10804 lines
267 KiB
Plaintext
10804 lines
267 KiB
Plaintext
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;
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; Sid Meier’s ALPHA CENTAURI
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;
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; Dialog box scripts
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||
;
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; Copyright © 1997, 1998 by Firaxis Games, Inc.
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;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;
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; INSTRUCTIONS FOR TRANSLATORS!
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;
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; 1) These files must not be saved in “Microsoft Word Format”, or they will
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; be ruined. They MUST be saved in “Text Only” format.
|
||
;
|
||
; 2) Please do not insert extra blank lines, nor remove existing blank
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||
; lines, as this will cause the program to malfunction.
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||
;
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||
; 3) But it is normally okay to turn a long line into two shorter lines;
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||
; for instance:
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||
;
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||
; This is a very long sentence; it probably won’t fit on one line in German.
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||
;
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||
; is equivalent to:
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||
;
|
||
; This is a very long sentence; It probably
|
||
; won’t fit on one line in German.
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||
;
|
||
; 4) It is also okay to have lines be pretty much as long as they need
|
||
; to be off the edge of the screen (up to, say, 150-200 characters
|
||
; long.
|
||
;
|
||
; 5) Lines beginning with “#” are control lines, and the FIRST WORD
|
||
; immediately following the # should NOT be translated. Subsequent
|
||
; words on the line SHOULD be translated. For example:
|
||
;
|
||
; #caption Hello
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||
; to
|
||
; #caption Bonjour
|
||
;
|
||
; #button Yes
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||
; to
|
||
; #button Oui
|
||
;
|
||
; 6) The “{” and “}” characters are used to indicate text which should
|
||
; be displayed in BOLD type. The “[” and “]” characters indicate
|
||
; text which should be displayed in ITALIC type. A {} sequence or
|
||
; a [] sequence can begin and end on different lines.
|
||
;
|
||
; 7) Lines beginning with “^” begin on new lines.
|
||
;
|
||
; 8) Lines beginning with “^^” are centered.
|
||
;
|
||
; 9) The “$” character indicates a string is to be substituted. The
|
||
; $ is followed by the name and ID of the string, as in:
|
||
;
|
||
; Greetings, $PLAYERNAME1.
|
||
;
|
||
; In this case, the ID of the string is 1. The name of the string
|
||
; is for informational purposes only, so $PLAYERNAME1, $NAME1,
|
||
; $STRING1, and $WHOZIT1 are all equivalent. The names themselves
|
||
; do NOT need to be translated, although translating them won’t
|
||
; cause harm as long as the numerical ID is left alone (except in
|
||
; the case below).
|
||
;
|
||
; An important EXCEPTION is that $NUM0 (or $NUM1, $NUM2, etc)
|
||
; indicate a numerical value is to be displayed, and $HEX0 $HEX1,
|
||
; etc indicate a hexadecimal value will be displayed. “NUM” and
|
||
; “HEX” must NOT be translated or their special meaning will be lost.
|
||
;
|
||
; 10) Sequences enclosed in < > angle brackets are used to perform
|
||
; gender and plurality substitutions.
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||
;
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||
; $<…> sequences must BEGIN AND END ON THE SAME LINE!
|
||
;
|
||
; Here are the substitution forms, followed by some examples:
|
||
;
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||
; $FACTION3 = Substitute string 3
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||
; $<3:has:have> = Substitute based on plurality of string 3
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; $<3:le:la:les:les> = Substitute based on plurality & gender of string 3
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||
; $<3:masc:fem:neut:pmasc:pfem:pneut> = plurality & gender, includes neuter
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||
; $<3:$FACTIONADJ4> = Inserts string 4 and parses based on
|
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; plurality & gender of string 3.
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||
; $<M1:$FACTIONADJ4> = Inserts string 4 and parses for the
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||
; masculine singular form.
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||
; $<F2:$FACTIONADJ4> = … Feminine plural, etc.
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;
|
||
; Since English doesn’t have have the exciting masculine/feminine
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; problem, and no plural problem for “the”, there will be cases where
|
||
; YOU THE TRANSLATOR will have to add sequences of this type. For
|
||
; example, you can convert the following sentences (For “faction”,
|
||
; imagine substituting any of “University”, “Gaians”, etc)
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||
;
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||
; The $FACTION4 $<4:has:have> …
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||
;
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||
; into:
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||
;
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||
; $<4:Le:La:Les:Les> $FACTION4 $<4:a:ont> …
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||
;
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||
; and convert …
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||
;
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||
; $TITLE0 $NAME1 of the $FACTION2
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;
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||
; into:
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||
;
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; $TITLE0 $NAME1 $<2:du:de la:des:des> $FACTION2
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||
;
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||
; Note that the “4:” or “2:” is important as it tells the computer which word
|
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; in the sentence to take its gender/plurality from (there are often
|
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; several substitutions in a paragraph).
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;
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; FRENCH translators note that the program will AUTOMATICALLY handle
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; the L’ and D’ contractions for le, la, and de.
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;
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||
; 11. English also doesn’t have adjective gender/plurality
|
||
; issues (rah rah English!) which means you’ll need to correct
|
||
; those as you go along. There are two basic situations you’ll
|
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; encounter. The first is adjectives present in the text and
|
||
; used to modify words being substituted in:
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||
;
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||
; the pretty $ITEM3 that $NAME4 …
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||
;
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||
; which you can convert to:
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||
;
|
||
; $<3:le:la:les:les> $ITEM3 $<3:bel:belle:bels:belles> que $NAME4 …
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||
;
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||
; Again the “3:” reminds the computer to substitute based on the
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||
; plurality and gender of $ITEM3 rather than (for instance) $NAME4.
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||
;
|
||
; The other situation you’ll encounter is where an ADJECTIVE is being
|
||
; substituted in to modify words present in the text:
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||
;
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||
; $<M1:$FACTIONADJ0> sisters …
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||
;
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||
; The “M1” calls for a masculine singular substitution (remember,
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||
; English doesn’t have this problem so I’ve set everything to the
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||
; default). Obviously “sisters” is neither masculine nor singular,
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||
; so you’ll want to call for the feminine plural form:
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||
;
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||
; soeurs $<F2:$FACTIONADJ0> …
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||
;
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||
; 12. GERMAN translators can do the same thing, and simply use
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; $<…> sequences with SIX items to take care of neuter forms.
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; Unfortunately I don’t know any German at all, so I can’t give
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; you any good examples.
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;
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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#TOPMENU
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#xs 420
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#itemlist
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#x -5
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#y -5
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START GAME
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QUICK START
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SCENARIO
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LOAD GAME
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MULTIPLAYER
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VIEW CREDITS
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EXIT GAME
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||
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||
#MAPMENU
|
||
#xs 420
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||
#itemlist
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||
#x -5
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||
#y -5
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||
MAKE RANDOM MAP
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||
CUSTOMIZE RANDOM MAP
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||
THE MAP OF PLANET
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||
HUGE MAP OF PLANET
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||
LOAD MAP FILE
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||
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||
#MULTIMENU
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||
#xs 420
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#caption MULTIPLAYER GAME
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||
#itemlist
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||
#x -5
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||
#y -5
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||
New Multiplayer Game
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||
Multiplayer Scenario
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||
Load Multiplayer Game
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||
|
||
#SCENARIOMENU
|
||
#xs 420
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||
#caption SCENARIO
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||
#itemlist
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||
#x -5
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||
#y -5
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||
PLAY SCENARIO
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||
CREATE SCENARIO
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||
LOAD MAP FILE
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||
EDIT SCENARIO
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||
|
||
#WORLDSIZE
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||
#xs 400
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||
#caption SELECT SIZE OF PLANET
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||
#button Random
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||
#x -5
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||
#y -5
|
||
#itemlist
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||
|
||
#WORLDLAND
|
||
#xs 400
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||
#caption SELECT OCEAN COVERAGE
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||
#button Random
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||
#x -5
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||
#y -5
|
||
#itemlist
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||
30-50% of surface
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||
50-70% of surface
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||
70-90% of surface
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||
|
||
#WORLDTIDES
|
||
#xs 400
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||
#caption ADJUST EROSIVE FORCES
|
||
#button Random
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||
#x -5
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||
#y -5
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||
#itemlist
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||
Strong (Rolling and flat terrain)
|
||
Average (Hilly terrain)
|
||
Weak (Rough, mountainous terrain)
|
||
|
||
#WORLDORBIT
|
||
#xs 400
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||
#caption SELECT PLANETARY ORBIT
|
||
#button Random
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||
#x -5
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||
#y -5
|
||
#itemlist
|
||
100 million miles (cool planet)
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||
90 million miles (average planet)
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||
80 million miles (warm planet)
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||
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||
#WORLDCLOUDS
|
||
#xs 400
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||
#caption SELECT CLOUD COVER
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||
#x -5
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||
#y -5
|
||
#button Random
|
||
#itemlist
|
||
Sparse (light rainfall)
|
||
Average
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||
Dense (heavy rainfall)
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||
|
||
#WORLDLIFE
|
||
#xs 400
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||
#caption NATIVE LIFE FORMS
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||
#x -5
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||
#y -5
|
||
#button Random
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||
#itemlist
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||
Rare
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||
Average
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||
Abundant
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||
|
||
#DIFFICULTY
|
||
#xs 440
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||
#caption PICK A DIFFICULTY LEVEL
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||
#x -5
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||
#y -5
|
||
|
||
#GENDER
|
||
#xs 440
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||
#caption Indicate Your Gender
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||
#x -5
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||
#y -5
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||
#itemlist
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||
Male
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||
Female
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||
|
||
#FACTION
|
||
#xs 350
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||
#caption CHOOSE A FACTION
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||
#x -5
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||
#y -5
|
||
#listbox
|
||
#button OTHER
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||
|
||
#NAME
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||
#xs 440
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||
#caption ENTER YOUR NAME
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||
#x -5
|
||
#y -5
|
||
#itemlist
|
||
#button Change Gender
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||
Name (Male):
|
||
|
||
#NAME2
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||
#xs 440
|
||
#caption Enter Your Name
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||
#x -5
|
||
#y -5
|
||
#itemlist
|
||
#button Change Gender
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||
Name (Female):
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||
|
||
#CUSTOMNAMES
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
#button Restore Defaults
|
||
#caption Customize Your Faction
|
||
|
||
#TIMECONTROLS
|
||
#xs 400
|
||
#x -5
|
||
#y -5
|
||
#caption Select Multiplayer Time Controls
|
||
|
||
#USERULES
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
#caption GAME RULES
|
||
#itemlist
|
||
Play With Standard Rules
|
||
Play With Current Rules
|
||
Customize Rules
|
||
|
||
#RULES
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
#caption Customize Game Rules
|
||
#button Standard Rules
|
||
#itemlist
|
||
Higher Goal: Allow Victory by Transcendence.
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||
Total War: Allow Victory by Conquest.
|
||
Peace in Our Time: Allow Diplomatic Victory.
|
||
Mine, All Mine: Allow Economic Victory.
|
||
One for All: Allow Cooperative Victory.
|
||
Do or Die: Don’t restart eliminated players.
|
||
Look First: Flexible starting locations.
|
||
Tech Stagnation: Slower rate of research discoveries.
|
||
Spoils of War: Steal tech when conquer base.
|
||
Blind Research: Cannot set precise research goals.
|
||
Intense Rivalry: Opponents more aggressive.
|
||
No Unity Survey: World Map not visible.
|
||
No Unity Scattering: Supply Pods only at landing sites.
|
||
Bell Curve: No Random Events.
|
||
Time Warp: Accelerated Start.
|
||
Iron Man: Save/Restore restricted to exit.
|
||
Randomize faction leader personalities.
|
||
Randomize faction leader social agendas.
|
||
|
||
#SCENRULES
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
#caption Special Scenario Rules
|
||
#itemlist
|
||
No native life—fungus, mind worms, Planet, etc.
|
||
No colony pods can be built.
|
||
No terraforming (raising/lowering terrain).
|
||
No technological advances.
|
||
No technology trading.
|
||
No secret projects can be built.
|
||
Unity Pods never produce artifacts.
|
||
Unity Pods never produce monoliths.
|
||
Unity Pods never produce resources.
|
||
Unity Pods never produce vehicles.
|
||
Unity Pods never produce tech.
|
||
Force current difficulty level.
|
||
Force player to play current faction.
|
||
No Planetary Council
|
||
No Social Engineering
|
||
|
||
#SCENPARAM
|
||
#xs 420
|
||
#caption Scenario Parameters
|
||
#itemlist
|
||
Objectives required for Victory:
|
||
Objectives for Sudden Death Victory:
|
||
Points for each Objective Achieved:
|
||
Bonus Points for achieving Victory:
|
||
Starting Year of Time Frame:
|
||
Final Year of Scenario:
|
||
Current Sunspot Turns-to-go:
|
||
|
||
#SCENVICTORY
|
||
#xs 420
|
||
#caption Scenario Victory Conditions
|
||
#itemlist
|
||
Objective Units must reach friendly objective base.
|
||
Objective Units must reach friendly HQ base.
|
||
All artifacts are objective units.
|
||
Secret Projects count as objectives.
|
||
All bases count as objectives.
|
||
All terrain enhancements count as objectives.
|
||
Base facilities as objectives.
|
||
Each square of territory counts as objective.
|
||
Each energy credit counts as objective.
|
||
Each population unit counts as objective.
|
||
Each technology counts as objective.
|
||
Solo Mission: only human player victory/defeat.
|
||
Highest Alpha Centauri Score wins.
|
||
|
||
#PLANETFALL
|
||
#xs 400
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||
#caption Planetfall!
|
||
#x -5
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||
#y -5
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||
$NAME3, a new era of struggle and opportunity awaits you. The
|
||
U.N. Starship Unity has arrived in the Alpha Centauri system
|
||
after a forty year voyage. All contact with Earth has been
|
||
lost. After Captain Garland’s assassination by an unknown assailant,
|
||
the crew mutinied and split into factions. In the ensuing conflict, some seized
|
||
control of the Unity’s colony pods. You now shape the destiny of
|
||
your $<M1:$FACTIONADJ0> faction, which has just made {planetfall}!
|
||
|
||
#PLANETFALL2
|
||
#xs 400
|
||
#x -5
|
||
#y -5
|
||
#caption $TITLE2 $NAME3
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||
$NAME3, your $<M1:$FACTIONADJ0> faction has prospered in the $NUM0 years
|
||
since Planetfall. Your secret project, {$PROJECTNAME4}, is
|
||
complete, and you are at last ready to put your plans into action
|
||
and claim your rightful share of Planet’s destiny.
|
||
|
||
#REALLYQUIT
|
||
#xs 320
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||
#wave 43
|
||
#caption Sid Meier’s ALPHA CENTAURI
|
||
#sprite space_sm.pcx
|
||
Do you really want to quit?
|
||
|
||
Oops, no, wait!
|
||
Yes, that’s an order mister!
|
||
|
||
#REALLYWIMPOUT
|
||
#xs 320
|
||
#caption Sid Meier’s ALPHA CENTAURI
|
||
Do you really want to {wimp out} of this
|
||
multiplayer game?
|
||
|
||
No! Get back in there and fight!
|
||
Yes, time to slink away in shame.
|
||
|
||
#REALLYRETIRE
|
||
#xs 320
|
||
#caption Sid Meier’s ALPHA CENTAURI
|
||
Are you ready to retire?
|
||
|
||
Sorry, I’m afraid I can’t do that.
|
||
Yes, open the pod bay doors!
|
||
|
||
#REALLYRETIRE2
|
||
#xs 320
|
||
#caption Sid Meier’s ALPHA CENTAURI
|
||
Are you ready to retire? {This selection is
|
||
permanent under Iron Man rules}!
|
||
|
||
Sorry, I’m afraid I can’t do that.
|
||
Yes, open the pod bay doors!
|
||
|
||
#REALLYOVER
|
||
#xs 320
|
||
#caption Operations Director
|
||
Some of our units have not yet moved this
|
||
turn. Do you really want to end the turn now?
|
||
|
||
Cancel.
|
||
Yes, end the turn.
|
||
|
||
#ATTEMPTTOCANCEL
|
||
#xs 320
|
||
Requesting permission to resume turn …
|
||
|
||
#BASICPREFS
|
||
#xs 440
|
||
#caption Preferences
|
||
#itemlist
|
||
Tutorial messages.
|
||
Design units automatically.
|
||
Auto-prune obsolete units (recommended).
|
||
Mouse at edge scrolls view.
|
||
Autosave each turn.
|
||
Pause at end of turn.
|
||
Move enemy/neutral pieces quickly.
|
||
Move allied pieces quickly.
|
||
|
||
#ADVANCEDPREFS
|
||
#xs 440
|
||
#caption Advanced Preferences
|
||
#itemlist
|
||
Radio buttons select with single click.
|
||
Click on unit always cancels orders.
|
||
Confirm odds before attacking.
|
||
Pause after every battle.
|
||
Fast battle resolution.
|
||
Move units with orders quickly.
|
||
Move all units quickly.
|
||
Don’t center on units with orders.
|
||
Zoom-to-base doesn’t recenter map.
|
||
Detailed main menus.
|
||
Detailed right-click menus.
|
||
Right-click pops up menu.
|
||
|
||
#AUTOMATIONPREFS
|
||
#xs 440
|
||
#caption Automation Preferences
|
||
#itemlist
|
||
Air units return home when reach limit of fuel range.
|
||
Automated Formers can plant forests.
|
||
Automated Formers can raise/lower terrain.
|
||
Automated Formers can build condensers, boreholes, etc.
|
||
Automated Formers can remove fungus.
|
||
Automated Formers can build sensors.
|
||
Automated Formers can build roads and tubes.
|
||
Cancel movement orders when spot units with Pact.
|
||
Cancel movement orders when spot units with Treaty.
|
||
Cancel movement orders when spot units with Truce.
|
||
Cancel movement orders when spot units with Vendetta.
|
||
Do not cancel for units of different class ({land}/{sea}/{air}).
|
||
Wake passengers when transport reaches land.
|
||
Always investigate monolith.
|
||
|
||
#AUDIOVISUALPREFS
|
||
#xs 440
|
||
#caption Audio/Visual Preferences
|
||
#itemlist
|
||
Background music.
|
||
Sound effects.
|
||
Voiceovers (Tech & Facility).
|
||
Voiceovers stop when popup closed.
|
||
Secret Project movies.
|
||
Interludes.
|
||
Monuments.
|
||
Map animations.
|
||
Sliding windows.
|
||
Sliding scrollbars.
|
||
Whole unit blinks.
|
||
|
||
#MAPPREFS
|
||
#xs 440
|
||
#caption Map Display Preferences
|
||
See MAP Menu for shortcuts.
|
||
#itemlist
|
||
Show fog of war.
|
||
Show map grid.
|
||
Show map grid in ocean squares.
|
||
Show base grid.
|
||
Show base names.
|
||
Show production with base names.
|
||
Show flattened terrain.
|
||
Show go-to path when unit active.
|
||
|
||
#BASEWARNINGS
|
||
#xs 440
|
||
#caption Announcements
|
||
#itemlist
|
||
#checkbox 17
|
||
Stop for new facilities built.
|
||
Stop for non-combat units built.
|
||
Stop for combat units built.
|
||
Stop for prototypes completed.
|
||
Stop for items built by Governors/Queues.
|
||
Stop for Drone Riots.
|
||
Stop for end of Drone Riots.
|
||
Stop for Golden Age.
|
||
Stop for end of Golden Age.
|
||
Stop for nutrient low.
|
||
Stop for build orders out of date.
|
||
Stop for population limit reached.
|
||
Stop for delay in Transcendence.
|
||
Stop for starvation.
|
||
Stop for mineral shortages.
|
||
Stop for energy shortages.
|
||
Stop for random events.
|
||
|
||
#GOVOPTIONS
|
||
#xs 440
|
||
#caption Governor Settings for $BASENAME0
|
||
#checkbox 19
|
||
#itemlist
|
||
Governor is active.
|
||
Governor may use multiple priorities (e.g. Explore {and} Discover), or no priorities.
|
||
Governor sets new units to “fully automate”.
|
||
Governor manages citizens and specialists (including Drone Riots).
|
||
Governor manages production.
|
||
__Governor may produce scout/exploration units.
|
||
__Governor may produce land combat units.
|
||
__Governor may produce naval combat units.
|
||
__Governor may produce air combat units.
|
||
__Governor may produce land defense units.
|
||
__Governor may produce air defense units.
|
||
__Governor may produce prototypes.
|
||
__Governor may produce transports.
|
||
__Governor may produce probe teams.
|
||
__Governor may produce terraformers.
|
||
__Governor may produce colony pods.
|
||
__Governor may produce base facilities.
|
||
__Governor may produce secret projects.
|
||
__Governor may HURRY production.
|
||
|
||
#NEEDTERRAFORMERS
|
||
#xs 320
|
||
#wave 6
|
||
#caption Operations Director
|
||
Only Formers can perform that function.
|
||
|
||
#TERRASEA
|
||
#xs 320
|
||
#wave 4
|
||
#caption Operations Director
|
||
Land units may not terraform sea squares and vice versa.
|
||
|
||
#NOTINOCEAN
|
||
#xs 320
|
||
#wave 2
|
||
#caption Operations Director
|
||
That cannot be accomplished at sea.
|
||
|
||
#NEEDCOLONISTS
|
||
#xs 320
|
||
#wave 6
|
||
#caption Operations Director
|
||
Only Colony Pods can perform that function.
|
||
|
||
#NOTINTRIAD
|
||
#xs 320
|
||
#wave 2
|
||
#caption Operations Director
|
||
Land units may not perform this function in sea squares, and
|
||
vice versa.
|
||
|
||
#NOTONMONOLITH
|
||
#xs 320
|
||
#wave 2
|
||
#caption Operations Director
|
||
That function cannot be accomplished at a monolith.
