SMACX-unofficial-patch/##current patch files/DE/SMAC/system.txt

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;
; Sid Meiers ALPHA CENTAURI
;
; System Parameters
;
; Copyright © 1997,1998 by Firaxis Games, Inc.
;
; We recommend that you do not alter this file
;
;
; Color Cycling
; Relative Color id, # colors, mSec timing
;
#CYCLING
0
221, 5, 100
226, 5, 200
231, 5, 300
;
; Explosions
;
; Relative Color id, %opaque
;
#EXPLOSIONS
49, 100
83, 100
85, 99
86, 98
87, 97
88, 96
90, 95
219, 94
220, 93
221, 92
222, 91
121, 90
122, 80
124, 60
126, 40
71, 95
;
; Explosion table 00 orange
;
; Relative Color id, %opaque
;
#EXPLOSIONS0
49, 100,
83, 100
85, 99
86, 98
87, 97
88, 96
90, 95
219, 94
220, 93
221, 92
222, 91
123, 90
124, 80
125, 60
126, 40
71, 95
;
; Explosion table 01 Teal
;
; Relative Color id, %opaque
;
#EXPLOSIONS1
30, 100
144, 100
145, 99
192, 98
193, 97
194, 96
195, 95
196, 94
197, 93
198, 92
202, 91
203, 90
204, 80
29, 60
30, 40
71, 95
;
; Explosion table 02 Blue
;
; Relative Color id, %opaque
;
#EXPLOSIONS2
179, 100
144, 100
145, 99
146, 98
147, 97
148, 96
149, 95
151, 94
155, 93
159, 92
163, 91
168, 90
172, 80
179, 60
181, 40
71, 95
;
; Explosion table 03 orange transparent
;
; Relative Color id, %opaque
;
#EXPLOSIONS3
49, 100,
83, 100
85, 99
86, 98
87, 97
88, 96
90, 95
219, 94
220, 90
221, 85
222, 70
123, 50
124, 40
125, 20
126, 00
71, 95
;
; Explosion table 04 Red
;
; Relative Color id, %opaque
;
#EXPLOSIONS4
189, 100
32, 100
33, 99
35, 98
113, 97
114, 96
79, 95
94, 94
95, 93
96, 92
97, 91
98, 90
99, 80
122, 60
189, 40
71, 95
;
; Explosion table 05 Green
;
; Relative Color id, %opaque
;
#EXPLOSIONS5
26, 100
83, 100
85, 99
139, 98
140, 97
141, 96
142, 95
143, 94
16, 93
18, 92
20, 91
22, 90
24, 80
25, 60
26, 40
71, 95
;
; Explosion table 06 Purple
;
; Relative Color id, %opaque
;
#EXPLOSIONS6
183, 100
144, 100
145, 99
224, 98
225, 97
226, 96
227, 95
228, 94
229, 93
230, 92
174, 91
177, 90
180, 80
181, 60
183, 40
71, 95
;
; Explosion table 07 Red to drkPurp
;
; Relative Color id, %opaque
;
#EXPLOSIONS7
189, 100
32, 100
33, 99
35, 98
113, 97
114, 96
79, 95
117, 94
119, 93
230, 92
174, 91
177, 90
180, 80
181, 60
183, 40
71, 95
;
; Explosion table 08 Gray
;
; Relative Color id, %opaque
;
#EXPLOSIONS8
71, 100
56, 100
58, 99
60, 98
63, 97
65, 96
66, 95
67, 94
68, 93
69, 92
70, 91
71, 90
72, 80
73, 60
74, 40
71, 95
;
; Explosion table 09 Yellow
;
; Relative Color id, %opaque
;
#EXPLOSIONS9
49, 100
80, 100
82, 99
84, 98
233, 97
234, 96
235, 95
207, 94
3, 93
6, 92
8, 91
10, 90
12, 80
14, 60
126, 40
71, 95
;
; Explosion table 10 White
;
; Relative Color id, %opaque
;
#EXPLOSIONS10
71, 100
56, 100
57, 99
58, 98
59, 97
60, 96
61, 95
63, 94
65, 93
66, 92
67, 91
68, 90
70, 80
72, 60
74, 40
71, 95
;
; Explosion table 11 Black
;
; Relative Color id, %opaque
;
#EXPLOSIONS11
71, 100
57, 100
61, 99
64, 98
66, 97
67, 96
68, 95
69, 94
71, 93
72, 92
73, 91
74, 90
55, 80
55, 60
55, 40
71, 95
;
; Explosion table 12 Crash landing
;
; Relative Color id, %opaque
;
#EXPLOSIONS12
144, 60
144, 55
144, 50
144, 45
144, 40
144, 35
144, 30
144, 25
144, 20
144, 15
144, 10
144, 5
144, 5
144, 5
144, 5
144, 5
;
; Glow colors for energy icons
;
; Relative Color id, %opaque
#ENERGYGLOW
85, 70
85, 50
85, 30
;
; Ocean offsets from ocean altitudes
;
; Offset into the palette for altitude above ocean bottom. Abyss, then deep, then shelf.
;
#OCEANOFFSETS
34
35
34
34
34
33
34
34
33
32
32
33
34
33
34
34
34
33
33
32
28
27
26
27
28
29
30
30
29
28
27
26
25
26
25
25
25
24
25
24
20
19
19
18
24
18
16
15
14
15
16
14
12
11
12
10
9
8
7
6
5
4
3
2
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
#VEHICLECOLORING
95, ALIEN RED—NOT REALLY USED.
197, CYBERNETIC TEAL
244, PIRATES CYAN
122, DRONES MAROON
228, ANGELS PURPLE
79, CULT XENOPINK
142, CARETAKERS OLIVE
139, URSURPERS YELLOW
#OLDVEHICLECOLORING
95, ALIEN RED—NOT REALLY USED.
142, GAIAN GREEN
250, LABYRINTH BLUE ;This was 208. No longer any good?? jsc
62, ARCHON WHITE
241, MORGAN YELLOW
70, SPARTAN BLACK
219, CONCLAVIST ORANGE
227, KEEPER PURPLE
#ARMORCOLORING
95, PLASMA STEEL
233, SILK STEEL
88, NEUTRONIUM
70, ANTIMATTER PLATE
#ARMORCOLORING_TRANS
62, 30, 60, PROBABILITY SHEATH—color, beginning percent, ending percent
#VEH_LIGHT_DIR_MAP
6, 4, 15
#BOUNDARYPERCENTS
0, ALIEN PLAYER … NOT USED
50, GAIAN GREEN
60, LABYRINTH BLUE ;This was 208. No longer any good?? jsc
50, ARCHON WHITE
50, MORGAN YELLOW
60, SPARTAN BLACK
50, CONCLAVIST ORANGE
70, KEEPER PURPLE
# ; This line must remain at end of file