1143 lines
18 KiB
Plaintext
1143 lines
18 KiB
Plaintext
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;
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; Sid Meier<65>s ALPHA CENTAURI
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;
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; Miscellaneous Text Labels
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;
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; Copyright <20> 1997, 1998 by Firaxis Games, Inc.
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;
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#LABELS
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1131
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Mission Year
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Funds
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Moving
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Viewing
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Map
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Veteran
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Elite
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Moves
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at
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Road
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Tube
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Elev
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Depth
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|
m
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Climate
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Frigid
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Cool
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Mild
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Hot
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Scorched
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Arid
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Moist
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Rainy
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No
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Vegetation
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NONE
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Turn Complete
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Press ENTER to continue
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Sid Meier<65>s ALPHA CENTAURI
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Mission Map
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Planetary Scan
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Data Readout
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Temperature
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Rainfall
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Physical
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Mission Status
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Energy
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|||
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Yield
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|||
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Existing
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Exit
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|||
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Minerals
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Nutrient
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Production
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Hurry
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Zoom to Base Control
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Proceed
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builds
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Growth
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turn
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turns
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stagnant
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Hunger
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Surplus
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Support
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Shortage
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Ineff.
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Inefficiency
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ENERGY RESERVES
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Psych
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|||
|
Econ
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|||
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Labs
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Econ
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near
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GARRISON
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Forces Supported
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Shows Next Base (in alphabetical order)
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Shows Previous Base (in alphabetical order)
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No Minerals
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Base Facilities
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Society
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|
Socio/Economic Model
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Orders
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Chassis Types
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Weapons
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Defenses
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|
Abilities
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Technologies
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Hybrids
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|
Design Stats
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Reactor
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Chassis
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Size/Energy
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Armament
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Projectile
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Energy Rating
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Defense
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Remaining
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Cost to build
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Cost
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|||
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Flat
|
|||
|
Rolling
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|||
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Rocky
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Nutrient
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|||
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Minerals
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Energy
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bonus
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|
coverage
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Max
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Chassis Type
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|
Weapon Type
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|
Defense Type
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|
OK
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Cancel
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Help
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Energy Allocation
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|||
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Life Support
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|||
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Research
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|||
|
Limit
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|||
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Energy-
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Proj-
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Empty Slot
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|
unit
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|
units
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Novice
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Expert
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seize
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liberate
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seizure
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liberation
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Design New Unit
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Rating
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Power
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Min Cost
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<EFBFBD>
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Attack
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Rename
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Shielding
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Cost Factor
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Equipment
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Weapon
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Proj.
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Ener.
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Low
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Moderate
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High
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Xenofungus
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No special ability
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Empty
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Special Ability
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Requires
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Relocate
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Reactors
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Monolith
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Solar Collector
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Mine
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|
Polymer
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|
Scout
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Max Setting
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Battle Report
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RESEARCHING
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|
Breakthroughs
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|||
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Total
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Net Energy
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|
per turn
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|
Hybrid
|
|||
|
Facility
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|||
|
Unit Abil
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|
Tech
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|
Income
|
|||
|
Maint
|
|||
|
Net
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|||
|
Payload
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|||
|
Air
|
|||
|
Sea
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|
Ability
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|
Carry
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|
One Free Pick
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|
Society Type
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|
Psych
|
|||
|
Econ
|
|||
|
Labs
|
|||
|
Industry
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|||
|
Farm
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No Vegetation
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|
Name:
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Formal:
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Noun:
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|
Adjective:
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Worker
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|
Project
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of the
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|
Interest Rate
|
|||
|
Recon
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|||
|
Attack
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|
Defense
|
|||
|
Prototype
|
|||
|
Major
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|||
|
Minor
|
|||
|
Outpost
|
|||
|
Base
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|||
|
BASE
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|||
|
Prototype Cost
|
|||
|
Unexplored
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Ocean
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|
Independent
|
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|
Fuel
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|||
|
Psi
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|||
|
Unit
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|||
|
Unit Types
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|
him
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|
her
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|
Pact Brother
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|
Pact Sister
|
|||
|
Pact Brothers
|
|||
|
Pact Sisters
|
|||
|
Pact of Brotherhood
|
|||
|
Pact of Sisterhood
|
|||
|
his
|
|||
|
her
|
|||
|
he
|
|||
|
she
|
|||
|
PACT
|
|||
|
TREATY
|
|||
|
TRUCE
|
|||
|
VENDETTA
|
|||
|
Data Links
|
|||
|
Cargo
|
|||
|
Unarmed
|
|||
|
Obs.