|
||
|
||
#NOTONROCKY
|
||
#xs 320
|
||
#wave 3
|
||
#caption Operations Director
|
||
Bases cannot be built in rocky areas.
|
||
|
||
#FUNGUSDANGUS
|
||
#xs 320
|
||
#wave 3
|
||
#caption Operations Director
|
||
Bases cannot be built in Xenofungus.
|
||
|
||
#NOTHERE
|
||
#xs 320
|
||
#wave 2
|
||
#caption Operations Director
|
||
That function cannot be accomplished here.
|
||
|
||
#NOTBASE
|
||
#xs 320
|
||
#wave 2
|
||
#caption Operations Director
|
||
That function cannot be accomplished at a base.
|
||
|
||
#NOTATALL
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation is not allowed under the
|
||
current rules.
|
||
|
||
#NOTATSEA
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed at sea.
|
||
|
||
#NOTONLAND
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed on land.
|
||
|
||
#FORESTGROWS
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
Forest expands near $BASENAME0.
|
||
|
||
#KELPGROWS
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
Kelp expands near $BASENAME0.
|
||
|
||
#FORESTTECH
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Forests cannot be planted until we discover {$TECH0}.
|
||
|
||
#HASROAD
|
||
#xs 320
|
||
#wave 5
|
||
#caption Operations Director
|
||
That square already has a road. Roads may not be
|
||
converted to Magtubes until we discover {$TECH0}.
|
||
|
||
#HASFARM
|
||
#xs 320
|
||
#wave 5
|
||
#caption Planetary Ecologist
|
||
That square already has a farm. Farms
|
||
may not be converted to Soil Enrichers
|
||
until we discover {$TECH0}.
|
||
|
||
#NOTUNTILTECH
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed
|
||
until we discover {$TECH0}.
|
||
|
||
#ALREADYBUILT
|
||
#xs 320
|
||
#wave 5
|
||
#caption Planetary Ecologist
|
||
That enhancement ($MINE0) has already been built here!
|
||
|
||
#MIMIMI
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
A previous terrain enhancement ($MINE0) will be replaced by this
|
||
operation. Do you wish to continue?
|
||
|
||
Cancel action.
|
||
Continue.
|
||
|
||
#NOTINROCKY
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed
|
||
in rocky areas.
|
||
|
||
#NOTONVOLCANO
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed in a
|
||
volcanic area.
|
||
|
||
#NOTONVOLCANO1
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed at the
|
||
center of a volcano.
|
||
|
||
#NOTINFUNGUS
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed
|
||
in Xenofungus.
|
||
|
||
#NOTYETFUNGUS
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
The “$TERRAFORMTYPE6” operation cannot be performed
|
||
in Xenofungus until we discover {$TECH0}.
|
||
|
||
#LOWTIDAL
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Sea enhancements can only be built on ocean {shelf} squares.
|
||
|
||
#TOOFLAT
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
That area is already flat.
|
||
|
||
#NOAQUIFER
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Aquifers cannot be tapped in areas adjacent to rivers.
|
||
|
||
#NOBOREHOLE
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Thermal Boreholes cannot be built on slopes (areas adjacent
|
||
to land of a lower altitude).
|
||
|
||
#TWOBOREHOLES
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Thermal Boreholes cannot be built adjacent to one another.
|
||
|
||
#SEATOOHIGH
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
This square cannot be raised further with a sea-going unit.
|
||
A land unit in an adjacent land square could raise it.
|
||
|
||
#SEATOOLOW
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
This area cannot be lowered further.
|
||
|
||
#LOWSOLAR
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
A solar collector here would
|
||
produce no energy. Try building at a higher elevation.
|
||
|
||
#TERRACOSTUP
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
It will cost {$NUM0} credits to {raise} this area;
|
||
our current reserves are {$NUM1} credits.
|
||
|
||
#TERRACOSTDOWN
|
||
#xs 320
|
||
#caption Planetary Ecologist
|
||
It will cost {$NUM0} credits to {lower} this area;
|
||
our current reserves are {$NUM1} credits.
|
||
|
||
#TERRAPAY
|
||
#itemlist
|
||
Cancel action.
|
||
Expend {$NUM0} credits.
|
||
|
||
#TOOHIGH
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
This area is already at maximum altitude.
|
||
|
||
#TOOLOW
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Land Formers cannot lower this area below sea level, but an adjacent {Sea Former}
|
||
could lower it.
|
||
|
||
#DESTROY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Which terrain enhancement shall we destroy?
|
||
|
||
#DESTROYBOMB
|
||
#xs 440
|
||
#caption Target Bombing Run
|
||
Which terrain enhancement shall we bomb?
|
||
|
||
#BOMBARDFAILED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our artillery bombardment had no effect.
|
||
|
||
#BOMBARDSUCCEEDED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Artillery bombardment successful! {$TARGET2} destroyed.
|
||
|
||
#BOMBFAILED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our bombing run failed.
|
||
|
||
#BOMBSUCCEEDED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Bombing run successful—target destroyed.
|
||
|
||
#ARTYBOMBFAILED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Artillery bombardment failed.
|
||
|
||
#BASETOONEAR
|
||
#xs 320
|
||
#wave 3
|
||
#caption Operations Director
|
||
Bases cannot be built adjacent to each other.
|
||
|
||
#BASEFOUNDED
|
||
#xs 320
|
||
#caption Chief Librarian
|
||
$BASENAME0 founded in $NUM0.
|
||
|
||
#NEWBASE
|
||
#x 10
|
||
#y 40
|
||
#xs 320
|
||
#caption Enter a name for your new base.
|
||
|
||
Name:
|
||
|
||
#FIRSTBASE
|
||
#x 10
|
||
#y 40
|
||
#xs 320
|
||
#caption Enter a name for your first base.
|
||
|
||
Name:
|
||
|
||
#DISBAND
|
||
#xs 320
|
||
#caption Confirm Disband
|
||
Really disband $UNITTYPE0?
|
||
|
||
Never mind.
|
||
Confirmed.
|
||
|
||
#DISBAND2
|
||
#xs 320
|
||
#caption Confirm Disband
|
||
Really disband $UNITTYPE0?
|
||
|
||
Never mind.
|
||
Confirmed.
|
||
Activate self-destruct overload sequence!
|
||
|
||
#STARVE
|
||
#xs 320
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
Our citizens are starving at {$BASENAME0}!
|
||
Factories abandoned by hungry workers.
|
||
|
||
#ENERGYCONVOY
|
||
#xs 440
|
||
#caption Operations Director
|
||
$BASENAME0 to $BASENAME1 convoy shorts out due to energy crunch!
|
||
|
||
#LOWNUTRIENTFARMS
|
||
#xs 320
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
$BASENAME0 is running low on {nutrients} and is
|
||
not producing enough to meet its citizens’ needs!
|
||
We should have our {formers} build more {farms}
|
||
in nearby squares!
|
||
|
||
#LOWNUTRIENTFORMERS
|
||
#xs 320
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
$BASENAME0 is running low on {nutrients} and is
|
||
not producing enough to meet its citizens’ needs!
|
||
We should build some {Formers} so that we can
|
||
plant {farms} in nearby squares.
|
||
|
||
#LOWNUTRIENTSPEC1
|
||
#xs 400
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
$BASENAME0 is running low on {nutrients} and is
|
||
not producing enough to meet its citizens’ needs!
|
||
We need to convert some {Specialists} to {Workers}.
|
||
From the Base Control screen, click on the center
|
||
square of the map display to reallocate workers.
|
||
If {Drone Riots} are a problem, consider other
|
||
methods of preventing this problem (see ‘Drone
|
||
Riot Details’ on the Help Menu).
|
||
|
||
#LOWNUTRIENTSPEC2
|
||
#xs 320
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
$BASENAME0 is running low on {nutrients} and is
|
||
not producing enough to meet its citizens’ needs!
|
||
We need to convert some {Specialists} to {Workers}.
|
||
From the Base Control screen, click on the center
|
||
square of the map display to reallocate workers.
|
||
|
||
#LOWNUTRIENT
|
||
#xs 320
|
||
#wave 24
|
||
#caption Psych Chaplain
|
||
$BASENAME0 is running {low} on {nutrients} and is
|
||
not producing enough to meet its citizens’ needs!
|
||
|
||
#ABANDONBASE
|
||
#xs 320
|
||
#caption Operations Director
|
||
{$BASENAME0} can complete {$UNITTYPE1} this turn, but
|
||
would be {abandoned} as its population is too low.
|
||
|
||
Delay production.
|
||
Zoom to Base Control Screen.
|
||
Abandon {$BASENAME0}.
|
||
|
||
#ABANDONBASE1
|
||
#xs 320
|
||
#caption Operations Director
|
||
{$BASENAME0} can complete {$UNITTYPE1} this turn, but this
|
||
would cause the base to be {abandoned} as it is only
|
||
of size 1. Otherwise, it will grow to size 2 in
|
||
$NUM2 $<#2:turn:turns>.
|
||
|
||
Delay production.
|
||
Zoom to Base Control Screen.
|
||
Abandon {$BASENAME0}.
|
||
|
||
#PRODUCE
|
||
#xs 500
|
||
#wave 25
|
||
#caption Operations Director
|
||
{$BASENAME0} builds {$ITEM1}.
|
||
|
||
#PRODUCEQ
|
||
#xs 500
|
||
#wave 25
|
||
#caption Operations Director
|
||
{$BASENAME0} builds {$ITEM1}.
|
||
$NUM1 $<#1:item:items> left in production queue.
|
||
|
||
#PRODUCEG
|
||
#xs 500
|
||
#wave 25
|
||
#caption Operations Director
|
||
Governor of {$BASENAME0} builds {$ITEM1}.
|
||
|
||
#PRODUCEX
|
||
#xs 500
|
||
#caption Operations Director
|
||
{$BASENAME0} builds {$ITEM1}.
|
||
|
||
#PRODUCEXQ
|
||
#xs 600
|
||
#caption Operations Director
|
||
{$BASENAME0} builds {$ITEM1}.
|
||
$NUM1 $<#1:item:items> left in production queue.
|
||
|
||
#PRODUCEXG
|
||
#xs 600
|
||
#caption Operations Director
|
||
Governor of {$BASENAME0} builds {$ITEM1}.
|
||
|
||
#PRODUCE2
|
||
#xs 600
|
||
#caption Operations Director
|
||
{$BASENAME0} ($<M1:$FACTIONADJ2>) builds {$ITEM1}.
|
||
|
||
#PRODUCE3
|
||
#xs 600
|
||
#caption Operations Director
|
||
{$BASENAME0} ($<M1:$FACTIONADJ2>) builds {$ITEM1}.
|
||
|
||
#PRODUCEPROTO
|
||
#xs 400
|
||
#wave 25
|
||
#caption Security Chief
|
||
{$BASENAME0} has produced a successful {$UNITTYPE1} prototype!
|
||
Production cost reduced to $NUM0 minerals.
|
||
|
||
#PRODUCEPROTOQ
|
||
#xs 400
|
||
#wave 25
|
||
#caption Security Chief
|
||
{$BASENAME0} has produced a successful {$UNITTYPE1} prototype!
|
||
Production cost reduced to $NUM0 minerals.
|
||
$NUM1 items left in production queue.
|
||
|
||
#PRODUCEPROTOG
|
||
#xs 400
|
||
#wave 25
|
||
#caption Security Chief
|
||
The Governor of {$BASENAME0} has produced a successful {$UNITTYPE1}
|
||
prototype! Production cost reduced to $NUM0 minerals.
|
||
|
||
#NOSUPPORT
|
||
#xs 320
|
||
#wave 24
|
||
#caption Operations Director
|
||
The {minerals} output of {$BASENAME0} is not sufficient to support
|
||
{$UNITTYPE1} unit. The unit has been disbanded.
|
||
|
||
#PICKUNIT
|
||
#xs 400
|
||
#caption Select unit to activate
|
||
|
||
|
||
#SUPPORTEDSELECT
|
||
#xs 440
|
||
#caption Supported Unit Status
|
||
$TYPENAME0 $LOCATION1
|
||
Current Orders: $ORDERS3
|
||
|
||
#SUPPORTEDCLICK
|
||
All done.
|
||
Center on $BASENAME2.
|
||
Tell $UNITTYPE2 to come home.
|
||
Disband $UNITTYPE2.
|
||
|
||
#UNITSELECT
|
||
#xs 440
|
||
#caption Unit Status
|
||
^$UNITNAME0
|
||
^Supported from $BASENAME1
|
||
^Current Orders: $ORDERS4
|
||
|
||
#UNITCLICK
|
||
All done.
|
||
Cancel orders.
|
||
Activate $UNITTYPE3.
|
||
Support from $BASENAME2.
|
||
Zoom to $BASENAME1.
|
||
Sleep/Board transport.
|
||
Hold.
|
||
Disband $UNITTYPE3.
|
||
|
||
|
||
#PRODQUEUE
|
||
#xs 500
|
||
#caption $BASENAME0 Production Orders
|
||
#listbox
|
||
#button Help
|
||
#button Workshop
|
||
#button Design Unit
|
||
|
||
|
||
#GOTO
|
||
#xs 480
|
||
#caption Select Destination
|
||
|
||
#GROUPTO
|
||
#xs 480
|
||
#caption Select Group Destination
|
||
|
||
#ROADTO
|
||
#xs 480
|
||
#caption Pick Road Termination Point
|
||
|
||
#TUBETO
|
||
#xs 480
|
||
#caption Pick Magtube Termination Point
|
||
|
||
#BOMBTO
|
||
#xs 480
|
||
#caption Designate Bombing Run Target
|
||
|
||
#DESTTO
|
||
#xs 480
|
||
#caption Set $LANDAIRSEA0 Autoforward Route From $BASENAME1
|
||
#y -5
|
||
|
||
#FINDTO
|
||
#xs 480
|
||
#caption Select Base to Find
|
||
|
||
#GATETO
|
||
#xs 480
|
||
#caption Select Gate Destination
|
||
|
||
#DESTTRIAD
|
||
#xs 400
|
||
#caption Autoforward
|
||
#y -5
|
||
$BASENAME0 will automatically forward all units of which type?
|
||
|
||
#DESTTRIAD2
|
||
#xs 440
|
||
#caption Autoforward
|
||
Setting autoforward from $BASENAME0 to $BASENAME1.
|
||
$BASENAME0 will automatically forward all units of which type?
|
||
|
||
#DESTNO
|
||
#xs 440
|
||
#wave 2
|
||
#caption Operations Director
|
||
No valid {$LANDSEAAIR2} path from {$BASENAME0} to {$BASENAME1}.
|
||
|
||
#WEDEVELOP
|
||
#xs 500
|
||
#caption Science Officer
|
||
Our researchers have made a breakthrough: we now understand {$TECH0}!
|
||
|
||
#WEACQUIRE
|
||
#xs 500
|
||
#caption Science Officer
|
||
We have acquired an understanding of {$TECH0} from the {$FACTION2}!
|
||
|
||
#THEYDEVELOP
|
||
#xs 320
|
||
#caption Science Officer
|
||
The {$FACTION1} $<1:has:have> learned {$TECH0}.
|
||
|
||
#THEYACQUIRE
|
||
#xs 320
|
||
#caption Science Officer
|
||
The {$FACTION1} $<1:has:have> learned {$TECH0} from the {$FACTION2}.
|
||
|
||
#TECHNOLOGY
|
||
#xs 550
|
||
#caption SELECT RESEARCH GOAL
|
||
#button Info
|
||
#button Lookup
|
||
|
||
#DESIGNSHOP
|
||
#xs 550
|
||
#caption Unit Design Workshop
|
||
#button Redesign
|
||
#button Rename
|
||
#button Mark Obsolete
|
||
#button Upgrade All
|
||
|
||
#DESIGNAUTO
|
||
Garrison
|
||
Infantry
|
||
Artillery
|
||
Tank
|
||
Scout
|
||
Naval
|
||
Transport
|
||
Air Assault
|
||
Air Defense
|
||
Chopper
|
||
Missile
|
||
Buster
|
||
Paradrop
|
||
Amphibious
|
||
|
||
#DESIGNLABELS
|
||
VEHICLE DESIGN
|
||
Moves:
|
||
Type:
|
||
Power:
|
||
PROTOTYPE COST:
|
||
COST:
|
||
Data
|
||
PRESETS
|
||
W:
|
||
A:
|
||
C:
|
||
R:
|
||
SP1:
|
||
SP2:
|
||
E:
|
||
P:
|
||
|
||
#DESIGNNAME
|
||
#xs 440
|
||
#caption What shall we call this unit type?
|
||
|
||
Name:
|
||
|
||
#DESIGNNO
|
||
#xs 320
|
||
#caption Chief Engineer
|
||
Default unit types cannot be redesigned. Use an
|
||
empty slot or redesign another one.
|
||
|
||
#DESIGNNEW2
|
||
#xs 320
|
||
#caption Chief Engineer
|
||
Redesigning this unit type ($UNITTYPE0) would cause all
|
||
others of this type to be scrapped! This
|
||
action cannot be performed during {upkeep} phase; wait
|
||
until the main turn begins.
|
||
|
||
#DESIGNNEW
|
||
#xs 320
|
||
#caption Chief Engineer
|
||
Redesigning this unit type ($UNITTYPE0) will cause {all
|
||
others of this type to be scrapped}!
|
||
|
||
Never mind.
|
||
Redesign unit; {scrap old $UNITTYPE0} units.
|
||
|
||
#DESIGNPLUS
|
||
Use an empty design slot instead.
|
||
|
||
#DESIGNSTATS
|
||
#xs 440
|
||
|
||
#UNITCHASSIS
|
||
#xs 440
|
||
#caption Pick a chassis type
|
||
|
||
#UNITWEAPON
|
||
#xs 440
|
||
#caption Select offensive armament
|
||
|
||
#UNITARMOR
|
||
#xs 440
|
||
#caption Select armor
|
||
|
||
#UNITABILITY
|
||
#xs 440
|
||
#caption Select special abilities
|
||
|
||
#TWOSPECIAL
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
We cannot design units with two special abilities
|
||
until we have researched {$TECH0}.
|
||
|
||
#UNITREACTOR
|
||
#xs 440
|
||
#caption Select Power Plant
|
||
|
||
#UNITSPECIAL
|
||
#xs 400
|
||
#caption Select Special Ability
|
||
|
||
#TOOMUCHENERGY
|
||
#xs 320
|
||
#caption Chief Engineer
|
||
That choice would exceed this chassis’s energy rating.
|
||
|
||
#NEWSTUFF
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
Discovery of {$TECH0} allows us to construct a new {$WEAPDEForCHASSIS1: $ITEM2}.
|
||
|
||
#BIOBONUS
|
||
#xs 440
|
||
#caption Select a Hybrid
|
||
|
||
#GOODYRESOURCE
|
||
#xs 320
|
||
#caption Operations Director
|
||
We have recovered a {survey pod} from the Unity. It has
|
||
located abundant {$RESOURCETYPE0} resources.
|
||
|
||
#GOODYURANIUM
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have recovered a {resupply pod} from the Unity!
|
||
It contains manufacturing supplies worth {$NUM0 energy credits}!
|
||
|
||
#GOODYHYDROGEN
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have recovered a {resupply pod} from the Unity!
|
||
It contains manufacturing supplies worth {$NUM0 energy credits}!
|
||
|
||
#GOODYRIVER
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
An {hydrology pod} has tapped an underground river!
|
||
|
||
#GOODYMINE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
A robot {mining pod} has prepared mines in this area.
|
||
|
||
#GOODYFARM
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
A robot {agricultural pod} has cultivated this area.
|
||
|
||
#GOODYSOLAR
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
A robot {power pod} has set up solar collectors in this area.
|
||
|
||
#GOODYKELP
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have discovered a {sea farming pod} from the Unity! Kelp
|
||
forest has proliferated in this region.
|
||
|
||
#GOODYVIEW
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have recovered a {cartographic pod} containing data on the surrounding
|
||
area!
|
||
|
||
#GOODYSONAR
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have recovered a {sonar pod} containing data on the surrounding
|
||
area!
|
||
|
||
#GOODYQUAKE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
The pod has malfunctioned and unleashed an {earthquake}!
|
||
|
||
#GOODYVANISH
|
||
#xs 320
|
||
#wave 39
|
||
#caption Operations Director
|
||
Our unit has dematerialized and vanished forever!
|
||
|
||
#GOODYWHIRLPOOL
|
||
#xs 320
|
||
#wave 39
|
||
#caption Operations Director
|
||
Our unit has vanished forever into a whirlpool!
|
||
|
||
#GOODYGATE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
Our unit has fallen through a dimensional gate!
|
||
|
||
#GOODYWAVE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
Our unit has been swept away by a tidal wave!
|
||
|
||
#GOODYFUNGUS
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
Activating the pod triggers a {Xenofungal bloom}!
|
||
|
||
#GOODYFOREST
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have discovered a {hydroponics pod} from the Unity!
|
||
Forest has proliferated in this area!
|
||
|
||
#GOODYWORMS
|
||
#xs 320
|
||
#wave 16
|
||
#caption Operations Director
|
||
The pod was {infested} with native lifeforms!
|
||
|
||
#GOODYISLE
|
||
#xs 320
|
||
#wave 16
|
||
#caption Operations Director
|
||
Our unit reports that an {Isle of the Deep} has surfaced
|
||
and swallowed the pod!
|
||
|
||
#GOODYBUILD
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have discovered a {materials pod} from the Unity!
|
||
It has provided sufficient minerals for us to finish building
|
||
the {$ITEM0} at {$BASENAME1} next turn!
|
||
|
||
#GOODYARTIFACT
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
This is not a pod after all, but an {alien artifact}!
|
||
We should take it to a base containing a
|
||
{Network Node} for further study.
|
||
|
||
#GOODYCLONE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
A dimensional rift has cloned our {$UNITTYPE0} unit!
|
||
|
||
#GOODYPOD
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have recovered a {supply pod} from the Unity!
|
||
It contains a {$UNITYUNITTYPE0} in working condition!
