212 lines
5.4 KiB
Plaintext
212 lines
5.4 KiB
Plaintext
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; Sid Meier<65>s ALPHA CENTAURI
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;
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; FACTION FILE: Nautilus Pirates
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;
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; Copyright <20> 1999 by Firaxis Games, Inc.
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;
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; ALPHA CENTAURI reads the rules of the game from this file at
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; startup. Feel free, at your own risk, to experiment with editing
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; this file. We recommend you make a backup copy of the original.
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;
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#PIRATES
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Nautilus Pirates, The Buccaneer, Pirates, M, 2, Svensgaard, M, 0, 1, 0, 0, 1,
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TECH, Mobile, TECH, DocFlex, SOCIAL, -GROWTH, SOCIAL, -EFFIC, FREEFAC, 28, AQUATIC, 0, FREEABIL, 26
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Values, Power, SUPPORT
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nil, nil, nil
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Nautilus, Nautil.
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Ensign Jones, Lukas, Jones<65> Locker
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Captain, heroic, bloodthirsty, intrepid, barbarous,
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Outmoded Misfit
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exploit the riches of the sea
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to harness the vast potential of the oceans
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strangling the sea lanes and depriving us of our trade
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strangling the sea lanes and depriving us of our trade
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openly violate interfactional laws in the name of free trade
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swilling rum and feeding Mind Worms to his parrot
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swilling rum and feeding Mind Worms to your parrot
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brazen thievery
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brazen thievery, M1
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aquatic ambitions, M2
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latest expeditions, M2
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tariff, M1
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protecting your shipping from undeserving brigands
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my privateers
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the Law of the Sea
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#BASES
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Deadman Tavern
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Landlubber Inn
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Buried Treasure
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Sunny Oasis
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Sailor<EFBFBD>s Rest
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Freshwater Springs
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Marque City
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Land Lock
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Far Horizons
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Crossbone Way
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Sailor<EFBFBD>s Warning
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Red Sky
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Roberts<EFBFBD> Dread
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Ulrik<EFBFBD>s Hideaway
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Pirate<EFBFBD>s Siege
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Grasshome
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Drunktown
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Merchantman Run
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Shanty Town
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Penzance
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Skull Crossroads
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Sailor<EFBFBD>s Delight
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Plunder Cache
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Cannon<EFBFBD>s Thunder
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#END
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#WATERBASES
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Safe Haven
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Port Svensgaard
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Crow<EFBFBD>s Nest
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Provision Point
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Parrot Landing
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Barbary Coast
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Capetown
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Point Blood
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Meergard
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Cutlass Cay
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Sextant Cove
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Privateer Quay
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Dry Dock
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Frigate Base
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Drake Landing
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Storm<EFBFBD>s Lee
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Pennant Shoals
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The Anchorage
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Lorcha Roads
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Skeleton Key
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Slave Raid
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Violence at Sea
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Privateering
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Commerce Raiding
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Treasure Taken
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Gan Ning
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Jean Fleury
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Buccaneer Base
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Edward Teach
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Jack Rackham
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Henry Morgan
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Bartholomew Roberts
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Hendrick Lucifer
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Jean Lafitte
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Roberto Cofresi
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Boysie Singh
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Zheng Qi
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Orang Laut
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Moro Raiders
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Viking Age
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Zaporizhian Sich
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Zaporozhian Cossacks
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Don Cossacks
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Stenka Razin
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Pier Gerlofs Donia
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Wijerd Jelckama
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Fraxinet Moors
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Narentine Raiders
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Slavic Piracy
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Victual Brothers
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William Maurice
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Novgorodian Ushkuiniks
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Maniots
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Barbary Corsairs
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Hayreddin
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Oru<EFBFBD> Reis
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Turgut Reis Dragut
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Koca Murat Reis
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Jan Janszoon
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John Ward
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Samuel Mason
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Bully Wilson
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Harpe Brothers
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Peter Alston
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Wiley Harpe
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Jonathan Brown
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Colonel Plug
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James Ford
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John A. Murrell
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Dan Seavey
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Kanhoji Angre
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Jolly Roger
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Buried Treasure
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Plank Walk
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Captain Kidd
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Pieces of Eight
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Treasure Map
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Thomas Tew
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Charles Vane
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William Fly
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Jack Rackham
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#END
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#BLURB
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The sea <20> vast, mysterious <20> and full of wealth! And the nations of Planet
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send their trade across it without a thought. Well, the sea doesn<73>t care about
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them, so it lets them pass. But we can give the sea a little hand in teaching the
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landlubbers a lesson in humility.
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^
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^ <20>Captain Ulrik Svensgaard
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^ <20>The Ripple and the Wave<76>
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#DATALINKS1
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^LEADER: {Captain Ulrik Svensgaard}
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^BACKGROUND: {Unity Astrogator}
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^AGENDA: {Pillage and burn}
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^TECH: {Doctrine: Mobility, Doctrine: Flexibility}
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^
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#DATALINKS2
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^-1 EFFICIENCY {Individualistic mentality opposed to central organization}
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^-1 GROWTH {Culture does not place high emphasis on family}
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^Free {Naval Yard} with discovery of {Doctrine: Initiative}: skilled shipwrights
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^Enhancements may be built in ocean and trench squares with the discovery of Advanced Ecological Engineering: {Trained for life at sea}
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^Sea colony pod & sea former prototypes {free}: advanced oceanic technology
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^Bonus mineral from ocean shelf squares: {Culture and technology adapted for the ocean}
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^{Marine Detachment ability} free for all naval combat units upon discovery of {Adaptive Doctrine}
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#FACTIONTRUCE
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#xs 440
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#caption $CAPTION7
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<EFBFBD>Planet offers far greater adventures for us than this tedious conflict.
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Let us pledge Blood Truce and return to our explorations!<21>
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<EFBFBD>Agreed. Forth to adventure!<21>
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<EFBFBD>There is no greater adventure than the defeat of a meddlesome foe. Prepare to be annihilated!<21>
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#FACTIONTREATY
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#xs 440
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#caption $CAPTION7
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<EFBFBD>Your ambitions seem to lie outside our sphere of influence, $TITLE0 $NAME1.
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We<EFBFBD>d like to sign a Treaty of Friendship to cement our common bonds.<2E>
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<EFBFBD>We would never think of encroaching on your interests, $NAME3. Let<65>s sign that Treaty.<2E>
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<EFBFBD>We<EFBFBD>d like to reserve judgement. Our expansion plans may yet come into conflict.<2E>
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#ALIENFACTIONTRUCE
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#xs 440
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#caption $CAPTION7
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<EFBFBD>Planet offers far greater adventures for us than this tedious conflict.
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Let us pledge Blood Truce and return to our explorations!<21>
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<EFBFBD>Exploration of Manifold Six: much more important. Agreement!<21>
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<EFBFBD>Already familiar: Manifold Six. Best adventure: your destruction!<21>
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#ALIENFACTIONTREATY
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#xs 440
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#caption $CAPTION7
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<EFBFBD>You don<6F>t seem very interested in the sea, $TITLE0 $NAME1. Though you are
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alien to us, it seems that among all the human factions, I am your logical
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ally, since our spheres of influence are different. Let<65>s sign a Treaty of
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Friendship and formalize what is already manifest.<2E>
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<EFBFBD>Land: Progenitor. Sea: $NAME3. Treaty: agreed.<2E>
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<EFBFBD>All Manifold Six: possible conflict. Treaty: unwise at this time.<2E>
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# ; This line must remain at end of file
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