|
|||
|
Close
|
|||
|
Political
|
|||
|
Prod
|
|||
|
Integrity
|
|||
|
Might
|
|||
|
with farm
|
|||
|
with mine
|
|||
|
with solar
|
|||
|
with kelp
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|
with platform
|
|||
|
with tidal
|
|||
|
Sea Fungus
|
|||
|
Soil Enricher
|
|||
|
Linked
|
|||
|
Prototype Complete
|
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|
River
|
|||
|
End Tour
|
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|
Continue
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|
Kelp Farm
|
|||
|
Mining Platform
|
|||
|
Tidal Harness
|
|||
|
Mag Tube
|
|||
|
Air Base
|
|||
|
Polymer Adhesives
|
|||
|
All of the above
|
|||
|
Alien
|
|||
|
Aliens
|
|||
|
DISCOVERED
|
|||
|
Available
|
|||
|
Distant
|
|||
|
Production
|
|||
|
Distance
|
|||
|
Cancel Destination
|
|||
|
Multiplayer Setup
|
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|
READY
|
|||
|
NOT READY
|
|||
|
Waiting For Others
|
|||
|
Battle Map
|
|||
|
Surveillance Map
|
|||
|
Network Datalinks
|
|||
|
Turn Clock
|
|||
|
Upkeep
|
|||
|
Players
|
|||
|
WHO<EFBFBD>S WHO
|
|||
|
Tech
|
|||
|
Mil
|
|||
|
Pop
|
|||
|
Overall
|
|||
|
Upkeep
|
|||
|
Ready
|
|||
|
Moving
|
|||
|
Done
|
|||
|
of
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|||
|
Chat
|
|||
|
PAUSED
|
|||
|
Pause
|
|||
|
Unpause
|
|||
|
a
|
|||
|
an
|
|||
|
3+ Nutrient per Square
|
|||
|
3+ Minerals per Square
|
|||
|
3+ Energy per Square
|
|||
|
Can Build Magtubes
|
|||
|
sec/turn
|
|||
|
sec/base
|
|||
|
sec/unit
|
|||
|
No time controls
|
|||
|
Punish
|
|||
|
+1 Nutrient in HOT
|
|||
|
+1 Nutrient in RAINY
|
|||
|
+1 Nutrient in MODERATE
|
|||
|
+1 Nutrient in ARID
|
|||
|
Forest
|
|||
|
Forestation
|
|||
|
BATTLE PROFILE
|
|||
|
<EFBFBD> DESTROYED <20>
|
|||
|
<EFBFBD> EXTERMINATED <20>
|
|||
|
<EFBFBD> CAPTURED <20>
|
|||
|
Loan Payment
|
|||
|
Loan Income
|
|||
|
Balance
|
|||
|
Commerce Rate
|
|||
|
Commerce Income
|
|||
|
Gross Income
|
|||
|
Maintenance Costs
|
|||
|
/turn
|
|||
|
Unlinked Node
|
|||
|
World Map
|
|||
|
Citizens
|
|||
|
Citizen
|
|||
|
Radius
|
|||
|
Not Available
|
|||
|
FREE
|
|||
|
Combat
|
|||
|
Commerce
|
|||
|
Ecology
|
|||
|
Moderate
|
|||
|
Wealth
|
|||
|
Reset
|
|||
|
Psych
|
|||
|
Resource
|
|||
|
Support
|
|||
|
Rename
|
|||
|
Unmodified
|
|||
|
Psych
|
|||
|
Facilities
|
|||
|
Police
|
|||
|
Pacifism
|
|||
|
Secret Projects
|
|||
|
Strength
|
|||
|
Trance
|
|||
|
Downhill
|
|||
|
Terrain
|
|||
|
Base
|
|||
|
Proj/Energy
|
|||
|
Bombard
|
|||
|
In Port
|
|||
|
Jammer
|
|||
|
Tracking
|
|||
|
Fungus
|
|||
|
Hasty
|
|||
|
Surprise
|
|||
|
Nerve Gas
|
|||
|
Gaian Psi
|
|||
|
Dream Twist
|
|||
|
Neural Amp
|
|||
|
Ocean Shelf
|
|||
|
Ocean Trench
|
|||
|
Enricher
|
|||
|
Colony
|
|||
|
Upheaval Cost
|
|||
|
Upheaval Refund
|
|||
|
Credits
|
|||
|
(Next Turn)
|
|||
|
Heavy
|
|||
|
Perimeter
|
|||
|
Battery
|
|||
|
AAA
|
|||
|
Tachyon
|
|||
|
Bunker
|
|||
|
Subject Profile
|
|||
|
Personality
|
|||
|
Aggressive
|
|||
|
Erratic
|
|||
|
Pacifist
|
|||
|
Interests
|
|||
|
Knowledge
|
|||
|
Economy
|
|||
|
Colonization
|
|||
|
Agenda
|
|||
|
Headquarters
|
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|
on
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|||
|
with
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INFORMAL
|
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|
TECHNOLOGY
|
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|
BASES
|
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|
Laboratories Status
|
|||
|
TECH COST
|
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|