|
||
|
||
#GOODYCOMM
|
||
#xs 320
|
||
#wave 1
|
||
#caption Operations Director
|
||
We have recovered a {data pod} from the Unity! It
|
||
contains the Commlink frequency for $TITLE0 $NAME1
|
||
of the $FACTION2.
|
||
|
||
#GOODYDATA
|
||
#xs 320
|
||
#wave 1
|
||
#caption Operations Director
|
||
We have recovered a {data pod} from the Unity! The
|
||
Chief Librarian is installing it into the Datalinks now.
|
||
|
||
#GOODYDATA1
|
||
#xs 320
|
||
#wave 1
|
||
#caption Operations Director
|
||
We have recovered a {data pod} from the Unity
|
||
containing information on {$TECH0}!
|
||
|
||
#ARTIFACTTECH
|
||
#xs 320
|
||
#caption Science Officer
|
||
Our scientists have linked the artifact to the
|
||
data network and make wondrous discoveries!
|
||
|
||
#ARTIFACTTECH1
|
||
#xs 320
|
||
#caption Science Officer
|
||
A power surge from the alien artifact has shorted
|
||
out the Network Node at $BASENAME0!
|
||
|
||
Proceed
|
||
Zoom to Base Control
|
||
|
||
#ALREADYARTIFACT
|
||
#xs 400
|
||
#wave 10
|
||
#caption Science Officer
|
||
The Network Node at $BASENAME0 has already been linked to an
|
||
alien artifact. We must link this artifact to the node
|
||
at another base.
|
||
|
||
#SEEMONOLITH
|
||
#xs 320
|
||
#caption Operations Director
|
||
We have found a monolith here. Perhaps a military
|
||
unit should be dispatched to investigate.
|
||
|
||
#MONOLITH
|
||
#xs 320
|
||
#caption Operations Director
|
||
We have found a mysterious monolith.
|
||
|
||
Leave it alone.
|
||
Investigate.
|
||
Always investigate monoliths.
|
||
|
||
#MONOLITH0
|
||
#xs 320
|
||
#caption Operations Director
|
||
The arcane technology of the monolith enhanced
|
||
our unit to {$MORALE0} status. It then vanished.
|
||
|
||
#MONOLITH1
|
||
#xs 320
|
||
#caption Operations Director
|
||
The arcane technology of the monolith enhanced
|
||
our unit to {$MORALE0} status.
|
||
|
||
#MONOLITHNO
|
||
#xs 320
|
||
#caption Operations Director
|
||
The monolith is silent.
|
||
|
||
#MONOLITHHEAL
|
||
#xs 320
|
||
#caption Operations Director
|
||
The arcane technology of the monolith has repaired our
|
||
unit.
|
||
|
||
#ENDPACT1
|
||
#xs 320
|
||
#caption Operations Director
|
||
Our {$PACTOFBROTHERHOOD2} with the {$FACTION0} has {ended}. All
|
||
$<M1:$FACTIONADJ1> units have been removed from our territory.
|
||
|
||
#ENDPACT2
|
||
$NUM0 $<#0:unit has:units have> been removed from $<M1:$FACTIONADJ1>
|
||
territory and returned to our nearest bases.
|
||
|
||
#ENDPACT3
|
||
#xs 320
|
||
#caption Security Chief
|
||
The {$FACTION0} and {$FACTION1} have {renounced their $PACT2}.
|
||
|
||
#LOADGAME
|
||
#xs 320
|
||
#caption Difficulty Level: $DIFF0
|
||
^^$TITLE1 $NAME2 of the $FACTION3
|
||
^^$DATE4
|
||
|
||
#LOADNONE
|
||
#xs 440
|
||
#wave 12
|
||
#caption LOAD ERROR
|
||
^^
|
||
^^FAILED TO OPEN FILE
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#LOADNOT
|
||
#xs 440
|
||
#wave 12
|
||
#caption LOAD ERROR
|
||
^^
|
||
^^NOT A VALID SAVE/MAP FILE
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#LOADOLD
|
||
#xs 440
|
||
#wave 12
|
||
#caption LOAD ERROR
|
||
^^
|
||
^^SAVE/MAP FILE IS OBSOLETE
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#LOADERROR
|
||
#xs 440
|
||
#wave 12
|
||
#caption LOAD ERROR
|
||
^^
|
||
^^ERROR READING FILE
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#SAVEERROR
|
||
#xs 440
|
||
#wave 12
|
||
#caption SAVE ERROR
|
||
^^
|
||
^^FAILED TO WRITE FILE
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#STEALTECH
|
||
#xs 550
|
||
#caption STEAL TECHNOLOGY
|
||
#button Info
|
||
|
||
#ACQUIRETECH
|
||
#xs 550
|
||
#caption ACQUIRE TECHNOLOGY
|
||
#button Info
|
||
#button Lookup
|
||
|
||
|
||
#STOLETECH
|
||
#xs 440
|
||
#wave 19
|
||
#caption Security Chief
|
||
The {$FACTION0} $<0:has:have> stolen {$TECH1}!
|
||
|
||
#ESCAPE
|
||
#xs 400
|
||
#caption Security Chief
|
||
Our headquarters at $BASENAME0 is being overrun! Your personal shuttle
|
||
is about to depart. If you wish, we can [also] evacuate
|
||
the entire command staff to {$BASENAME1} at a cost of
|
||
{1000 energy credits}.
|
||
|
||
Hold HQ to the last!
|
||
Evacuate HQ to $BASENAME1.
|
||
|
||
#ESCAPED
|
||
#xs 400
|
||
#caption Security Chief
|
||
The {$FACTION2} $<2:has:have> safely evacuated their headquarters to {$BASENAME1}!
|
||
|
||
#ESCAPED2
|
||
#xs 400
|
||
#caption Security Chief
|
||
We have safely evacuated the headquarters to {$BASENAME1}, at a cost
|
||
of {$NUM0 energy credits}.
|
||
|
||
#LIBERATEBASE
|
||
#xs 400
|
||
#caption Security Chief
|
||
{$FACTION0} $<0:liberates:liberate> {$BASENAME1}! {$NUM0 energy credits} diverted from local nets.
|
||
|
||
#LIBERATEBASE1
|
||
#xs 400
|
||
#caption Security Chief
|
||
{$FACTION0} $<0:liberates:liberate> {$BASENAME1}! {$NUM0 energy credits} diverted. The
|
||
$FACTION0 $<0:has:have> renamed the base “$BASENAME3”.
|
||
|
||
#LIBERATEBASE2
|
||
#xs 400
|
||
#caption Netflash!
|
||
The {$FACTION0} $<0:announces:announce> the liberation of {$BASENAME1}.
|
||
|
||
#LIBERATEBASE3
|
||
#xs 400
|
||
#caption Netflash!
|
||
The {$FACTION2} $<2:announces:announce> the loss of {$BASENAME1} to the {$FACTION0}.
|
||
|
||
#LIBERATEBASE4
|
||
#xs 400
|
||
#caption Crypto packet!
|
||
Our infiltrator reports the {$FACTION2} $<2:has:have> lost {$BASENAME1} to the {$FACTION0}.
|
||
|
||
#SEIZEBASE
|
||
#xs 400
|
||
#caption Security Chief
|
||
{$FACTION0} $<0:seizes:seize> {$BASENAME1}! {$NUM0 energy credits} diverted from local nets.
|
||
|
||
#SEIZEBASE1
|
||
#xs 400
|
||
#caption Security Chief
|
||
{$FACTION0} $<0:seizes:seize> {$BASENAME1}! {$NUM0 energy credits} diverted. The
|
||
$FACTION0 have renamed the base “$BASENAME3.”
|
||
|
||
#SEIZEBASE2
|
||
#xs 400
|
||
#caption Netflash!
|
||
The {$FACTION0} $<0:announces:announce> the seizure of {$BASENAME1}.
|
||
|
||
#SEIZEBASE3
|
||
#xs 400
|
||
#caption Netflash!
|
||
The {$FACTION2} $<2:announces:announce> the loss of {$BASENAME1} to the {$FACTION0}.
|
||
|
||
#SEIZEBASE4
|
||
#xs 400
|
||
#caption Crypto packet!
|
||
Our infiltrator reports the {$FACTION2} $<2:has:have> lost {$BASENAME1} to the {$FACTION0}.
|
||
|
||
#RENAMEBASE
|
||
#xs 440
|
||
#caption Netflash!
|
||
The {$FACTION0} $<0:has:have> renamed {$BASENAME1}. They now
|
||
style it {$BASENAME2}.
|
||
|
||
#RENAME
|
||
#xs 440
|
||
#caption Chief Librarian
|
||
What shall we rename {$BASENAME0}?
|
||
|
||
Name:
|
||
|
||
#DRONERIOTS
|
||
#xs 400
|
||
#wave 28
|
||
#caption Psych Chaplain
|
||
Drone Riots at $BASENAME0! Non-essential base functions suspended.
|
||
|
||
#DRONERIOTS2
|
||
#xs 400
|
||
#caption Psych Chaplain
|
||
Drone Riots at $BASENAME0. Governor acts to quell disturbance.
|
||
|
||
#DRONERIOTSOVER
|
||
#xs 400
|
||
#wave 29
|
||
#caption Psych Chaplain
|
||
The Drone Riots at $BASENAME0 have ended.
|
||
|
||
#DRONERIOTSOVER2
|
||
#xs 400
|
||
#caption Psych Chaplain
|
||
Governor of $BASENAME0 reports Drone Riots have ended.
|
||
|
||
#DRONERIOT
|
||
#xs 400
|
||
#caption Security Chief
|
||
Drone Riots intensify at $BASENAME0! {$FACILITY1 destroyed}!
|
||
|
||
#DRONEREVOLT
|
||
#xs 400
|
||
#caption Security Chief
|
||
#x -5
|
||
#y -5
|
||
Drones revolt at $BASENAME0! Security forces overwhelmed!
|
||
Drone tribunes elect to join $<M1:$FACTIONADJ2> faction!
|
||
|
||
#GOLDENAGE
|
||
#xs 400
|
||
#wave 30
|
||
#caption Psych Chaplain
|
||
$BASENAME0 has entered an intellectual Golden Age! Energy output
|
||
and population growth increased!
|
||
|
||
#GOLDENAGEOVER
|
||
#xs 400
|
||
#wave 31
|
||
#caption Psych Chaplain
|
||
The Golden Age of $BASENAME0 has come to an end.
|
||
|
||
#HURRY
|
||
#xs 400
|
||
#caption Operations Director
|
||
$BASENAME0 can complete $ITEM1 rapidly
|
||
at an energy cost of $NUM0. We
|
||
have $NUM1 energy credits in reserve.
|
||
|
||
#HURRYOPTIONS
|
||
Never mind.
|
||
Spend {$NUM0 energy credits}.
|
||
Make partial payment.
|
||
|
||
#HURRYPAYMENT
|
||
#xs 400
|
||
#caption Enter payment amount (0-$NUM0)
|
||
#itemlist
|
||
|
||
Payment:
|
||
|
||
#HURRYDRONE
|
||
^^{Drone Riots}
|
||
|
||
#MORALE
|
||
#xs 400
|
||
#caption Security Chief
|
||
Our $TYPENAME1 unit has performed admirably, and has now
|
||
achieved $MORALE0 status.
|
||
|
||
#MORALE2
|
||
#xs 400
|
||
#caption Brood Trainer
|
||
The brood trainers of our $TYPENAME1 are gaining experience,
|
||
and have nurtured their unit to $LIFECYCLE0 status.
|
||
|
||
#WAR
|
||
#xs 400
|
||
#caption Netflash!
|
||
War between the $FACTION0 and the $FACTION1!
|
||
|
||
#POPULATIONLIMIT
|
||
#xs 400
|
||
#wave 26
|
||
#caption Operations Director
|
||
$BASENAME0 has reached its maximum population until a $FACILITY1 is built.
|
||
|
||
#RETOOLPENALTY3
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production now
|
||
carries a $NUM0% retooling penalty.
|
||
$NUM2 minerals would be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
#RETOOLPENALTY2
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production now
|
||
carries a $NUM0% retooling penalty.
|
||
$NUM2 minerals would be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
#RETOOLPENALTY1
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production categories in mid-course
|
||
carries a $NUM0% retooling penalty.
|
||
$NUM2 minerals would be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
#RETOOLPENALTY3A
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production in mid-course
|
||
carries a $NUM0% retooling penalty
|
||
for all but the first $NUM1 minerals.
|
||
$NUM2 minerals would be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
#RETOOLPENALTY2A
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production in mid-course
|
||
carries a $NUM0% retooling penalty
|
||
for all but the first $NUM1 minerals.
|
||
$NUM2 minerals would be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
#RETOOLPENALTY1A
|
||
#xs 400
|
||
#caption Operations Director
|
||
Switching production categories in mid-course
|
||
carries a $NUM0% retooling penalty for all
|
||
but the first $NUM1 minerals. $NUM2 minerals would
|
||
be lost.
|
||
|
||
Keep making $ITEM0.
|
||
Retool for $ITEM1.
|
||
|
||
|
||
#NOABILITY
|
||
#xs 400
|
||
#wave 6
|
||
#caption Operations Director
|
||
This unit cannot make airdrops.
|
||
|
||
#NOCHARGE
|
||
#xs 400
|
||
#caption Operations Director
|
||
This unit has expended its special ability charge. To recharge,
|
||
it must spend a complete turn resting at a friendly base.
|
||
|
||
#FEATURE
|
||
#xs 440
|
||
#caption Things that make you go UNH.
|
||
Feature not yet implemented.
|
||
|
||
#BETAFEATURE
|
||
#xs 440
|
||
#caption Things that make you go UNH.
|
||
This feature is disabled for this test release.
|
||
|
||
#HYPERSTIM
|
||
#xs 400
|
||
#caption Operations Director
|
||
Hyperstimulants activated! Unit’s movement rate doubled until end of
|
||
turn. Unit can opt to use “skip” (space bar) command to expend
|
||
hyperstimulants and repair all damage.
|
||
|
||
#POLYMER
|
||
#xs 400
|
||
#caption Operations Director
|
||
Polymer adhesives placed! Movement into/through this area impeded.
|
||
|
||
#FUNGICIDE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Fungicide activated! Area cleared.
|
||
|
||
#VOICE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Subliminal Coercion activated! Select action:
|
||
|
||
Force target to attack.
|
||
Force target to retreat.
|
||
|
||
#VOICEFIZZLE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Subliminal Coercion attempt fails.
|
||
|
||
#TERRAMINE
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
Our Formers have altered the rainfall patterns near $BASENAME0.
|
||
|
||
#BOREHOLEMINE
|
||
#xs 400
|
||
#wave 20
|
||
#caption Planetary Ecologist
|
||
A new Thermal Borehole has raised temperatures dramatically near $BASENAME0.
|
||
|
||
#TERRAYOURS
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
$<M1:$FACTIONADJ1> Formers have altered the rainfall patterns near $BASENAME0.
|
||
|
||
#DROWNMINE
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
Our terraforming has caused the loss of one or more units near $BASENAME0.
|
||
|
||
#DROWNYOURS
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
$<M1:$FACTIONADJ1> terraforming has caused the loss of one or more units near $BASENAME0.
|
||
|
||
#NUMLOST
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We lost $NUM0 units.
|
||
|
||
#NUMLOST1
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
Our unit was destroyed. Collateral damage to
|
||
$NUM1 other $<#1:unit:units>.
|
||
|
||
#NUMLOST2
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We lost $NUM0 units. Collateral damage to
|
||
$NUM1 other $<#1:unit:units>.
|
||
|
||
#NUMGOT
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We destroyed $NUM0 units.
|
||
|
||
#NUMGOT1
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
Target destroyed. Collateral damage to $NUM1 $<#1:unit:units>.
|
||
|
||
#NUMGOT2
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We destroyed $NUM0 units. Collateral damage to $NUM1 $<#1:unit:units>.
|
||
|
||
#OURBOOTY1
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We have captured an alien artifact!
|
||
|
||
#OURBOOTY2
|
||
#xs 400
|
||
#wave 13
|
||
#caption Battle Report
|
||
We have captured $NUM0 alien artifacts!
|
||
|
||
#THEIRBOOTY1
|
||
#xs 400
|
||
#wave 14
|
||
#caption Battle Report
|
||
The enemy has captured an alien artifact!
|
||
|
||
#THEIRBOOTY2
|
||
#xs 400
|
||
#wave 14
|
||
#caption Battle Report
|
||
The enemy has captured $NUM0 alien artifacts!
|
||
|
||
#THEIRBOOTY3
|
||
#xs 440
|
||
#wave 14
|
||
#caption Battle Report
|
||
The $FACTION0 $<0:has:have> appropriated our alien artifact!
|
||
|
||
#ARTEXPLORE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Artifacts cannot be used for exploration.
|
||
|
||
#WIPEOUT0
|
||
#xs 400
|
||
#wave 15
|
||
#caption Security Chief
|
||
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 has been
|
||
captured and interrogated.
|
||
|
||
#WIPEOUT1
|
||
#xs 400
|
||
#wave 15
|
||
#caption Security Chief
|
||
The $FACTION1 $<1:has:have> eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
|
||
staff have escaped in a colony pod.
|
||
|
||
#WIPEOUT2
|
||
#xs 400
|
||
#wave 15
|
||
#caption Security Chief
|
||
The $FACTION0 $<0:has:have> been eradicated.
|
||
|
||
#WIPEOUTYOU0
|
||
#xs 400
|
||
#wave 15
|
||
#caption Security Chief
|
||
We have eradicated the $FACTION0! $TITLE2 $NAME3 has been
|
||
captured and is ready for your personal interrogation.
|
||
|
||
#WIPEOUTYOU1
|
||
#xs 400
|
||
#wave 15
|
||
#caption Security Chief
|
||
We have eradicated the $FACTION0! $TITLE2 $NAME3 and $HISHER4
|
||
henchmen have escaped in a colony pod!
|
||
|
||
#TRACKED
|
||
#xs 440
|
||
#caption Operations Director
|
||
#x -5
|
||
#y -5
|
||
We have tracked the $<M1:$FACTIONADJ6> colony pod to this location.
|
||
|
||
|
||
#BEGINPROJECT
|
||
#xs 400
|
||
#caption Netflash!
|
||
$TITLE0 $NAME1 of the $FACTION2 has authorized a
|
||
secret project, codenamed “$PROJECT3”.
|
||
|
||
#CHANGEPROJECT
|
||
#xs 400
|
||
#caption Netflash!
|
||
The $<M1:$FACTIONADJ0> secret project, “$PROJECT1,” has been cancelled. The
|
||
$FACTION2 $<2:is:are> now redirecting $<2:its:their> efforts toward a new goal,
|
||
“$PROJECT3.”
|
||
|
||
#HALTPROJECT
|
||
#xs 400
|
||
#caption Netflash!
|
||
$TITLE0 $NAME1 of the $FACTION2 has halted all work on “$PROJECT3.”
|
||
|
||
#SURVIVEPROJECT
|
||
#xs 400
|
||
#caption Security Chief
|
||
Work on the $<M1:$FACTIONADJ0> secret project, “$PROJECT1,” continues at other
|
||
$<M1:$FACTIONADJ0> bases!
|
||
|
||
#DONEPROJECT
|
||
#xs 400
|
||
#caption Security Chief
|
||
The $<M1:$FACTIONADJ0> secret project, “{$PROJECT1},” is nearing a major breakthrough!
|
||
|
||
#SEIZEPROJECT
|
||
#xs 400
|
||
#caption Security Chief
|
||
Our forces have seized control of $THEPROJECT0!
|
||
|
||
#LOSEPROJECT
|
||
#xs 400
|
||
#caption Security Chief
|
||
Our forces have lost control of $THEPROJECT0!
|
||
|
||
#POWERSHORT
|
||
#xs 400
|
||
#wave 24
|
||
#caption Operations Director
|
||
Power overload at $BASENAME0! $FACILITY1 destroyed.
|
||
Increase energy reserves!
|
||
|
||
#SOCIAL
|
||
#xs 400
|
||
#caption Select Socio-Economic Model
|
||
|
||
#HASTY
|
||
#xs 400
|
||
#wave 44
|
||
#caption Operations Director
|
||
Our $UNITTYPE0 unit is not ready to attack.
|
||
It can make a hasty assault now and
|
||
fight at $NUM0/$NUM1 strength, or wait
|
||
until next turn and attack at full strength.
|
||
|
||
Order the assault.
|
||
Await preparations.
|
||
|
||
|
||
#DISEMBARK
|
||
#xs 400
|
||
#caption Operations Director
|
||
Shall we disembark a ground unit here?
|
||
|
||
Never mind.
|
||
|
||
#DISEMBARKERS
|
||
Disembark $UNITTYPE1.
|
||
|
||
#DISEMBARKFAIL
|
||
#xs 400
|
||
#wave 2
|
||
#caption Operations Director
|
||
Our $UNITTYPE0 unit has reached land and can
|
||
move no farther in this direction. No
|
||
ground units are currently available to
|
||
disembark.
|
||
|
||
#SPOTTED
|
||
#xs 400
|
||
#caption Operations Director
|
||
$<M1:$FACTIONADJ0> $UNITTYPE1 unit spotted!
|
||
|
||
#SPOTTED0
|
||
#xs 400
|
||
#caption Operations Director
|
||
$UNITTYPE1 spotted!
|
||
|
||
#WORMSSPOTTED
|
||
#xs 440
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Mind Worm boil spotted!
|
||
|
||
#ISLESPOTTED
|
||
#xs 440
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Isle of the Deep spotted!
|
||
|
||
#NOTAMPHIB
|
||
#xs 440
|
||
#wave 6
|
||
#caption Operations Director: Amphibious Assault
|
||
Only units with the “$ABILITY0” ability may attack
|
||
from the sea.
