
|
|
|||
|
#PLANETBUSTER
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has used a
|
|||
|
{Planet Buster} near $BASENAME3!
|
|||
|
|
|||
|
#PLANETBUSTER0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
Be warned that I have developed an ultimate weapon of
|
|||
|
last resort<72>the {Planet Buster}!
|
|||
|
|
|||
|
#PLANETBUSTER1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
Though I seem defenseless, do not think to threaten me with your
|
|||
|
planet busting weapons, for I am assured by my fellow faction
|
|||
|
leaders that they will unite behind me to punish any such atrocity.
|
|||
|
|
|||
|
#PLANETBUSTER2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
I am aware of your planet busting capabilities, $TITLE0 $NAME1.
|
|||
|
Be warned that I am similarly armed and shall not hesitate to
|
|||
|
reply in kind if you dare to commit such an atrocity against me.
|
|||
|
|
|||
|
#ARTIFACT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
An alien artifact has arrived at $BASENAME0. Shall we unleash its powers?
|
|||
|
|
|||
|
#ARTIFACTMENU
|
|||
|
Take no special action.
|
|||
|
Link it to our [Network Node] at once.
|
|||
|
Link it to the [Universal Translator] at once.
|
|||
|
Use it to advance our Secret Project, $FACILITYNAME1. ($NUM0 of $NUM1 minerals).
|
|||
|
Use it to complete our prototype $UNITNAME2. ($NUM0 of $NUM1 minerals).
|
|||
|
|
|||
|
#FUNGUSGROWS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Fungus grows near $BASENAME0!
|
|||
|
|
|||
|
#FUNGUSGROWS2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Fungus grows near $BASENAME0! $TERRAINIMPROVEMENT1 destroyed!
|
|||
|
|
|||
|
#IMMUNITY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$<M1:$FACTIONADJ0> social value choices have rendered their bases and
|
|||
|
units immune to subversion by probe teams.
|
|||
|
|
|||
|
#MINDIMMUNITY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$<M1:$FACTIONADJ0> citizens are intrinsically immune to mind control!
|
|||
|
|
|||
|
#MINDIMMUNITY2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$<M1:$FACTIONADJ0> vehicles are intrinsically immune to mind control!
|
|||
|
|
|||
|
#TOOKARTIFACT
|
|||
|
#xs 440
|
|||
|
#wave 14
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION0 $<0:has:have> seized our artifact!
|
|||
|
|
|||
|
#TAKENARTIFACT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our $UNITTYPE0 unit has seized an alien artifact from
|
|||
|
the $FACTION1!
|
|||
|
|
|||
|
#UPHEAVALTOOMUCH
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Psych Chaplain
|
|||
|
Such a drastic change in our society would cost us {$NUM0 energy credits}
|
|||
|
to effect, but we have only $NUM1 credits in reserve.
|
|||
|
|
|||
|
#UPHEAVAL
|
|||
|
#xs 440
|
|||
|
#caption Psych Chaplain
|
|||
|
Such a drastic change in our society will cost us {$NUM0 energy credits}
|
|||
|
to effect. We have $NUM1 credits available.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Pay {$NUM0 energy credits}.
|
|||
|
|
|||
|
#WEDISENGAGED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our $TYPENAME0 unit has disengaged.
|
|||
|
|
|||
|
#THEYDISENGAGED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The $<M1:$FACTIONADJ1> $TYPENAME0 unit has disengaged.
|
|||
|
|
|||
|
#ALIENPROBE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Probe teams cannot affect alien creatures.
|
|||
|
|
|||
|
#DISCOV
|
|||
|
Breakthroughs every [$NUM0 years].
|
|||
|
|
|||
|
#NEXTDISCOV
|
|||
|
Next breakthrough anticipated in [$NUM0 years (M.Y. $NUM1)].
|
|||
|
|
|||
|
#LOANPAYMENT
|
|||
|
$SUSPENDED3Loan Payment: $NUM0/year to $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
|
|||
|
|
|||
|
#LOANINCOME
|
|||
|
$SUSPENDED3Loan Income: $NUM0/year from $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
|
|||
|
|
|||
|
#FACTENERGYBON
|
|||
|
Faction energy bonus: +$NUM0% reserves per year
|
|||
|
|
|||
|
#FACTENERGYBON2
|
|||
|
Faction energy bonus: +1 at each base per year
|
|||
|
|
|||
|
#FACTENERGYPEN
|
|||
|
Faction energy penalty: -$NUM0% reserves per year
|
|||
|
|
|||
|
#SEEMAP
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The launch of our first satellite allows us to map all remaining
|
|||
|
unexplored portions of Planet!
|
|||
|
|
|||
|
#SEEMAP2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The discovery of $TECHNAME0 allows us to map all remaining
|
|||
|
unexplored portions of Planet!
|
|||
|
|
|||
|
#ASCENT
|
|||
|
#xs 440
|
|||
|
#caption The Voice of Planet
|
|||
|
With the {Voice of Planet} operational, humanity may now begin its
|
|||
|
{Ascent to Transcendence}! Any faction may now initiate the Ascent
|
|||
|
to Transcendence project at any base. The first faction to complete
|
|||
|
the project will imprint its ideals most deeply on the Planetary Mind.
|
|||
|
|
|||
|
##ASCENTNOTYET
|
|||
|
##xs 440
|
|||
|
##caption Operations Director
|
|||
|
#$BASENAME0 is ready to activate the Ascent to Transcendence
|
|||
|
#project, but we do not have a sufficient number of Psi Gates
|
|||
|
#and Stasis Generators at our bases!
|
|||
|
|
|||
|
#AUTOROADSDONE
|
|||
|
#xs 440
|
|||
|
#wave 20
|
|||
|
#caption Operations Director
|
|||
|
Automated former cannot make any more road connections from its current location.
|
|||
|
|
|||
|
#AUTOTUBESDONE
|
|||
|
#xs 440
|
|||
|
#wave 20
|
|||
|
#caption Operations Director
|
|||
|
Automated former cannot make any more tube connections from its current location.
|
|||
|
|
|||
|
#ONSLAUGHT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0, we are experiencing heavy mind worm activity in all sectors!
|
|||
|
Recommend we mobilize our forces and adjust our social choices to
|
|||
|
increase morale and readiness!
|
|||
|
|
|||
|
Continue with current values.
|
|||
|
Change social values.
|
|||
|
|
|||
|
#TERRPACT
|
|||
|
#xs 440
|
|||
|
#wave 3
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
|||
|
bases in $<M1:$FACTIONADJ3> territory.
|
|||
|
|
|||
|
#TERRTREATY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
|||
|
bases in $<M1:$FACTIONADJ3> territory.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Break treaty!
|
|||
|
|
|||
|
#TERRTRUCE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE5 $NAME6 claims this territory. We have no obligation to
|
|||
|
respect the claim, but if we build a base here the $FACTION2
|
|||
|
may decide to attack.
|
|||
|
|
|||
|
Cancel base.
|
|||
|
Build base anyway.
|
|||
|
|
|||
|
#TEAMTECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am currently researching {$TECH0}. Perhaps you should next direct your
|
|||
|
research efforts toward {$TECH1} so that we can share information
|
|||
|
efficiently.<2E>
|
|||
|
|
|||
|
#TECHRANDOM
|
|||
|
#xs 440
|
|||
|
#caption Confirm Research Priorities
|
|||
|
In which areas shall our scientists focus their research?
|
|||
|
Focus on a single area makes discoveries in that area
|
|||
|
more likely.
|
|||
|
|
|||
|
{Explore}: Colonization & Population Growth
|
|||
|
{Discover}: Advance of Pure Knowledge
|
|||
|
{Build}: Wealth and Infrastructure
|
|||
|
{Conquer}: Direct Military Applications
|
|||
|
|
|||
|
#SCORING
|
|||
|
Population
|
|||
|
Commerce
|
|||
|
Technology
|
|||
|
Transcendent Thought
|
|||
|
Secret Projects
|
|||
|
Ecological Damage
|
|||
|
Objectives Achieved
|
|||
|
World Conquest
|
|||
|
Ascent to Transcendence
|
|||
|
|
|||
|
#ASSEMBLEGROUP
|
|||
|
#xs 440
|
|||
|
#caption Assembling Unit Group
|
|||
|
#itemlist
|
|||
|
#button Assemble At Cursor
|
|||
|
#button Cancel Group Orders
|
|||
|
Exclude units further than 2 squares away
|
|||
|
Exclude units with Hold and Sentry orders
|
|||
|
Exclude Automated and Patrol units
|
|||
|
Exclude ground units
|
|||
|
Exclude sea units
|
|||
|
Exclude air units
|
|||
|
Exclude offensive combat units
|
|||
|
Exclude defensive combat units
|
|||
|
Exclude terraformer units
|
|||
|
Exclude probe teams
|
|||
|
Exclude misc non-combat units
|
|||
|
|
|||
|
#CONQUERPLANET
|
|||
|
#xs 440
|
|||
|
#caption Planetary Conquest!
|
|||
|
$TITLE0 $NAME1, the last pockets of enemy resistance have been
|
|||
|
swept aside! Nothing remains between you and absolute power over
|
|||
|
the fate of humanity. Congratulations<6E>Planet is yours!
|
|||
|
|
|||
|
#DROPALREADY
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Units cannot make air drops and orbital insertions twice in the same
|
|||
|
turn.
|
|||
|
|
|||
|
#DROPMOVED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Units that have moved may not make air drops and orbital insertions.
|
|||
|
|
|||
|
#DROPBASE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
To make an air drop or orbital insertion, a unit must begin its turn
|
|||
|
in a friendly base or airbase.
|
|||
|
|
|||
|
#DROPRANGE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Air drops cannot exceed a $NUM0 square range from base before we gain
|
|||
|
Orbital Insertion capability.
|
|||
|
|
|||
|
#DROPSEA
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Air drops cannot be made into the sea.
|
|||
|
|
|||
|
#DROPUNIT
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Air drops cannot be made into an area containing other factions<6E> units.
|
|||
|
|
|||
|
#NONCOMDROP
|
|||
|
#xs 440
|
|||
|
#wave 7
|
|||
|
#caption Operations Director
|
|||
|
Non-combat units may not be dropped into enemy bases or zones of
|
|||
|
control.
|
|||
|
|
|||
|
#AIRDEFENSES
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Air defenses in $BASENAME0 prevent drop operation.
|
|||
|
|
|||
|
#MADEORBITAL
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$FACTION1 $<1:makes:make> orbital insertion near $BASENAME0!
|
|||
|
|
|||
|
#MADEAIRDROP
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$FACTION1 $<1:makes:make> air drop near $BASENAME0!
|
|||
|
|
|||
|
#UPGRADEPROTO
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Shall we upgrade $<#2:our single:all of our> {obsolete $UNITTYPE0} $<#2:unit:units>
|
|||
|
to the new {$UNITTYPE1} model at a cost of {$NUM0 energy credits}?
|
|||
|
($NUM1 available).
|
|||
|
|
|||
|
No, we can<61>t afford that.
|
|||
|
Yes, we need to modernize our weaponry.
|
|||
|
|
|||
|
#UPGRADEPROTO2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The $UNITTYPE1 model has {not yet been prototyped}, so
|
|||
|
to upgrade our $UNITTYPE0 $<#2:unit:units>
|
|||
|
to the new model would cost {$NUM0 energy credits} ($NUM1 available).
|
|||
|
Do you wish to upgrade anyway?
|
|||
|
|
|||
|
No, we can<61>t afford that.
|
|||
|
Yes, we need to modernize our weaponry.
|
|||
|
|
|||
|
|
|||
|
##Yes to ALL.
|
|||
|
|
|||
|
#WHICHUPGRADE
|
|||
|
#caption Operations Director
|
|||
|
#xs 440
|
|||
|
Upgrade $UNITTYPE0 unit to which type:
|
|||
|
|
|||
|
#WHICHUPGRADE2
|
|||
|
#caption Operations Director
|
|||
|
#xs 440
|
|||
|
Upgrade $UNITTYPE0 to which design:
|
|||
|
|
|||
|
#THISUPGRADE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
This $UNITTYPE0 unit can be upgraded to the
|
|||
|
$UNITTYPE1 model at a cost of {$NUM0 energy credits}.
|
|||
|
($NUM1 credits available).
|
|||
|
|
|||
|
Never mind<6E>too expensive.
|
|||
|
Very well, make the upgrade.
|
|||
|
|
|||
|
#THISUPGRADE2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The new $UNITTYPE1 model has {not yet been prototyped}, so
|
|||
|
this $UNITTYPE0 unit can only be upgraded to the
|
|||
|
$UNITTYPE1 model at a cost of {$NUM0 energy credits}.
|
|||
|
($NUM1 credits available).
|
|||
|
|
|||
|
Never mind<6E>too expensive.
|
|||
|
Very well, make the upgrade.
|
|||
|
|
|||
|
#COSTTHISUPGRADE
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Operations Director
|
|||
|
This $UNITTYPE0 unit could be upgraded to the
|
|||
|
$UNITTYPE1 model at a cost of {$NUM0 energy credits}, but we
|
|||
|
presently have only $NUM1 credits in reserve.
|
|||
|
|
|||
|
#COSTTHISUPGRADE2
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Operations Director
|
|||
|
The <20>$UNITTYPE1<45> model has {not yet been prototyped}, so
|
|||
|
this $UNITTYPE0 unit could only be upgraded to the
|
|||
|
$UNITTYPE1 model at a cost of {$NUM0 energy credits}. We
|
|||
|
presently have only $NUM1 credits in reserve.
|
|||
|
|
|||
|
#UPGRADEPROTOCOST
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Operations Director
|
|||
|
To upgrade all of our obsolete {$UNITTYPE0} units to the
|
|||
|
new $UNITTYPE1 model would cost {$NUM0 energy credits}. At
|
|||
|
present we have only {$NUM1 credits} in reserve.
|
|||
|
|
|||
|
#UPGRADEPROTOCOST2
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Operations Director
|
|||
|
The {$UNITTYPE1} model has {not yet been prototyped}, so
|
|||
|
to upgrade all of our $UNITTYPE0 units to the
|
|||
|
new {$UNITTYPE1} model would cost {$NUM0 energy credits}. At
|
|||
|
present we have only $NUM1 credits in reserve.
|
|||
|
|
|||
|
#NOUPGRADE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
No upgrade is possible, since we have no
|
|||
|
prototype of a superior model. We must design
|
|||
|
a superior unit type and, if a prototype is required,
|
|||
|
build at least one unit of that type before we can
|
|||
|
upgrade.
|
|||
|
|
|||
|
#BADUPGRADE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
No upgrade is possible. We have not yet
|
|||
|
completed a prototype of a superior model. Once we have
|
|||
|
build a prototype of our new {$UNITTYPE0} unit, for instance,
|
|||
|
we can upgrade to that model.
|
|||
|
|
|||
|
#SEAARTY
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Ground units may not bombard from the sea.
|
|||
|
|
|||
|
#REACTORUPGRADE
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
All of our prototypes have been modified to use the
|
|||
|
new {$REACTOR0}.
|
|||
|
|
|||
|
#UNLOADNO
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
No units to unload.
|
|||
|
|
|||
|
#UNLOADNEXT
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
All units aboard have moved; they may unload next turn.
|
|||
|
|
|||
|
#NOBOMB
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
You may designate bombing runs to enemy bases only.
|
|||
|
|
|||
|
#ALREADYMOVED
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
This unit has already moved. Any previous orders have been cancelled.
|
|||
|
|
|||
|
#ALREADYMOVED2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
This unit has already moved. Any previous orders have been cancelled.
|
|||
|
|
|||
|
Okay.
|
|||
|
Okay, but zoom me to a unit which {can} move.
|
|||
|
|
|||
|
#OBLITNOBASE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
A unit must be inside a base to obliterate it.
|
|||
|
|
|||
|
#OBLITNOTYOURS
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
You may only obliterate bases you control.
|
|||
|
|
|||
|
#OBLIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Destruction of populated bases is a {serious atrocity}!