TECH ACCUMULATED
|
|||
|
TECH PER TURN
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|
/year
|
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|
ENERGY BANKS
|
|||
|
TOTAL INCOME
|
|||
|
TOTAL MAINTENANCE
|
|||
|
TOTAL LOAN
|
|||
|
MAINTENANCE
|
|||
|
Suspended
|
|||
|
Psych Profile
|
|||
|
Base Operations
|
|||
|
Security Nexus
|
|||
|
Active
|
|||
|
Prod
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|||
|
Lost
|
|||
|
with road
|
|||
|
Proposed New Unit
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|||
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Damaged
|
|||
|
Automatic
|
|||
|
Automatic Roads
|
|||
|
Automatic Tubes
|
|||
|
Autoimprove Base
|
|||
|
Farm+Solar+Road
|
|||
|
Mine+Solar+Road
|
|||
|
Automatic Fungus
|
|||
|
Automatic Sensors
|
|||
|
North
|
|||
|
East
|
|||
|
South
|
|||
|
West
|
|||
|
Patrol
|
|||
|
to
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|||
|
then
|
|||
|
Patrol to
|
|||
|
Move to
|
|||
|
Dist
|
|||
|
Save Files
|
|||
|
Map Files
|
|||
|
Save & Map Files
|
|||
|
Load Map File
|
|||
|
Brush Size
|
|||
|
Cross
|
|||
|
Elevations
|
|||
|
Rocky
|
|||
|
Rivers
|
|||
|
Resources
|
|||
|
Beacons
|
|||
|
Cover
|
|||
|
Editing
|
|||
|
File
|
|||
|
MAP EDITOR
|
|||
|
Base vs. Blink
|
|||
|
Bombardment
|
|||
|
Artillery Duel
|
|||
|
Under Construction
|
|||
|
Alpha Centauri Score
|
|||
|
Group Move To
|
|||
|
from
|
|||
|
Land Based Guns
|
|||
|
Counterbattery Fire
|
|||
|
Air Drop
|
|||
|
Orbital Insertion
|
|||
|
Non Combat
|
|||
|
Faction Dominance
|
|||
|
Uphill
|
|||
|
Anathema to Faction! (+1 DRONE)
|
|||
|
Don<EFBFBD>t Show As Popup
|
|||
|
Bomb $BASENAME0
|
|||
|
On Alert
|
|||
|
Air-to-Air Duel
|
|||
|
Surface-to-Air Duel
|
|||
|
Ground Strike
|
|||
|
Air-to-Air
|
|||
|
Sanctions
|
|||
|
Sort: Name
|
|||
|
Sort: Size
|
|||
|
Sort: Dist
|
|||
|
Zoom
|
|||
|
TURNS TO GO
|
|||
|
Auto
|
|||
|
Governor
|
|||
|
Delete
|
|||
|
Insert
|
|||
|
Empty Slot
|
|||
|
- No Offers -
|
|||
|
- Offers -
|
|||
|
Negotiating
|
|||
|
ACCEPT
|
|||
|
DECLINE
|
|||
|
Communications Link
|
|||
|
Accept Offer
|
|||
|
Decline Offer
|
|||
|
End Transmission
|
|||
|
Speak Pact
|
|||
|
Make Treaty
|
|||
|
Pledge Truce
|
|||
|
Give Energy
|
|||
|
Share Tech
|
|||
|
End Pact
|
|||
|
Demand Withdrawal
|
|||
|
Profile
|
|||
|
Clear Offers
|
|||
|
Queue
|
|||
|
DEAL COMPLETE
|
|||
|
NO TRUCE
|
|||
|
Status
|
|||
|
Title:
|
|||
|
Description:
|
|||
|
Gender:
|
|||
|
Producing
|
|||
|
Comm Frequency
|
|||
|
Submissive
|
|||
|
COMPLETE
|
|||
|
Have Governor Manage Citizens
|
|||
|
Have Rioters Nerve Stapled (Atrocity)
|
|||
|
Create
|
|||
|
Planetary Council
|
|||
|
GOVERNOR
|
|||
|
YEA
|
|||
|
NAY
|
|||
|
ABSTAIN
|
|||
|
PROPOSAL
|
|||
|
CANDIDATE
|
|||
|
VETO
|
|||
|
EXPELLED
|
|||
|
ELIMINATED
|
|||
|
MEASURE PASSES
|
|||
|
MEASURE FAILS
|
|||
|
EXECUTIVE VETO
|
|||
|
Council
|
|||
|
VOTE
|
|||
|
Council Proposals
|
|||
|
ELECTED
|
|||
|
Communications and Protocol
|
|||
|
ENDANGERED
|
|||
|
RETAINED
|
|||
|
ELECTION DEADLOCKED
|
|||
|
VOTE
|
|||
|
VOTES
|
|||
|
Battle Plan
|
|||
|
CHANGE
|
|||
|
ALLOCATION
|
|||
|
PRODUCTION
|
|||
|
NUTRIENTS
|
|||
|
EXPLORE
|
|||
|
DISCOVER
|
|||
|
BUILD
|
|||
|
CONQUER
|
|||
|
Open Ground
|
|||
|
EXIT
|
|||
|
COMMLINK
|
|||
|
Belief
|
|||
|
Gate Open
|
|||
|
Gate Used
|
|||
|
Volcano
|
|||
|
RUTHLESS
|
|||
|
IDEALISTIC
|
|||
|
FACTION
|
|||
|
SOCIAL ENGINEERING
|
|||
|
Accept
|
|||
|
Auto Off
|
|||
|
Destination Map
|
|||
|
DATALINKS
|
|||
|
RESEARCH BREAKTHROUGH
|
|||
|
OUR RESEARCHERS HAVE MADE A BREAKTHROUGH!