|
||
|
||
#AMPHIBBASE
|
||
#xs 440
|
||
#wave 6
|
||
#caption Operations Director: Amphibious Assault
|
||
Only units with the “$ABILITY0” ability may attack
|
||
across the channel between a sea base and dry land.
|
||
|
||
#AMPHIBBASE2
|
||
#xs 440
|
||
#wave 6
|
||
#caption Operations Director: Amphibious Assault
|
||
The channel between a sea base and dry land can only be crossed
|
||
by units with the “$ABILITY0” ability—unless a transport unit is
|
||
available in the base.
|
||
|
||
#NONCOMBATANT
|
||
#xs 400
|
||
#wave 7
|
||
#caption Operations Director
|
||
Non-combat units may not attack.
|
||
|
||
#AIRCONQUER
|
||
#xs 400
|
||
#wave 6
|
||
#caption Operations Director
|
||
$UNITTYPE0 units cannot be used to capture bases.
|
||
|
||
#SEACONQUER
|
||
#xs 400
|
||
#wave 6
|
||
#caption Operations Director
|
||
Sea units cannot be used to capture land bases.
|
||
|
||
#LANDCONQUER
|
||
#xs 400
|
||
#wave 6
|
||
#caption Operations Director
|
||
Only ships and amphibious land units can be used to capture
|
||
sea bases.
|
||
|
||
#COMBATCONQUER
|
||
#xs 400
|
||
#wave 7
|
||
#caption Operations Director
|
||
Only combat units can be used to capture bases.
|
||
|
||
#KEEPMOVING
|
||
#xs 400
|
||
#caption Operations Director
|
||
Keep moving $UNITTYPE0?
|
||
|
||
Yes.
|
||
No, cancel orders.
|
||
|
||
#FIGHTERRULE
|
||
#xs 400
|
||
#wave 6
|
||
#caption Operations Director
|
||
Units without the “$ABILITY0” ability may not attack
|
||
air units in flight.
|
||
|
||
|
||
#STATUSLABS
|
||
#xs 500
|
||
#caption Status Report: Laboratories
|
||
|
||
#STATUSENERGY
|
||
#xs 500
|
||
#caption Status Report: Energy Banks
|
||
|
||
#STATUSCOMM
|
||
#xs 500
|
||
#caption Status Report: Communications
|
||
#button Profile
|
||
^Integrity: $INTEG0
|
||
^Might: $MIGHT1
|
||
|
||
#COMMNOBODY
|
||
#xs 400
|
||
#caption Status Report: Communications
|
||
We are not yet in contact with any other leaders.
|
||
|
||
#LOOKUP
|
||
#xs 400
|
||
#caption Select Item To Look Up
|
||
|
||
#FACMENU
|
||
#xs 400
|
||
#caption Facility $FACILITYNAME1
|
||
#itemlist
|
||
Never mind.
|
||
Consult Datalinks.
|
||
Scrap and Recycle.
|
||
Scrap and Recycle $FACILITYNAME1 at {all} bases.
|
||
|
||
#NOTPROJECT
|
||
#xs 400
|
||
#caption Operations Director
|
||
Secret Projects cannot be scrapped.
|
||
|
||
#ONERECYCLE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Only one base facility per turn can be
|
||
scrapped and recycled.
|
||
|
||
#HQRECYCLE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Headquarters cannot be scrapped and recycled, though you may
|
||
relocate your headquarters by building one at another base.
|
||
|
||
#PRESSURERECYCLE
|
||
#xs 400
|
||
#caption Operations Director
|
||
Sea Bases cannot scrap their Pressure Domes.
|
||
|
||
#FREERECYCLE
|
||
#xs 400
|
||
#caption Operations Director
|
||
The $FACILITY0 facility is universal to your faction’s infrastructure
|
||
and has no scrap value or maintenance cost.
|
||
|
||
#RECYCLEME
|
||
#xs 400
|
||
#caption Operations Director
|
||
#wave 32
|
||
If scrapped and recycled, the $FACILITY0 would
|
||
increase our energy reserves by {$NUM0 credits}.
|
||
|
||
Never mind.
|
||
Scrap and recycle.
|
||
|
||
#RECYCLEMEALL
|
||
#xs 400
|
||
#wave 32
|
||
#captions Operations Director
|
||
Scrap {all} $NUM1 of our $FACILITY0 facilities for $NUM0 energy
|
||
credits?
|
||
|
||
Never mind.
|
||
Scrap and recycle.
|
||
|
||
#RECYCLEME0
|
||
#xs 400
|
||
#caption Operations Director
|
||
#wave 32
|
||
The $FACILITY0 is linked to an alien artifact and
|
||
cannot be recycled. If you wish, we could
|
||
attempt to destroy it.
|
||
|
||
Never mind.
|
||
Destroy $FACILITY0.
|
||
|
||
#RECYCLEME1
|
||
#xs 400
|
||
#caption Operations Director
|
||
#wave 32
|
||
The $FACILITY0 facility is universal to your faction’s infrastructure
|
||
and has no scrap value. If you wish, we could
|
||
attempt to destroy it.
|
||
|
||
Never mind.
|
||
Destroy $FACILITY0.
|
||
|
||
#MINDWORMS
|
||
#xs 400
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Mind worms spotted near $BASENAME0!
|
||
|
||
#MINDWORMSWARM
|
||
#xs 400
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Mindworm boil spotted near $BASENAME0!
|
||
|
||
|
||
#WORMSATTACK
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
$MINDWORMS2 attack $BASENAME0!
|
||
|
||
#WORMSATTACK1
|
||
#xs 400
|
||
#caption Planetary Ecologist
|
||
$MINDWORMS2 attack $BASENAME0! $FACILITY1 destroyed.
|
||
|
||
|
||
#CITIZEN
|
||
#xs 400
|
||
#caption Select a Job For This Citizen
|
||
|
||
#CITIZEN2
|
||
Note: Bases smaller than size $NUM0 can only
|
||
support Workers, Doctors, Empathi, and Transcendi.
|
||
|
||
#PLANECRASH
|
||
#xs 440
|
||
#caption Operations Director
|
||
One of our aircraft has exceeded its fuel range and crashed.
|
||
Aircraft must return to a friendly base or carrier before
|
||
its fuel is depleted.
|
||
|
||
#CHOPPERFUEL
|
||
#xs 440
|
||
#caption Operations Director
|
||
Chopper low on fuel!
|
||
|
||
#IDENTICALDESIGN
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
That unit design is identical to an existing one.
|
||
($UNITTYPE0).
|
||
|
||
#IDENTICALDESIGN2
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
That unit design is obsolete. Would you
|
||
like to return this design to service?
|
||
|
||
Yes, “$UNITTYPE0” is a current design.
|
||
No, leave “$UNITTYPE0” on the obsolete list.
|
||
|
||
#COMM
|
||
#xs 440
|
||
#caption Communications Officer
|
||
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
|
||
Shall I put $HIMHER3 through?
|
||
|
||
Yes, switch to main viewscreen.
|
||
No, close the channel.
|
||
Display faction leader profile.
|
||
|
||
#COMMDIPLO
|
||
#xs 440
|
||
#caption Communications Officer
|
||
I have $TITLE0 $NAME1 of the $FACTION2 on Channel $NUM0.
|
||
Shall I put $HIMHER3 through?
|
||
|
||
Yes, switch to main viewscreen.
|
||
No, close the channel.
|
||
No, but I will call $HIMHER3 back later.
|
||
No, and do not accept further message from $TITLE0 $NAME1.
|
||
Display faction leader profile.
|
||
|
||
#URGENTCOMM
|
||
#xs 440
|
||
#caption Communications Officer
|
||
I have an urgent message from $TITLE0 $NAME1 of the $FACTION2.
|
||
Switching to main viewscreen.
|
||
|
||
#INTRONEW0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $CHARACTERADJ9 $TITLE0 $NAME1. I have heard many tales of your exploits.
|
||
As to myself, I remain $TITLE2 $NAME3 of the $FACTION4. My intention
|
||
is $TO_CARRY_OUT_MY_MISSION6.”
|
||
|
||
#INTRONEW1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Welcome to Planet, $TITLE0 $NAME1. You bring many unique talents to
|
||
our new world. Permit me to reintroduce myself; I now style
|
||
myself $NAME3, $TITLE2 of the $FACTION4, and on this world I plan
|
||
$TO_CARRY_OUT_MY_MISSION6.”
|
||
|
||
#INTRONEW2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $CHARACTERADJ9 $TITLE0 $NAME1, first among $SPECIAL5.
|
||
I lead the $FACTION4, and am honored to be $<4:its:their> $TITLE2, $NAME3.
|
||
We intend $TO_CARRY_OUT_OUR_MISSION6.”
|
||
|
||
#INTRONEW3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I presume. $TITLE2 $NAME3 of the $FACTION4 at your service.
|
||
I am told you have built yourself $SPECIAL5 empire here on this rocky
|
||
planet. Be aware that I plan $TO_CARRY_OUT_OUR_MISSION6, and I will
|
||
brook no interference in this matter.”
|
||
|
||
#INTRONEW4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Well met, $TITLE0 $NAME1. I am now called $TITLE2 $NAME3, and act as
|
||
the voice of the $FACTION4, whose intent is $TO_CARRY_OUT_MY_MISSION6.
|
||
I see you and your minions have flourished on this unforgiving world.”
|
||
|
||
#INTRONEW5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, the familiar face of $TITLE0 $NAME1.
|
||
I, $TITLE2 $NAME3 of the $FACTION4, offer greetings.
|
||
Word of your accomplishments has spread since the time of Planetfall.
|
||
You may be aware that I plan $TO_CARRY_OUT_MY_MISSION6. Do not attempt
|
||
to interfere.”
|
||
|
||
#INTRO0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So we meet again, $TITLE0 $NAME1. I trust your
|
||
$ENVIRONMENTAL_INITIATIVES5 $<5:is:are> proceeding
|
||
to your satisfaction. I am, as always, $TITLE2 $NAME3 of the $FACTION4.”
|
||
|
||
#INTRO1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, $TITLE0 $NAME1 the $CHARACTERADJ9. It is ever a pleasure to
|
||
match wits with you. I, $TITLE2 $NAME3 of the $FACTION4, am at
|
||
your service.”
|
||
|
||
#INTRO2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Hello again, $TITLE0 $NAME1. Your $FOLLOWERADJ5 followers remain a force
|
||
to be reckoned with. Greetings from $TITLE2 $NAME3 of the $FACTION4.”
|
||
|
||
#INTRO3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Greetings to you, $TITLE0 $NAME1. You are as always the most
|
||
$CHARACTERADJ9 of us all, and your followers the most $FOLLOWERADJ5.
|
||
$NAME3, $TITLE2 of the $FACTION4, salutes you.”
|
||
|
||
#INTROMAD0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, I see it is my old nemesis, $TITLE0 $NAME1, whose $RUTHLESS_METHODS6
|
||
my $FACTIONADJ8 subjects have learned to detest. You are addressing $NAME3,
|
||
their $TITLE2, who intends to stop you from $IMPLEMENTING_YOUR_EVIL_AGENDA5.”
|
||
|
||
#INTROMAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Greetings, $TITLE0 $NAME1, and beware! Though you are bent on
|
||
$IMPLEMENTING_YOUR_EVIL_AGENDA6, you and your $FOLLOWPEJORATIVE5
|
||
followers cannot stand before the wrath of $TITLE2 $NAME3 of the
|
||
$FACTION4!”
|
||
|
||
#INTROMAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Do not trifle with me, $TITLE0 $NAME1. I, $TITLE2 $NAME3 of the
|
||
$FACTION4, am not impressed by your $RUTHLESSMETHODS6.”
|
||
|
||
#INTROMAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1. I see you’re very busy $DANCING_NAKED_THROUGH_THE_TREES8,
|
||
But are you prepared once again to face your old enemy $NAME3,
|
||
$TITLE2 of the $FACTION4?”
|
||
|
||
#INTROMAD4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Well, well, if it isn’t the $PEJORATIVE5 $TITLE0 $NAME1,
|
||
our very own $ECO_LOONY6. Perhaps you had best stop
|
||
$DANCING_NAKED_THROUGH_THE_TREES8 for a moment, for I am
|
||
$NAME3, $TITLE2 of the $FACTION4!”
|
||
|
||
#BUYPROTO0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
|
||
Are you willing to part with {$NUM0 energy credits} for the plans?”
|
||
|
||
“Never mind.”
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#BUYPROTOHIGH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It cost me a pretty penny to develop the $LASERCRAWLERPROTOTYPE0.
|
||
You’ll have to come up with {$NUM0 energy credits} before I’ll part
|
||
with those plans.”
|
||
|
||
#BUYCOMMLINKHIGH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I will gladly share the $<M1:$FACTIONADJ0> commlink
|
||
frequency, but you’ll have to come up with {$NUM0 energy
|
||
credits} first.”
|
||
|
||
#BUYCOMMLINK0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I would be happy to share the $<M1:$FACTIONADJ0> commlink
|
||
frequency in exchange for a mere {$NUM0 energy credits}.”
|
||
|
||
“No thanks.”
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#EXTORTCOMMLINK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well. I shall transmit the $<M1:$FACTIONADJ0> commlink
|
||
frequency at once.”
|
||
|
||
#BUYTECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Knowledge is power, as the saying goes, and can be bought but dearly.
|
||
I shall transmit our knowledge of {$TECH0} in exchange for {$NUM0 energy
|
||
credits}. Agreed?”
|
||
|
||
“No thanks.”
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#BUYTECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“For my files on {$TECH0}, the price is {$NUM0 energy credits}.”
|
||
|
||
“What are you trying to pull?”
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#BUYTECHHIGH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Knowledge is power, as the saying goes, and can be bought but dearly.
|
||
I am willing to discuss sale of our {$TECH0} information, but only if
|
||
you can accumulate {$NUM0} energy credits.”
|
||
|
||
#BUYTECHHIGH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Although I pity the sad state of your energy reserves, knowledge is
|
||
a scarce commodity. I could not possibly offer {$TECH0} for less than
|
||
{$NUM0} energy credits.”
|
||
|
||
#REJTECHHATE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, my followers call you a $NATURE_LOONY2.
|
||
I hardly think you’re trustworthy enough to share confidential
|
||
data.”
|
||
|
||
#REJTECHHATE1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And watch while your $FOLLOWERPEJORATIVE3 minions twist the
|
||
fruits of my labor into instruments of vile treachery?
|
||
I think you overestimate my gullibility, my dear
|
||
$TITLE0!”
|
||
|
||
#REJTECHHATE2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And aid you in $IMPLEMENTING_YOUR_EVIL_AGENDA4? I think not.”
|
||
|
||
#REJTECHFEAR0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, you seem bent on $IMPLEMENTING_YOUR_EVIL_AGENDA2.
|
||
I’m not sure that sharing critical knowledge with you would be
|
||
entirely wise.”
|
||
|
||
#REJTECHFEAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I am aware that $IMPLEMENTING_YOUR_EVIL_AGENDA2
|
||
is not an easy task. But do not expect me to assist you with my own
|
||
advanced technology.”
|
||
|
||
#REJTECHADVANCED0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I have no use for any knowledge your $FOLLOWERPEJ0
|
||
researchers could produce.”
|
||
|
||
#REJTECHADVANCED1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your $FOLLOWERPEJ0 minions’ notions of research are of little
|
||
use to me.”
|
||
|
||
#REJTECHADVANCED2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am unwilling to exchange state-of-the-art technology for your
|
||
obsolete research data.”
|
||
|
||
#REJTECHPROJ0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My research data is currently classified. Let us speak again
|
||
after the completion of my secret project, {$PROJECT0}.”
|
||
|
||
#REJTECHPROJ1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My networks are running at full capacity as I approach completion
|
||
of {$PROJECT0}. Why don’t you bring this up again later?”
|
||
|
||
#REJTECHPROJ2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I think not, $TITLE1 $NAME2, for I should not like to see {$PROJECT0} fall
|
||
into your hands.”
|
||
|
||
#TECHFREEBIE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“As part of my grand planetary vision I shall transmit to you,
|
||
gratis, my data on {$TECH0}. Guard this knowledge carefully, and do
|
||
not forget my generosity.”
|
||
|
||
#TECHSLAVE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It shall be my great pleasure to transmit to you information
|
||
on {$TECH0} which I believe you will find most useful.”
|
||
|
||
#REJTECHLATER0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am not prepared to authorize access to my research at this time.”
|
||
|
||
#REJTECHLATER1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“For now, my secrets shall remain my own.”
|
||
|
||
#REJTECHLATER2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have no technical data to share at this time.”
|
||
|
||
#REJTECHLATER3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Sadly, I have no technical data in which you would be interested.”
|
||
|
||
#REJTECHLATER4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It appears you currently have no technical data in
|
||
which I am interested. Another time, perhaps?”
|
||
|
||
#REJCOMMLINK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am not prepared to divulge commlink information at this time.”
|
||
|
||
#TRADETECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Through cooperation we can achieve mutual satisfaction of needs.
|
||
Will you transmit your files on {$TECH0} in exchange for my information
|
||
on {$TECH1?} Think how your $PET_PROJECTS5 could be enhanced by proper
|
||
use of such knowledge.”
|
||
|
||
“Out of the question.”
|
||
“That is satisfactory.”
|
||
|
||
#TRADETECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE3 $NAME4, I know I have been accused of $BEHAVING_BADLY9, but
|
||
I think you will find that I am $<8:a man:a woman:x:x> of reason.
|
||
Let us exchange knowledge on a quid pro quo basis: I will share my
|
||
files on {$TECH1;} you must, in return, fully disclose your data on
|
||
{$TECH0}.”
|
||
|
||
“Out of the question.”
|
||
“That is satisfactory.”
|
||
|
||
#TRADETECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I believe your data on {$TECH0} could have important implications
|
||
for my $PET_PROJECTS6. I propose that you exchange this
|
||
knowledge for my own files on {$TECH1}. Interested?”
|
||
|
||
“No.”
|
||
“It’s a deal.”
|
||
|
||
#TRADETECH3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your information on {$TECH0} intrigues me. Are you willing to exchange
|
||
it for a copy of {my world map}?”
|
||
|
||
“No.”
|
||
“It’s a deal.”
|
||
|
||
#TRADETECH4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My cartographers are attempting to compile a complete map of this
|
||
planet. Will you exchange a copy of your own {maps} for my information
|
||
on {$TECH1?”}
|
||
|
||
“No. My maps are highly classified.”
|
||
“That is acceptable.”
|
||
|
||
#TRADETECH5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Many areas of this world remain unexplored and dangerous. Would you
|
||
care to exchange cartographic information to insure our mutual safety?”
|
||
|
||
“No. My maps are highly classified.”
|
||
“That seems prudent.”
|
||
|
||
#TRADETECHOPT
|
||
“Give me {$TECH9} instead and you’ve got a deal.”
|
||
“No, but I could divulge information on {$TECH2}.”
|
||
“Pardon, I must consult the {Datalinks}.”
|
||
|
||
#REJTECHINSTEAD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Sorry, $TITLE3 $TITLE4. It’s {$TECH0} or nothing.”
|
||
|
||
#REJTECHSECOND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I did not come here to discuss {$TECH2}. Do not
|
||
presume to clutter our networks with useless garbage.”
|
||
|
||
#ENERGYFREEBIE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well, here are {$NUM0 energy credits}. Spend them wisely
|
||
and do {not} come crying to me for more.”
|
||
|
||
#ENERGYFREEBIE1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“How it must gall you to be reduced to the status of a beggar! Very
|
||
well, accept {$NUM0 energy credits} as a token of my sympathy.”
|
||
|
||
#REJENERGY0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m sorry, I have no energy to spare at this time.”
|
||
|
||
#REJENERGY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Sadly, my energy reserves are already allocated. I have none to give.”
|
||
|
||
#ENERGYLOAN1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits}.
|
||
My terms are generous: you must pay me $NUM1 credit per year for $NUM2 years.”
|
||
|
||
Refuse loan.
|
||
Accept loan of {$NUM0 energy credits}.
|
||
|
||
#ENERGYLOAN2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your credit is good, $TITLE0 $NAME1, and I can spare you {$NUM0 energy credits}.
|
||
My terms are generous: you must pay me $NUM1 credits per year for $NUM2 years.”
|
||
|
||
Refuse loan.
|
||
Accept loan of {$NUM0 energy credits}.
|
||
|
||
#REJSELLNONE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I fear you have no knowledge which interests me, $TITLE0 $NAME1.”
|
||
|
||
#REJSELLAFFORD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Alas, I cannot afford to buy your knowledge, $TITLE0 $NAME1.”
|
||
|
||
#ENERGYTECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your information on {$TECH0} is of interest to me, but I can
|
||
only pay you {$NUM0 energy credits}. Is this satisfactory?”
|
||
|
||
“Sorry, not interested.”
|
||
Transmit information on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#ENERGYTECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Hmm … I could certainly benefit from {$TECH0} if the price were
|
||
right. How would {$NUM0 energy credits} strike you?”
|
||
|
||
“Sorry, not interested.”
|
||
Transmit information on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#ENERGYTECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your information on {$TECH0} is of interest to me, but I can
|
||
only pay you {$NUM0 energy credits}. Is this satisfactory?”
|
||
|
||
“Sorry, not interested.”
|
||
Transmit information on {$TECH0}.
|
||
“No, but I will sell you {$TECH1} for the same price.”
|
||
Consult Datalinks.
|
||
|
||
#REJSELLSECOND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have no interest in {$TECH1}. Sorry.”
|
||
|
||
#SELLSECOND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Sold. {$TECH1} for {$NUM0 credits}.”
|
||
|
||
#MAKEPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then I, $TITLE0 $NAME1 of the $FACTION2 greet you formally
|
||
as $PACTBROTHERORSISTER3! Together we shall both
|
||
$YOURGOAL4 and $MYGOAL5. May our plans and forces converge to victory!”