|
|||
|
Do you still wish to obliterate $BASENAME0?
|
|||
|
|
|||
|
No, let them live.
|
|||
|
Yes, wipe $BASENAME0 from the face of Planet!
|
|||
|
|
|||
|
#OBLITTED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 has been obliterated, $TITLE1.
|
|||
|
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death.
|
|||
|
|
|||
|
#OBLITTED2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE3 $NAME4 has ordered the obliteration of $BASENAME0, $TITLE1!
|
|||
|
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death!
|
|||
|
|
|||
|
#TECHCHANGE
|
|||
|
#xs 440
|
|||
|
#caption Science Officer
|
|||
|
We are now researching $TECHNAME0.
|
|||
|
If we switch research goals we will {lose half} of the
|
|||
|
$NUM0 research points we have accumulated.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Change research goal.
|
|||
|
|
|||
|
#QUEUE1
|
|||
|
|
|||
|
Select
|
|||
|
Delete
|
|||
|
Delete ALL Items
|
|||
|
Save current list to template
|
|||
|
Load template into list
|
|||
|
|
|||
|
#QUEUE2
|
|||
|
|
|||
|
Select
|
|||
|
Delete ALL Items
|
|||
|
Save current list to template
|
|||
|
Load template into list
|
|||
|
|
|||
|
#DELETEQUEUE
|
|||
|
#caption Operations Director
|
|||
|
#xs 440
|
|||
|
Delete all items in queue?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#OVERWRITETEMPLATE
|
|||
|
#caption Operations Director
|
|||
|
#xs 440
|
|||
|
Overwrite <20>$TEMPLATENAME0<45> template?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#DIPLOENERGY
|
|||
|
#xs 440
|
|||
|
#caption Designate Energy to Offer
|
|||
|
|
|||
|
Offer Energy:
|
|||
|
|
|||
|
#DIPLOTECH
|
|||
|
#xs 440
|
|||
|
#caption Select Tech to Share
|
|||
|
#listbox
|
|||
|
|
|||
|
#DIPLOVENDETTA
|
|||
|
#xs 440
|
|||
|
#caption Select Target of Vendetta
|
|||
|
#listbox
|
|||
|
|
|||
|
#DIPLONOVENDETTA
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Protocol Director
|
|||
|
You have no potential targets for Vendetta.
|
|||
|
|
|||
|
#VENDETTAWARNING
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has pronounced vendetta upon you!
|
|||
|
|
|||
|
#DIPLOCOMM
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
Hailing $TITLE0 $NAME1 on Channel $NUM0.
|
|||
|
|
|||
|
#DIPLOALREADY
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
Already attempting to open channel to $TITLE0 $NAME1.
|
|||
|
|
|||
|
Continue current attempt.
|
|||
|
Retry new link.
|
|||
|
Cancel commlink attempt.
|
|||
|
|
|||
|
#DIPLOREFUSE
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 has refused our communications request.
|
|||
|
|
|||
|
#DIPLOREFUSE1
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 is busy but promises to call back later.
|
|||
|
|
|||
|
#DIPLOBUSY
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 is presently busy with other negotiations.
|
|||
|
|
|||
|
#DIPLOBUSY1
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 is presently busy.
|
|||
|
|
|||
|
#NETMET
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have encountered units of $TITLE0 $NAME1 of the $FACTION2,
|
|||
|
a human-controlled faction. To negotiate, press the <20>F12<31> key
|
|||
|
to bring up the Communications Status Screen, then select
|
|||
|
$TITLE0 $TITLE1 from the list.
|
|||
|
|
|||
|
#PSYCHREQUEST
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Governor of $BASENAME0 requests that the Psych Allocation
|
|||
|
be increased to 20% to help prevent drone riots. (You can use the
|
|||
|
Energy Allocation screen (<28>e<EFBFBD> key) to make this change if
|
|||
|
desired).
|
|||
|
|
|||
|
#GOVCITIZENS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Governor of $BASENAME0 is currently controlling citizen
|
|||
|
placement there. Do you wish to assume personal control?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Assume personal control.
|
|||
|
|
|||
|
#GOVPRODUCTION
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Governor of {$BASENAME0} is currently overseeing our production
|
|||
|
efforts there. Do you wish to assume personal control?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Assume personal control.
|
|||
|
|
|||
|
#VEHORDERS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
^Unit Type: $PROTO0
|
|||
|
^Orders: $ORDERS1
|
|||
|
|
|||
|
Never mind.
|
|||
|
Cancel orders.
|
|||
|
Always cancel orders when I click on a unit.
|
|||
|
|
|||
|
#VEHORDERS1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
^Unit Type: $PROTO0
|
|||
|
^Orders: $ORDERS1
|
|||
|
^Turns to go: $NUM0
|
|||
|
|
|||
|
Never mind.
|
|||
|
Cancel orders.
|
|||
|
Always cancel orders when I click on a unit.
|
|||
|
|
|||
|
#BATTLEPAUSE
|
|||
|
#xs 320
|
|||
|
#x 20
|
|||
|
#y 20
|
|||
|
#caption Battle Pause
|
|||
|
#button Disable Pause
|
|||
|
Press <20>Enter<65> to continue.
|
|||
|
|
|||
|
#NEVERBATTLEPLANS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I will certainly never share top secret battle plans
|
|||
|
with the likes of you!<21>
|
|||
|
|
|||
|
#NOBATTLEPLANS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am not prepared to coordinate our battle plans at this time.
|
|||
|
Later, perhaps?<3F>
|
|||
|
|
|||
|
#MAPBATTLEPLANS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>In order to coordinate our battle plans we will need to exchange
|
|||
|
world map information. Is this acceptable?<3F>
|
|||
|
|
|||
|
<EFBFBD>No. Never mind.<2E>
|
|||
|
<EFBFBD>Yes.<2E>
|
|||
|
|
|||
|
#BATTLEPLANS
|
|||
|
#xs 440
|
|||
|
#x -20
|
|||
|
#y -20
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I plan to move in force against {$BASENAME0}. I suggest you amass your
|
|||
|
own forces and attempt an assault on {$BASENAME1}.<2E>
|
|||
|
|
|||
|
<EFBFBD>I concur.<2E>
|
|||
|
<EFBFBD>Wait, I have a better idea.<2E>
|
|||
|
|
|||
|
#BATTLEPLAN
|
|||
|
#xs 440
|
|||
|
#x -20
|
|||
|
#y -20
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Okay, $TITLE0 $NAME1, let<65>s hear it. Where shall I send my forces?<3F>
|
|||
|
|
|||
|
#BATTLENO
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
#x -20
|
|||
|
#y -20
|
|||
|
<EFBFBD>No, {$BASENAME0} is remote and unimportant to me. For now, I need to
|
|||
|
attend to more pressing affairs closer to home.<2E>
|
|||
|
|
|||
|
#BATTLEYES
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
#x -20
|
|||
|
#y -20
|
|||
|
<EFBFBD>An excellent suggestion. I shall move against {$BASENAME0} at first
|
|||
|
opportunity!<21>
|
|||
|
|
|||
|
#CALLOFF
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Please call off your Vendetta against my friend <20><>
|
|||
|
|
|||
|
#TOTHEDEATH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Never! $TITLE0 $NAME1 and $<1:his:her:x:x> $FACTIONPEJ2 followers
|
|||
|
must be crushed!<21>
|
|||
|
|
|||
|
#NOPEHIRED
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I have accepted payment for the destruction of the $FACTION3 and I must
|
|||
|
fulfill my contract.<2E>
|
|||
|
|
|||
|
#THEIRFAULT
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>It is $TITLE0 $NAME1 of the $FACTION3 who has pressed this Vendetta.
|
|||
|
If you can prevail upon $<1:him:her:x:x> to put down $<1:his:her:x:x>
|
|||
|
weapons I shall be glad to do likewise.<2E>
|
|||
|
|
|||
|
#CALLEDOFF
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So be it. As a personal favor to you I shall pledge Truce with
|
|||
|
$TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#COUNCILNEEDALL
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
You cannot summon the Planetary Council until you have comm frequencies
|
|||
|
for all active players.
|
|||
|
|
|||
|
#COUNCILISSUES
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Select a motion to propose before the Planetary Council.
|
|||
|
|
|||
|
#COUNCILRECENTPROP
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
The same proposal cannot be made more than once in $NUM1 years. This
|
|||
|
measure was last proposed in M.Y. $NUM0.
|
|||
|
|
|||
|
#COUNCILRECENTCALL
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Except for elections, you cannot call a council more than once
|
|||
|
in $NUM1 years ($NUM2 if you are Planetary Governor). You last called
|
|||
|
a council in M.Y. {$NUM0}.
|
|||
|
|
|||
|
#COUNCILOPEN
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Since we have comm frequencies for all other active factions, you
|
|||
|
can now if you wish convene the Planetary Council to vote upon
|
|||
|
planetary policies (including the election of a Planetary Governor).
|
|||
|
To convene the Council, use the <20>Council<69> button on the Commlink
|
|||
|
Status display (<28>F12<31>).
|
|||
|
|
|||
|
#BUYNOTALK
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 refuses to speak with you.
|
|||
|
|
|||
|
#BUYPROMISED
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I have already promised my vote on that matter to
|
|||
|
$TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#BUYNO
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m sorry, that matter is far too important for me to change my
|
|||
|
position.<2E>
|
|||
|
|
|||
|
#BUYALREADY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m with you on this one, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#BUYVOTE0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>As you wish, $TITLE0 $NAME1.<2E>
|
|||
|
|
|||
|
#BUYVOTEYEA
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am willing to change my vote to {Yea}, but it
|
|||
|
will cost you {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
#BUYVOTEYEA1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am willing to change my vote to {Yea}, but it
|
|||
|
will cost you either {$NUM0 energy credits} or your
|
|||
|
files on {$TECH0}.<2E>
|
|||
|
|
|||
|
#BUYVOTEYEA2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Yea}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on both {$TECH0} and {$TECH1}.<2E>
|
|||
|
|
|||
|
#BUYVOTEYEA3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Yea}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on {$TECH0}, {$TECH1}, and {$TECH4}.<2E>
|
|||
|
|
|||
|
#BUYVOTEYEA4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Yea}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.<2E>
|
|||
|
|
|||
|
#BUYVOTENAY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am willing to change my vote to {Nay}, but it
|
|||
|
will cost you {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
#BUYVOTENAY1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I am willing to change my vote to {Nay}, but it
|
|||
|
will cost you either {$NUM0 energy credits} or your
|
|||
|
files on {$TECH0}.<2E>
|
|||
|
|
|||
|
#BUYVOTENAY2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Nay}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on both {$TECH0} and {$TECH1}.<2E>
|
|||
|
|
|||
|
#BUYVOTENAY3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Nay}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on both {$TECH0}, {$TECH1}, and {$TECH4}.<2E>
|
|||
|
|
|||
|
#BUYVOTENAY4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>That will cost you, $TITLE2 $NAME3. I am willing
|
|||
|
to change my vote to {Nay}, but in exchange I
|
|||
|
require either {$NUM0 energy credits} or your
|
|||
|
files on both {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.<2E>
|
|||
|
|
|||
|
|
|||
|
#BUYVOTEABSTAIN
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I can<61>t bring myself to support you
|
|||
|
on this, but I might be willing to {abstain} for
|
|||
|
{$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
#BUYVOTEABSTAIN1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m afraid I can<61>t bring myself to support you
|
|||
|
on this, but I might be willing to {abstain} for
|
|||
|
either {$NUM0 energy credits} or your files on {$TECH0}.<2E>
|
|||
|
|
|||
|
#BUYVOTEABSTAIN2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>To buy even my {abstention} on this issue, you<6F>ll
|
|||
|
have to come up with either {$NUM0 energy credits} or
|
|||
|
your files on both {$TECH0} and {$TECH1}.<2E>
|
|||
|
|
|||
|
#BUYVOTEABSTAIN3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>To buy even my {abstention} on this issue, you<6F>ll
|
|||
|
have to come up with either {$NUM0 energy credits} or
|
|||
|
your files on {$TECH0}, {$TECH1}, and {$TECH4}.<2E>
|
|||
|
|
|||
|
#BUYVOTEABSTAIN4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>To buy even my {abstention} on this issue, you<6F>ll
|
|||
|
have to come up with either {$NUM0 energy credits} or
|
|||
|
your files on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.<2E>
|
|||
|
|
|||
|
|
|||
|
#BUYVOTEGOV
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m willing to support you for Governor, but
|
|||
|
it will cost you {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
#BUYVOTEGOV1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m willing to support you for Governor, but
|
|||
|
it will cost you either {$NUM0 energy credits}
|
|||
|
or your files on {$TECH0}.<2E>
|
|||
|
|
|||
|
#BUYVOTEGOV2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support you as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on both {$TECH0} and {$TECH1}!<21>
|
|||
|
|
|||
|
#BUYVOTEGOV3
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support you as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on {$TECH0}, {$TECH1}, and {$TECH4}!<21>
|
|||
|
|
|||
|
#BUYVOTEGOV4
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support you as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}!<21>
|
|||
|
|
|||
|
#BUYVOTEMENU
|
|||
|
<EFBFBD>Never mind, I can<61>t afford that.<2E>
|
|||
|
Pay [$NUM0 energy credits].
|
|||
|
Produce files on [$TECH0].
|
|||
|
Offer [$TECH0] and [$TECH1].
|
|||
|
Offer [$TECH0], [$TECH1], and [$TECH4].
|
|||
|
Offer [$TECH0], [$TECH1], [$TECH4], and [$TECH5].
|
|||
|
|
|||
|
#WHICHVOTE
|
|||
|
#xs 320
|
|||
|
#caption Protocol Director
|
|||
|
Request for which vote?
|
|||
|
|
|||
|
{Yea}
|
|||
|
{Nay}
|
|||
|
|
|||
|
#COUNCILMATTER
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And in what matter are you requesting my assistance?<3F>
|
|||
|
|
|||
|
#COUNCILVOTE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And how do you wish me to vote?<3F>
|
|||
|
|
|||
|
{Yea}
|
|||
|
{Nay}
|
|||
|
|
|||
|
#COUNCILVOTEGOV
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>And of the eligible candidates, for whom do you wish me to vote?<3F>
|
|||
|
|
|||
|
#CALLSCOUNCIL
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
^^$TITLE0 $NAME1 convenes the Planetary Council!
|
|||
|
^
|
|||
|
^^Agenda:
|
|||
|
^
|
|||
|
^^$AGENDA2
|
|||
|
|
|||
|
#NOTMETYET
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>We have not yet obtained the comm frequency for
|
|||
|
$TITLE0 $NAME1 of the $FACTION2.<2E>
|
|||
|
|
|||
|
#ERADICATED
|
|||
|
#xs 440
|
|||
|
#wave 15
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>The $FACTION2 $<2:has:have> been eradicated.<2E>
|
|||
|
|
|||
|
#WILLRISE
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
According to our calculations, sea levels will rise approximately
|
|||
|
{$NUM1 meters} over the next {$NUM0 years}.
|
|||
|
|
|||
|
#WILLFALL
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
According to our calculations, sea levels will fall approximately
|
|||
|
{$NUM1 meters} over the next {$NUM0 years}.
|
|||
|
|
|||
|
#TRIGGERWARMING
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Ecological damage has begun to trigger global warming! According to
|
|||
|
our calculations, sea levels will rise approximately {$NUM1 meters}
|
|||
|
over the next {$NUM0 years}!
|
|||
|
|
|||
|
#SEARISING
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Global sea levels are rising dramatically!
|
|||
|
|
|||
|
#SEAFALLING
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Global sea levels are falling dramatically!
|
|||
|
|
|||
|
#SUBMERGED
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
$NUM0 of our bases without Pressure Domes
|
|||
|
$<#1:has been:have been> submerged!
|
|||
|
|
|||
|
#BASESUBMERGED
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Tidal waves near $BASENAME0! {$BASENAME0 has been submerged}!