|
|||
|
WE HAVE ACQUIRED TECHNOLOGY!
|
|||
|
Artillery
|
|||
|
Battery
|
|||
|
Space Operations
|
|||
|
Satellite Attack
|
|||
|
Infantry vs. Base
|
|||
|
Rough vs. Mobile
|
|||
|
Zoom to BASE
|
|||
|
Change production
|
|||
|
Hurry
|
|||
|
Set to EXPLORE
|
|||
|
Set to DISCOVER
|
|||
|
Set to BUILD
|
|||
|
Set to CONQUER
|
|||
|
Set delivery route
|
|||
|
Move unit to here
|
|||
|
Patrol to here
|
|||
|
Bombing run to here
|
|||
|
Airdrop here
|
|||
|
Orbital Insertion here
|
|||
|
Long Range Fire here
|
|||
|
Action <20>
|
|||
|
Terraform <20>
|
|||
|
Move cursor to here|Shift+Right
|
|||
|
Center on active unit|C
|
|||
|
Find a unit to move|V
|
|||
|
Activate unit here|A
|
|||
|
Activate units here|A
|
|||
|
End the turn|Ctrl+ENTER
|
|||
|
Rename landmark
|
|||
|
Erase landmark
|
|||
|
Name landmark
|
|||
|
Info on this square|Shift+Right
|
|||
|
Help
|
|||
|
Altitude
|
|||
|
Rare Life Forms
|
|||
|
Abundant Life Forms
|
|||
|
Size
|
|||
|
Recenter map window here
|
|||
|
Recenter this window here
|
|||
|
Open new map window
|
|||
|
PHYSICAL scan
|
|||
|
CLIMATE scan
|
|||
|
RAINFALL scan
|
|||
|
POLITICAL scan
|
|||
|
Main scan
|
|||
|
Economy scan
|
|||
|
Enemy faction profile
|
|||
|
Diplomatic scan
|
|||
|
Base scan
|
|||
|
Unit scan
|
|||
|
Terrain scan
|
|||
|
Faction dominance graph
|
|||
|
Faction dominance chart
|
|||
|
Who<EFBFBD>s who
|
|||
|
Map editor scan
|
|||
|
Activate unit
|
|||
|
<EFBFBD>Forget it!<21>
|
|||
|
<EFBFBD>Almost <20><>
|
|||
|
Threaten
|
|||
|
THREATENS!
|
|||
|
Offer all tech
|
|||
|
Vendetta
|
|||
|
Joint Vendetta
|
|||
|
Road Attack
|
|||
|
Territory
|
|||
|
You attack
|
|||
|
Template
|
|||
|
Clock
|
|||
|
Mobile in open
|
|||
|
Mobile vs. Base
|
|||
|
Sensor
|
|||
|
Marines
|
|||
|
Invaders
|
|||
|
Free
|
|||
|
Defend
|
|||
|
Attack my enemy
|
|||
|
Redesign
|
|||
|
New Design
|
|||
|
Workshop
|
|||
|
Ignore Armor
|
|||
|
Ignore Weapon
|
|||
|
MENU
|
|||
|
Planet
|
|||
|
Scenario Files
|
|||
|
AI
|
|||
|
NO CONTACTS
|
|||
|
E
|
|||
|
D
|
|||
|
B
|
|||
|
C
|
|||
|
ALREADY MOVED
|
|||
|
Show Info on Base
|
|||
|
Show Info on Unit
|
|||
|
Contact
|
|||
|
Faction Profile
|
|||
|
Summon Planetary Council
|
|||
|
Toggle Chat Flag
|
|||
|
Send Chat Message
|
|||
|
No Time Control
|
|||
|
Clock
|
|||
|
Truce
|
|||
|
Treaty
|
|||
|
Pact
|
|||
|
Vendetta
|
|||
|
V<EFBFBD>dtta
|
|||
|
They get
|
|||
|
Gov
|
|||
|
Explore
|
|||
|
Discover
|
|||
|
Build
|
|||
|
Conquer
|
|||
|
Allocation
|
|||
|
Intake
|
|||
|
Consumption
|
|||
|
Minerals Accumulated
|
|||
|
Ecological Damage
|
|||
|
Energy Allocation
|
|||
|
Resource Expenses
|
|||
|
Advanced Governor Settings
|
|||
|
Nerve Staple
|
|||
|
The Great Crater
|
|||
|
Back
|
|||
|
CLOSE
|
|||
|
Module
|
|||
|
Level
|
|||
|
Vehicle Presets
|
|||
|
Faction Editor
|
|||
|
Special Rules
|
|||
|
Social Rules
|
|||
|
Text Fills
|
|||
|
Load
|
|||
|
Save
|
|||
|
AI Editor
|
|||
|
UNTITLED
|
|||
|
Alpha Centauri Autosave
|
|||
|
BUDGET
|
|||
|
TOTAL COST
|
|||
|
Show Society
|
|||
|
Show Detail
|
|||
|
BEST BASES
|
|||
|
LAB OUTPUT
|
|||
|
PSYCH OUTPUT
|
|||
|
POPULATION
|
|||
|
INFRASTRUCTURE
|
|||
|
INFO
|
|||
|
MESSAGES
|
|||
|
LABORATORY SUMMARY
|
|||
|
ENERGY ALLOCATION
|
|||
|
BASE OPERATIONS
|
|||
|
SECRET PROJECT REPORTS
|
|||
|
SATELLITE SURVEY
|
|||
|
SECURITY NEXUS
|
|||
|
ALPHA CENTAURI SCORE
|
|||
|
INTELLIGENCE FILES
|
|||
|
SHORTFALL
|
|||
|
MAXIMIZE
|
|||
|
SOCIAL ENGINEERING
|
|||
|
SOCIETY OVERVIEW
|
|||
|
ON
|
|||
|
OFF
|
|||
|
ADVANCED
|
|||
|
TECH PROGRESS
|
|||
|
DRONE RIOTS
|
|||
|
NERVE STAPLED
|
|||
|
Add to beginning of build queue.