|
||
|
||
#MAKETREATY0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Excellent. $TITLE0 $NAME1, this Treaty demonstrates that
|
||
Planet is large enough both for your $PET_PROJECTS6 and for my
|
||
$PET_PROJECTS7. It also opens the door for trade and commerce between
|
||
our peoples. May the friendship between the $FACTION2 and the $FACTION5
|
||
last forever!”
|
||
|
||
#MAKETREATY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Splendid. My $PET_PROJECTS7 and your $PET_PROJECTS6 complement one
|
||
another nicely. The $FACTION5 and the $FACTION2 have much to gain
|
||
from this friendship. We shall commence trade and commerce at once!”
|
||
|
||
#MAKETRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I pledge myself, $NAME4 of the $FACTION5, to Blood Truce with the
|
||
$FACTION2.”
|
||
|
||
#TRUCEMEPAY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Now that our Vendetta is at an end, I shall expect prompt resumption
|
||
of your $NUM0 energy credit {loan} payments. Your balance remaining has
|
||
grown, with {interest and penalties}, to {$NUM1 credits}.”
|
||
|
||
#TRUCEYOUPAY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Since our Vendetta has been resolved satisfactorily, I shall now resume
|
||
my $NUM0 energy credit loan payments.”
|
||
|
||
#AIDSTHEM
|
||
#xs 440
|
||
#caption Communications Officer
|
||
The $FACTION0 $<0:intervenes:intervene> on behalf of the $FACTION1! $TITLE2 $NAME3
|
||
pronounces Vendetta against you!
|
||
|
||
#AIDSUS
|
||
#xs 440
|
||
#caption Communications Officer
|
||
The $FACTION0 $<0:is:are> intervening on our behalf. $TITLE2 $NAME3 pronounces
|
||
Vendetta against $TITLE4 $NAME5 of the $FACTION6!
|
||
|
||
#REJPACTMEEK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“With all due respect, your previous actions do not
|
||
recommend you as a worthy $PACTBROTHERORSISTER0.”
|
||
|
||
#REJPACTHATE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have shown yourself to be most unworthy of trust, $TITLE1,
|
||
and you are mistaken if you think me disposed to
|
||
speak Pact with one known mostly for $DANCING_NAKED_THROUGH_THE_TREES3.”
|
||
|
||
#REJPACTAHEAD0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
|
||
you now would be to cement your designs for planetary supremacy!”
|
||
|
||
#REJPACTAHEAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Beg pardon, my dear $TITLE1, but I suspect that to speak Pact with
|
||
you now would be to cement your designs for $IMPLEMENTING_YOUR_EVIL_AGENDA3.”
|
||
|
||
#REJPACTPOWER
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Thank you, but I believe I can effect my $PET_PROJECTS3 quite
|
||
handily on my own.”
|
||
|
||
#REJPACTNOBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then I regret I cannot consent to such a lop-sided bargain.”
|
||
|
||
#REJPACTBADBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am not interested under those terms.”
|
||
|
||
#REJPACTNOHELP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your actions speak louder than words; $PACTBROTHERSORSISTERS2 we are not.”
|
||
|
||
#REJPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My $PET_PROJECTS3 are proceeding smoothly. I see no need to speak Pact
|
||
at this time.”
|
||
|
||
#GIMMETECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am intrigued by your offer, but can accept only if it is made
|
||
on the basis of equal access to data. Will you transmit to me all
|
||
of your data on {$TECH2} as a token of our future friendship?”
|
||
|
||
“That information is classified, $TITLE1.”
|
||
Transmit data on {$TECH2}.
|
||
Consult Datalinks.
|
||
|
||
#GIMMETECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your proposal suits my $PET_PROJECTS3 perfectly. However, I find myself in
|
||
urgent need of information on {$TECH2}. Can you transmit it to me at
|
||
once?”
|
||
|
||
“Nice try, $TITLE1, but that’s classified.”
|
||
Transmit data on {$TECH2}.
|
||
Consult Datalinks.
|
||
|
||
#GIMMETECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am intrigued by your offer, but can accept only if it is made
|
||
on the basis of equal access to data. Will you transmit to me all
|
||
of your data on {$TECH2} and {$TECH4} as a token of our future friendship?”
|
||
|
||
“That information is classified, $TITLE1.”
|
||
Transmit data on {$TECH2} and {$TECH4}.
|
||
Consult Datalinks.
|
||
|
||
#GIMMEENERGY0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see that cooperation could be profitable. In fact, recent
|
||
events have left my energy budget with a {$NUM0 credit} shortfall.
|
||
Can you spare the reserves to make it up?”
|
||
|
||
“What you describe is larceny, not profit!”
|
||
Wire {$NUM0 credits}.
|
||
|
||
#GIMMEENERGY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“An admirable sentiment. But are you willing to part with
|
||
{$NUM0 energy credits} to make it reality?”
|
||
|
||
“Indeed not, $TITLE1.”
|
||
Wire {$NUM0 credits}.
|
||
|
||
#GIMMEHELP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Bold words, $TITLE5, but will you back them by pronouncing Vendetta
|
||
on my bitter foes the {$FACTION6?}”
|
||
|
||
“I fear I cannot honorably do so.”
|
||
“So be it! We shall crush the {$FACTION6} beneath our boots!”
|
||
|
||
#REJTREATYMEEK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“With respect, $TITLE1, it appears there is little future in
|
||
‘permanent’ agreements with the $FACTION2.”
|
||
|
||
#REJTREATYHATE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A Treaty of Friendship? Yes, I’m sure you would find that
|
||
most convenient, $TITLE1. But do not ask for my friendship when
|
||
your own followers call you a $NATURE_LOONY4.”
|
||
|
||
#REJTREATYAHEAD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your faction has grown far too powerful, $TITLE1 $NAME0, and
|
||
as you proceed with $IMPLEMENTING_YOUR_EVIL_AGENDA5 I see no
|
||
desirable place for myself in your fearsome $<M1:$FACTIONADJ3> scheme.
|
||
Even in ‘friendship,’ my $PET_PROJECTS4 would be threatened.”
|
||
|
||
#REJTREATYNOBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It seems you and I place a different emphasis on the meaning of the
|
||
word friendship, $TITLE1 $NAME0. I must say I find yours most, er,
|
||
unappetizing.”
|
||
|
||
#REJTREATYBADBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I’m not interested under the terms you offer.”
|
||
|
||
#REJTREATYNOHELP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then do not expect my friendship.”
|
||
|
||
#REJTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It will take more then that to earn my friendship, my good $TITLE1.”
|
||
|
||
#PROVOKED0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have endured your $BAD_HABITS2 for far too long; now
|
||
I demand satisfaction. Vendetta be upon you, $TITLE0 $NAME1, and I guarantee
|
||
I’ll make you suffer!”
|
||
|
||
#PROVOKED1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That, $TITLE0 $NAME1, was your final provocation. Now I shall give you
|
||
cause to long regret your $BAD_HABITS2: I pronounce Vendetta upon you!”
|
||
|
||
#COLLABORATOR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your collaboration with my mortal
|
||
enemy, $TITLE2 $NAME3, has gone on long enough. From this
|
||
day forward, my Vendetta extends to you!”
|
||
|
||
#BULLY0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So be it. I have given you numerous chances to be reasonable.
|
||
Now it is time for us to settle our differences by other means: Vendetta!”
|
||
|
||
#BULLY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“What you fail to understand, my $<1:$CHARACTERADJ3> $TITLE0, is that I have
|
||
the power to take what I demand by force. It is time I gave you a
|
||
lesson in Vendetta!”
|
||
|
||
#BULLY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That is just as well, $TITLE0 $NAME1, for I was looking forward to
|
||
dismembering your $<M1:$FACTIONPEJ2> faction piece by piece. Soon you shall
|
||
realize the magnitude of your mistake!”
|
||
|
||
#BULLY3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are no longer useful to me, $NAME1.
|
||
It is time for you to die.”
|
||
|
||
#BULLY4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have it your way, then. Exterminating each and every one
|
||
of your $<M1:$FACTIONPEJ2> minions will provide great
|
||
sport for my $THOUGHT_POLICE4.”
|
||
|
||
#BULLY5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Always the insouciant one, eh, $NAME1? It is sad that
|
||
exterminating your pathetic faction will provide so
|
||
little sport.”
|
||
|
||
#BULLY6
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I almost hoped you would say something like that.
|
||
Stamping out your $BIZARRE_PRACTICES5 once and for all
|
||
will bring me great joy.”
|
||
|
||
|
||
#OUTRAGE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall make you bleed for this, $NAME0!
|
||
Such treachery shall not go unpunished!”
|
||
|
||
#OUTRAGE1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
|
||
lie chained at my feet I shall savor each and every one of your
|
||
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!”
|
||
|
||
#OUTRAGE2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, you are nothing but a $NATURE_LOONY2 after all!
|
||
I pronounce Vendetta upon you, $TITLE0 $NAME1,
|
||
and I shall never forget your treachery!”
|
||
|
||
#VENDETTA0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then I shall sweep aside your $<M1:$FACTIONPEJ3> faction, and when you
|
||
lie chained at my feet I shall savor each and every one of your
|
||
pathetic cries for mercy. Vendetta be upon you, $TITLE0 $NAME1!”
|
||
|
||
#VENDETTA1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your impudent and $<M1:$FACTIONPEJ3> faction is barely worth
|
||
my attention, $TITLE1. Soon I shall crush you like the bug that you are!”
|
||
|
||
#VENDETTA2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have it your way, then. Exterminating each and every one
|
||
of your $<M1:$FACTIONPEJ3> minions will provide great
|
||
sport for my $THOUGHT_POLICE6.”
|
||
|
||
#VENDETTA3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a blight upon this planet, $NAME1.
|
||
Destroying you will be a service to humanity.”
|
||
|
||
#VENDETTA4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are insufferable and $<1:$CHARPEJ2>, $NAME1,
|
||
and I shall gladly cleanse Planet of your $BADHABITS4.”
|
||
|
||
#VENDETTA5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“This world has no further need for a $NATURE_LOONY9, $NAME1.
|
||
I look forward to terminating your contract personally.”
|
||
|
||
#VENDETTA6
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a contemptuous parasite, $NAME1,
|
||
and I shall gleefully purge Planet of your filth.”
|
||
|
||
#VENDETTA7
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Take a good last look at your empire, $NAME1,
|
||
for there will be little left of it when next we meet.”
|
||
|
||
#VENDETTA8
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It will be an honor to exterminate your faction, $NAME1.
|
||
The world will be a better place without you.”
|
||
|
||
#VENDETTA9
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a cruel and inhuman monster, $NAME1.
|
||
Now you shall pay for your crimes!”
|
||
|
||
#VENDETTA10
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your crimes against humanity are unforgivable, $NAME1.
|
||
The world shall soon rejoice at your destruction.”
|
||
|
||
#VENDETTA11
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a brutal murderer, $NAME1.
|
||
Justice, when it comes, will be lethal and merciless.”
|
||
|
||
#VENDETTA12
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have butchered thousands of my people, $NAME1,
|
||
and I’ll see that you choke on your own bile.”
|
||
|
||
#VENDETTA13
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a murderous abomination, $NAME1. When I am
|
||
finished with you the victims of your atrocities will revel in
|
||
your suffering.”
|
||
|
||
#VENDETTA14
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Nothing personal, my dear $TITLE1, but Planet simply isn’t big
|
||
enough for the two of us. I shall ruthlessly crush your faction, of
|
||
course, and shall derive great pleasure from having you executed.”
|
||
|
||
#VENDETTA15
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may dream of $IMPLEMENTING_YOUR_EVIL_AGENDA5, $TITLE1,
|
||
but I shall soon cut you down to size! Vendetta upon you!”
|
||
|
||
#VENDETTA16
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall not simply stand here while you $IMPLEMENT_YOUR_EVIL_AGENDA8.
|
||
If Vendetta is what you want, then Vendetta is what you will get!”
|
||
|
||
#VENDETTA17
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your faction has grown fat and careless, $TITLE0 $NAME1.
|
||
Now I shall carve a piece of it for myself!”
|
||
|
||
#VENDETTA18
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your people have become decadent and weak, $NAME1.
|
||
It is time I sliced the fat from your bones!”
|
||
|
||
|
||
#ATROCIOUS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You shall suffer for this outrage, $TITLE1! I will make you
|
||
pay for each and every one of your atrocities!”
|
||
|
||
#ATROCIOUSITY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have warned you against such atrocities, $TITLE0 $NAME1. Now I
|
||
shall make you pay!”
|
||
|
||
#NEVER
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“We shall soon see whose territory this is! Vendetta upon you,
|
||
$PLAYERTITLE0 $PLAYERNAME1!”
|
||
|
||
#RUNNINGDOG
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You would deny me the right to cross your land and attack my mortal
|
||
enemy $TITLE2 $NAME3? In that case I shall now extend my Vendetta
|
||
to you as well!”
|
||
|
||
#NOWAYJOSE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I may have pledged Blood Truce with you, $TITLE0 $NAME1, but do
|
||
not presume to dictate where I shall station my forces.”
|
||
|
||
#TURNABOUT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Let me offer a counter proposal, $TITLE0. If you will first withdraw all
|
||
of your forces from {my} territory, I will happily do likewise.”
|
||
|
||
“Never mind. Let our forces remain in place.”
|
||
“Agreed. My forces shall withdraw as well.”
|
||
|
||
#WITHDRAWPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Of course, $PACTBROTHERORSISTER2. If you wish, I shall withdraw.”
|
||
|
||
#WITHDRAW
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Many apologies, my $<0:$CHARACTERADJ1> friend, for this unintentional transgression. My
|
||
forces shall pull back at once.”
|
||
|
||
#WITHDRAWTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well. Since I do not wish to provoke a renewal of Vendetta, I shall
|
||
withdraw my forces from the areas you claim as your territory. See that
|
||
you respect my boundaries as well.”
|
||
|
||
#NOWITHDRAW
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“As you must surely be aware, my $<0:$CHARACTERADJ1> friend, I have no military units
|
||
inside your borders.”
|
||
|
||
#EXTORTTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“But my good $PACTBORS0, I was at this very moment preparing
|
||
to transmit to you our complete file on {$TECH1}!”
|
||
|
||
#EXTORTENERGY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Temper, temper, $TITLE0 $NAME1! I can spare {$NUM0 energy credits},
|
||
and no more.”
|
||
|
||
#FEND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Do what you must, $TITLE0, for I have nothing to spare.”
|
||
|
||
#ENDPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Enough! Your threatening tone disappoints me, $TITLE0 $NAME1.
|
||
From this day you are no longer my $PACTBROTHERORSISTER2.”
|
||
|
||
#IGNOREPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Silence! I shall not suffer such whimpering
|
||
to continue, $TITLE0.”
|
||
|
||
#IGNORE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Is that a threat, $TITLE0 $NAME1? I suggest that
|
||
you pronounce Vendetta and have done with it, for
|
||
I am scarcely intimidated.”
|
||
|
||
## Translator’s note:
|
||
## The two entries below (REALLYBROKE, DROIDS) are based on the
|
||
## player’s (possibly erroneous) statement that:
|
||
## “I declare our Pact of Brotherhood NULL AND VOID”. (see DIPLOMENU)
|
||
## FULL OF DROIDS and the AI’s deadpan response can be improvised.
|
||
|
||
#REALLYBROKE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Null and void!? $PACTBROTHERORSISTER0, do you truly intend to turn your back on
|
||
our years of friendship!?”
|
||
|
||
“Heavens, no! I meant to say ‘full of droids.’”
|
||
“Yes. I have had my fill of your whining incompetence.”
|
||
|
||
#DROIDS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, droids. Yes, recent advances in automation and artificial
|
||
intelligence have given rise to social trends on which we must
|
||
maintain a careful eye.”
|
||
|
||
#BROKEPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have little use for a false $PACTBROTHERORSISTER0, $TITLE1 $NAME2.
|
||
Tread carefully when next we meet.”
|
||
|
||
#YOUATTACK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Upon whose head would you have me pronounce Vendetta, $TITLE0?”
|
||
|
||
#REJWARFAR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I cannot help you, $TITLE0, as
|
||
my forces are not positioned near $<M1:$FACTIONADJ2> territory.”
|
||
|
||
#REJWARALREADY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You need speak no further, for already I pursue
|
||
Vendetta against $TITLE0 $NAME1 with utmost vigor!”
|
||
|
||
#REJWARTRUST
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see. And once my forces are committed to
|
||
attacking the $FACTION3 your
|
||
veteran $UNITTYPES0 descend on my unguarded flank? No
|
||
thank you, $TITLE1 $NAME2.”
|
||
|
||
#REJWAR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“This is foolishness. $TITLE0 $NAME1 has done me no wrong,
|
||
and I shall not be bribed into attacking $HIMHER2.”
|
||
|
||
#REJWARNOBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I certainly shall not undertake an expensive war for
|
||
your ‘goodwill,’ $NAME0.”
|
||
|
||
#MAYBEWARENERGYPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“The $FACTION0? You wish me to betray openly my own $PACTBROTHERORSISTER1? That
|
||
would be an infamous act indeed! Just
|
||
between us, I might consider such a course, but
|
||
never for less than {$NUM0 energy credits!”}
|
||
|
||
#MAYBEWARENERGY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon the $<0:$FACTIONPEJ2> $FACTION0!? Have you even the
|
||
first inkling of what such a war would cost
|
||
me? {$NUM0 energy credits} would scarcely begin
|
||
to compensate!”
|
||
|
||
#MAYBEWARENERGYFAR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Where $<0:is this:are these> $FACTION0 you speak about? My
|
||
forces are not positioned near $<M1:$FACTIONADJ6> lands, but
|
||
I am willing to pronounce Vendetta in exchange
|
||
for {$NUM0 energy credits.”}
|
||
|
||
#MAYBEWARPRICE
|
||
#itemlist
|
||
“You know I could never raise such a sum!”
|
||
“I shall wire {$NUM0 credits} with great pleasure.”
|
||
|
||
#MAYBEWARTECH4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
||
I’m sure you’re well aware. I might do this thing, but only in
|
||
exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECH3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
||
I’m sure you’re well aware. I might do this thing, but only in
|
||
exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
||
I’m sure you’re well aware. I might do this thing, but only in
|
||
exchange for your data on {$TECH3} and {$TECH4}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, the $FACTION0. $TITLE1 $NAME2 would be a formidable opponent, as
|
||
I’m sure you’re well aware. I might do this thing, but only in
|
||
exchange for your data on {$TECH3}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHFAR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon the $FACTION0 could be a dangerous proposition.
|
||
My forces are not in position for
|
||
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
||
in exchange for your data on {$TECH3}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHFAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon the $FACTION0 could be a dangerous proposition.
|
||
My forces are not in position for
|
||
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
||
in exchange for your data on {$TECH3} and {$TECH4}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHFAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon the $FACTION0 could be a dangerous proposition.
|
||
My forces are not in position for
|
||
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
||
in exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHFAR4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon the $FACTION0 could be a dangerous proposition.
|
||
My forces are not in position for
|
||
an assault on $<M1:$FACTIONADJ6> lands, but I am willing to pronounce Vendetta
|
||
in exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}.”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Break my Pact with the $FACTION0? I might do this thing, but only in
|
||
exchange for your data on {$TECH3}!”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHPACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Break my Pact with the $FACTION0? I might do this thing, but only in
|
||
exchange for your data on {$TECH3} and {$TECH4}!”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHPACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Break my Pact with the $FACTION0? I might do this thing, but only in
|
||
exchange for your data on {$TECH3}, {$TECH4}, and {$TECH8}!”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#MAYBEWARTECHPACT4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Break my Pact with the $FACTION0? I might do this thing, but only in
|
||
exchange for your data on {$TECH3}, {$TECH4}, {$TECH8}, and {$TECH9}!”
|
||
|
||
“Nice try, $TITLE5, but that’s classified.”
|
||
“Very well, begin transmission!”
|
||
|
||
#WARTHREAT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well. At your insistence I shall conduct vendetta against
|
||
$TITLE0 $NAME1 and the $FACTION2. But be warned that I shall pull my forces
|
||
out at the first sign you are not fully supporting me with your own
|
||
troops!”
|
||
|
||
#WARPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Of course I shall aid you in this endeavor, $PACTBROorSIS3! I shall
|
||
mobilize my troops at once and move against $TITLE0 $NAME1 in force.”
|
||
|
||
#INCITEDPACT
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Your $PACTBROTHERSORSISTERS3 the $FACTION2 $<2:has:have> learned of your treachery and
|
||
abrogated the Pact!
|
||
|
||
#INCITEDTREATY
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION2 $<2:has:have> learned of your treachery and $<2:has:have> pronounced
|
||
Vendetta upon you!
|
||
|
||
#INCITED0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well. I shall proceed with Vendetta against the $FACTION2 at once!
|
||
$TITLE0 $NAME1’s days of $DANCING_NAKED_THROUGH_THE_TREES4 will soon
|
||
be at an end.”
|
||
|
||
#INCITED1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Excellent. I shall gleefully annihilate $TITLE0 $NAME1’s $<M1:$FACTIONPEJ3> faction!”
|
||
|
||
#HERESTHEMAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$PACTBROTHERORSISTER0, I am now uploading my most recent
|
||
exploration data to your central computer.”
|
||
|
||
#REJMAPS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$<M1:$FACTIONADJ0> survey data is a closely guarded secret and
|
||
will not be shared lightly.”
|
||
|
||
#TRADEMAPS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A fine exchange; we shall trade you map for map.”
|
||
|
||
#REJTECHNOTHING
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“As much as I might appreciate the gesture, you
|
||
possess no information of use to me.”
|
||
|
||
#OFFERTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Information on {$TECH0} could prove most useful to certain of my $PET_PROJECT2.
|
||
You will transmit this data at once?”
|
||
|
||
“No. Never mind.”
|
||
“Yes. Beginning transmission.”
|
||
|
||
#OFFERTECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Information on {$TECH0} could prove most useful to certain of my $PET_PROJECTS2.