|
|||
|
Massive casualties were sustained before an {emergency Pressure Dome}
|
|||
|
could be erected.
|
|||
|
|
|||
|
#BASESUBMERGED1
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Tidal waves near $BASENAME0! $BASENAME0 has been {submerged and lost}!
|
|||
|
|
|||
|
#BASESUBMERGED2
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Tidal waves have {submerged $BASENAME0} ($FACTIONADJ1)!
|
|||
|
|
|||
|
#BASESUBMERGED3
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Tidal waves have {submerged $BASENAME0} ($FACTIONADJ1)!
|
|||
|
The base is presumed destroyed, as we have detected no further
|
|||
|
transmissions.
|
|||
|
|
|||
|
#LANDMARKNONE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
There is no landmark here to erase.
|
|||
|
|
|||
|
#LANDMARKNO
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
You can only name landmarks that are in your territory
|
|||
|
(or nearest to one of your bases in the case of sea squares).
|
|||
|
|
|||
|
#LANDMARKKILL
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Erase the landmark <20>$LANDMARK0<4B>?
|
|||
|
|
|||
|
No.
|
|||
|
Yes.
|
|||
|
|
|||
|
#LANDMARKTOOMANY
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Too Many Landmarks
|
|||
|
Only $NUM0 landmarks at a time are permitted.
|
|||
|
|
|||
|
#LANDMARK
|
|||
|
#xs 440
|
|||
|
#caption Enter Name For Landmark
|
|||
|
#itemlist
|
|||
|
Name:
|
|||
|
|
|||
|
#HARVESTFOREST
|
|||
|
#xs 400
|
|||
|
#wave 20
|
|||
|
#caption Planetary Ecologist
|
|||
|
Forest harvested. {$NUM0 minerals} returned to $BASENAME0.
|
|||
|
|
|||
|
#GOVERNOR
|
|||
|
#xs 440
|
|||
|
#caption Planetary Governor
|
|||
|
You have been elected Planetary Governor! As Governor, you
|
|||
|
hold an Executive Veto in the Planetary Council which can block
|
|||
|
all but a unanimous vote of the remaining members. You gain
|
|||
|
+1 Energy in commerce transactions at each base, from the increased commerce
|
|||
|
global agencies bring to your bases.
|
|||
|
Your planetary bureaucracy, the
|
|||
|
nominal world government, provides you with infiltrator information
|
|||
|
on each of the other factions.
|
|||
|
|
|||
|
#BUSTERSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
|||
|
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
|||
|
{Planet Buster}! Sacrifice a pod to ensure its destruction?
|
|||
|
|
|||
|
Yes.
|
|||
|
No.
|
|||
|
|
|||
|
#WEMUSTSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
I have been forced to sacrifice an Orbital Defense Pod to
|
|||
|
ensure the destruction of an enemy {Planet Buster}!
|
|||
|
|
|||
|
#THEYMUSTSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
The $FACTION0 $<0:has been:have been> forced to sacrifice an
|
|||
|
Orbital Defense Pod!
|
|||
|
|
|||
|
#WESHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our Orbital Defenses have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> {Planet Buster} near $BASENAME0!
|
|||
|
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
|||
|
of which $NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#THEYSHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
|||
|
{Planet Buster}! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
|||
|
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
|||
|
$NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#WESHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> {Planet Buster}!
|
|||
|
|
|||
|
#THEYSHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
|||
|
{Planet Buster}!
|
|||
|
|
|||
|
#HUNTERSEEKER
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The {Hunter-Seeker Algorithm} has destroyed our probe team!
|
|||
|
|
|||
|
#HUNTERSEEKER2
|
|||
|
#xs 440
|
|||
|
#caption Operations director
|
|||
|
The {Hunter-Seeker Algorithm} has destroyed a $<M1:$FACTIONADJ0>
|
|||
|
probe team!
|
|||
|
|
|||
|
#GATENOBASE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
That function can only be performed at a base.
|
|||
|
|
|||
|
#GATENOGATE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
That function can only be performed at a base containing a
|
|||
|
{Psi Gate}.
|
|||
|
|
|||
|
#GATEUSED
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
The {Psi Gate} at $BASENAME0 has already been used this turn.
|
|||
|
|
|||
|
#GATENODEST
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
We have no other operational {Psi Gates}.
|
|||
|
|
|||
|
#ARROWUPKEEP
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
That function is not permitted during upkeep.
|
|||
|
|
|||
|
#IRONMAN
|
|||
|
#xs 440
|
|||
|
#caption IRON MAN SAVE
|
|||
|
Your game has been saved. Since this is an {Iron Man} game,
|
|||
|
the program will now shut down. You can continue your game
|
|||
|
later by loading the save from the startup menu.
|
|||
|
|
|||
|
#PRODUPGRADE
|
|||
|
#xs 440
|
|||
|
#caption Production Chief
|
|||
|
Production upgraded from $PROTOTYPE0 to $PROTOTYPE1.
|
|||
|
|
|||
|
#ASKPRODUPGRADE
|
|||
|
#xs 440
|
|||
|
#caption Production Chief
|
|||
|
Shall I upgrade all future $PROTOTYPE0 production to the
|
|||
|
$PROTOTYPE1 model at no cost?
|
|||
|
|
|||
|
Yes.
|
|||
|
No.
|
|||
|
Yes to {all}.
|
|||
|
|
|||
|
#BUREAUCRACY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our colony is becoming large and thus more difficult to manage.
|
|||
|
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
|
|||
|
will create additional drones. Improving your society<74>s {efficiency}
|
|||
|
rating can help to alleviate this problem.
|
|||
|
|
|||
|
#BUREAUCRACY2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our colony is becoming even larger and even more difficult to manage.
|
|||
|
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
|
|||
|
will create even more additional drones. Improving your society<74>s
|
|||
|
EFFICIENCY rating can help to alleviate this problem.
|
|||
|
|
|||
|
#FULLTRANSPORT
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
That transport is full.
|
|||
|
|
|||
|
#FULLTRANSPORTS
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
All transports in that square are full.
|
|||
|
|
|||
|
#GOTOGOODY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Investigate pod beacon?
|
|||
|
|
|||
|
Yes
|
|||
|
No
|
|||
|
|
|||
|
#NOKILLERS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have no {Orbital Defense Pods} with which to conduct an attack.
|
|||
|
|
|||
|
#KILLERSDEPLOYED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
All of our {Orbital Defense Pods} have been used this turn.
|
|||
|
|
|||
|
#WEKILLEDIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have successfully destroyed the $<6:$FACTIONADJ7> $SATELLITE6.
|
|||
|
|
|||
|
#THEYKILLEDIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 has destroyed a $SATELLITE6.
|
|||
|
|
|||
|
#WEMUFFEDIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have failed to destroy the $<6:$FACTIONADJ7> $SATELLITE6. Our
|
|||
|
{Orbital Defense Pod} has been eliminated.
|
|||
|
|
|||
|
#THEYMUFFEDIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 has unsuccessfully attacked a $SATELLITE6.
|
|||
|
|
|||
|
#GOVPROJECT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Governor of $BASENAME0 requests permission to commence work
|
|||
|
on an immense Secret Project, $PROJECTNAME1. This project, if completed,
|
|||
|
would provide significant and unique benefits to our colony.
|
|||
|
|
|||
|
Very well, commence $PROJECTNAME1 project.
|
|||
|
No. Tell the governor to work on something [sensible].
|
|||
|
No, and do not ask to build Secret Projects in the future.
|
|||
|
Consult Datalinks.
|
|||
|
|
|||
|
#ASKSEEDESIGN
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have obtained technologies which will allow us to design
|
|||
|
better units. Would you care to see the new units our engineers
|
|||
|
are proposing?
|
|||
|
|
|||
|
No.
|
|||
|
Yes.
|
|||
|
|
|||
|
#ENDOFTURN
|
|||
|
#xs 440
|
|||
|
All units have moved.
|
|||
|
Press <20>Enter<65> for next turn.
|
|||
|
|
|||
|
#ENDOFTURN1
|
|||
|
#xs 440
|
|||
|
Mission Year $NUM0: No units need new orders.
|
|||
|
Press <20>Enter<65> for next turn.
|
|||
|
|
|||
|
###ENDOFTURN
|
|||
|
###xs 440
|
|||
|
##All of your units have moved this turn.
|
|||
|
##Are you ready to proceed?
|
|||
|
##
|
|||
|
##Yes, proceed to next turn.
|
|||
|
##No, please wait.
|
|||
|
|
|||
|
###ENDOFTURN1
|
|||
|
###xs 440
|
|||
|
###caption Mission Year $NUM0
|
|||
|
##None of your units need new orders this turn.
|
|||
|
##Would you like to proceed to the next turn?
|
|||
|
##
|
|||
|
##Yes, proceed to next turn.
|
|||
|
##No, please wait.
|
|||
|
|
|||
|
#BADIDEA
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
$TITLE0 $NAME1, the odds are strongly against us if we make this attack.
|
|||
|
(See lower middle display).
|
|||
|
|
|||
|
Then call off the assault.
|
|||
|
Proceed with the attack. You have your orders.
|
|||
|
|
|||
|
#GOODIDEA
|
|||
|
#caption Security Chief
|
|||
|
#xs 440
|
|||
|
Our forces are ready to begin the assault, $TITLE0 $NAME1.
|
|||
|
Their odds are {$NUM0 to $NUM1:} shall I order them to proceed?
|
|||
|
|
|||
|
No. Call off the attack.
|
|||
|
Yes. Proceed as ordered.
|
|||
|
|
|||
|
#GOODIDEA2
|
|||
|
#caption Security Chief
|
|||
|
#xs 440
|
|||
|
Our forces are ready to begin the assault, $TITLE0 $NAME1.
|
|||
|
Taking damage into account, their odds are
|
|||
|
{$NUM0 to $NUM1:} shall I order them to proceed?
|
|||
|
|
|||
|
No. Call off the attack.
|
|||
|
Yes. Proceed as ordered.
|
|||
|
|
|||
|
#CONQCOOP
|
|||
|
#xs 440
|
|||
|
#caption Cooperative Victory!
|
|||
|
Cooperative world conquest achieved!
|
|||
|
|
|||
|
#CONQSING
|
|||
|
#xs 440
|
|||
|
#caption Conquest Victory!
|
|||
|
Conquest victory achieved!
|
|||
|
|
|||
|
#DESIGNATED
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
$PROTOTYPE0 unit designated a primary defender.
|
|||
|
It will be chosen first to defend its square against attackers.
|
|||
|
|
|||
|
#UNDESIGNATED
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
$PROTOTYPE0 unit no longer designated a primary defender.
|
|||
|
|
|||
|
#GIBRALTAR
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
Ship slowed by presence of $<M1:$FACTIONADJ0> artillery!
|
|||
|
|
|||
|
#PSIBOMB
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Psi units cannot make shore bombardments.
|
|||
|
|
|||
|
#MULTIDEBUG
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Create multiplayer debug log files (reduces performance).
|
|||
|
|
|||
|
No! Don<6F>t create the [damn] log files.
|
|||
|
Yep. Gotta make <20>em.
|
|||
|
|
|||
|
#REALLYENDPACT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Terminate pact with $TITLE0 $NAME1 of the $FACTION2?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#WORMCAPTURE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$ALIENTYPE0 captured!
|
|||
|
|
|||
|
#WORMSAGITATED
|
|||
|
#xs 440
|
|||
|
#caption Security Chief
|
|||
|
Capture attempt failed! Our Psi Talents report that a vastly
|
|||
|
more powerful mind seems to be directing these particular native lifeforms.
|
|||
|
|
|||
|
#WORMNOCAPTURE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Capture attempt failed!
|
|||
|
|
|||
|
#GLOBALFAILED
|
|||
|
#xs 440
|
|||
|
#caption Multiplayer
|
|||
|
Someone else was resolving a global action. Try your action
|
|||
|
again.
|
|||
|
|
|||
|
#INCITED
|
|||
|
#xs 440
|
|||
|
#caption Net flash!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has incited $TITLE3 $NAME4 of the
|
|||
|
$FACTION5 to vendetta against us!
|
|||
|
|
|||
|
#SHOWMOVIES
|
|||
|
#xs 440
|
|||
|
#caption Select Secret Project Movie
|
|||
|
|
|||
|
#CONVENING
|
|||
|
#xs 440
|
|||
|
#caption Planetary Council
|
|||
|
Convening Planetary Council <20>
|
|||
|
|
|||
|
#VOTING
|
|||
|
#xs 440
|
|||
|
#caption Planetary Council
|
|||
|
You may not vote until all council members have arrived.
|
|||
|
|
|||
|
#VOTINGOPEN
|
|||
|
#xs 440
|
|||
|
#caption Planetary Council
|
|||
|
Council Session Convened!
|
|||
|
|
|||
|
#REPORTWHO
|
|||
|
#xs 440
|
|||
|
#caption Select a Faction
|
|||
|
|
|||
|
#PARTIALONCE
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
Only one <20>hurry<72> payment per turn can be made at a single base.
|
|||
|
|
|||
|
#BUNKERCAPTURED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Bunker captured!
|
|||
|
|
|||
|
#AIRSCRAMBLE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$FACTIONADJ0 air defense scrambles near $BASENAME1!
|
|||
|
|
|||
|
#DONTHAVEFAC
|
|||
|
#xs 440
|
|||
|
#wave 8
|
|||
|
#caption Operations Director
|
|||
|
The $FACILITY1 is listed as the result of a Secret Project in your
|
|||
|
possession and cannot be scrapped and recycled.
|
|||
|
|
|||
|
#ONLYCOMBAT
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
Only combat units and terraformers can destroy terrain enhancements.
|
|||
|
|
|||
|
#NATPLACE
|
|||
|
#xs 320
|
|||
|
#caption Select Natural Landmark to Place
|
|||
|
|
|||
|
#NATUNPLACE
|
|||
|
#xs 320
|
|||
|
#caption Select Natural Landmark to Remove
|
|||
|
|
|||
|
#DANGER
|
|||
|
#caption It<49>s life, Jim, but not as we know it.
|
|||
|
#xs 400
|
|||
|
#button Break
|
|||
|
^$ERROR0 : $ERROR1
|
|||
|
^$NUM0 $NUM1 $NUM2
|
|||
|
|
|||
|
#DANGER2
|
|||
|
#caption Program Error
|
|||
|
#xs 400
|
|||
|
#button Break
|
|||
|
^$ERROR0 : $ERROR1
|
|||
|
^$NUM0 $NUM1 $NUM2
|
|||
|
|
|||
|
#SCENEDITOR
|
|||
|
#caption Scenario Editor
|
|||
|
#xs 400
|
|||
|
Use of the Scenario Editor is considered cheating and will be
|
|||
|
permanently marked on your game score. Activate editor?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#EDITORON
|
|||
|
#xs 400
|
|||
|
#caption Scenario Editor
|
|||
|
Scenario Editor {activated}.
|
|||
|
|
|||
|
#EDITOROFF
|
|||
|
#xs 400
|
|||
|
#caption Scenario Editor
|
|||
|
Scenario Editor {deactivated}.
|
|||
|
|
|||
|
#EDITORWHO
|
|||
|
#xs 400
|
|||
|
#caption Select a Faction
|
|||
|
|
|||
|
#EDITORCONTROL
|
|||
|
#xs 400
|
|||
|
#caption Switch Sides/Set View
|
|||
|
Take control of the $FACTION0?
|
|||
|
|
|||
|
Yes (switch sides).
|
|||
|
No (watch computer player).
|
|||
|
|
|||
|
#EDITORCONTROLALL
|
|||
|
#xs 400
|
|||
|
#caption Switch Sides/Set View
|
|||
|
Leave other factions under computer control?
|
|||
|
|
|||
|
Yes (no change in faction control).
|
|||
|
No (play [all] factions sequentially => for scenario building).