|
|||
|
Add to end of build queue.
|
|||
|
Speed
|
|||
|
Go to nearest airbase.
|
|||
|
Cycle
|
|||
|
BASIC CONCEPTS
|
|||
|
ADVANCED CONCEPTS
|
|||
|
ALL CATEGORIES
|
|||
|
BASIC UNIT TYPES
|
|||
|
CHASSIS TYPES
|
|||
|
REACTOR TYPES
|
|||
|
WEAPONS AND MODULES
|
|||
|
ARMOR TYPES
|
|||
|
SPECIAL ABILITIES
|
|||
|
TERRAFORMING
|
|||
|
BASE FACILITIES
|
|||
|
SECRET PROJECTS
|
|||
|
SOCIETY MODELS
|
|||
|
SOCIETY EFFECTS
|
|||
|
TECH ADVANCES
|
|||
|
FACTION PROFILES
|
|||
|
BACK
|
|||
|
CLOSE
|
|||
|
M.Y.
|
|||
|
Cancel Orders
|
|||
|
Sleep / Board Transport
|
|||
|
Hold
|
|||
|
Disband
|
|||
|
Support From Here
|
|||
|
Zoom To Home Base
|
|||
|
Order Unit To Come Home
|
|||
|
Male
|
|||
|
Female
|
|||
|
SOCIAL EFFECTS
|
|||
|
FACTION POWER
|
|||
|
EXPENDITURES
|
|||
|
SUMMARY
|
|||
|
PRODUCTION
|
|||
|
CITIZENS
|
|||
|
SELECT ALL
|
|||
|
SET TO
|
|||
|
ADVANCED SETTINGS
|
|||
|
TURN GOVERNOR OFF
|
|||
|
Preferences
|
|||
|
Adv. Preferences
|
|||
|
Warning Preferences
|
|||
|
Automation Preferences
|
|||
|
Audio/Visual Preferences
|
|||
|
ADD
|
|||
|
OBSOLETE
|
|||
|
UPGRADE
|
|||
|
+1/sq
|
|||
|
-1/sq
|
|||
|
NUTRIENTS: Bumper Crops
|
|||
|
NUTRIENTS: Crop Failure
|
|||
|
MINERALS: Industrial Boom
|
|||
|
MINERALS: Industrial Bust
|
|||
|
ENERGY: Heat Wave
|
|||
|
ENERGY: Cloud Cover
|
|||
|
ENERGY: Dust Clouds
|
|||
|
Governor Off
|
|||
|
Switch to Detail Map
|
|||
|
Switch to World Map
|
|||
|
Activates the Governor^EXPLORE: Scouts, Colony Pods, Transports
|
|||
|
Activates the Governor^DISCOVER: Projects, Prototypes, Probes, Network Nodes
|
|||
|
Activates the Governor^BUILD: Formers and Facilities
|
|||
|
Activates the Governor^CONQUER: Military Units, Command Centers, etc.
|
|||
|
Turns the Governor on or off
|
|||
|
Shows the resources being produced by this base
|
|||
|
Shows where the units supported by this base are
|
|||
|
Shows the origins of Drones and Talents at this base
|
|||
|
Changes this base<73>s production orders
|
|||
|
Hurries this base<73>s production
|
|||
|
BUILD QUEUE:^Sets a series of production orders
|
|||
|
DESIGNING NEW UNIT
|
|||
|
MODIFYING PREVIOUS DESIGN
|
|||
|
Activate the Main Game Menu
|
|||
|
Communicate with other Faction Leaders
|
|||
|
Show events which have occurred this turn
|
|||
|
Show general useful information
|
|||
|
Go onto the next turn
|
|||
|
Accept this unit design
|
|||
|
Rename this unit type
|
|||
|
Mark this unit design as obsolete:^It will no longer show up on lists.
|
|||
|
Upgrade all units of this type to^another unit design you have created.