|
||
You will transmit this data at once?”
|
||
|
||
“No. Never mind.”
|
||
“Yes. Beginning transmission.”
|
||
“No, but we shall provide you data on {$TECH1}.”
|
||
|
||
#GAVETECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your data has been received and judged most useful. My thanks.”
|
||
|
||
#GAVETECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most generous gift indeed! My thanks!”
|
||
|
||
#GAVETECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most generous gift indeed! My thanks! I may have to rethink my
|
||
opinion of you!”
|
||
|
||
#OFFERENERGY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And just what manner of sum are we talking about here?”
|
||
|
||
#GAVEENERGY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My thanks, $TITLE0 $NAME1.”
|
||
|
||
#GAVEENERGY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most generous sum indeed! My thanks, $TITLE0 $NAME1!”
|
||
|
||
#GAVEENERGY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most generous sum indeed! My thanks, $TITLE0 $NAME1! I may have
|
||
to rethink my opinion of you!”
|
||
|
||
#NOPATIENCE
|
||
#xs 440
|
||
#caption Communications Officer
|
||
The $FACTION0 $<0:is:are> ignoring our transmissions, $TITLE2 $NAME3.
|
||
|
||
#NOPATIENCEFRIEND
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 has politely declined to speak with you, $TITLE2 $NAME3.
|
||
|
||
#PLEA
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
|
||
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
|
||
ruthless invasion I shall speak a $PACTOFBROTHERHOODSISTERHOOD3 with you
|
||
and provide you with {$NUM0 energy credits} to cover your expenses.”
|
||
|
||
“Too bad. You’re on your own.”
|
||
“Done. Vendetta upon the $FACTION2!”
|
||
|
||
#PLEATECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am under attack by the forces of the $<1:$CHARPEJ8> $TITLE0 $NAME1
|
||
of the $FACTION2, who is bent on $EVILAGENDA9. If you will join me in resisting this
|
||
ruthless invasion I shall speak a $PACTOFBORS3 with you and
|
||
provide you with {$NUM0 energy credits} to cover your expenses.
|
||
I shall also share with you all of my information on {$TECH4}.”
|
||
|
||
“Too bad. You’re on your own.”
|
||
“Agreed. Vendetta upon the $FACTION2!”
|
||
|
||
#PLEAPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
|
||
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
|
||
actually bent on $EVILAGENDA9. Will you
|
||
not swear a true Pact with me and help resist $HISHER6 aggression
|
||
before it is too late and you become $HISHER6 next victim? I shall
|
||
even provide {$NUM0 credits} to cover your expenses.”
|
||
|
||
“You must be joking.”
|
||
“Well spoken. Vendetta upon the $FACTION2!”
|
||
|
||
#PLEAPACTTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I appeal to you as a victim of the $<1:$CHARPEJ8> $TITLE0 $NAME1 of
|
||
the $FACTION2, who has sworn a false $PACTOFBORS5 with you and is
|
||
actually bent on $EVILAGENDA9. Will you
|
||
not swear a true Pact with me and help resist $HISHER6 aggression
|
||
before it is too late and you become $HISHER6 next victim? I shall
|
||
even provide {$NUM0 credits} to cover your expenses and transmit
|
||
to you all of my data on {$TECH4}.”
|
||
|
||
“You must be joking.”
|
||
“Well spoken. Vendetta upon the $FACTION2!”
|
||
|
||
#PROPOSE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“The $<2:$FACTIONPEJ8> $FACTION2 $<2:has:have> become a serious menace,
|
||
and meanwhile $TITLE0 $NAME1 spends $<1:his:her:x:x> time $DANCINGNAKED9.
|
||
I suggest we join forces to crush $HIMHER3 while the time is
|
||
ripe! We should speak a $PACTOFBORS4 on the matter at once.”
|
||
|
||
“Not interested.”
|
||
“A cunning plan! Vendetta upon the $FACTION2!”
|
||
|
||
#PROPOSEPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE5, I have evidence suggesting your so-called $PACTBORS6,
|
||
$TITLE0 $NAME1 of the $FACTION2 is bent on $EVILAGENDA9 and plans
|
||
to betray you most ruthlessly. Let us swear our own Pact and teach
|
||
$HIMHER3 a valuable lesson!”
|
||
|
||
“Enough of your trickery, $TITLE8.”
|
||
“Agreed. I shall put my forces in motion at once.”
|
||
|
||
#INTRODUCEENEMY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have located the settlements of our former colleague $NAME1, who
|
||
now styles $<1:himself:herself:x:x> ‘$TITLE0’ of the $FACTION2 and
|
||
as far as I can tell spends most of $<1:his:her:x:x> time $DANCINGNAKED3.
|
||
Having now made several attempts to reason with $<1:him:her:x:x>,
|
||
I have decided to take action to eliminate this heavily armed
|
||
menace. If you are willing to provide assistance, I shall speak a
|
||
$PACTOFBORS4 on the matter.”
|
||
|
||
“Having not yet spoken to $NAME1, I must decline.”
|
||
“Very well, provide me with map data and we shall begin!”
|
||
|
||
#BETRAYFRIEND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$NAME0, I need a private word with you. I have pretended friendship
|
||
to our former colleague $NAME2, but I dislike $<2:his:her:x:x>
|
||
$<M2:$FACTIONPEJ3> minions and I fear $<2:he:she:x:x> is bent on
|
||
$EVILAGENDA4. I propose that we speak a $PACTOFBORS5 and together launch
|
||
a surprise attack against the $FACTION6.”
|
||
|
||
“I fear I must decline.”
|
||
“Agreed. $TITLE1 $NAME2 will never know what hit $<2:him:her:x:x>!”
|
||
|
||
#ENEMYMAP1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, $TITLE0 $NAME1, I see you’ve run afoul of our little friend
|
||
$TITLE2 $NAME3. Just between you and me, I’ve recently obtained a
|
||
complete map of every major $<M1:$FACTIONADJ4> installation, and I
|
||
would be more than happy to provide you with a copy in exchange
|
||
for {$NUM0 energy credits}.”
|
||
|
||
“No thank you, I can deal with $NAME3 myself.”
|
||
“It’s a deal.”
|
||
|
||
#ENEMYMAP2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, $TITLE0 $NAME1, I see you’ve run afoul of our little friend
|
||
$TITLE2 $NAME3. Just between you and me, I’ve recently obtained a
|
||
complete map of every major $<M1:$FACTIONADJ4> installation, and I
|
||
would be more than happy to provide you with a copy in exchange
|
||
for your files on {$TECH5}.”
|
||
|
||
“No thank you, I can deal with $NAME3 myself.”
|
||
“It’s a deal.”
|
||
|
||
#METFRIEND0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
||
have had several fruitful conversations with $<3:him:her:x:x>. If
|
||
you like, I can provide you with $<3:his:her:x:x> commlink frequency.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Yes, that would be most helpful.”
|
||
|
||
#METFRIEND0a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
||
we have had several fruitful conversations and
|
||
I believe $<3:he:she:x:x> could provide you with information
|
||
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Yes, that would be most helpful.”
|
||
|
||
#METFRIEND1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
||
have had several fruitful conversations with $<3:him:her:x:x>.
|
||
If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency in exchange for your files on {$TECH6}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Very well, I am transmitting my files on {$TECH6} now.”
|
||
|
||
#METFRIEND1a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
||
we have had several fruitful conversations and
|
||
I believe $<3:he:she:x:x> could provide you with information
|
||
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency in exchange for your files on {$TECH6}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Very well, I am transmitting my files on {$TECH6} now.”
|
||
|
||
#METFRIEND2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but I
|
||
have had several fruitful conversations with $<3:him:her:x:x>.
|
||
If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency in exchange for a mere {$NUM0 energy credits}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Excellent. {$NUM0 credits} it is, then.”
|
||
|
||
#METFRIEND2a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may be interested to know that I’ve been in touch
|
||
with our former colleague $NAME3, who lately has been styling
|
||
$<3:himself:herself:x:x> $TITLE2 of the $FACTION4. $NAME3 has
|
||
become quite obsessed with $<3:his:her:x:x> $PETPROJECTS5, but
|
||
we have had several fruitful conversations and
|
||
I believe $<3:he:she:x:x> could provide you with information
|
||
on {$TECH8}. If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency in exchange for a mere {$NUM0 energy credits}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Excellent. {$NUM0 credits} it is, then.”
|
||
|
||
#BOTHFRIEND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, I hear you’ve been in touch with our old colleague $NAME3.
|
||
Just between us, I find $<3:his:her:x:x> $<M2:$FACTIONPEJ4> minions
|
||
a bit creepy, but so far we’ve been able to cooperate and
|
||
$<3:he:she:x:x> has not tried to interfere in my affairs. Speaking
|
||
of which, I have a nice {map of $<M1:$FACTIONADJ5> territory} which
|
||
I’d be happy to exchange for your information on {$TECH6}.”
|
||
|
||
“No, I don’t think that will be necessary.”
|
||
“Yes, actually that would be quite useful.”
|
||
|
||
#ANYNEWS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have you heard from $NAME1, recently? I have not been able to locate
|
||
$<1:him:her:x:x> or $<1:his:her:x:x> $<M1:$FACTIONADJ2> faction since
|
||
the time of Planetfall, and wanted to continue some of our earlier
|
||
conversations. If you have $<1:his:her:x:x> comm frequency I could
|
||
offer {$NUM0 energy credits} for your trouble.”
|
||
|
||
“Nope, haven’t heard a word.”
|
||
“Yes, I’m forwarding $<1:his:her:x:x> comm frequency now.”
|
||
|
||
|
||
#COMMLINKTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“If you like, I can provide you with the $<M1:$FACTIONADJ2>
|
||
commlink frequency in exchange for your files on {$TECH0}.”
|
||
|
||
“Never mind.”
|
||
“Very well, I am transmitting my files on {$TECH0} now.”
|
||
|
||
#COMMLINKFREE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“But of course! I will happily provide you with the
|
||
$<M1:$FACTIONADJ2> commlink frequency.”
|
||
|
||
|
||
|
||
#DEMANDATTACK0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your so-called $PACTBROTHERORSISTER0, ‘$TITLE1’ $NAME2, has gone mad,
|
||
and now spends $<2:his:her:x:x> time $DANCINGNAKED9.
|
||
Won’t you renounce your Pact with the $FACTION3 to gain my friendship?”
|
||
|
||
“No. The $FACTION3 $<3:is a loyal ally:are loyal allies>.”
|
||
“Agreed. $TITLE1 $NAME2 will soon find my knife in $HISHER4 back!”
|
||
|
||
#DEMANDATTACK1A
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Were you aware that my hated enemy, $TITLE1 $NAME2 of the $FACTION3,
|
||
now spends most of $<2:his:her:x:x> time $DANCINGNAKED9? Let us join
|
||
forces and put an end to $<2:his:her:x:x> $BADHABITS6!”
|
||
|
||
“Certainly not. $NAME2 is my friend.”
|
||
“A prudent suggestion—let us begin at once!”
|
||
|
||
#DEMANDATTACK1B
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My nemesis, $TITLE1 $NAME2 of the $FACTION3, is bent on
|
||
$IMPLEMENTING_HIS_EVIL_AGENDA8. I propose that you switch allegiances
|
||
and help me stop $<2:him:her:x:x> before it is too late!”
|
||
|
||
“Certainly not. The $FACTION3 $<3:is my friend:are my friends>.”
|
||
“A prudent suggestion—let us begin at once!”
|
||
|
||
#DEMANDATTACK2a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“The $<2:$CHARPEJ8> $TITLE1 $NAME2 and $<2:his:her:x:x> $<M1:$FACTIONPEJ9>
|
||
minions have ruthlessly attacked my holdings. Will you assist me in
|
||
repulsing them?”
|
||
|
||
“No. I have pledged Blood Truce with the $FACTION3.”
|
||
“By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.”
|
||
|
||
#DEMANDATTACK2b
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your sometime enemy, $TITLE1 $NAME2 of the $FACTION3, who has always
|
||
irrationally feared my $PET_PROJECTS8, has now brutally attacked my
|
||
settlements bent on $IMPLEMENTING_HIS_EVIL_AGENDA9. Will you assist
|
||
me in repulsing $<2:him:her:x:x>?
|
||
|
||
“No. I have pledged Blood Truce with the $FACTION3.”
|
||
“By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.”
|
||
|
||
#DEMANDATTACK3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My mortal enemy, $TITLE1 $NAME2 of the $FACTION3, has brutally
|
||
attacked my settlements. I’m afraid I must now insist that you
|
||
honor our Pact and join my Vendetta against $HIMHER5.”
|
||
|
||
“Sorry, I cannot help you right now.”
|
||
“Very well. Let us teach $TITLE1 $NAME2 a lesson.”
|
||
|
||
#DEMANDATTACK4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My enemy, $TITLE1 $NAME2 of the $FACTION3, has ruthlessly
|
||
attacked my holdings. Will you assist me in repulsing $HIMHER5?”
|
||
|
||
“No. The $FACTION3 $<3:has:have> done me no wrong.”
|
||
“By all means. Let us rid ourselves of the $<M1:$FACTIONADJ6> nuisance.”
|
||
|
||
#DEMANDBRIBE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My $<1:$CHARADJ5> $TITLE0, it has become customary for a minor faction leader
|
||
such as yourself to remit me a small, ah, let us say ‘$FEE8,’
|
||
to compensate for the services my forces provide in
|
||
$PROVIDING_VALUABLE_SERVICES9. In your case I believe {$NUM0 energy
|
||
credits} would be quite sufficient.”
|
||
|
||
“You are a $INSULT6, $NAME3. You’ll get nothing from me.”
|
||
Pay $NUM0 credit ‘$FEE8.’
|
||
“I can pay only $NUM1.”
|
||
|
||
#DEMANDBRIBE1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Planet is a dangerous world, $TITLE0 $NAME1, and who knows
|
||
what unforeseen tragedies could befall your fragile $PETPROJECTS8. But
|
||
if you will provide me with {$NUM0 energy credits,} I shall instruct
|
||
$MY_ENVIRONMENTAL_POLICE9 to see that no such ‘accidents’ occur.”
|
||
|
||
“I will not listen to your veiled threats, $NAME3.”
|
||
“You have a point. I shall send {$NUM0 credits} at once.”
|
||
“I can afford $NUM1, no more.”
|
||
|
||
#DEMANDBRIBE2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Let us discuss the situation frankly, $TITLE0 $NAME1. Your
|
||
$RIGHT_WING_FANTASIES8 $<8:stands:stand> in the way of my plans
|
||
$TO_CARRY_OUT_MY_MISSION9. I will agree to overlook this
|
||
state of affairs for the time being, but only in exchange
|
||
for {$NUM0 energy credits.”}
|
||
|
||
“Do not boast of your $BAD_HABITS6 to me, $NAME3.”
|
||
Pay {$NUM0 credits}.
|
||
“Alas, $NAME3. I can pay only $NUM1 credits.”
|
||
|
||
#DEMANDBRIBE3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0, You are in contravention of $THE_ENVIRONMENTAL_CODE9! You
|
||
must pay the fine of {$NUM0 energy credits} at once or suffer the
|
||
consequences.”
|
||
|
||
“So sue me.”
|
||
Pay $NUM0 credit ‘fine.’
|
||
“Perhaps $NUM1 credits would take care of our little problem?”
|
||
|
||
#DEMANDBRIBE4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Do you tire of our Vendetta so soon, $NAME0?
|
||
I will call it off for nothing more than your
|
||
humble apology and {$NUM0 energy credits.”}
|
||
|
||
“You deceive yourself, $NAME3. Prepare to be crushed.”
|
||
Pay {$NUM0 credits}.
|
||
“Apology, yes, but only $NUM1 credits.”
|
||
|
||
#DEMANDBRIBE5a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have now felt the fist within the
|
||
$<M1:$FACTIONADJ4> glove, $TITLE0. Pay me {$NUM0 energy
|
||
credits} at once and I shall spare you further
|
||
indignity.”
|
||
|
||
“Save your petty threats for someone else, $NAME3.”
|
||
Pay {$NUM0 credits}.
|
||
“I can pay only $NUM1 credits.”
|
||
|
||
#DEMANDBRIBE5b
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your strength is impressive, $TITLE0, but do not underestimate
|
||
my ability to cause you harm. Pay me {$NUM0 energy credits} at
|
||
once and I shall forgive your past offenses.”
|
||
|
||
“You are in no position to make demands, $NAME3.”
|
||
Pay {$NUM0 credits}.
|
||
“I can pay $NUM1 credits, or I can destroy you utterly. Your choice.”
|
||
|
||
#DEMANDBRIBE6
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My $PETPROJECTS9 $<9:is:are> in sore need of funding, $NAME5. Will you
|
||
send me {$NUM0 energy credits} in honor of our
|
||
longtime friendship?”
|
||
|
||
“No. Cease this parasitic sniveling at once!”
|
||
Give {$NUM0 credits}.
|
||
“$NUM1 credits and not a joule more.”
|
||
|
||
#DEMANDBRIBE7
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your power is formidable, $TITLE0 $NAME1, but my own forces
|
||
are not insignificant, and if you are to continue to hold this
|
||
planet in your grip I must insist on a piece of the action, to
|
||
the tune of {$NUM0 energy credits}.”
|
||
|
||
“Begone! Your faction is no longer important to my plans.”
|
||
“Very well. Take {$NUM0 credits} and see that you do not interfere.”
|
||
“You overestimate my riches. $NUM1 seems a better number.”
|
||
|
||
#DEMANDBRIBE8
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are rich, $TITLE0 $NAME1, and I am poor. My teeming masses grow
|
||
restless at this disparity; can you not spare me {$NUM0 credits}
|
||
to ease their wretched lives?”
|
||
|
||
“Perhaps you should spend your pennies more wisely, $TITLE3.”
|
||
“Here are {$NUM0 credits}. Do not waste them.”
|
||
“You overestimate my wealth. $NUM1 seems a better number.”
|
||
|
||
#DEMANDBRIBE9
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your past crimes against the $FACTION6 are well remembered,
|
||
$TITLE0 $NAME1, and my followers itch for revenge. Only reparations
|
||
of {$NUM0 energy credits} will quell their hatred.”
|
||
|
||
“You are the only criminal here, $TITLE3.”
|
||
Pay {$NUM0 credits}.
|
||
“Sorry. I can pay only $NUM1 credits.”
|
||
|
||
#DEMANDBRIBE10
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your enemies have put a price on your head, $TITLE0 $NAME1, but
|
||
I have other business to attend to and am willing to call off this
|
||
Vendetta in exchange for {$NUM0 energy credits}.”
|
||
|
||
“You’ll not get a joule from me, $NAME4.”
|
||
Pay {$NUM0 credits}.
|
||
“I can pay only $NUM1 credits.”
|
||
|
||
#WEASELOUT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m warning you, $NAME1! {$NUM0 energy credits} or else!”
|
||
|
||
“Shrivel and die, you $NATURE_LOONY6!”
|
||
“Oh very well, {$NUM0 credits} it is.”
|
||
|
||
#WEASELEDOUT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$NUM2 it is, then, but do not abuse my patience further.”
|
||
|
||
#HALFBRIBE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Then keep your worthless gift.”
|
||
|
||
#DEMANDTECH0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“To be blunt, $TITLE1 $NAME2, your $BADHABITS9 $<9:scares:scare> me
|
||
and it is time for a reckoning between us. I will have your files
|
||
on {$TECH0}, and I will have them now.”
|
||
|
||
“When you pry them from my cold dead fingers, $TITLE3 $NAME4.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE1 $NAME2, you have been accused of
|
||
$SPOUTING_TREE_CRAZY_PRATTLE9, and many among my followers
|
||
itch for a military solution. Will you share your files
|
||
on {$TECH0} as a sign of good faith, or shall I turn my minions
|
||
loose to seize them?”
|
||
|
||
“Have you no shame, $TITLE3 $NAME4? Do your own research.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$NAME2, you may spend your days $DANCING_NAKED_THROUGH_THE_TREES9
|
||
for all I care, but I will not allow you to hold out on me when it
|
||
comes to matters of research. Will you disgorge your files on {$TECH0}
|
||
at once? I do so hope violence between us will not become necessary.”
|
||
|
||
“Silence! Enough of your veiled threats.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you have now learned your lesson,
|
||
$TITLE1 $NAME2. Will you trade me your data on {$TECH0}
|
||
for an end to this Vendetta, or will you risk
|
||
total destruction at my hands?”
|
||
|
||
“Do your worst, $TITLE3 $NAME4.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“There is yet time to reconsider your earlier arrogance.
|
||
Will you trade me your data on {$TECH0}
|
||
for an end to this Vendetta, $TITLE1 $NAME2, or will you risk
|
||
total destruction at my hands?”
|
||
|
||
“Do your worst, $TITLE3 $NAME4.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your research on {$TECH0} is most fascinating, $TITLE1 $NAME2.
|
||
Won’t you share it with your $PACTBROTHERORSISTER5?”
|
||
|
||
“No. Go do your own research.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH6
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your bases are at my mercy, $NAME1. If you wish to
|
||
escape with your skin it will also cost you your
|
||
data on {$TECH6}.”
|
||
|
||
“You shall pay for this treachery, $TITLE3 $NAME4!”
|
||
Transmit data on {$TECH6}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH7
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your faction is indeed a mighty one, $TITLE1 $NAME2, but my
|
||
forces are yet strong and I shall not allow you to
|
||
plunder the wealth of this planet without cutting me
|
||
in for a share. My price is your data on {$TECH0}.”
|
||
|
||
“Your faction is no longer significant, $TITLE3 $NAME4.”
|
||
Transmit data on {$TECH0}.