|
|||
|
|
|||
|
#EDITORTECH
|
|||
|
#xs 500
|
|||
|
#caption Edit Technologies ($PLAYER0)
|
|||
|
#button Player
|
|||
|
#listbox
|
|||
|
|
|||
|
#EDITORFAC
|
|||
|
#xs 500
|
|||
|
#caption Edit Facilities ($BASENAME0)
|
|||
|
#listbox
|
|||
|
|
|||
|
#PICKAPROJ
|
|||
|
#xs 400
|
|||
|
#caption Select a Project
|
|||
|
#listbox
|
|||
|
|
|||
|
#PICKAPLACE
|
|||
|
#xs 500
|
|||
|
#caption Select Loc/Status of Project ($PROJ0)
|
|||
|
#listbox
|
|||
|
|
|||
|
#EDITORBASECOPY
|
|||
|
#xs 500
|
|||
|
#caption Copy facilities (from $BASENAME0)
|
|||
|
#listbox
|
|||
|
|
|||
|
#EDITORENERGY
|
|||
|
#xs 440
|
|||
|
#caption Set $STR0 Energy Reserves
|
|||
|
($WHO1: $NUM1) ($WHO2: $NUM2) ($WHO3: $NUM3)
|
|||
|
($WHO4: $NUM4) ($WHO5: $NUM5) ($WHO6: $NUM6)
|
|||
|
($WHO7: $NUM7)
|
|||
|
|
|||
|
Energy:
|
|||
|
|
|||
|
#EDITORYEAR
|
|||
|
#xs 440
|
|||
|
#caption Set Mission Year
|
|||
|
#itemlist
|
|||
|
|
|||
|
Mission Year:
|
|||
|
|
|||
|
#EDITORUNIT
|
|||
|
#xs 440
|
|||
|
#caption Select type of unit to create
|
|||
|
#listbox
|
|||
|
#button All
|
|||
|
#button Player
|
|||
|
#button Morale
|
|||
|
|
|||
|
#EDITORTERRAIN
|
|||
|
#xs 440
|
|||
|
#caption Select terrain feature to place/remove
|
|||
|
|
|||
|
#BRUSH
|
|||
|
#xs 440
|
|||
|
#caption Select brush style
|
|||
|
#itemlist
|
|||
|
Single Square
|
|||
|
Cross
|
|||
|
Radius 1
|
|||
|
Radius 2
|
|||
|
Radius 3
|
|||
|
Radius 4
|
|||
|
Radius 5
|
|||
|
Radius 6
|
|||
|
Radius 7
|
|||
|
Radius 8
|
|||
|
|
|||
|
#TEMPNAME
|
|||
|
#xs 440
|
|||
|
#caption Name This Template
|
|||
|
#itemlist
|
|||
|
Template Name:
|
|||
|
|
|||
|
#UNITMOVED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
That unit has already moved this turn.
|
|||
|
|
|||
|
#PROBEABILSUPERIORITY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Only probe teams with the {$ABILITY0} ability can subvert
|
|||
|
air units.
|
|||
|
|
|||
|
#PROBEABILAMPHIBIOUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Only probe teams with the {$ABILITY0} ability can perform
|
|||
|
missions from sea to land.
|
|||
|
|
|||
|
#PROBEABILAMPHIBIOUS2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
To perform missions at sea, a probe team must either begin
|
|||
|
its move in a sea square or have the {$ABILITY0} ability.
|
|||
|
|
|||
|
#GAMEOVERMAN
|
|||
|
#xs 440
|
|||
|
#caption {game over, man}!
|
|||
|
So this game is, like, over. No further score will
|
|||
|
be entered.
|
|||
|
|
|||
|
Good! I<>m done! Now go away!
|
|||
|
Wait, lemme just play a couple more turns <20>
|
|||
|
|
|||
|
#GOVERNORCONTROL
|
|||
|
#xs 440
|
|||
|
#caption Governor Directives
|
|||
|
Turn off Governor for all bases.
|
|||
|
Set all bases to {explore}.
|
|||
|
Set all bases to {discover}.
|
|||
|
Set all bases to {build}.
|
|||
|
Set all bases to {conquer}.
|
|||
|
Advanced Governor settings for all bases.
|
|||
|
|
|||
|
#GOVERNORCONTROLDONE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
All bases set to <20>$GOVERNOROPTION<4F>.
|
|||
|
|
|||
|
#NERVESTAPLE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Nerve staple citizens of $BASENAME0 ({Atrocity})?
|
|||
|
|
|||
|
No! That is a serious atrocity!
|
|||
|
Yes! Teach those drones a lesson!
|
|||
|
|
|||
|
#NERVESTAPLED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$BASENAME0 is still under the effects of a previous nerve stapling.
|
|||
|
|
|||
|
#NERVESTAPLEHELLNO
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The people will not stand for a nerve stapling! To accomplish such
|
|||
|
an atrocity, we will need to increase our {Police} rating.
|
|||
|
|
|||
|
#NERVESTAPLEDONE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Citizens of $BASENAME0 nerve stapled! No drone riots will occur
|
|||
|
at $BASENAME0 for at least 10 turns; vulnerability to mind
|
|||
|
control halved.
|
|||
|
|
|||
|
#NERVESTAPLETHEM
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE1 $NAME2 has nerve stapled the citizens of $BASENAME0!
|
|||
|
|
|||
|
#VOLCANO
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
$TITLE0 $NAME1! Our seismic readouts have just shot off the chart!
|
|||
|
It appears a new volcano has erupted!
|
|||
|
|
|||
|
#BUMPER
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Bumper crops at $BASENAME0. $BASENAME0 gets +1 {Nutrient} in every
|
|||
|
square for next $NUM0 years.
|
|||
|
|
|||
|
#FAMINE
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Climactic variance causes severe crop failures at $BASENAME0.
|
|||
|
$BASENAME0 gets -1 {Nutrient} in every square for next $NUM0 years!
|
|||
|
|
|||
|
#INDUSTRY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Industrial Boom at $BASENAME0. +1 {Minerals} in every square for
|
|||
|
next $NUM0 years!
|
|||
|
|
|||
|
#BUST
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Industrial Collapse at $BASENAME0. -1 {Minerals} in every square for
|
|||
|
next $NUM0 years!
|
|||
|
|
|||
|
#HEATWAVE
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Heat Wave at $BASENAME0! +1 {Energy} in every square for next $NUM0 years!
|
|||
|
|
|||
|
#CLOUDCOVER
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Severe Haze and Clouds at $BASENAME0! -1 {Energy} in every square for next
|
|||
|
$NUM0 years!
|
|||
|
|
|||
|
#PROMETHEUS0
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Prometheus Virus epidemic breaks out at $BASENAME0!
|
|||
|
All bases within $NUM1 squares of $BASENAME0 affected,
|
|||
|
except those with Hospitals or other advanced medical
|
|||
|
facilities! (Radius of effect equals half base<73>s population).
|
|||
|
|
|||
|
#PROMETHEUS1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Prometheus Virus epidemic at $BASENAME0!
|
|||
|
Researchers at $FACILITYNAME1 successfully contain the outbreak!
|
|||
|
|
|||
|
#PROMETHEUS2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Prometheus Virus epidemic at $BASENAME0!
|
|||
|
$PROJECTNAME1 prevents spread of disease!
|
|||
|
|
|||
|
#PETERSOUT
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
$RESOURCETYPE1 resource peters out near $BASENAME0.
|
|||
|
|
|||
|
#NEWRESOURCE
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
New $RESOURCETYPE1 resources discovered near $BASENAME0!
|
|||
|
|
|||
|
#SOLARFLARE
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Solar flares on Alpha Prime! All bases produce triple energy
|
|||
|
{next} turn!
|
|||
|
|
|||
|
#SOLARSTORM
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Major Solar Storm on Alpha Prime! All Orbital Power Transmitters
|
|||
|
and Orbital Defense Pods destroyed! Bases produce triple energy
|
|||
|
{next} turn!
|
|||
|
|
|||
|
#ASTEROID
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Major Asteroid Strike on Nessus Prime! All Nessus Mining Stations
|
|||
|
destroyed!
|
|||
|
|
|||
|
#SUNSPOTS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Sunspot activity has disrupted our communications! Our diplomatic
|
|||
|
commlinks may be disabled for up to $NUM0 turns! Spy reports from
|
|||
|
enemy factions may also be spotty.
|
|||
|
|
|||
|
#NOMORESPOTS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Sunspot activity has ended; our communications have been restored.
|
|||
|
|
|||
|
#SUNSPOTSNO
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Sunspot activity is disrupting our communications<6E>no commlink possible.
|
|||
|
|
|||
|
#SUNSPOTSNO2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We cannot convene the Council during major sunspot activity!
|
|||
|
|
|||
|
#HAIL
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Severe hail storms destroy all solar collectors near $BASENAME0!
|
|||
|
|
|||
|
#PERIHELION
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Hercules (Alpha Centauri B) is approaching perihelion!
|
|||
|
For the next 20 years, we expect native life activity to
|
|||
|
increase dramatically.
|
|||
|
|
|||
|
#PERIHELIONENDS
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Hercules has receded from perihelion. Native life activity
|
|||
|
should return to normal levels.
|
|||
|
|
|||
|
#BIGFATVOLCANO
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Major Volcanic Eruption near $BASENAME0! Massive
|
|||
|
casualties and property damage! Dust clouds will
|
|||
|
reduce global energy production for next ten years.
|
|||
|
|
|||
|
#EATTHIS
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Major Asteroid Strike near $BASENAME0! Massive
|
|||
|
casualties! Dust clouds will reduce global energy
|
|||
|
production for next ten years.
|
|||
|
|
|||
|
#NOMOREDUST
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Dust clouds have abated; energy production has
|
|||
|
returned to normal.
|
|||
|
|
|||
|
#BLIGHT
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
PlanetBlight destroys all farms and forests near $BASENAME0!
|
|||
|
Perhaps we should build more Biology Labs to contain such outbreaks.
|
|||
|
|
|||
|
#BLIGHT1
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Biology Lab at $BASENAME0 discovers beneficial bacterium! $BASENAME0
|
|||
|
gets +1 {Nutrient} in every square for next $NUM0 turns.
|
|||
|
|
|||
|
#SURGE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Power surge destroys all mines near $BASENAME0!
|
|||
|
Perhaps we should build more Energy Banks to better distribute our
|
|||
|
energy.
|
|||
|
|
|||
|
#SURGE1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Energy Bank at $BASENAME0 absorbs major power surge! 50 energy
|
|||
|
credits added to reserves!
|
|||
|
|
|||
|
#CRECHE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Citizens of $BASENAME0 protest lack of Children<65>s Creche! Drone
|
|||
|
activity increased.
|
|||
|
|
|||
|
#CRECHE1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Children<EFBFBD>s Creche at $BASENAME0 reports major population surge!
|
|||
|
|
|||
|
#NETCRASH
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Network overload at $BASENAME0 has erased all of our accumulated
|
|||
|
research! Perhaps we should build more Network Nodes to provide
|
|||
|
backup storage.
|
|||
|
|
|||
|
#NETBONUS
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Network Node at $BASENAME0 experiences major research breakthrough!
|
|||
|
|
|||
|
#INTRINSICTYPE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Intrinsic unit types (e.g. {$PROTONAME0}) cannot be replaced, and
|
|||
|
we have no empty slots available for this new prototype. Try
|
|||
|
redesigning another (non-intrinsic) type.
|
|||
|
|
|||
|
#INTRINSICNAME
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Intrinsic unit types (e.g. <20>$PROTONAME0<45>) cannot be renamed.
|
|||
|
|
|||
|
#OVERWRITEPROTO
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have no empty design slots. If we create this design, all
|
|||
|
units of our old <20>$PROTONAME0<45> type ($NUM0 units) will be
|
|||
|
disbanded.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Proceed with redesign.
|
|||
|
|
|||
|
#MAPFLAT
|
|||
|
#xs 320
|
|||
|
#caption Scenario Editor
|
|||
|
Map set to {flat}.
|
|||
|
|
|||
|
#MAPROUND
|
|||
|
#xs 320
|
|||
|
#caption Scenario Editor
|
|||
|
Map set to {round}.
|
|||
|
|
|||
|
#EDITORMINOR
|
|||
|
#xs 320
|
|||
|
#caption Select Minor Landmark
|
|||
|
#itemlist
|
|||
|
Monsoon
|
|||
|
Dune
|
|||
|
Uranium
|
|||
|
Geothermal
|
|||
|
|
|||
|
#EDITINTEGRITY
|
|||
|
#xs 320
|
|||
|
#caption Integrity for $FACTION0
|
|||
|
#itemlist
|
|||
|
Blemishes:
|
|||
|
|
|||
|
#EDITATROCITY
|
|||
|
#xs 320
|
|||
|
#caption Atrocities committed by $FACTION0
|
|||
|
|
|||
|
#HUSKS
|
|||
|
#xs 320
|
|||
|
#caption Chief Planetologist
|
|||
|
Planetpearls retrieved from husks! Energy
|
|||
|
reserves increased by {$NUM0 credits}.
|
|||
|
|
|||
|
#NOTINSCENARIO
|
|||
|
#xs 320
|
|||
|
#caption Scenario Rules
|
|||
|
That is not allowed in this scenario.
|
|||
|
|
|||
|
#OBLITNOTOBJECTIVE
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
Scenario objectives cannot be obliterated.
|
|||
|
|
|||
|
#DISBANDOBJ
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
Scenario objectives cannot be disbanded.
|
|||
|
|
|||
|
#PICKEDIT
|
|||
|
#xs 400
|
|||
|
#caption Select unit to edit
|
|||
|
|
|||
|
#EDITVEH
|
|||
|
#xs 480
|
|||
|
#caption Editing Unit ($UNITTYPE0)
|
|||
|
#itemlist
|
|||
|
#button MORALE
|
|||
|
#button DATA
|
|||
|
#button PLAYER
|
|||
|
#button HOME
|
|||
|
Unit counts as objective.
|
|||
|
Randomize starting location.
|
|||
|
Start at random monolith.
|
|||
|
Start at random fungus.
|
|||
|
Unit is a <20>lurker<65>: Don<6F>t move until player adjacent.
|
|||
|
Unit invisible until player enters square.
|
|||
|
Unit has received a monolith upgrade.
|
|||
|
|
|||
|
#EDITVEH2
|
|||
|
#xs 400
|
|||
|
#caption Edit Vehicle Data
|
|||
|
#itemlist
|
|||
|
Damage Incurred (times ten):
|
|||
|
Moves Expended (times three):
|
|||
|
Year to End Lurking
|
|||
|
|
|||
|
#EDITVEH2A
|
|||
|
#xs 400
|
|||
|
#caption Edit Vehicle Data
|
|||
|
#itemlist
|
|||
|
Damage Incurred:
|
|||
|
Moves Expended (times three):
|
|||
|
Year to End Lurking
|
|||
|
Turns Spent Away From Base:
|
|||
|
|
|||
|
#EDITORNET
|
|||
|
#xs 400
|
|||
|
#caption Scenario Editor
|
|||
|
Scenario Editor cannot be activated during a multiplayer game.
|
|||
|
|
|||
|
#EDITORDIFF
|
|||
|
#xs 400
|
|||
|
#caption Select Difficulty Level
|
|||
|
|
|||
|
#RETIREWARNING
|
|||
|
#xs 440
|
|||
|
#caption End of Game
|
|||
|
^^
|
|||
|
^^{Mandatory Retirement Year}!
|
|||
|
^^
|
|||
|
^^{Game Will End In M.Y. $YEAR0}
|
|||
|
^^
|
|||
|
|
|||
|
#TIMELIMIT
|
|||
|
#xs 440
|
|||
|
#caption End of Game
|
|||
|
^^
|
|||
|
^^{Mandatory Retirement Year}!
|
|||
|
^^
|
|||
|
^^{M.Y. $YEAR0}
|
|||
|
^^
|
|||
|
^^{End of Game}
|
|||
|
^^
|
|||
|
|
|||
|
#WINSTRING
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 wins! Objectives: $OBJECTIVES3.
|
|||
|
|
|||
|
#WINSTRING2
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 also wins! Objectives: $OBJECTIVES3.