|
|||
|
Cancel unit design
|
|||
|
Stop showing me new unit designs
|
|||
|
Zoom in
|
|||
|
Zoom out
|
|||
|
Standard zoom
|
|||
|
COMMERCE: With other factions at TREATY or PACT.
|
|||
|
FACILITIES: Shows Facilities at this base;^Click to scrap and recycle.
|
|||
|
NUTRIENTS: Dark green shows nutrients needed for growth;^Bright shows nutrients accumulated.
|
|||
|
ENERGY supports economy and research.
|
|||
|
MINERALS support production and units.
|
|||
|
NUTRIENTS support population and growth.
|
|||
|
ENERGY for PSYCH improves living conditions: more TALENTS and fewer DRONES.
|
|||
|
ENERGY for LABS supports research.
|
|||
|
ENERGY for ECONOMY creates wealth.
|
|||
|
RESOURCES: Shows nutrients/minerals/energy produced in^each square. Click to change. Click square center to optimize.
|
|||
|
SUPPORTED: Shows units supported by this base^(not necessarily present AT this base).
|
|||
|
GARRISON: Shows units present at this base.
|
|||
|
CITIZENS: Shows the population of this base.^Also the # of Workers, Talents, Drones, and Specialists.
|
|||
|
PROJECT DESCRIPTION
|
|||
|
Select a Secret Project for more information.
|
|||
|
SATELLITE SUMMARY
|
|||
|
ORBITAL ATTACK VIEW
|
|||
|
ATTACK!
|
|||
|
Your attack was successful!
|
|||
|
No other faction has any satellites.
|
|||
|
[Orbital Spaceflight] not yet achieved.
|
|||
|
You must have an undeployed [Orbital Defense Pod] to attack.
|
|||
|
Your attack failed. Orbital Defense Pod destroyed.
|
|||
|
PRODUCTION: What this base is making.^Dark shows minerals needed to complete, bright shows progress.
|
|||
|
CHASSIS: Determines how fast your unit moves,^and whether land, sea, or air.
|
|||
|
WEAPON: Allows your unit to attack (or)^EQUIPMENT: Allows non-combat functions.
|
|||
|
ARMOR: Helps your unit defend against enemy attacks.
|
|||
|
REACTOR: Increases power and reduces cost.
|
|||
|
ABILITY: Adds a specialty function to the unit.
|
|||
|
Select a design to examine or modify^or select an empty slot to design a new unit.
|
|||
|
PRESETS: Click these buttons for advice on^how to design a particular type of unit.
|
|||
|
Use these buttons to engineer your society.^You can earn new buttons through research.^See DATALINKS for more information.
|
|||
|
ECONOMY: + increases your energy production
|
|||
|
EFFICIENCY: + reduces energy lost to inefficiency
|
|||
|
SUPPORT: + reduces mineral cost to support units
|
|||
|
MORALE: + increases military unit morale
|
|||
|
POLICE: + allows use of police to prevent drone riots
|
|||
|
GROWTH: + reduces nutrients required for population growth
|
|||
|
PLANET: + reduces ecological damage and helps psi & mind worm capture
|
|||
|
PROBE: + reduces vulnerability to subversion and mind control
|
|||
|
INDUSTRY: + reduces minerals required to produce things
|
|||
|
RESEARCH: + speeds technological research
|
|||
|
EFFECTS: Shows the effects of your social choices and faction power.
|
|||
|
FACTION: Shows the special strengths and weaknesses of your faction.
|
|||
|
ECON: Use to increase/decrease the^% of your energy used for wealth creation.
|
|||
|
LABS: Use to increase/decrease the^% of your energy used for research.
|
|||
|
PSYCH: Use to increase/decrease the^% of your energy used for quality of life.
|
|||
|
LOCK: Locks/unlocks this allocation bar^(makes changing the other two more convenient).
|
|||
|
Reverts to the state at which you arrived on this screen.