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH8
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE1 $NAME2, my followers remain suspicious that you plan to
|
||
repeat your past crimes against us, and they urge me this time to
|
||
attack preemptively. Will you help me mollify them by transmitting
|
||
your data on {$TECH0?}”
|
||
|
||
“You must think me quite stupid, $TITLE3, to fall for such a ploy.”
|
||
“Very well, I shall transmit at once.”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH9
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“An emergency has arisen at one of my bases, $TITLE1 $NAME2!
|
||
Lives are at stake and information on {$TECH0} is required immediately!
|
||
Can you help?”
|
||
|
||
#DEMANDTECH9A
|
||
“Your fabricated tales will get you nowhere, $TITLE3 $NAME4.”
|
||
“By all means! I shall transmit data on {$TECH0} at once!”
|
||
“I will gladly help, if you can spare $NUM0 to cover my expenses.”
|
||
“In exchange for your own data on {$TECH6}, perhaps?”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH10
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Information on {$TECH0} could prove quite useful to my
|
||
$PET_PROJECTS9. Can you transmit it to me as a personal favor?”
|
||
|
||
#DEMANDTECH10A
|
||
“Nice try, $TITLE3 $NAME4, but that information is confidential.”
|
||
“Very well, begin transmission.”
|
||
“I am willing, if you can spare $NUM0 to cover my expenses.”
|
||
“In exchange for your own data on {$TECH6}, perhaps?”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH11
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE1 $NAME2, I am concerned that you appear to be withholding
|
||
scientific data in violation of the U.N. Charter for this mission. Please
|
||
release your files on {$TECH0} to me at once!”
|
||
|
||
#DEMANDTECH11A
|
||
“Ha! Perhaps you should ask the UN to invoke ‘sanctions’! Ha ha ha!”
|
||
“How could that have slipped my mind? I shall transmit at once.”
|
||
“As you wish, but I’ll require {$NUM0 credits} to cover my expenses.”
|
||
“And you will reciprocate with your own data on {$TECH6}?”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH12
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
|
||
but I will close my ears to their whisperings in exchange for your
|
||
knowledge of {$TECH0} and {$TECH6}.”
|
||
|
||
“Take your treacherous mouth elsewhere, $NAME4.”
|
||
“But of course I shall transmit immediately!”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH13
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your enemies offer great rewards for your destruction, $TITLE1 $NAME2,
|
||
but I will close my ears to their whisperings in exchange for your
|
||
knowledge of {$TECH0}.”
|
||
|
||
“Take your treacherous mouth elsewhere, $NAME4.”
|
||
“But of course I shall transmit immediately!”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH14
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your enemies offer generous rewards for your destruction, $TITLE1 $NAME2,
|
||
but I will close my ears to their whisperings in exchange for your
|
||
knowledge of {$TECH0}, {$TECH6}, and {$TECH8}.”
|
||
|
||
“Take your treacherous mouth elsewhere, $NAME4.”
|
||
“But of course I shall transmit immediately!”
|
||
Consult Datalinks.
|
||
|
||
#DEMANDTECH15
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your enemies offer a king’s ransom for your destruction, $TITLE1 $NAME2,
|
||
but I will close my ears to their whisperings in exchange for your
|
||
knowledge of {$TECH0}, {$TECH6}, {$TECH8}, and {$TECH9}.”
|
||
|
||
“Take your treacherous mouth elsewhere, $NAME4.”
|
||
“But of course I shall transmit immediately!”
|
||
Consult Datalinks.
|
||
|
||
#AGREEDENERGY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
Agreed. {$NUM0 credits} it is, then.
|
||
|
||
#AGREEDTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
Good enough for me.
|
||
|
||
#DEMANDTECHAGAIN1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I cannot afford your price, $NAME2. Will you transmit
|
||
your data on {$TECH0} or not?”
|
||
|
||
“Sorry. No check, no tech.”
|
||
“Oh, have it your way, then.”
|
||
|
||
#DEMANDTECHAGAIN2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I cannot trust you with that information, $NAME2.
|
||
So you are refusing to transmit your files on {$TECH0}?”
|
||
|
||
“That’s right. Make a trade or stop wasting my time.”
|
||
“Oh, never mind. I’ll transmit it.”
|
||
|
||
#ASKFORLOAN1
|
||
#xs 400
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
|
||
If you can spare me {$NUM0 energy credits}, I can make generous
|
||
payments of $NUM1 credit per year for $NUM2 years.”
|
||
|
||
“I am not your personal moneylender, $TITLE2 $NAME3.”
|
||
“Agreed. But if you rob me you shall feel my wrath.”
|
||
“I can lend you half of that, on similar terms, and no more.”
|
||
|
||
#ASKFORLOAN2
|
||
#xs 400
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I must confess I am a bit strapped for cash.
|
||
If you can spare me {$NUM0 energy credits}, I can make generous
|
||
payments of $NUM1 credits per year for $NUM2 years.”
|
||
|
||
“I am not your personal moneylender, $TITLE2 $NAME3.”
|
||
“Agreed. But if you rob me you shall feel my wrath.”
|
||
“I can lend you half of that, on similar terms, and no more.”
|
||
|
||
#BREAKPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Enough of your $BADHABITS3, $TITLE0 $NAME1! From
|
||
this day we are $PACTBROTHERSORSISTERS2 no more!”
|
||
|
||
#SWEARAPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1. Our visions are compatible and our
|
||
interests convergent. Will you swear a {$PACTOFBROTHERORSISTERHOOD2}
|
||
with me that we may sweep all before us?”
|
||
|
||
“With great pleasure.”
|
||
“Sorry, my plans dictate otherwise.”
|
||
|
||
#RANSOMDEMAND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, my forces are strong and my troops are mobilized.
|
||
If you do not return {$BASENAME2} to my possession immediately I shall
|
||
destroy you utterly.”
|
||
|
||
“Never! {$BASENAME2} shall remain mine for all time!”
|
||
“Very well, let us trade land for peace.”
|
||
|
||
#RANSOMTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“This is a Vendetta I never truly wanted, $TITLE0 $NAME1.
|
||
If you will but call it off and sign a Treaty of Friendship,
|
||
I shall return {$BASENAME2} to your possession.”
|
||
|
||
“Fair enough. Let us put this conflict behind us.”
|
||
“Hah! I shall soon retake {$BASENAME2}, your petty bargain notwithstanding.”
|
||
|
||
#OFFERTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Most prudent. In that case, I am willing
|
||
to pledge Blood Truce.”
|
||
|
||
“So pledged. I thank you.”
|
||
“No! I shall see this through to the bitter end.”
|
||
|
||
#MUSTTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Only with deepest bitterness do I
|
||
accept this defeat and
|
||
offer to pledge Blood Truce with you.”
|
||
|
||
“And only with greatest scorn do I accept it!”
|
||
“Hah! Defend yourself or be crushed!”
|
||
|
||
#WANTTOTRUCE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“This Vendetta wastes life and resources.
|
||
Shall we pledge Blood Truce and have an end
|
||
to it?”
|
||
|
||
“Well spoken. Let it be done.”
|
||
“Never! Prepare to be annihilated!”
|
||
|
||
#WANTTOTRUCE1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Fighting between the two of us only allows the others
|
||
to grow stronger. We should pledge Blood Truce before we
|
||
destroy one another.”
|
||
|
||
“Agreed. Let us so pledge.”
|
||
“It is you who will be destroyed, $TITLE2 $NAME3!”
|
||
|
||
#WANTTOTRUCE2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces are formidable, $NAME1, and I see I was unwise to
|
||
test your patience. Allow me to pledge Blood Truce and make amends.”
|
||
|
||
“Very well. See that it does not happen again.”
|
||
“Too late, $NAME3. Now I shall destroy you!”
|
||
|
||
|
||
#TECHTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“To secure a Blood Truce, I offer all of our data
|
||
on {$TECH0}.”
|
||
|
||
“Accepted.”
|
||
“Your pathetic research does not impress me.”
|
||
“I must consult the Datalinks.”
|
||
|
||
#ENERGYTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“If you will but stay your hand, I shall send you
|
||
{$NUM0 energy credits} to compensate your losses.”
|
||
|
||
Pledge Blood Truce.
|
||
“I have no interest in bribes.”
|
||
|
||
#TRUCEPLEASE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I surrender, mighty $TITLE0 $NAME1, for my defeat is abject and total.
|
||
If you will but have mercy upon me, I shall give you all
|
||
of my energy credits ($NUM0) and share all of my
|
||
research data ($NUM1 new $<#1:tech:techs>). I shall
|
||
never trouble you again.”
|
||
|
||
“Very well, but you must swear a {Pact to serve me}.”
|
||
“No. Destroying you will be a service to humanity.”
|
||
|
||
#PROTOPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am pleased to report that my engineers have completed
|
||
the new $UNITTYPE0 prototype ($STATS1)! The first units are entering service
|
||
now. Would you care to share prototype data?”
|
||
|
||
“No. My prototype data is too sensitive.”
|
||
“Yes, let us combine our prototyping efforts!”
|
||
|
||
#PROTORIVAL
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I must caution you that my engineers have completed an
|
||
advanced $UNITTYPE0 prototype ($STATS1). The first units are entering service
|
||
now, rendering my forces practically invincible.”
|
||
|
||
#NOTORIETY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am well aware of your reputation for treachery, $TITLE0 $NAME1.
|
||
I shall merely confine myself to remarking that two can play at
|
||
that game.”
|
||
|
||
#MOREWAR
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So be it! Vendetta upon you, $NAME1!
|
||
You and your $FACTIONPEJ2 minions shall be obliterated
|
||
to the last man.”
|
||
|
||
#OFFERTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“For the record, I have no quarrel with you, $TITLE0 $NAME1, nor
|
||
with your $<M1:$FACTIONADJ2> followers. Let us sign a Treaty of
|
||
Friendship and coexist in peace.”
|
||
|
||
Sign treaty.
|
||
“Sorry. I cannot accept such a restrictive arrangement.”
|
||
|
||
#OFFERTREATY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Our Blood Truce expires soon, $TITLE0 $NAME1, as I am sure you
|
||
are aware. Shall we make the peace between us permanent by signing
|
||
a Treaty of Friendship?”
|
||
|
||
Sign Treaty.
|
||
“No. I cannot be so bound—and perhaps I have other plans.”
|
||
|
||
#ENERGYTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Would a {$NUM0 credit} contribution towards your $PETPROJECTS2 change
|
||
your mind?”
|
||
|
||
Sign treaty.
|
||
“My affection cannot be purchased, $TITLE0 $NAME1.”
|
||
|
||
#MILDPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My apologies for presuming upon our friendship, $NAME3.
|
||
It was most unbecoming of me.”
|
||
|
||
#MILDTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have it your way, then, $TITLE0 $NAME1, but bear
|
||
in mind that friendship is a two way street.”
|
||
|
||
#MILD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I find your unwillingness to cooperate disturbing, $TITLE0 $NAME1.”
|
||
|
||
#REBUFFEDPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Do not presume to insult me, $TITLE0 $NAME1, $PACTBROTHERSORSISTERS2
|
||
though we may be.”
|
||
|
||
#REBUFFEDTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’ll let that pass for now, but you may in time
|
||
have cause to regret such arrogance.”
|
||
|
||
#REBUFFED
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you should look to your defenses, $NAME0, for
|
||
you tread on dangerous ground.”
|
||
|
||
#LOWPATIENCEPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I will of course speak with you, $NAME0, but please hurry
|
||
for I have little time.”
|
||
|
||
#LOWPATIENCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“State your case quickly, $NAME0, for I am quite busy.”
|
||
|
||
#WHATSUPPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Always a pleasure to be of service, $TITLE0 $NAME1.”
|
||
|
||
#WHATSUPTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Always a pleasure to be of service, $TITLE0 $NAME1.”
|
||
|
||
#WHATSUP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, $TITLE0 $NAME1, what do you have to say for yourself?”
|
||
|
||
#HELLOPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Well met, $TITLE1. May our $NAME0 endure forever!”
|
||
|
||
#HELLOTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Our friendship is a strong one, $TITLE1 $NAME2. Long may
|
||
it remain so.”
|
||
|
||
#HELLO
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am pleased that you have refrained from interference
|
||
in my $PETPROJECTS3, $TITLE1 $NAME2. You are a most prudent leader.”
|
||
|
||
#WRONGEDENEMY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Word has it you most brutally betrayed $TITLE0 $NAME1 of the $FACTION2.
|
||
Though I shan’t shed any tears for $HIMHER3, I suggest you refrain
|
||
from trying the same with me.”
|
||
|
||
#WRONGEDMIGHTY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A word of warning, $TITLE4 $NAME5. I am quite aware of the treachery
|
||
you committed against $TITLE0 $NAME1 of the $FACTION2, and shall show no
|
||
mercy whatsoever if you are so foolish as to attempt such a deed
|
||
against me.”
|
||
|
||
#WRONGEDMEEK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1 of the $FACTION2 was a fool to trust you, $TITLE4. I shall
|
||
remain on my guard so as not to be proven likewise.”
|
||
|
||
#SOCIAL0CAT1GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are most wise, $TITLE0 $NAME1, to keep your subjects under
|
||
tight control. The common man cannot be trusted to manage his own
|
||
affairs—democracy is the first cousin of anarchy.”
|
||
|
||
#SOCIAL0CAT1BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may speak of order and security, $TITLE0 $NAME1, but your
|
||
Police State is nothing more than a brutal dictatorship, and a
|
||
slap in the face to all who truly value human life.”
|
||
|
||
#SOCIAL0CAT1BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your police state is godless and wretched, $TITLE0 $NAME1, and your
|
||
brutal crimes cry out to God for punishment. I pray that you will
|
||
find the Lord’s salvation while your soul can yet be saved.”
|
||
|
||
#SOCIAL0CAT1WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your brutal Police State is a repudiation of everything this mission
|
||
originally stood for. I have warned you against this path, $TITLE0
|
||
$NAME1, and now I must make it my duty to destroy you before you can
|
||
reduce this planet to slavery.”
|
||
|
||
#SOCIAL0CAT1WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
|
||
cry out to God for punishment. In the Lord’s name I now pronounce
|
||
Vendetta upon you, that by destroying your abomination of a
|
||
Police State I may redeem the souls of your followers while there
|
||
is yet hope for their salvation!”
|
||
|
||
#SOCIAL0CAT1PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your brutal Police State is a repudiation of everything this mission
|
||
originally stood for. I have warned you against this path, $TITLE0
|
||
$NAME1, and now I cannot continue our $PACT2 while you reduce this
|
||
planet to slavery.”
|
||
|
||
#SOCIAL0CAT1PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a brutal tyrant, $TITLE0 $NAME1, and your sins
|
||
cry out to God for punishment. Having made my utmost effort to
|
||
save your soul, it is now the Lord’s will that I renounce our
|
||
$PACT2.”
|
||
|
||
#SOCIAL0CAT2GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a wise and benevolent leader, $TITLE0 $NAME1, to have
|
||
perceived the lasting benefits of a free society even in these
|
||
difficult times. My hat is off to you.”
|
||
|
||
#SOCIAL0CAT2BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, you must surely realize that Democracy is a menace
|
||
to right-thinking people everywhere. Common citizens cannot be
|
||
allowed to question the decisions of their rulers! I urge you
|
||
to impose strict police control at once!”
|
||
|
||
#SOCIAL0CAT2BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your so-called ‘Democracy’ is godless and
|
||
wretched. True freedom and happiness are only to be found in
|
||
God’s love, and I urge you to repent your sins and open your
|
||
heart to the Lord.”
|
||
|
||
#SOCIAL0CAT2WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your crusade for Democracy constitutes a direct
|
||
threat to my position as leader of the $FACTIONNOUN3. I have warned
|
||
you against poisoning the minds of common drones with these seditious
|
||
slogans, and now I shall take military action to stop you!”
|
||
|
||
#SOCIAL0CAT2WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a wretched unbeliever, $TITLE0 $NAME1, and your sins
|
||
cry out to God for punishment. In the Lord’s name I now pronounce
|
||
Vendetta upon you, that by destroying your so-called ‘Democracy’
|
||
I may redeem the souls of your followers while there is yet hope
|
||
for their salvation!”
|
||
|
||
#SOCIAL0CAT2PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your crusade for ‘Democracy’ constitutes a direct
|
||
threat to my position as leader of the $FACTIONNOUN3. You have
|
||
persisted against my warnings in poisoning the minds of common drones
|
||
with these seditious slogans, and now I must renounce our $PACT2!”
|
||
|
||
#SOCIAL0CAT2PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your so-called ‘Democracy’ is a godless, immoral,
|
||
garbage heap abuzz with indecent, obscene, and even outright criminal
|
||
activity. Since you have refused to clean up this cesspool yourself,
|
||
it becomes my moral duty to renounce our $PACT2!”
|
||
|
||
#SOCIAL0CAT3GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It is a joy to commune with a fellow believer, $TITLE0 $NAME1. I
|
||
trust your conscience rests easy in the hands of the good Lord.”
|
||
|
||
#SOCIAL0CAT3BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have you no intellectual integrity whatsoever, $TITLE0 $NAME1?
|
||
It pains me to see an educated person pointlessly cripple
|
||
$<1:himself:herself::> with the pathetic fantasy of a creator
|
||
and afterlife. Will you not put aside medieval mythology and
|
||
join the rest of us in the third millennium?”
|
||
|
||
#SOCIAL0CAT3BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, it pains me to see you supporting fundamentalist
|
||
zealotry at the expense of intellectual progress, human dignity,
|
||
and virtually any other worthwhile value. Let remind you that we
|
||
are living in the third millennium, and urge you to put your religion
|
||
aside as the relic that it is.”
|
||
|
||
#SOCIAL0CAT3WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Well, $NAME1, I see you continue to spout your sanctimonious
|
||
religious prattle as usual, but can your faith stand up to my
|
||
superior military? Vendetta upon you, $TITLE0! Best start saying
|
||
your prayers.”
|
||
|
||
#SOCIAL0CAT3WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
|
||
to the brutal ignorance of centuries past. The civilized inhabitants
|
||
of this world will not stand by while you promote fundamentalist zealotry
|
||
at the expense of intellectual progress, human dignity, and virtually
|
||
any other worthwhile value. Vendetta upon you, $NAME1! Your worthless
|
||
prayers will not help you now!”
|
||
|
||
#SOCIAL0CAT3PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have been a useful ally, $TITLE0 $NAME1, but I simply can no
|
||
longer abide your self-righteous followers and their saccharine
|
||
religious platitudes. Consider our $PACT2 at an end.”
|
||
|
||
#SOCIAL0CAT3PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your religious extremism seeks to turn back the clock
|
||
to the brutal ignorance of centuries past. I cannot in good conscience
|
||
remain in this $PACT2 while you go on promoting fundamentalist zealotry
|
||
at the expense of intellectual progress, human dignity, and virtually
|
||
any other worthwhile value.”
|
||
|
||
|
||
#SOCIAL1CAT1GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“The health and vitality of your free market economy is to be admired,
|
||
my good $TITLE0. My congratulations.”
|
||
|
||
#SOCIAL1CAT1BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It appalls me that you seek to perpetuate the crimes of the unjust
|
||
capitalist system here on this young world, $TITLE0. I must appeal to
|
||
your basic sense of justice, $NAME1, and implore you to consider a more
|
||
equitable distribution of goods.”
|
||
|
||
#SOCIAL1CAT1BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your exploitation of Planet’s delicate environment is entirely
|
||
unacceptable, $TITLE0 $NAME1. Any market economy must be carefully
|
||
controlled to prevent permanent damage to the local ecology. I implore
|
||
you to desist from your free market stance at once.”
|
||
|
||
#SOCIAL1CAT1WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I have warned you against these evil capitalist economics
|
||
you have embraced. It is now my moral duty to eradicate your faction
|
||
before such an unjust system can take root on this young world!”
|
||
|
||
#SOCIAL1CAT1WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your systematic rape of Planet’s limited resources is unforgivable,
|
||
$TITLE0 $NAME1. Since you have failed to heed my warnings on this
|
||
matter, I see no other choice but to use military force to put an end
|
||
to the environmental crimes you commit in the name of market economics.
|
||
Vendetta upon you, $TITLE0 $NAME1, in the name of Planet!”
|
||
|
||
#SOCIAL1CAT1PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I have warned you against these evil capitalist economics
|
||
you have embraced. My warnings have gone unheeded, however, and it is now
|
||
my moral duty to renounce our $PACT2.”
|
||
|
||
#SOCIAL1CAT1PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your crimes against the environment appall me, $TITLE0 $NAME1. I have
|
||
always argued that the stability and preservation of Planet’s fragile native
|
||
ecosystem must be our first priority, not market economics. As you
|
||
have persisted in defying this fundamental principle, I am now forced
|
||
to renounce our $PACT2.”
|
||
|
||
#SOCIAL1CAT2GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your society’s willingness to share its prosperity equally among even
|
||
its lowliest members sets an example we should all follow, $TITLE0 $NAME1.
|
||
I commend you.”
|
||
|
||
#SOCIAL1CAT2BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your Planned economy is wrongheaded and inefficient,
|
||
$TITLE0 $NAME1, and stifles the just and proper flow of capital on this
|
||
planet. I hope you will soon open your markets to a more realistic
|
||
model.”
|
||
|
||
#SOCIAL1CAT2BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your Planned economics are wasteful. More to the
|
||
point, your ballooning population and inefficient, polluting industry
|
||
will soon cause permanent damage to Planet’s fragile environment.
|
||
I am sure your concerns are humanitarian in nature, but in the long
|
||
run your people will benefit from a carefully regulated Green economy.”
|
||
|
||
#SOCIAL1CAT2WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
|
||
allow your Planned economics to stifle the just and proper
|
||
flow of capital on this planet. I shall now use all means at my
|
||
disposal to rid this world of the evils of communism and
|
||
nationalized industry! Vendetta upon you, $TITLE0 $NAME1!”
|
||
|
||
#SOCIAL1CAT2WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your wasteful Planned economics threaten to
|
||
bury this planet in human garbage and industrial waste.