|
|||
|
|
|||
|
#REALLYKILLBASE
|
|||
|
#xs 320
|
|||
|
#caption Scenario Editor
|
|||
|
Really destroy $BASENAME0?
|
|||
|
|
|||
|
No.
|
|||
|
Yes.
|
|||
|
|
|||
|
#AIEDITOR
|
|||
|
#xs 400
|
|||
|
#caption Edit Personality for $TITLE0 $NAME1 of the $FACTION2
|
|||
|
#itemlist
|
|||
|
{Explore}: exploration, expansion, ecology, psi
|
|||
|
{Discover}: high technology, prototypes, secret projects
|
|||
|
{Build}: formers and facilities
|
|||
|
{Conquer}: strong military
|
|||
|
Especially aggressive
|
|||
|
Exceptionally peaceful
|
|||
|
Team up against human player
|
|||
|
Cooperate with human player
|
|||
|
Commit atrocities wantonly
|
|||
|
Obliterate captured bases
|
|||
|
Shamelessly betray human players
|
|||
|
|
|||
|
#AIEDITOR2
|
|||
|
#xs 400
|
|||
|
#caption Edit Strategy for $TITLE0 $NAME1 of the $FACTION2
|
|||
|
#itemlist
|
|||
|
Emphasize LAND power
|
|||
|
Emphasize SEA power
|
|||
|
Emphasize AIR power
|
|||
|
Strategy: Attack objectives
|
|||
|
Strategy: Defend objectives
|
|||
|
Strategy: Search objectives
|
|||
|
Strategy: Attack enemy HQ
|
|||
|
Strategy: Lots of colony pods
|
|||
|
Strategy: Lots of terraformers
|
|||
|
Strategy: Lots of sea bases
|
|||
|
Strategy: Lots of probe teams
|
|||
|
Strategy: Lots of missiles
|
|||
|
Strategy: Lots of artillery
|
|||
|
|
|||
|
#WITHSUNWAR
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
It appears the $FACTION0 $<0:plans:plan> to attack us.
|
|||
|
|
|||
|
#WITHSUNNO
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION0 $<0:does:do> not appear to be withdrawing.
|
|||
|
|
|||
|
#WITHSUNYES
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
The $FACTION0 $<0:appears:appear> to have complied.
|
|||
|
|
|||
|
#TERRPACT2
|
|||
|
#xs 440
|
|||
|
#wave 3
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
|||
|
bases in $<M1:$FACTIONADJ3> territorial waters.
|
|||
|
|
|||
|
#TERRTREATY2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
|||
|
bases in $<M1:$FACTIONADJ3> territorial waters.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Break treaty!
|
|||
|
|
|||
|
#TERRTRUCE2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE5 $NAME6 claims these as territorial waters. We have no obligation to
|
|||
|
respect the claim, but if we build a base here the $FACTION2
|
|||
|
may decide to attack.
|
|||
|
|
|||
|
Cancel base.
|
|||
|
Build base anyway.
|
|||
|
|
|||
|
#THISLANDISMYLAND2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I claim these as $<M1:$FACTIONADJ0> territorial waters, $TITLE1 $NAME2,
|
|||
|
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
|
|||
|
there! Cease and desist immediately!<21>
|
|||
|
|
|||
|
Cancel new base.
|
|||
|
Build new base anyway.
|
|||
|
|
|||
|
#YESUPGRADE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Upgrade complete!
|
|||
|
|
|||
|
#EDITORBASECOPYTO
|
|||
|
#xs 500
|
|||
|
#caption Copy facilities (from $BASENAME0)
|
|||
|
#listbox
|
|||
|
|
|||
|
#DEFIES
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has chosen to defy the will
|
|||
|
of the Planetary Council! Loyal factions have agreed to unite
|
|||
|
against the $FACTION2!
|
|||
|
|
|||
|
#ACCEDECOOP
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
|
|||
|
by the Planetary Council. Shall we accede to $<1:his:her::> rule
|
|||
|
and share a cooperative victory?
|
|||
|
|
|||
|
Yes, let us unite behind $TITLE0 $NAME1.
|
|||
|
Never! We shall fight to the bitter end!
|
|||
|
|
|||
|
#ACCEDE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
|
|||
|
by the Planetary Council. Shall we accede to $<1:his:her::> rule
|
|||
|
and hope for favorable surrender terms?
|
|||
|
|
|||
|
Yes, for no other hope remains to us.
|
|||
|
Surrender? Never! We must fight to the bitter end!
|
|||
|
|
|||
|
#DEFY
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
You have defied the will of the Planetary Council! The remaining
|
|||
|
factions have united to destroy us.
|
|||
|
|
|||
|
#DIPLOMATICVICTORY
|
|||
|
#xs 440
|
|||
|
#caption Diplomatic Victory!
|
|||
|
All factions unite behind you as Supreme Leader! Planet is yours!
|
|||
|
Congratulations!
|
|||
|
|
|||
|
#DIPLOMATICCOOP
|
|||
|
#xs 440
|
|||
|
#caption Diplomatic Cooperative Victory!
|
|||
|
All factions unite behind your $<1:pact brother:pact sister::>,
|
|||
|
$TITLE0 $NAME1 of the $FACTION2, as Supreme Leader! You achieve
|
|||
|
great power and influence as Penultimate Leader.
|
|||
|
|
|||
|
#DIPLOMATICLOSE
|
|||
|
#xs 440
|
|||
|
#caption Diplomatic Defeat!
|
|||
|
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
|
|||
|
You retire to a country estate to write your memoirs.
|
|||
|
|
|||
|
#DIPLOMATICLOSE2
|
|||
|
#xs 440
|
|||
|
#caption Diplomatic Defeat!
|
|||
|
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
|
|||
|
You are <20>retired<65> to the Recycling Tanks.
|
|||
|
|
|||
|
#GOVVOTE
|
|||
|
#xs 440
|
|||
|
#caption Eligible Candidates
|
|||
|
|
|||
|
#INFLATION
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Energy Market crash reduces credit reserves to $NUM0!
|
|||
|
|
|||
|
#ENERGYBOOM
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Energy Market boom increases credit reserves to $NUM0!
|
|||
|
|
|||
|
#KELPWIPE
|
|||
|
#xs 440
|
|||
|
#caption Planetary Ecologist
|
|||
|
Sea Beetle infestation wipes out all kelp farms near $BASENAME0!
|
|||
|
|
|||
|
#PLATFORMWIPE
|
|||
|
#xs 440
|
|||
|
#caption Planetary Ecologist
|
|||
|
Tidal Wave wipes out all mining platforms near $BASENAME0!
|
|||
|
|
|||
|
#RETIRETYPE
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
Do you wish to retire the <20>$UNITTYPE0<45> design? $NUM0 $<#0:unit:units>
|
|||
|
of that type still in operation will be disbanded.
|
|||
|
|
|||
|
Never mind.
|
|||
|
Retire <20>$UNITTYPE0<45> design.
|
|||
|
|
|||
|
#RETIRETYPE2
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
Do you wish to retire the <20>$UNITTYPE0<45> design?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Retire <20>$UNITTYPE0<45> design.
|
|||
|
|
|||
|
#ELIMINATED
|
|||
|
#xs 320
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has been eliminated.
|
|||
|
|
|||
|
#NOPRESET
|
|||
|
#xs 320
|
|||
|
#caption Chief Engineer
|
|||
|
We cannot design that kind of unit with our current technology.
|
|||
|
|
|||
|
#MENUDETAIL
|
|||
|
#xs 400
|
|||
|
#caption Detailed Menus
|
|||
|
Switching to detailed menus for {Map}, {Action}, And {Terraform}.
|
|||
|
|
|||
|
#MENUSIMPLE
|
|||
|
#xs 400
|
|||
|
#caption Simple Menus
|
|||
|
Switching to simplified menus for {Map}, {Action}, And {Terraform}.
|
|||
|
|
|||
|
#CANCORNER
|
|||
|
#xs 440
|
|||
|
#caption Economic Victory
|
|||
|
Discovery of $TECHNAME0 means that it is now possible for us to
|
|||
|
corner the Global Energy Market and win an Economic Victory. To
|
|||
|
attempt such a takeover, select <20>Corner Global Energy Market<65> from
|
|||
|
the <20>HQ<48> menu.
|
|||
|
|
|||
|
#CORNERHQ
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
We cannot attempt to corner the Global Energy Market without a
|
|||
|
Headquarters.
|
|||
|
|
|||
|
#CORNERALREADY
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Our plan to corner the Global Energy Market is already in effect!
|
|||
|
Planet will be ours in {M.Y. $NUM0}!
|
|||
|
|
|||
|
#CORNERNOTYET
|
|||
|
#xs 440
|
|||
|
#wave 9
|
|||
|
#caption Chief Economist
|
|||
|
We estimate that at least {$NUM0 energy credits} will be required to
|
|||
|
corner the Global Energy Market. We currently have only {$NUM1}
|
|||
|
available.
|
|||
|
|
|||
|
#CORNERMARKET
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Our plan to corner the Global Energy Market and bring the other
|
|||
|
factions to their knees can be put into effect for {$NUM0 energy
|
|||
|
credits}. Shall I put the plan into effect?
|
|||
|
|
|||
|
No. Let us wait until the time is ripe.
|
|||
|
Yes! Initiate our master plan!
|
|||
|
|
|||
|
#CORNERING
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Excellent! I estimate that Planet will be ours in {M.Y. $NUM0}!
|
|||
|
|
|||
|
#ECONOMICVICTORY
|
|||
|
#xs 440
|
|||
|
#caption Economic Victory!
|
|||
|
We have cornered the Global Energy Market! The remaining faction
|
|||
|
leaders, facing total economic collapse, have agreed to capitulate!
|
|||
|
Planet is yours!
|
|||
|
|
|||
|
#ECONOMICCOOP
|
|||
|
#xs 440
|
|||
|
#caption Economic Cooperative Victory!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
|||
|
The remaining faction leaders, facing total economic collapse,
|
|||
|
agree to capitulate. Our pact with the $FACTION2 allows us to share
|
|||
|
in the victory!
|
|||
|
|
|||
|
#ECONOMICLOSE
|
|||
|
#xs 440
|
|||
|
#caption Economic Defeat!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
|||
|
All remaining factions, facing total economic collapse, have no
|
|||
|
choice but to capitulate! $TITLE0 $NAME1 offers you a small country
|
|||
|
estate for your retirement.
|
|||
|
|
|||
|
#ECONOMICLOSE2
|
|||
|
#xs 440
|
|||
|
#caption Economic Defeat!
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
|||
|
All remaining factions, facing total economic collapse, have no
|
|||
|
choice but to capitulate! $TITLE0 $NAME1 provides you with a tiny
|
|||
|
cubicle for your retirement.
|
|||
|
|
|||
|
#CORNERWARNING
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has launched a plan to corner the
|
|||
|
Global Energy Market. If we cannot capture the $<M1:$FACTIONADJ3>
|
|||
|
headquarters before M.Y. $NUM0, we will be force to capitulate!
|
|||
|
|
|||
|
#CORNERFOILED
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
Our scheme to corner the Global Energy Market has been foiled!
|
|||
|
|
|||
|
#CORNERTHEMFOILED
|
|||
|
#xs 440
|
|||
|
#caption Chief Economist
|
|||
|
The $<M1:$FACTIONADJ0> scheme to corner the Global Energy Market
|
|||
|
has been foiled!
|
|||
|
|
|||
|
#BADTECHKEY
|
|||
|
#xs 440
|
|||
|
#caption Rules Parser
|
|||
|
^^A bad {technology} key was found in the following file:
|
|||
|
^^
|
|||
|
^^$FILENAME0
|
|||
|
^^
|
|||
|
^^The key that could not be deciphered was:
|
|||
|
^^
|
|||
|
^^$KEY1
|
|||
|
^^
|
|||
|
^^It occurred in the following line:
|
|||
|
^^
|
|||
|
^^$LINE2
|
|||
|
^^
|
|||
|
^^This is probably a result of an attempt to modify the file.
|
|||
|
^^The original file can be restored be re-installing Alpha Centauri
|
|||
|
^^from the original CDROM.
|
|||
|
|
|||
|
#BADCHASKEY
|
|||
|
#xs 440
|
|||
|
#caption Rules Parser
|
|||
|
^^A bad {chassis} key was found in the following file:
|
|||
|
^^
|
|||
|
^^$FILENAME0
|
|||
|
^^
|
|||
|
^^The key that could not be deciphered was:
|
|||
|
^^
|
|||
|
^^$KEY1
|
|||
|
^^
|
|||
|
^^It occurred in the following line:
|
|||
|
^^
|
|||
|
^^$LINE2
|
|||
|
^^
|
|||
|
^^This is probably a result of an attempt to modify the file.
|
|||
|
^^The original file can be restored be re-installing Alpha Centauri
|
|||
|
^^from the original CDROM.
|
|||
|
|
|||
|
#BADWEAPKEY
|
|||
|
#xs 440
|
|||
|
#caption Rules Parser
|
|||
|
^^A bad {weapon/equipment} key was found in the following file:
|
|||
|
^^
|
|||
|
^^$FILENAME0
|
|||
|
^^
|
|||
|
^^The key that could not be deciphered was:
|
|||
|
^^
|
|||
|
^^$KEY1
|
|||
|
^^
|
|||
|
^^It occurred in the following line:
|
|||
|
^^
|
|||
|
^^$LINE2
|
|||
|
^^
|
|||
|
^^This is probably a result of an attempt to modify the file.
|
|||
|
^^The original file can be restored be re-installing Alpha Centauri
|
|||
|
^^from the original CDROM.
|
|||
|
|
|||
|
#BADARMKEY
|
|||
|
#xs 440
|
|||
|
#caption Rules Parser
|
|||
|
^^A bad {armor} key was found in the following file:
|
|||
|
^^
|
|||
|
^^$FILENAME0
|
|||
|
^^
|
|||
|
^^The key that could not be deciphered was:
|
|||
|
^^
|
|||
|
^^$KEY1
|
|||
|
^^
|
|||
|
^^It occurred in the following line:
|
|||
|
^^
|
|||
|
^^$LINE2
|
|||
|
^^
|
|||
|
^^This is probably a result of an attempt to modify the file.
|
|||
|
^^The original file can be restored be re-installing Alpha Centauri
|
|||
|
^^from the original CDROM.
|
|||
|
|
|||
|
|
|||
|
#DUPLICATETECH
|
|||
|
#xs 440
|
|||
|
#caption Rules Parser
|
|||
|
^^A {duplicate technology} key was found in the following file:
|
|||
|
^^
|
|||
|
^^$FILENAME1
|
|||
|
^^
|
|||
|
^^The key which occurred twice was:
|
|||
|
^^
|
|||
|
^^$KEY0
|
|||
|
^^
|
|||
|
^^It occurred for the second time in the following line:
|
|||
|
^^
|
|||
|
^^$LINE2
|
|||
|
^^
|
|||
|
^^The two techs are #$NUM0 and #$NUM1.
|
|||
|
^^
|
|||
|
^^This is probably a result of an attempt to modify the file.
|
|||
|
^^The original file can be restored be re-installing Alpha Centauri
|
|||
|
^^from the original CDROM.
|
|||
|
|
|||
|
#PLAYERFILE
|
|||
|
#xs 440
|
|||
|
#caption Faction Parser
|
|||
|
^^Could not find the following entry in a faction file:
|
|||
|
^^
|
|||
|
^^$ENTRY0
|
|||
|
^^
|
|||
|
^^The faction file was:
|
|||
|
^^
|
|||
|
^^$FACTIONFILE1
|
|||
|
^^
|
|||
|
^^This entry is mandatory for faction files.
|
|||
|
|
|||
|
#VEHBIT
|
|||
|
#xs 440
|
|||
|
^^A SYNCHRONIZATION error has occurred.
|
|||
|
^^Game data does not match on all machines.