|
|||
|
EDIT BASE
|
|||
|
EDIT: edit this base when creating a scenario
|
|||
|
Increase base population|+
|
|||
|
Decrease base population|-
|
|||
|
Edit base facilities
|
|||
|
Edit secret projects
|
|||
|
PRESENT
|
|||
|
Destroyed
|
|||
|
Copy base facilities (from another base)
|
|||
|
Clear all facilities
|
|||
|
Add all available facilities
|
|||
|
Reset to unbuilt
|
|||
|
Set to destroyed
|
|||
|
Monsoon
|
|||
|
Dune
|
|||
|
Uranium
|
|||
|
Geothermal
|
|||
|
Map Size
|
|||
|
Flat
|
|||
|
Round
|
|||
|
Diplomacy for
|
|||
|
Clear
|
|||
|
I have infiltrator
|
|||
|
I want to talk
|
|||
|
I want revenge
|
|||
|
I have surrendered
|
|||
|
I shall betray
|
|||
|
I am atrocity victim
|
|||
|
Fight to the death
|
|||
|
Commlink
|
|||
|
Atrocity
|
|||
|
Atrocities committed
|
|||
|
Major atrocities committed
|
|||
|
TOOLBAR
|
|||
|
TOOLBAR: Tool bar for map and scenario editor
|
|||
|
CLEAR MESSAGE
|
|||
|
SEND MESSAGE
|
|||
|
ACCEPT OFFER
|
|||
|
DECLINE OFFER
|
|||
|
END TRANSMISSION
|
|||
|
SHARE TECH
|
|||
|
GIVE ENERGY
|
|||
|
OFFER ALL TECH
|
|||
|
ATTACK MY ENEMY
|
|||
|
PLEDGE TRUCE
|
|||
|
MAKE TREATY
|
|||
|
SPEAK PACT
|
|||
|
END PACT
|
|||
|
Fix current status as permanent
|
|||
|
Edit Unit
|
|||
|
Mark base as OBJECTIVE
|
|||
|
Clear OBJECTIVE flag
|
|||
|
Objective
|
|||
|
Objectives
|
|||
|
Victory
|
|||
|
Defeat
|
|||
|
Delete Base
|
|||
|
Disband/Destruct|Shift+D
|
|||
|
Renounce Pact
|
|||
|
Demand Withdrawal
|
|||
|
UNIT TYPES
|
|||
|
Land Units
|
|||
|
Naval Units
|
|||
|
Air Units
|
|||
|
Non-Combat Units
|
|||
|
All Units
|
|||
|
Obsolete
|
|||
|
EXAMINING BASIC UNIT
|
|||
|
Slot
|
|||
|
DESIGN WORKSHOP
|
|||
|
EXAMINING PREVIOUS DESIGN
|
|||
|
NEW DESIGN BASED ON OLD
|
|||
|
APPLY
|
|||
|
Mk
|
|||
|
Copy base facilities (to another base)
|
|||
|
ALL BASES THIS FACTION
|
|||
|
ALL BASES
|
|||
|
3/4 NEEDED
|
|||
|
Diplomatic Victory
|
|||
|
RETIRE
|
|||
|
RETIRE: retire this unit; disband all units of this type.
|
|||
|
APPLY: apply changes but do not exit screen.
|
|||
|
active
|
|||
|
in production
|
|||
|
Economic Victory
|
|||
|
BIOSCAN
|
|||
|
REPUTATION
|
|||
|
MOOD
|
|||
|
DIPLOMATIC STATUS
|
|||
|
INFILTRATION
|
|||
|
INACTIVE
|
|||
|
NO HEADQUARTERS
|
|||
|
DATALINKS
|
|||
|
HQINFO
|
|||
|
TECHS
|
|||
|
BASES
|
|||
|
TREATIES
|
|||
|
Elevations
|
|||
|
Rockiness
|
|||
|
Rivers
|
|||
|
Resources
|
|||
|
Unity Pods
|
|||
|
Cover Map
|
|||
|
Brush: One Square
|
|||
|
Brush: X-Cross
|
|||
|
Brush: 3<>3 Diamond
|
|||
|
Brush: Base Radius
|
|||
|
Brush: 5<>5 Diamond
|
|||
|
Brush: 7<>7 Diamond
|
|||
|
AUTOMATE UNITS
|
|||
|
UNIT ADVANCES
|
|||
|
MISCELLANEOUS
|
|||
|
Eco-Damage
|
|||
|
NET INCOME
|
|||
|
Planetary Council Votes
|
|||
|
has sufficient resources to conduct a leveraged buyout of all remaining bases! The deal will be finalized in
|
|||
|
MAINTENANCE COSTS
|
|||
|
BASE LOCATOR
|
|||
|
SCORE ANALYSIS
|
|||
|
PLAYER DIARY
|
|||
|
SELECT FACTION TARGET
|
|||
|
SELECT SATELLITE TARGET
|
|||
|
Detail Map
|
|||
|
PREREQUISITE
|
|||
|
Captured Base
|
|||
|
Stapled Base
|
|||
|
Unlimited
|
|||
|
* Reactor
|
|||
|
HIGHEST SCORE
|
|||
|
HIGHEST TECH LEVEL SCORE
|
|||
|
HIGHEST ENERGY RESERVES SCORE
|
|||
|
HIGHEST POPULATION SCORE
|
|||
|
FASTEST CONQUEST SCORE
|
|||
|
FASTEST TRANSCENDENCE SCORE
|
|||
|
PAINT mode (Scroll Lock)
|
|||
|
PLAY mode (No Scroll Lock)
|
|||
|
Edit Minerals
|
|||
|
Edit Nutrient
|
|||
|
30-50% of surface
|
|||
|
50-70% of surface
|
|||
|
70-90% of surface
|
|||
|
Strong (Rolling and flat terrain)
|
|||
|
Average (Hilly terrain)
|
|||
|
Weak (Rough, mountainous terrain)
|
|||
|
100 million miles (cool planet)
|
|||
|
90 million miles (average planet)
|
|||
|
80 million miles (warm planet)
|
|||
|
Sparse (light rainfall)
|
|||
|
Average
|
|||
|
Dense (heavy rainfall)
|
|||
|
Rare
|
|||
|
Average
|
|||
|
Abundant
|
|||
|
CUSTOM GAME OPTIONS
|
|||
|
Max Players
|
|||
|
Global Difficulty Level
|
|||
|
Prepared Map
|
|||
|
Planet Size
|
|||
|
Ocean Coverage
|
|||
|
Erosive Forces
|
|||
|
Native Life Forms
|
|||
|
Cloud Cover
|
|||
|
Toggle
|
|||
|
With Farm
|
|||
|
With Mine
|
|||
|
With Solar
|
|||
|
TOUR
|
|||
|
No Effects
|
|||
|
Load Map
|
|||
|
Load Scenario
|
|||
|
Load Game
|
|||
|
Random
|
|||
|
Replace
|
|||
|
Feature Mode
|
|||
|
Resource Mode
|
|||
|
Consult Datalinks
|
|||
|
Scenario Goals
|
|||
|
Scenario End Date
|
|||
|
MAP DEFINED
|
|||
|
Bonuses
|
|||
|
RightClick/Ctrl-RightClick to modify satellites
|
|||
|
Time Controls
|
|||
|
Planet Buster Silos
|
|||
|
SCENARIO
|
|||
|
SAVE
|
|||
|
wins
|
|||
|
EDITOR Mode
|
|||
|
PROTO
|
|||
|
PROTO: Scenario Editor function; toggles <20>prototype complete<74> flag.