|
|||
|
^^
|
|||
|
^^Recommendation: Exit this game, start a new session,
|
|||
|
^^and reload a prior saved game.
|
|||
|
^^
|
|||
|
^^(Vehicle bit error at $NUM0, $NUM1)
|
|||
|
|
|||
|
#VEHBIT1
|
|||
|
#xs 440
|
|||
|
^^A DATA error has occurred.
|
|||
|
^^
|
|||
|
^^Recommendation: Exit this game and reload
|
|||
|
^^from a prior saved game, or an autosave.
|
|||
|
^^
|
|||
|
^^(Vehicle bit error at $NUM0, $NUM1)
|
|||
|
|
|||
|
#BASEBIT
|
|||
|
#xs 440
|
|||
|
^^A DATA error has occurred.
|
|||
|
^^
|
|||
|
^^Recommendation: Exit this game and reload
|
|||
|
^^from a prior saved game, or an autosave.
|
|||
|
^^
|
|||
|
^^(Base bit error at $NUM0, $NUM1)
|
|||
|
|
|||
|
#VEHSYNCH
|
|||
|
#xs 440
|
|||
|
^^A SYNCHRONIZATION error has occurred.
|
|||
|
^^Game data does not match on all machines.
|
|||
|
^^
|
|||
|
^^Recommendation: Exit this game, start a new session,
|
|||
|
^^and reload a prior saved game.
|
|||
|
^^
|
|||
|
^^(Synch changed vehicle location)
|
|||
|
^^$NUM6 $NUM4 ($NUM0,$NUM1) => ($NUM2,$NUM3)
|
|||
|
^^$DATA0
|
|||
|
|
|||
|
#EDITMORALE
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor: Unit Morale
|
|||
|
|
|||
|
#SAT0
|
|||
|
Each satellite (Lab, Mining Station, or Transmitter) increases
|
|||
|
the nutrient, mineral, or energy output of every base by
|
|||
|
+1. These can only be produced by bases with Aerospace
|
|||
|
Complexes. These bonuses are halved for bases without Aerospace
|
|||
|
Complexes, and cannot in any event exceed the size of the base.
|
|||
|
|
|||
|
#SAT1
|
|||
|
Each undeployed Orbital Defense Pod has a 50% chance to destroy
|
|||
|
an enemy satellite. If it fails to bypass the satellite<74>s
|
|||
|
automatic defense system, it is destroyed.
|
|||
|
|
|||
|
#DONTHAVEPACT
|
|||
|
#xs 400
|
|||
|
#caption Protocol Director
|
|||
|
We have no pact with $TITLE0 $NAME1 of the $FACTION2.
|
|||
|
|
|||
|
#EDITVEHWHO
|
|||
|
#xs 400
|
|||
|
#caption Select Unit Owner
|
|||
|
|
|||
|
#EDITVEHHOME
|
|||
|
#xs 400
|
|||
|
#caption Select Home Base
|
|||
|
|
|||
|
#EDITBASEMINERALS
|
|||
|
#xs 440
|
|||
|
#caption Set minerals accumulated
|
|||
|
|
|||
|
Minerals:
|
|||
|
|
|||
|
#EDITBASENUTRIENT
|
|||
|
#xs 440
|
|||
|
#caption Set nutrient accumulated
|
|||
|
|
|||
|
Nutrient:
|
|||
|
|
|||
|
#EDITINTERLUDE
|
|||
|
#xs 440
|
|||
|
#caption Select Interlude
|
|||
|
#itemlist
|
|||
|
Interlude:
|
|||
|
|
|||
|
#SERVERONLY
|
|||
|
#xs 440
|
|||
|
#caption Sorry!
|
|||
|
Only the host may change these settings.
|
|||
|
|
|||
|
#BUSTMYPLANET
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
Planet Buster destroyed in silo by $<M1:$FACTIONADJ0> probe team.
|
|||
|
|
|||
|
#BUSTYOURPLANET
|
|||
|
#xs 400
|
|||
|
#caption Operations Director
|
|||
|
Our probe team has destroyed a Planet Buster in its silo!
|
|||
|
|
|||
|
#VOTEFORME
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
|
|||
|
to support me for Governor, {$NUM0 energy credits} might find
|
|||
|
their way into your reserves. What do you say to that?<3F>
|
|||
|
|
|||
|
<EFBFBD>Bribery will get you nowhere, $TITLE2 $NAME3.<2E>
|
|||
|
Cast vote for $NAME3.
|
|||
|
|
|||
|
#VOTEFORMETECH
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
|
|||
|
to support me for Governor, I might make you a present of
|
|||
|
{$TECH4} and {$TECH5}. What do you say to that?<3F>
|
|||
|
|
|||
|
<EFBFBD>Bribery will get you nowhere, $TITLE2 $NAME3.<2E>
|
|||
|
Cast vote for $NAME3.
|
|||
|
|
|||
|
#RULESYNCHTECH
|
|||
|
#xs 400
|
|||
|
Synchronizing rules <20> Tech Tree
|
|||
|
|
|||
|
#RULESYNCHTERR
|
|||
|
#xs 400
|
|||
|
Synchronizing rules <20> Terrain
|
|||
|
|
|||
|
#RULESYNCHVEH
|
|||
|
#xs 400
|
|||
|
Synchronizing rules <20> Vehicle Parts
|
|||
|
|
|||
|
#RULESYNCHFAC
|
|||
|
#xs 400
|
|||
|
Synchronizing rules <20> Facilities
|
|||
|
|
|||
|
#MPSENDFILE
|
|||
|
#xs 400
|
|||
|
Sending missing scenario file $FILENAME0 to one or more players.
|
|||
|
$NUM0 file(s) remaining.
|
|||
|
Press <20>Esc<73> to cancel scenario.
|
|||
|
|
|||
|
#MPRECEIVEFILE
|
|||
|
#xs 400
|
|||
|
Receiving missing scenario file $FILENAME0 from server.
|
|||
|
$NUM0 file(s) remaining.
|
|||
|
Press <20>Esc<73> to exit scenario.
|
|||
|
|
|||
|
#PROTECTON
|
|||
|
#xs 400
|
|||
|
<EFBFBD>Editor Only<6C> mode activated. Turn will not advance and units
|
|||
|
cannot be moved.
|
|||
|
|
|||
|
#PROTECTOFF
|
|||
|
#xs 400
|
|||
|
<EFBFBD>Editor Only<6C> mode deactivated.
|
|||
|
|
|||
|
#PROTECTED
|
|||
|
#xs 400
|
|||
|
<EFBFBD>Editor Only<6C> mode is active. To deactivate, press <20>Ctrl+Shift+F10<31> and
|
|||
|
make sure <20>Scroll Lock<63> is off.
|
|||
|
|
|||
|
#HOSTTIME
|
|||
|
#xs 400
|
|||
|
Only Host can change Time Controls.
|
|||
|
|
|||
|
#SLOWPOKE
|
|||
|
#xs 400
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 ($PLAYERNAME3) is the
|
|||
|
only player still moving units.
|
|||
|
|
|||
|
#SAVEFAILED
|
|||
|
#xs 400
|
|||
|
#caption SAVE ERROR
|
|||
|
^^
|
|||
|
^^{Failed To Save Game}
|
|||
|
^^
|
|||
|
^^$FILENAME0
|
|||
|
^^
|
|||
|
|
|||
|
#CUSTOMTIME
|
|||
|
#xs 420
|
|||
|
#caption Customize Time Controls
|
|||
|
#itemlist
|
|||
|
Seconds per base (averaged):
|
|||
|
Seconds per unit (averaged):
|
|||
|
Seconds per event (averaged):
|
|||
|
Alternate minimum seconds per turn:
|
|||
|
Extra seconds per bonus pill:
|
|||
|
Accumulate bonus pill every X turns:
|
|||
|
Maximum bonus pills accumulated:
|
|||
|
|
|||
|
#LOADSECURITY
|
|||
|
#xs 440
|
|||
|
#wave 12
|
|||
|
#caption LOAD ERROR
|
|||
|
^^
|
|||
|
^^{Cannot Load Passworded Multiplayer Game}
|
|||
|
^^{In Single Player Mode}
|
|||
|
^^
|
|||
|
^^<5E>$FILE0<45>
|
|||
|
^^
|
|||
|
|
|||
|
#VERSIONCONTROL
|
|||
|
#xs 440
|
|||
|
^^
|
|||
|
^^{Sid Meier<65>s Alpha Centauri}
|
|||
|
^^
|
|||
|
^^{Version}: $VERSION0
|
|||
|
^^{Date}: $VERSIONDATE1
|
|||
|
^^
|
|||
|
|
|||
|
#TRIGGERWARMING2
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Ecological damage, particularly by the $FACTION0,
|
|||
|
has begun to trigger global warming! According to
|
|||
|
our calculations, sea levels will rise approximately {$NUM1 meters}
|
|||
|
over the next {$NUM0 years}!
|
|||
|
|
|||
|
#DRAWSTRING
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 draws! Objectives: $OBJECTIVES3.
|
|||
|
|
|||
|
#MISSILESPECIAL
|
|||
|
#xs 440
|
|||
|
#caption Chief Engineer
|
|||
|
Missile units cannot be given special abilities.
|
|||
|
|
|||
|
#RETIREALL
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Clear all faction prototypes and restore original list?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Clear faction prototypes.
|
|||
|
Clear {all} prototypes for {all} factions.
|
|||
|
|
|||
|
#CHANGEOWNER
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Select Base Owner
|
|||
|
|
|||
|
#CHANGEFORMER
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Select Former Owner
|
|||
|
|
|||
|
#CHANGECONQUEST
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Set conquest assimilation timer.
|
|||
|
|
|||
|
Turns:
|
|||
|
|
|||
|
#BUYVOTEGOVA
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m willing to support $TITLE6 $NAME8, but
|
|||
|
it will cost you {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
#BUYVOTEGOV1A
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>m willing to support $TITLE6 $NAME8, but
|
|||
|
it will cost you either {$NUM0 energy credits}
|
|||
|
or your files on {$TECH0}.<2E>
|
|||
|
|
|||
|
#BUYVOTEGOV2A
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support $TITLE6 $NAME8 as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on both {$TECH0} and {$TECH1}!<21>
|
|||
|
|
|||
|
#BUYVOTEGOV3A
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support $TITLE6 $NAME8 as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on {$TECH0}, {$TECH1}, and {$TECH4}!<21>
|
|||
|
|
|||
|
#BUYVOTEGOV4A
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Support $TITLE6 $NAME8 as Governor? Only if you can come
|
|||
|
up with either {$NUM0 energy credits} or your files
|
|||
|
on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}!<21>
|
|||
|
|
|||
|
#VOICEOVERDATA
|
|||
|
#xs 440
|
|||
|
#caption Voice Transmission
|
|||
|
If your computer is equipped with a microphone, Alpha Centauri
|
|||
|
supports {Voice Transmission} during multiplayer games. Hold down
|
|||
|
the backslash (<28>\<5C>) key while talking. Your message will be
|
|||
|
transmitted to any player for whom you have chat enabled (but during
|
|||
|
diplomatic negotiations, you transmit only to the player with whom
|
|||
|
you are negotiating).
|
|||
|
|
|||
|
#INJAIL
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Units aboard air transports may only be unloaded at bases and airbases.
|
|||
|
|
|||
|
#AIRLOAD
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Air transports can load passengers only at bases and airbases.
|
|||
|
|
|||
|
Cancel Sentry/Board orders.
|
|||
|
Issue Sentry/Board orders anyway.
|
|||
|
|
|||
|
#CANTGIVE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
To transfer control of a unit to another faction, you must first move
|
|||
|
the unit into the territory of the friendly faction to which you wish
|
|||
|
to transfer the unit.
|
|||
|
|
|||
|
#CANTGIVEAIR
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Control of air units can be transferred {only} at bases and airbases.
|
|||
|
|
|||
|
#CANGIVE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Transfer control of $UNITTYPE1 unit to the $FACTION0?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Transfer control.
|
|||
|
|
|||
|
#GOTUNIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
|||
|
to our control near $BASENAME4.
|
|||
|
|
|||
|
#GAVEUNIT
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Unit transferred to the $FACTION3.
|
|||
|
|
|||
|
#FUNGOSITY
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
#itemlist
|
|||
|
No Fungus
|
|||
|
Light Fungus
|
|||
|
Moderate Fungus
|
|||
|
Heavy Fungus
|
|||
|
|
|||
|
#FUNGMOTIZE
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
#itemlist
|
|||
|
Leave current fungus in place.
|
|||
|
Replace/remove current fungus.
|
|||
|
|
|||
|
#ROCKOSITY
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
#itemlist
|
|||
|
Randomly generate flat/rolling/rocky terrain?
|
|||
|
|
|||
|
No.
|
|||
|
Yes.
|
|||
|
|
|||
|
#PICKEDIT
|
|||
|
#xs 400
|
|||
|
#caption Select unit to delete
|
|||
|
|
|||
|
#DELETEME
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Really delete $UNITTYPE0?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#RELOADFAC
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Select Faction File To Load
|
|||
|
|
|||
|
File:
|
|||
|
|
|||
|
#SYNCHINGGAME2
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Globals ($NUM0/$NUM1)
|
|||
|
|
|||
|
#SYNCHINGWORLD2
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> World Map ($NUM0/$NUM1)
|
|||
|
|
|||
|
#SYNCHINGPLAYERS2
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Leaders ($NUM2: $NUM0/$NUM1)
|
|||
|
|
|||
|
#SYNCHINGVEHICLES2
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Vehicles ($NUM0/$NUM1)
|
|||
|
|
|||
|
#SYNCHINGBASES2
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> Bases ($NUM0/$NUM1)
|
|||
|
|
|||
|
#NOTALLREADY
|
|||
|
#xs 400
|
|||
|
#caption NOT ALL PLAYERS ARE READY
|
|||
|
Would you like to begin the game anyway?
|
|||
|
|
|||
|
Yes
|
|||
|
No
|
|||
|
|
|||
|
#RESETALLTECH
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Reset technology to zero for {all} factions and clear {all} prototypes?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#RESETALLFAC
|
|||
|
#xs 440
|
|||
|
#caption Scenario Editor
|
|||
|
Reset social engineering and AI choices for {all} factions, and clear
|
|||
|
{All} base and unit orders and automation?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#COMBATLOSS
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
Our $UNITTYPE0 ($STATS1) destroyed by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
|||
|
near $BASENAME5.
|
|||
|
|
|||
|
#COMBATSURVIVE
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
|||
|
near $BASENAME5.
|
|||
|
|
|||
|
#COMBATSURVIVE
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
Our $UNITTYPE0 ($STATS1) disengaged from attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
|||
|
near $BASENAME5.
|
|||
|
|
|||
|
#COMBATWIN
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
|||
|
near $BASENAME5.
|
|||
|
|
|||
|
#COMBATBOMB
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
Bombardment near $BASENAME5.
|
|||
|
|
|||
|
#TECHOBTAINED
|
|||
|
#xs 440
|
|||
|
#caption Labs Report
|
|||
|
New technology: <20>$TECH0<48>.
|
|||
|
|
|||
|
#LOADFACTION
|
|||
|
#xs 440
|
|||
|
#caption Select Faction File Names
|
|||
|
|
|||
|
#PASSWORDREQUIRED
|
|||
|
#xs 440
|
|||
|
#caption Password Required for This Faction
|
|||
|
|
|||
|
Enter Password:
|
|||
|
|
|||
|
#GOTUNITDEFEND
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
|||
|
to our control near $BASENAME4, to help us defend our
|
|||
|
territory against aggression.
|
|||
|
|
|||
|
#GOTUNITOFFEND
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
|||
|
to our control near $BASENAME4, to help us attack our
|
|||
|
mutual enemies.
|
|||
|
|
|||
|
#DIPLOCLOSE
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
$TITLE0 $NAME1 has closed the channel.
|
|||
|
|
|||
|
#SYNCHINGWORLD3
|
|||
|
#xs 400
|
|||
|
Synchronizing game <20> World Map $NUM2 ($NUM0/$NUM1)
|
|||
|
|
|||
|
#YOULOSE2
|
|||
|
#xs 400
|
|||
|
Your faction has been destroyed! Game over!
|
|||
|
|
|||
|
#UNITMOVED2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
That unit has already moved this turn. Upgrading a unit requires
|
|||
|
its entire turn.
|
|||
|
|
|||
|
#SIMULNO
|
|||
|
#xs 440
|
|||
|
#caption
|
|||
|
That action is only allowed during your player turn.
|
|||
|
|
|||
|
#SIMULWHOSE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 ($NETNAME3)<29>s turn.
|
|||
|
|
|||
|
#SIMULYOU
|
|||
|
#xs 440
|
|||
|
#caption Turn Begins
|
|||
|
^^
|
|||
|
^^$TITLE0 $NAME1 of the $FACTION2
|
|||
|
^^$NETNAME3
|
|||
|
^^
|
|||
|
^^{Beginning Of Player Turn}
|
|||
|
^^M.Y. $YEAR4
|
|||
|
^^
|
|||
|
|
|||
|
#SIMULNOT
|
|||
|
#xs 440
|
|||
|
#caption Net Game
|
|||
|
That function is only allowed in games with Simultaneous Movement enabled.
|
|||
|
|
|||
|
#CUSTOMMAP
|
|||
|
#xs 440
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption Custom Map Size
|
|||
|
|
|||
|
#VERYLARGEMAP
|
|||
|
#caption Warning!
|
|||
|
#xs 440
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
Very large maps may reduce performance and affect game balance.
|
|||
|
^
|
|||
|
Remember that map area increases geometrically as horizontal and
|
|||
|
vertical sizes increase. Maps larger than 64<36>128 are not really
|
|||
|
recommended; maps larger than 256<35>256 may cause the game
|
|||
|
to <20>hang<6E> indefinitely. Enormous maps which also contain huge world
|
|||
|
spanning continents are particularly problematic for performance,
|
|||
|
because of the variations created for the pathfinding code.
|
|||
|
|
|||
|
Continue anyway.
|
|||
|
Never mind.
|
|||
|
|
|||
|
#CANGIVE1
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Release $UNITTYPE1 unit into wild?
|
|||
|
|
|||
|
Never mind.
|
|||
|
Confirmed!
|
|||
|
|
|||
|
#CANGIVE2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
#itemlist
|
|||
|
Never mind.
|
|||
|
Transfer control of $UNITTYPE1 unit to the $FACTION0.
|
|||
|
Release $UNITTYPE1 unit into wild.
|
|||
|
|
|||
|
#GAVEWILD
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Unit released to wild.
|
|||
|
|
|||
|
#NERVESTAPLEFAIL
|
|||
|
#xs 440
|
|||
|
#caption Psych Chaplain
|
|||
|
Our nerve stapling appears to have had no effect! Perhaps these
|
|||
|
drones have built up an immunity!
|
|||
|
|
|||
|
#VERIFYPASSWORD
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD
|
|||
|
Please Verify New Password
|
|||
|
|
|||
|
Password:
|
|||
|
|
|||
|
#ENTERPASSWORD
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD
|
|||
|
Please enter password for $TITLE1 $NAME2 of the $FACTION3
|
|||
|
|
|||
|
Password:
|
|||
|
|
|||
|
#BADPASSWORD
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD
|
|||
|
That is not the correct password.
|
|||
|
|
|||
|
#HOTSEAT
|
|||
|
#xs 420
|
|||
|
#caption HOTSEAT/EMAIL GAME
|
|||
|
#itemlist
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
New Multiplayer Game
|
|||
|
Multiplayer Scenario
|
|||
|
Load Multiplayer Game
|
|||
|
|
|||
|
#HOTSEATADD0
|
|||
|
#xs 420
|
|||
|
#caption HOTSEAT/EMAIL GAME
|
|||
|
Human-controlled factions currently in game:
|
|||
|
^
|
|||
|
|
|||
|
#HOTSEATADD1
|
|||
|
#xs 420
|
|||
|
#caption HOTSEAT/EMAIL GAME
|
|||
|
^
|
|||
|
Do you wish to add another human player to this game?
|
|||
|
|
|||
|
No
|
|||
|
Yes
|
|||
|
|
|||
|
#HOTSEATADD2
|
|||
|
#xs 420
|
|||
|
#caption HOTSEAT/EMAIL GAME
|
|||
|
^
|
|||
|
Do you wish to add or subtract human players?
|
|||
|
|
|||
|
No, please proceed.
|
|||
|
Add a human player.
|
|||
|
Subtract a human player.
|
|||
|
|
|||
|
#MULTISTRING
|
|||
|
^$TITLE0 $NAME1 of the $FACTION2
|
|||
|
|
|||
|
#FACTIONTAKEN
|
|||
|
#xs 420
|
|||
|
#caption HOTSEAT/EMAIL GAME
|
|||
|
Sorry, that faction has already been taken.
|
|||
|
|
|||
|
#COMMCOMPLETE
|
|||
|
#xs 440
|
|||
|
#caption Protocol
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has accepted our diplomatic offers.
|
|||
|
|
|||
|
#WONLOST
|
|||
|
#xs 440
|
|||
|
#caption Combat Report
|
|||
|
We won $NUM0 $<#0:battle:battles> this turn and lost $NUM1
|
|||
|
$<#1:battle.:battles.>
|
|||
|
|
|||
|
#NOHOTSEAT
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
That feature is not supported in hotseat/email games.
|
|||
|
|
|||
|
#HOTTAMPER
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^SAVE/LOAD IRREGULARITY
|
|||
|
^^
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 may have performed multiple save/loads.
|
|||
|
|
|||
|
#HOTTAMPER2
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^SAVE/LOAD IRREGULARITY
|
|||
|
^^
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 may have performed as
|
|||
|
many as $NUM0 extra $<#0:save/load.:save/loads.>
|
|||
|
|
|||
|
#HOTNOTAMPER
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
You have already played from this saved game; if you proceed a
|
|||
|
notification of possible tampering will be given to the other
|
|||
|
players.
|
|||
|
|
|||
|
#COUNCILHOT
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
A proposal is already before the council; the council cannot be
|
|||
|
called again until all players have had a chance to vote on the
|
|||
|
current proposal.
|
|||
|
|
|||
|
#COUNCILHOTPASS
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Council Resolution
|
|||
|
^^
|
|||
|
^^$PROPOSAL0
|
|||
|
^^
|
|||
|
^^MEASURE PASSES
|
|||
|
^^
|
|||
|
|
|||
|
#COUNCILHOTFAIL
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Council Resolution
|
|||
|
^^
|
|||
|
^^$PROPOSAL0
|
|||
|
^^
|
|||
|
^^MEASURE FAILS
|
|||
|
^^
|
|||
|
|
|||
|
#COUNCILHOTVETO
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Council Resolution
|
|||
|
^^
|
|||
|
^^$PROPOSAL0
|
|||
|
^^
|
|||
|
^^MEASURE VETOED
|
|||
|
^^
|
|||
|
|
|||
|
#COUNCILHOTGOVWIN
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Planetary Governor Elected
|
|||
|
^^
|
|||
|
^^$TITLE1 $NAME2 of the $FACTION3
|
|||
|
^^
|
|||
|
|
|||
|
#COUNCILHOTGOVLOSE
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Planetary Governor Retained
|
|||
|
^^
|
|||
|
^^$TITLE1 $NAME2 of the $FACTION3
|
|||
|
^^
|
|||
|
|
|||
|
#COUNCILHOTGOVNONE
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL
|
|||
|
^^
|
|||
|
^^Planetary Governor
|
|||
|
^^
|
|||
|
^^Election Deadlocked: No Governor Appointed
|
|||
|
^^
|
|||
|
|
|||
|
#SWITCHING
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL MULTIPLAYER
|
|||
|
#button SAVE AND EXIT
|
|||
|
^^
|
|||
|
^^NEXT PLAYER TURN
|
|||
|
^^
|
|||
|
^^$TITLE1 $NAME2 of the $FACTION3
|
|||
|
^^
|
|||
|
^^Mission Year $NUM0
|
|||
|
^^
|
|||
|
|
|||
|
Set Password or Press <20>Enter<65>:
|
|||
|
|
|||
|
#SWITCHING2
|
|||
|
#xs 440
|
|||
|
#caption HOTSEAT/EMAIL MULTIPLAYER
|
|||
|
#button SAVE AND EXIT
|
|||
|
^^
|
|||
|
^^NEXT PLAYER TURN
|
|||
|
^^
|
|||
|
^^$TITLE1 $NAME2 of the $FACTION3
|
|||
|
^^
|
|||
|
^^Mission Year $NUM0
|
|||
|
^^
|
|||
|
|
|||
|
Enter Password:
|
|||
|
|
|||
|
#PASSWORDSNOTVALIDATED
|
|||
|
#xs 440
|
|||
|
#caption ONE OR MORE PASSWORDS NOT VALIDATED
|
|||
|
Game cannot be launched until all non-empty passwords are
|
|||
|
validated.
|
|||
|
|
|||
|
#PASSWORDOK
|
|||
|
#xs 340
|
|||
|
#caption PASSWORD NOT REQUIRED
|
|||
|
Your faction for this game is already unlocked.
|
|||
|
|
|||
|
#PASSWORDEDLOADATTEMPT
|
|||
|
#xs 340
|
|||
|
#caption PASSWORD PROTECTED MULTIPLAYER SAVE
|
|||
|
You cannot load a password-protected multiplayer game as
|
|||
|
a single-player game.
|
|||
|
|
|||
|
#DIFFERENTPASSWORDS
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD NOT VERIFIED
|
|||
|
Password was not verified. Please try again.
|
|||
|
|
|||
|
#ENTERPASSWORDNEW
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD
|
|||
|
Please Enter New Password (Leave blank for none). This
|
|||
|
will be your faction password for this new game.
|
|||
|
|
|||
|
Password:
|
|||
|
|
|||
|
#SERVERLOSTINSETUP
|
|||
|
#xs 300
|
|||
|
#wave 12
|
|||
|
SERVER LOST DURING SETUP! Game canceled.
|
|||
|
|
|||
|
#ENTERPASSWORDFACTION
|
|||
|
#xs 440
|
|||
|
#caption PASSWORD
|
|||
|
Please enter password for the $FACTION0
|
|||
|
|
|||
|
Password:
|
|||
|
|
|||
|
#OBLITOK
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Do you really wish to obliterate $BASENAME0?
|
|||
|
|
|||
|
No, let them live.
|
|||
|
Yes, wipe $BASENAME0 from the face of Planet!
|
|||
|
|
|||
|
#TOOMANYFORSCENARIO
|
|||
|
#xs 300
|
|||
|
#caption Invalid Scenario
|
|||
|
Sorry, but there are too many players for this $NUM0-player scenario.
|
|||
|
|
|||
|
#TECTONICOCEAN
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
The Tectonic Payload has no effect over ocean squares.
|
|||
|
|
|||
|
#MISSILEBASE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Missile payloads cannot be detonated in a base square.
|
|||
|
|
|||
|
#FUNGMOTIZED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has detonated a fungal payload near $BASENAME0!
|
|||
|
|
|||
|
#TECMOFIED
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has detonated a tectonic payload near $BASENAME0!
|
|||
|
|
|||
|
#GENERATOR
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE1 $NAME2 of the $FACTION3 has built a Subspace Generator at $BASENAME0!
|
|||
|
The $FACTION3 now have {$NUM0} operational $<#0:Generator:Generators> (and
|
|||
|
{$NUM1} non-operational) of the {$NUM2} necessary to activate their Resonance Communicator!
|
|||
|
|
|||
|
#GENERATORME
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
We have built a Subspace Generator at $BASENAME0!
|
|||
|
We now have {$NUM0} operational $<#0:Generator:Generators> (and
|
|||
|
{$NUM1} non-operational) of the {$NUM2} necessary to activate our Resonance Communicator!
|
|||
|
To become operational, a Generator must be in a base of size {$NUM3} or greater.
|
|||
|
|
|||
|
#ENDBEACON
|
|||
|
#xs 440
|
|||
|
#caption RESONANCE COMMUNICATOR COMPLETE
|
|||
|
You have completed construction of a Resonance Communicator! After transmitting Planet<65>s
|
|||
|
location to your homeworld, you await the imminent arrival of reinforcements <20> and
|
|||
|
the triumph of your $FACTION0 faction in the race for control of the {Sixth Manifold}.
|
|||
|
|
|||
|
#ENDBEACONCOOP
|
|||
|
#xs 440
|
|||
|
#caption RESONANCE COMMUNICATOR COMPLETE
|
|||
|
Your $<1:pact brother:pact sister::>, $TITLE0 $NAME1 of the $FACTION2, has constructed
|
|||
|
a Resonance Communicator! Reinforcements from the $FACTION2 homeworld are en route. As a result
|
|||
|
of your Pact with the $FACTION2, you will be in charge of rounding up any remaining
|
|||
|
humans for confinement and transportation off-world <20> and can then appeal for leniency
|
|||
|
under the new Planetary Overlords.
|
|||
|
|
|||
|
#ENDBEACONLOSE
|
|||
|
#xs 440
|
|||
|
#caption RESONANCE COMMUNICATOR COMPLETE
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has constructed a Resonance Communicator! An overwhelming
|
|||
|
force of $FACTION2 ships appears in orbit, signaling the {end} of your faction<6F>s habitation
|
|||
|
on Planet. You have {failed} in your quest for Planetary domination, and now face the
|
|||
|
terrifying might of your new Planetary Overlords <20>.
|
|||
|
|
|||
|
#NOFREEWILLY
|
|||
|
#xs 440
|
|||
|
#wave 11
|
|||
|
#caption Operations Director
|
|||
|
This probe team does not yet have sufficient experience to undertake the liberation of a
|
|||
|
faction leader.
|
|||
|
|
|||
|
#FREEWILLY
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Liberation missions are tricky. I will need your personal
|
|||
|
authorization before I can risk the probe team.
|
|||
|
|
|||
|
Abort mission.
|
|||
|
Authorize mission. ($CHANCES1)
|
|||
|
|
|||
|
#FREEWHO
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Our Probe Team has penetrated the $<M1:$FACTIONADJ1> Punishment Sphere! We can free
|
|||
|
a captured faction leader, if you wish. Who do you want to liberate?
|
|||
|
|
|||
|
#FREELIST
|
|||
|
$TITLE0 $NAME1 of the $FACTION2
|
|||
|
|
|||
|
#WILLYFREE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
You managed to liberate $TITLE0 $NAME1 of the $FACTION2! The $FACTION2 pledges
|
|||
|
eternal allegiance to you and gives you all of their technology.
|
|||
|
|
|||
|
#WHICHGSP
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Targeting sequence initiated <20> which base<73>s GSP should we target?
|
|||
|
|
|||
|
#UNITYENGINE
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have stumbled across the {secondary reactor} in the Unity wreckage!
|
|||
|
It contains compounds and material worth {$NUM0 energy credits}!
|
|||
|
|
|||
|
#UNITYCHOPPER
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have found part of the Unity<74>s shattered {cargo bay}! Our technicians can salvage a
|
|||
|
{Scout Chopper} from the wreckage! The Chopper has limited
|
|||
|
fuel, so we should return it to a base as soon as possible.
|
|||
|
|
|||
|
#UNITYMINER
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have found part of the Unity<74>s shattered {cargo bay}! Our technicians can salvage a
|
|||
|
{Mining Laser} from the wreckage!
|
|||
|
|
|||
|
#UNITYRADAR
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
We have found the remnants of the {Unity Command Bridge}! Apparently, the ship computer
|
|||
|
tracked the landing sites of several escape pods!
|
|||
|
|
|||
|
#ALIENDISLIKE
|
|||
|
#xs440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1: must be aware: vital fact. $TITLE2 $NAME3: pretends truce: you.