|
|||
|
Draw
|
|||
|
Allied Objectives
|
|||
|
RETIRE ALL
|
|||
|
RETIRE ALL: Scenario Editor fuction; clears all player prototypes.
|
|||
|
Change owner
|
|||
|
Change former owner
|
|||
|
Iron Man
|
|||
|
Desig. Defender
|
|||
|
Delete Unit
|
|||
|
MAKE READY
|
|||
|
MAKE NOT READY
|
|||
|
LAUNCH GAME
|
|||
|
CHEAT
|
|||
|
CHEATED
|
|||
|
CHEATING
|
|||
|
Iron Man Bonus
|
|||
|
Cheating Penalty
|
|||
|
Scenario Editor
|
|||
|
USED EDITOR
|
|||
|
Type of Game
|
|||
|
New Game with Random Map
|
|||
|
New Game with Loaded Map
|
|||
|
Saved Game
|
|||
|
Lock Difficulty
|
|||
|
Rating
|
|||
|
Alpha Centauri Rating
|
|||
|
OR
|
|||
|
Destroy Enhancement|D
|
|||
|
TOP 5 SCORES
|
|||
|
DIFFICULTY
|
|||
|
Simultaneous Moves
|
|||
|
Sequential Turns
|
|||
|
Your Turn
|
|||
|
Phasing Player
|
|||
|
Phasing
|
|||
|
Moving
|
|||
|
Double Resource Production
|
|||
|
Double Unit Movement
|
|||
|
Humans In Contact At Start
|
|||
|
DEMO Score
|
|||
|
Eliminated Factions
|
|||
|
Surrendered Factions
|
|||
|
Map Preferences
|
|||
|
Gamma Correction
|
|||
|
Restore Defaults
|
|||
|
Main Off
|
|||
|
Main On
|
|||
|
Voice Off
|
|||
|
Voice On
|
|||
|
SFX Off
|
|||
|
SFX On
|
|||
|
Music Off
|
|||
|
Music On
|
|||
|
More
|
|||
|
Custom Size
|
|||
|
Horizontal
|
|||
|
Vertical
|
|||
|
(may vary with terrain)
|
|||
|
Hotseat
|
|||
|
Enter Password
|
|||
|
Password
|
|||
|
Next Player
|
|||
|
Current Player
|
|||
|
Hotseat/Play-by-Email
|
|||
|
Select unit
|
|||
|
Zoom to message
|
|||
|
Erase message
|
|||
|
Zoom and Erase
|
|||
|
Passwords Unsatisfied
|
|||
|
Cancel all obsolete
|
|||
|
Add to queue
|
|||
|
Set production
|
|||
|
ENERGY GRID
|
|||
|
Alien Offense
|
|||
|
Alien Defense
|
|||
|
Resonance Attack
|
|||
|
Resonance Def.
|
|||
|
Pulse Defense
|
|||
|
Flechette
|
|||
|
CHOOSE YOUR FACTIONS
|
|||
|
The Original SMAC Factions
|
|||
|
The New Factions
|
|||
|
Mix Old and New Factions
|
|||
|
CHANGE NAME
|
|||
|
QUOTE
|
|||
|
PLAY RANDOM FACTION
|
|||
|
PLAY SELECTED FACTION
|
|||
|
RANDOM
|
|||
|
GSP
|
|||
|
ENERGY GRID: Resonance among base structures
|
|||
|
SHUTDOWN
|
|||
|
Progenitor Victory
|
|||
|
Caretakers
|
|||
|
Usurpers
|
|||
|
guarantee that the Manifold Experiment remains pristine
|
|||
|
exploit the power of the Manifold experiment
|
|||
|
|
|||
|
# ; This line must remain at end of file
|