|
|||
|
Actual intention: $TITLE2 $NAME3: betray and destroy: you. Suggest: immediate
|
|||
|
vendetta: $TITLE2 $NAME3. This warning: heed well.
|
|||
|
|
|||
|
#ALIENHATRED
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>$TITLE0 $NAME1: You have chosen sides in Progenitor War by your friendship with hated
|
|||
|
enemy : $TITLE2 $NAME3! Your interference: no longer tolerable: Vendetta upon you!
|
|||
|
|
|||
|
#ALIENHATRED2
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
<EFBFBD>Well well, if it isn<73>t $NAME3. Still calling yourself <20>$TITLE1?<3F> As
|
|||
|
I<EFBFBD>m sure you<6F>re aware, my followers and I have landed successfully
|
|||
|
upon {Manifold Six}, and are quite prepared to encompass your demise.
|
|||
|
It<EFBFBD>s unfortunate that these other <20>human<61> life-forms have taken up residence
|
|||
|
here as well, but do not think that they can save you. Our goal is
|
|||
|
nothing less than your total destruction, and we will stop at
|
|||
|
nothing to assure this. When next we meet, I will be tearing the
|
|||
|
mandibles from your face with hot pincers, $NAME3! Fare poorly!<21>
|
|||
|
|
|||
|
#HOMELESS
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
$FACTION0 $<0:captures:capture> $BASENAME1! Refugees from the new overlords escape in
|
|||
|
$NUM0 colony pods!
|
|||
|
|
|||
|
#HOMELESSONE
|
|||
|
#xs 400
|
|||
|
#caption Security Chief
|
|||
|
$FACTION0 $<0:captures:capture> $BASENAME1! Refugees from the new overlords escape in
|
|||
|
the last remaining colony pod!
|
|||
|
|
|||
|
#WEGETSHARETECH
|
|||
|
Several other factions have discovered {$TECH0}. Our spies have
|
|||
|
been successful in acquiring it as well!
|
|||
|
|
|||
|
#METALIEN0
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several interesting communications with
|
|||
|
$<3:him:her:x:x>. If you like, I can provide you with $<3:his:her:x:x>
|
|||
|
commlink frequency.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Aliens, eh? Yes, that would be most helpful.<2E>
|
|||
|
|
|||
|
#METALIEN0a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several fruitful conversations with
|
|||
|
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
|||
|
with information on {$TECH8}. If you like, I can provide you with
|
|||
|
$<3:his:her:x:x> commlink frequency.<2E>
|
|||
|
|
|||
|
<EFBFBD>Aliens frighten me. I<>d rather not speak with $NAME3 at this time.<2E>
|
|||
|
<EFBFBD>Yes, that would be most helpful.<2E>
|
|||
|
|
|||
|
#METALIEN1
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several fruitful conversations with
|
|||
|
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
|||
|
with information on {$TECH8}. If you like, I can provide you with
|
|||
|
$<3:his:her:x:x> commlink frequency in exchange for your files on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Very well, I am transmitting my files on {$TECH6} now.<2E>
|
|||
|
|
|||
|
#METALIEN1a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several fruitful conversations with
|
|||
|
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
|||
|
with information on {$TECH8}. If you like, I can provide you with
|
|||
|
$<3:his:her:x:x> commlink frequency in exchange for your files on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Very well, I am transmitting my files on {$TECH6} now.<2E>
|
|||
|
|
|||
|
#METALIEN2
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several fruitful conversations with
|
|||
|
$<3:him:her:x:x>. If you like, I can provide you with
|
|||
|
$<3:his:her:x:x> commlink frequency in exchange for a mere {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Excellent. {$NUM0 credits} it is, then.<2E>
|
|||
|
|
|||
|
#METALIEN2a
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Perhaps you<6F>ve heard of the landing of the extraterrestrials who
|
|||
|
call themselves Progenitor. I happen to have been in contact with
|
|||
|
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
|||
|
$FACTION4. I believe that their ultimate goals do not match with
|
|||
|
yours and mine, but I have had several fruitful conversations with
|
|||
|
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
|||
|
with information on {$TECH8}. If you like, I can provide you with
|
|||
|
$<3:his:her:x:x> commlink frequency in exchange for a mere {$NUM0 energy credits}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No thank you, I see no need to speak with $NAME3.<2E>
|
|||
|
<EFBFBD>Excellent. {$NUM0 credits} it is, then.<2E>
|
|||
|
|
|||
|
#BOTHFRIENDALIEN
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>So, I hear you<6F>ve been in touch with the alien $NAME3.
|
|||
|
Just between us, I find that those Progenitors make the skin
|
|||
|
on the back of my neck crawl, but live and let live, as I sometimes
|
|||
|
say. As long as the $FACTION4 leave me and mine alone, I<>m willing to
|
|||
|
do the same. Speaking of which, I have a nice
|
|||
|
{map of $<M1:$FACTIONADJ5> territory} which
|
|||
|
I<EFBFBD>d be happy to exchange for your information on {$TECH6}.<2E>
|
|||
|
|
|||
|
<EFBFBD>No, I don<6F>t think that will be necessary.<2E>
|
|||
|
<EFBFBD>Yes, actually that would be quite useful.<2E>
|
|||
|
|
|||
|
#ANYALIENNEWS
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I<EFBFBD>ve heard rumors of an alien race living here on Planet, led
|
|||
|
by one calling itself $NAME1. Is this true? I have not been able to locate
|
|||
|
$<1:him:her:x:x> since hearing of this rumor, and I<>m extremely
|
|||
|
interested in meeting such a being and finding out what makes it tick.
|
|||
|
If you have $<1:his:her:x:x> comm frequency I could
|
|||
|
offer {$NUM0 energy credits} for your trouble.<2E>
|
|||
|
|
|||
|
<EFBFBD>Aliens, you say? Oh my. Nope, haven<65>t heard a word.<2E>
|
|||
|
<EFBFBD>Yes, I<>m forwarding $<1:his:her:x:x> comm frequency now.<2E>
|
|||
|
|
|||
|
#NOTRANSCEND
|
|||
|
#xs440
|
|||
|
#caption
|
|||
|
<EFBFBD>Ascent to Transcendence: forbidden according to: Caretaker law.
|
|||
|
Death and destruction: part of Transcendence. Caretaker mission:
|
|||
|
Vendetta upon you: prevention of Transcendence!<21>
|
|||
|
|
|||
|
#FREEFACTECH
|
|||
|
#xs 440
|
|||
|
#caption Science Officer
|
|||
|
With the discovery of {$TECH0}, each of our bases gets
|
|||
|
a free $FAC1!
|
|||
|
|
|||
|
#FREEABILTECH
|
|||
|
#xs 440
|
|||
|
#caption Science Officer
|
|||
|
With the discovery of {$TECH0}, each of our prototyped units of the appropriate type
|
|||
|
automatically have {$ABIL1}!
|
|||
|
|
|||
|
#WILLRISEALIEN
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Those stupid humans are at it again! {Manifold Six} is in danger!
|
|||
|
According to our calculations, sea levels will rise approximately
|
|||
|
{$NUM1 meters} over the next {$NUM0 years}.
|
|||
|
|
|||
|
#WILLFALLALIEN
|
|||
|
#xs 440
|
|||
|
#caption Chief Planetologist
|
|||
|
Those stupid humans are at it again! Manifold Six is in danger!
|
|||
|
According to our calculations, sea levels will fall approximately
|
|||
|
{$NUM1 meters} over the next {$NUM0 years}.
|
|||
|
|
|||
|
#WENEEDHUMANPSYCH
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
We can<61>t speak to these primitive creatures until we learn Social Psych or they discover Progenitor Psych.
|
|||
|
|
|||
|
#WENEEDALIENPSYCH
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
We can<61>t speak to these aliens until we learn Progenitor Psych or they discover Social Psych.
|
|||
|
|
|||
|
#ALIENSARRIVE
|
|||
|
#xs 440
|
|||
|
#caption Communications Officer
|
|||
|
After days of mysterious activity in the Alpha Centauri system, a strange craft
|
|||
|
seems to have fallen out of Planetary orbit. Spectral readings indicate that its hull
|
|||
|
is not of Earth origin!
|
|||
|
|
|||
|
#NAME3
|
|||
|
#xs 440
|
|||
|
#caption Enter Your Name
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#itemlist
|
|||
|
Name:
|
|||
|
|
|||
|
#SANCTIONSENDALIEN
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
Our energy grid is once again operational.
|
|||
|
|
|||
|
#OUTOFRANGE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
Target is out of range.
|
|||
|
|
|||
|
#SPORESLAUNCHED
|
|||
|
#xs 440
|
|||
|
#wave 17
|
|||
|
#caption Operations Director
|
|||
|
A Spore Launcher has destroyed a $TERRAINIMPROVE2 near $BASENAME0!
|
|||
|
|
|||
|
#PROBESURVIVALX
|
|||
|
#xs 440
|
|||
|
#wave 21
|
|||
|
#caption Operations Director
|
|||
|
Our Probe Team has just barely escaped: mission complete.
|
|||
|
|
|||
|
#VERSIONCONTROLX
|
|||
|
#xs 440
|
|||
|
^^
|
|||
|
^^{Sid Meier<65>s Alien Crossfire}
|
|||
|
^^
|
|||
|
^^{Version}: $VERSION0
|
|||
|
^^{Date}: $VERSIONDATE1
|
|||
|
^^
|
|||
|
|
|||
|
#FACTIONX
|
|||
|
#xs 350
|
|||
|
#caption CHOOSE A FACTION
|
|||
|
#x 5
|
|||
|
#y 5
|
|||
|
#listbox
|
|||
|
#button OTHER
|
|||
|
|
|||
|
#PLANETFALLF
|
|||
|
#xs 400
|
|||
|
#x -5
|
|||
|
#y -5
|
|||
|
#caption $TITLE2 $NAME3
|
|||
|
$TITLE2 $NAME3, your time is now. Planet has spoken to you, awakening you for
|
|||
|
your task. You have no memory of a previous life, but it does not
|
|||
|
matter. Your challenges will be many, and others will at first try
|
|||
|
to resist you, but you have established a cadre of
|
|||
|
loyal followers, and you are ready to do the will of {Planet}.
|
|||
|
|
|||
|
#XMINDWORMS
|
|||
|
#xs 400
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Native lifeforms spotted near $BASENAME0!
|
|||
|
|
|||
|
#SPORELAUNCHSWARM
|
|||
|
#xs 400
|
|||
|
#wave 16
|
|||
|
#caption Planetary Ecologist
|
|||
|
Spore launchers spotted near $BASENAME0!
|
|||
|
|
|||
|
#FUNGALSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
|||
|
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
|||
|
Fungal Missile! Sacrifice a pod to ensure its destruction?
|
|||
|
|
|||
|
Yes.
|
|||
|
No.
|
|||
|
|
|||
|
#TECTONICSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
|||
|
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
|||
|
Tectonic Missile! Sacrifice a pod to ensure its destruction?
|
|||
|
|
|||
|
Yes.
|
|||
|
No.
|
|||
|
|
|||
|
#FWEMUSTSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
I have been forced to sacrifice an Orbital Defense Pod to
|
|||
|
ensure the destruction of an enemy Fungal Missile!
|
|||
|
|
|||
|
#TWEMUSTSAC
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
I have been forced to sacrifice an Orbital Defense Pod to
|
|||
|
ensure the destruction of an enemy Tectonic Missile!
|
|||
|
|
|||
|
#FWESHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our Orbital Defenses have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> Fungal Missile near $BASENAME0!
|
|||
|
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
|||
|
of which $NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#FTHEYSHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
|||
|
Fungal Missile! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
|||
|
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
|||
|
$NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#FWESHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> Fungal Missile!
|
|||
|
|
|||
|
#FTHEYSHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
|||
|
Fungal Missile!
|
|||
|
|
|||
|
#TWESHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our Orbital Defenses have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> Tectonic Missile near $BASENAME0!
|
|||
|
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
|||
|
of which $NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#TTHEYSHOTIT
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
|||
|
Tectonic Missile! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
|||
|
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
|||
|
$NUM1 $<#1:is:are> undeployed.
|
|||
|
|
|||
|
#TWESHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
|||
|
$<M1:$FACTIONADJ1> Tectonic Missile!
|
|||
|
|
|||
|
#TTHEYSHOTIT2
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
|||
|
Tectonic Missile!
|
|||
|
|
|||
|
#FUNGALMISSILE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has detonated a
|
|||
|
Fungal Missile near $BASENAME3!
|
|||
|
|
|||
|
#TECTONICMISSILE
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
$TITLE0 $NAME1 of the $FACTION2 has detonated a
|
|||
|
Tectonic Missile near $BASENAME3!
|
|||
|
|
|||
|
#INTRODUCEENEMYALIEN
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>My forces have stumbled across a strange alien civilization led by
|
|||
|
one $NAME1, who has taken the title <20>$TITLE0<45> of
|
|||
|
the $FACTION2 and as far as I can tell spends most of $<1:his:her:x:x>
|
|||
|
time $DANCINGNAKED3. Through no fault of my own, I have become embroiled in
|
|||
|
a rather heated disagreement with $<1:him:her:x:x>. In the name
|
|||
|
of our common humanity, will you speak a $PACTOFBORS4 and come to my aid?<3F>
|
|||
|
|
|||
|
<EFBFBD>And then have $NAME1 come knocking on {my} door? You<6F>ve got to be kidding me.<2E>
|
|||
|
<EFBFBD>I guess we<77>ll have to deal with these aliens sooner or later. Let<65>s get started!<21>
|
|||
|
|
|||
|
#OGREPOD
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Operations Director
|
|||
|
This is not a pod after all, but a $UNITYUNITTYPE0!
|
|||
|
|
|||
|
#NOTWHILEALIENSLIVE
|
|||
|
#xs 440
|
|||
|
#caption Protocol Director
|
|||
|
You can<61>t be elected Supreme Leader of Planet until all
|
|||
|
Progenitor factions have been defeated.
|
|||
|
|
|||
|
#NEEDADVECOENG
|
|||
|
#xs 320
|
|||
|
#wave 4
|
|||
|
#caption Planetary Ecologist
|
|||
|
Sea enhancements can only be built here after you have researched
|
|||
|
Advanced Ecological Engineering.
|
|||
|
|
|||
|
#SOPORIFICUSED
|
|||
|
#xs 320
|
|||
|
#wave 0
|
|||
|
#caption Battle Report
|
|||
|
Soporific Gas Pods decrease enemy morale!
|
|||
|
|
|||
|
#WEFAILEDFLECHETTE
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Our Flechette Defenses have failed! Detonation in 5 seconds <20> 4 <20> 3 <20> 2 <20> 1 <20>
|
|||
|
|
|||
|
#THEYFAILEDFLECHETTE
|
|||
|
#xs 440
|
|||
|
#caption Orbital Defense Chief
|
|||
|
Enemy Flechette Defenses have failed! Detonation in 5 seconds <20> 4 <20> 3 <20> 2 <20> 1 <20>
|
|||
|
|
|||
|
#WEMARINEDETACH
|
|||
|
#xs 400
|
|||
|
#wave 0
|
|||
|
#caption Battle Report
|
|||
|
Our Marine Detachment boarded and captured the $FACTIONADJ1 $UNITTYPE0!
|
|||
|
|
|||
|
#THEYMARINEDETACH
|
|||
|
#xs 400
|
|||
|
#wave 0
|
|||
|
#caption Battle Report
|
|||
|
$FACTIONADJ1 Marine Detachment boarded and captured our $UNITTYPE0!
|
|||
|
|
|||
|
#SPOREFOREST
|
|||
|
#xs 440
|
|||
|
#caption Operations Director
|
|||
|
A $SPORELAUNCHER1 has destroyed the forest near $BASENAME0!
|
|||
|
|
|||
|
#AXSTART
|
|||
|
CHOOSE YOUR WORLD
|
|||
|
ALPHA CENTAURI
|
|||
|
ALIEN CROSSFIRE
|
|||
|
CANCEL
|
|||
|
|
|||
|
# ; This line must remain at end of file
|