|
||
Since you have failed to heed my warnings on this
|
||
matter, I see no other choice but to use military force to put an end
|
||
to your environmental crimes. Vendetta upon you, $TITLE0 $NAME1, in the
|
||
name of Planet!”
|
||
|
||
#SOCIAL1CAT2PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see my warnings have gone unheeded, $TITLE0 $NAME1. I shall not
|
||
allow your Planned economics to stifle the just and proper
|
||
flow of capital on this planet. I must now renounce our $PACT2 lest
|
||
you plunge this world into the abyss of communism and nationalized
|
||
industry!”
|
||
|
||
#SOCIAL1CAT2PACT3
|
||
“I see my warnings have gone unheeded, $TITLE0 $NAME1. Your
|
||
inefficient collective factories continue to belch industrial
|
||
waste, and you have made no efforts to contain your rampant
|
||
population growth. Your lack of concern for Planet’s ecology
|
||
compels me to renounce our $PACT2!”
|
||
|
||
#SOCIAL1CAT3GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your respect for Planet’s fragile ecosystems
|
||
is much appreciated. I can only hope that others will follow
|
||
your excellent example.”
|
||
|
||
#SOCIAL1CAT3BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your impractical Green economics are causing
|
||
irreparable harm to legitimate business interests. I can
|
||
only hope you will not completely wreck our economy with this
|
||
nonsense.”
|
||
|
||
#SOCIAL1CAT3BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“We are the last survivors of the human race, $TITLE0 $NAME1.
|
||
Surely you must recognize that well-managed population and industrial
|
||
growth must take precedence over the complaints-du-jour of whining
|
||
environmental idealists. I urge you to renounce your extremist
|
||
Green position.”
|
||
|
||
#SOCIAL1CAT3WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your whimpering Green idealism has become
|
||
an unacceptable impediment to legitimate economic progress. Since
|
||
you show no signs of tempering your extremism with a measure of
|
||
common sense, I shall now terminate your faction as a matter of
|
||
simple good business practice.”
|
||
|
||
#SOCIAL1CAT3WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your misguided Green extremism can no longer be
|
||
tolerated. Since you persist in blocking the necessary growth of
|
||
population and industry, I have no choice but to resort to military
|
||
force. Vendetta upon you, $TITLE0 $NAME1!”
|
||
|
||
#SOCIAL1CAT3PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I can no longer abide your whimpering Green
|
||
extremism. Since you refuse to balance your radical idealism with
|
||
the legitimate economic needs of the human race, I now find it
|
||
necessary to terminate our $PACT2, effective immediately.”
|
||
|
||
#SOCIAL1CAT3PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I once thought our interests were compatible, $TITLE0 $NAME1,
|
||
but your continued insistence on these radical Green economics
|
||
at the expense of the social development of the human race has
|
||
convinced me otherwise. I must therefore end our $PACT2.”
|
||
|
||
#SOCIAL2CAT1GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am pleased that you understand the brutal realities of life
|
||
on this planet, $TITLE0 $NAME1. Military power is key, for only
|
||
the strong shall survive here.”
|
||
|
||
#SOCIAL2CAT1BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your so-called faction is little more than
|
||
a summer camp for extremists and malcontents. Be warned that
|
||
I have heard your rantings about ‘power’ and I shall not stand
|
||
idly by while you build a private army to conquer this planet.”
|
||
|
||
#SOCIAL2CAT1BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your so-called faction is little more than
|
||
a summer camp for extremists and malcontents. Be warned that
|
||
I have heard your rantings about ‘power’ and I shall not stand
|
||
idly by while you build a private army to conquer this planet.”
|
||
|
||
#SOCIAL2CAT1WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your talk of ‘power’ is merely a pretext for allowing private
|
||
citizens to possess military grade weapons. Since even a child
|
||
can see you are planning an armed takeover of this planet,
|
||
$TITLE0 $NAME1, I must now take it upon myself to destroy you
|
||
before you become unstoppable.”
|
||
|
||
#SOCIAL2CAT1WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your talk of ‘power’ is merely a pretext for allowing private
|
||
citizens to possess military grade weapons. Since even a child
|
||
can see you are planning an armed takeover of this planet,
|
||
$TITLE0 $NAME1, I must now take it upon myself to destroy you
|
||
before you become unstoppable.”
|
||
|
||
#SOCIAL2CAT1PACT2
|
||
#xs 440
|
||
#+caption $CAPTION7
|
||
“All your talk of ‘power’ is merely a pretext for allowing private
|
||
citizens to possess military grade weapons. I shall not be your
|
||
accomplice in an armed takeover of this planet, $TITLE0 $NAME1—you
|
||
may consider our $PACT2 at an end.”
|
||
|
||
#SOCIAL2CAT1PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“All your talk of ‘power’ is merely a pretext for allowing private
|
||
citizens to possess military grade weapons. I shall not be your
|
||
accomplice in an armed takeover of this planet, $TITLE0 $NAME1—you
|
||
may consider our $PACT2 at an end.”
|
||
|
||
#SOCIAL2CAT2GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your research facilities are the envy of the Planet,
|
||
and none can surpass the expertise of your scientists. I warmly commend
|
||
you for tireless pursuit of knowledge.”
|
||
|
||
#SOCIAL2CAT2BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“What evils are you cooking up under the guise of ‘research’ and
|
||
‘knowledge’, $TITLE0 $NAME1? You may be fooling the others, but I
|
||
know you are up to no good.”
|
||
|
||
#SOCIAL2CAT2BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, we do not have the time and resources to waste
|
||
on your endless pursuit of pure ‘knowledge’. We must devote ourselves
|
||
to industrial expansion and economic growth so that the people of
|
||
this planet can achieve prosperity.”
|
||
|
||
#SOCIAL2CAT2WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I cannot allow your research programs to continue
|
||
any longer unchecked. You may try to hide it, but your so-called
|
||
pursuit of ‘knowledge’ is nothing but a covert weapons research
|
||
program. I shall therefore neutralize your faction and place these
|
||
technologies in responsible hands.”
|
||
|
||
#SOCIAL2CAT2WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I cannot allow your research programs to continue
|
||
any longer unchecked. You may try to hide it, but your so-called
|
||
pursuit of ‘knowledge’ is nothing but a covert weapons research
|
||
program. I shall therefore neutralize your faction and place these
|
||
technologies in responsible hands.”
|
||
|
||
#SOCIAL2CAT2PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have warned you, $TITLE0 $NAME1, that I cannot abide the covert
|
||
weapons research that you have undertaken in the name of ‘knowledge’.
|
||
I must now declare our $PACT2 null and void.”
|
||
|
||
#SOCIAL2CAT2PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your pursuit of pure ‘knowledge’ no longer squares
|
||
with my own priorities. I must therefore end our $PACT2.”
|
||
|
||
#SOCIAL2CAT3GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your factories are efficient and your wealth is
|
||
impressive. Surely none can stand against your raw industrial might.”
|
||
|
||
#SOCIAL2CAT3BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your shameless pursuit of ‘wealth’ is shocking.
|
||
Pray do not grow too fat and weak, lest someone decide to
|
||
carve you up.”
|
||
|
||
#SOCIAL2CAT3BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your open and shameless pursuit of ‘wealth’ is
|
||
offensive to thinkers such as myself. Perhaps you would be wise
|
||
to better conceal your greed.”
|
||
|
||
#SOCIAL2CAT3WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your greedy pursuit of ‘wealth’ disgusts me, $TITLE0 $NAME1.
|
||
You have grown fat and weak, and now I shall destroy you.”
|
||
|
||
#SOCIAL2CAT3WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your open and shameless pursuit of ‘wealth’ is
|
||
no longer acceptable, $TITLE0 $NAME1. Vendetta upon you!”
|
||
|
||
#SOCIAL2CAT3PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall not continue to associate a faction grown fat and weak
|
||
in the shameless pursuit of ‘wealth’. Consider our $PACT2 at
|
||
an end, $TITLE0 $NAME1.”
|
||
|
||
#SOCIAL2CAT3PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall not continue to associate a faction grown fat and weak
|
||
in the shameless pursuit of ‘wealth’. Consider our $PACT2 at
|
||
an end, $TITLE0 $NAME1.”
|
||
|
||
#SOCIAL3CAT1GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I salute you, $TITLE0 $NAME1, in your wise recognition of the
|
||
benefits of a cybernetic society. Only through a marriage of man
|
||
and machine can biological life truly achieve greatness.”
|
||
|
||
#SOCIAL3CAT1BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You may think that machines will make you better, $TITLE0 $NAME1,
|
||
but the fallacy is obvious: only by celebrating the very essences
|
||
of our biology—frail or not, imperfect or not—can we truly
|
||
achieve our full potential.”
|
||
|
||
#SOCIAL3CAT1BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your aims are perhaps worthy ones, $TITLE0 $NAME1, but now that
|
||
you have granted your people such power, you would be a fool not
|
||
to use the power yourself to increase your control over the
|
||
masses. Otherwise, one day they will rise up and destroy you.”
|
||
|
||
#SOCIAL3CAT1WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your faction has become one of true robots, $TITLE0
|
||
$NAME1. I have waited for you to veer from this path, and
|
||
I can wait no longer. You must be destroyed before you forget
|
||
everything that ever made you kin to other living things.”
|
||
|
||
#SOCIAL3CAT1WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“The powers you have unleashed have not been properly harnessed,
|
||
$TITLE0 $NAME1, and soon your people will rise up and destroy
|
||
not only you but all of us. I have no choice but to declare a
|
||
preemptive vendetta, to shatter this power before it becomes
|
||
unstoppable!”
|
||
|
||
#SOCIAL3CAT1PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I fear you and your robotic minions will contaminate my own
|
||
efforts at achieving utopia, $TITLE0 $NAME1. Though you are a worthy
|
||
ally in some ways, I cannot continue our $PACT2 so long as your people
|
||
resemble machines more than living things.”
|
||
|
||
#SOCIAL3CAT1PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your aims are worthy, $TITLE0 $NAME1, but I continue to fear
|
||
that the powers you have granted your populace will one day
|
||
overwhelm us all if you do not exercise greater control. I
|
||
do not dare continue our $PACT2 as long as you continue your
|
||
policies.”
|
||
|
||
#SOCIAL3CAT2GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You are a wise and benevolent leader, $TITLE0 $NAME1. Your
|
||
ability to bring absolute freedom to your people is a shining
|
||
example for us all. I bow to you.”
|
||
|
||
#SOCIAL3CAT2BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, such an idealistic society is commendable,
|
||
but hardly achievable by a living creature. You need the
|
||
suspension of biological imperatives before you can achieve
|
||
true enlightenment. You should abandon your ‘utopia’ and seek
|
||
a more practical solution!”
|
||
|
||
#SOCIAL3CAT2BAD3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, allowing this free-thinking society in the
|
||
name of ‘fulfilling your potential’ is truly wrong-headed. The
|
||
only way a drone can ‘fulfill its potential’ is by a wise and
|
||
benevolent ruler telling it exactly what to do. I pray you will
|
||
see the wisdom of this path soon.”
|
||
|
||
#SOCIAL3CAT2WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your feeble attempts to provide a paradise
|
||
are undermining my efforts to bring my people to a greater
|
||
power through the use of cybernetics. As long as your policies
|
||
continue you are a threat to my plans … therefore, you must be
|
||
eliminated. Vendetta upon you!”
|
||
|
||
#SOCIAL3CAT2WAR3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your policies urging your people to a ‘utopia’ are not only
|
||
foolish, they stir my own people’s sentiments like a nest of
|
||
angry bees. I cannot control them for the greater good so long
|
||
as your seditious talk is spread over the airwaves, and now I
|
||
see I must stop you by force. Vendetta upon you, $TITLE0 $NAME1!”
|
||
|
||
#SOCIAL3CAT2PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I cannot continue our $PACT2, as continued
|
||
contact with your so-called “worker’s paradise” is painful to
|
||
the smooth-flowing emotions of my cybernetic citizens. I express
|
||
sorrow at this, but it is the most efficient action.”
|
||
|
||
#SOCIAL3CAT2PACT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your so-called “worker’s paradise” is in
|
||
direct counter to my wishes, and the wishes of my own people,
|
||
who desire only a benevolent and wise dictator to provide for
|
||
them their every need. Therefore I must renounce our $PACT2!”
|
||
|
||
#SOCIAL3CAT3GOOD
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see you have discovered how truly effective a living society
|
||
can be when controlled by one brilliant individual, $TITLE0 $NAME1.
|
||
I salute your far-sighted vision.”
|
||
|
||
#SOCIAL3CAT3BAD1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your policies of thought control allow for only
|
||
one pattern of thought—and an inefficient one, at that! I trust
|
||
you will realize that you can achieve the same ends by better means
|
||
by providing your citizens with cybernetic enhancements that, while
|
||
not providing you the same measure of petty power, make your
|
||
society far more mighty.”
|
||
|
||
#SOCIAL3CAT3BAD2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, it is a terrible waste of human potential for
|
||
you to be the sole controller of your populace. Think of the
|
||
brilliant researchers and mighty warriors you will never
|
||
discover due to the quelling of all creative thinking. Please
|
||
re-think these policies before it is too late.”
|
||
|
||
#SOCIAL3CAT3WAR1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see you continue to run an entire society with inefficient
|
||
human thoughts, $TITLE0 $NAME1. No living being should be given
|
||
complete control over an entire society … you are too much of
|
||
a wild card, and I’m afraid I must destroy you now. Vendetta upon
|
||
you!”
|
||
|
||
#SOCIAL3CAT3WAR2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your policies of complete control over your
|
||
populace are the worst kind of despotism. I can no longer bear
|
||
to think of the waste of human potential that exists in your
|
||
nation—therefore, I take it upon myself to liberate them.
|
||
Vendetta upon you!”
|
||
|
||
#SOCIAL3CAT3PACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have been a useful ally, $TITLE0 $NAME1, but the absolute
|
||
power you wield has begun to corrupt you. Therefore, I can no
|
||
longer trust your all-too-biological decisions. Consider our $PACT2 at an end.”
|
||
|
||
#SOCIAL3CAT3PACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, your oppression of your own people is a grievous
|
||
waste of human potential. I cannot in good conscience continue our
|
||
$PACT2 while my own people are begging me to end this slavery of
|
||
their brethren under the skin.”
|
||
|
||
#COMMITTEDATROCITY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I cannot condone the atrocities you have committed
|
||
against the $FACTION2. I must warn you to refrain from chemical,
|
||
biological, and nuclear warfare in the future.”
|
||
|
||
#SELFATROCITY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1, I cannot condone the atrocities you have committed
|
||
against your own colonists. I must warn you to refrain from mass
|
||
genocide in the future.”
|
||
|
||
#REPORTWINNING
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You will be pleased to learn that I have broken
|
||
the back of the $<M1:$FACTIONADJ0> resistance. I look forward
|
||
to my personal interrogation of $TITLE1 $NAME2. $<2:His:Her:x:x>
|
||
days of $DANCINGNAKED3 are numbered.”
|
||
|
||
#REPORTLOSING
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE1 $NAME2 of the $FACTION3 and $<2:his:her:x:x>
|
||
$<M1:$FACTIONPEJ5> minions have pressed Vendetta
|
||
against me most brutally. I implore you to send
|
||
assistance, as my back is to the wall!”
|
||
|
||
#REPORTEVEN
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My struggle against $TITLE1 $NAME2 of the $FACTION3 continues
|
||
apace. If you can provide modest assistance we can together
|
||
rid ourselves of $<2:his:her:x:x> $BADHABITS5!”
|
||
|
||
#TERRITORY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces have been sighted in $<M1:$FACTIONADJ1> territory.
|
||
Tensions between us would be greatly eased by their withdrawal.”
|
||
|
||
#QUISLING
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Be warned that I shall not long tolerate collaboration with
|
||
my mortal enemy, the $<1:$CHARPEJ2> $TITLE0 $NAME1!”
|
||
|
||
#TIMESUPALLY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“What a pleasant chat we’ve had, $TITLE0 $NAME1. I’m afraid, however,
|
||
that I must now attend to other matters. $NAME2 out.”
|
||
|
||
#TIMESUP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My apologies, $TITLE0, but I simply haven’t all day to talk. $NAME2 out.”
|
||
|
||
#RENEWTRUCE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has been renewed.
|
||
|
||
#ENDTRUCE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Our Blood Truce pledge to $TITLE0 $NAME1 of the $FACTION2 has expired.
|
||
|
||
#ENEMIESTEAMUP
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 and $FACTION1 have agreed
|
||
to combine forces against us!
|
||
|
||
#ENEMIESTEAMUP
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 and $FACTION1 are plotting against us!
|
||
|
||
#ENEMIESTEAMUP1
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 and $FACTION1 have agreed
|
||
to combine forces against the $FACTION2!
|
||
|
||
#ENEMIESTEAMUP2
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The {$FACTION0} and {$FACTION1} have spoken a
|
||
{$PACTOFBROTHERHOODORSISTERHOOD2}.
|
||
|
||
#TEAM
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 $<0:has:have> pronounced Vendetta against us!
|
||
|
||
#PACTTRUCE
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
||
pledged Blood Truce with the $TITLE4 $NAME5 of the $FACTION6.
|
||
|
||
#PACTTREATY
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
||
signed a Treaty of Friendship with the $FACTION4.
|
||
|
||
#PACTATTACKS
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
||
pronounced Vendetta on the $FACTION4.
|
||
|
||
#PACTUNPACT
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 of the $FACTION2 sends word that $HESHE3 has
|
||
renounced $HISHER4 $PACTOFBORS5 with $TITLE6 $NAME7 of the $FACTION8.
|
||
|
||
#ENEMYTREATY
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 $<0:has:have> signed a Treaty of Friendship with the $FACTION1.
|
||
|
||
#ENEMYPACTENDS
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 and the $FACTION1 have renounced their $PACTOFBROTHERHOODORSISTERHOOD2.
|
||
|
||
#ENEMYTRUCE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 and $FACTION1 have pledged Blood Truce.
|
||
|
||
#ENEMYWAR
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The $FACTION0 $<0:has:have> pronounced Vendetta against the $FACTION1.
|
||
|
||
#BREAKINGPACT
|
||
#xs 440
|
||
#wave 8
|
||
#caption Protocol Director
|
||
You have spoken a $PACTOFBROTHERHOODORSISTERHOOD3 with $TITLE0 $NAME1
|
||
of the $FACTION2. If you wish to abrogate the pact, you must do so
|
||
during face-to-face negotiations. Otherwise we can take no hostile
|
||
action.
|
||
|
||
#BREAKINGTREATY
|
||
#xs 440
|
||
#caption Protocol Director
|
||
You have signed a Treaty of Friendship with
|
||
$TITLE0 $NAME1 of the $FACTION2.
|
||
|
||
Cancel action.
|
||
Break treaty!
|
||
|
||
#BREAKINGTRUCE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
You have pledged Blood Truce to $TITLE0 $NAME1
|
||
of the $FACTION2.
|
||
|
||
Cancel action.
|
||
Break truce!
|
||
|
||
#BEGINVENDETTA
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Do you wish to pronounce Vendetta upon
|
||
$TITLE0 $NAME1 of the $FACTION2?
|
||
|
||
Cancel action.
|
||
Pronounce Vendetta!
|
||
|
||
#TIMETOLEAVE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Our Treaty of Friendship with the $FACTION0 requires
|
||
that we withdraw all of our units from $<M1:$FACTIONADJ1> territory.
|
||
|
||
#INOURTERRITORY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces have been spotted near $BASENAME0.
|
||
By the terms of our Treaty of Friendship, you must
|
||
immediately withdraw your units from my territory!”
|
||
|
||
#INOURTERRITORY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces have been spotted in $<M1:$FACTIONADJ1> territory.
|
||
By the terms of our Treaty of Friendship, you must
|
||
withdraw them immediately!”
|
||
|
||
#GETOUT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces near $BASENAME0 are in violation of
|
||
our Treaty of Friendship! I demand that you withdraw them at once!”
|
||
|
||
Withdraw forces to nearest base.
|
||
“Only if you likewise withdraw from my territory!”
|
||
“That treaty is rubbish! My forces shall remain!”
|
||
|
||
#GETOUT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You have violated my territorial integrity in contravention
|
||
of our Treaty of Friendship! Pull your troops back now or I shall
|
||
commence military reprisals!”
|
||
|
||
Withdraw troops to nearest base.
|
||
“Only if you likewise withdraw from my territory!”
|
||
“You are a fool, $NAME2. I am not bound by worthless treaties!”
|
||
|
||
#GETOUT3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps your troops failed to notice my large boundary markers when
|
||
they illegally intruded into my territory. Would you kindly comply
|
||
with our Treaty of Friendship by removing your forces at once?
|
||
|
||
Withdraw troops to nearest base.
|
||
“Only if you likewise withdraw from my territory!”
|
||
“I have decided to make certain ‘adjustments’ to our borders, $NAME2.”
|
||
|
||
#GETOUT4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE3 $NAME4, I will not tolerate incursions into my territory.
|
||
Will you withdraw your forces, or must I take the time to explain
|
||
the terms of our Treaty of Friendship once again?”
|
||
|
||
Withdraw forces to nearest base.
|
||
“Only if you likewise withdraw from my territory!”
|
||
“Your time is up, $NAME2. I have come to destroy you.”
|
||
|
||
#GETOUT5
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE3 $NAME4, some of your $<M2:$FACTIONPEJ5> followers have been
|
||
detected operating inside $<M1:$FACTIONADJ6> territory. This is explicitly
|
||
forbidden by our Treaty of Friendship and I must insist that they
|
||
depart forthwith.”
|
||
|
||
Withdraw forces to nearest base.
|
||
“Only if you likewise withdraw from my territory!”
|
||
“Your boundaries are of little concern to me, $NAME2.”
|
||
|
||
#GOTOUT
|
||
#xs 440
|
||
#caption Operations Director
|
||
$NUM0 units withdrawn to nearest bases.
|
||
|
||
#GOTOUT1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Offending unit withdrawn to nearest base.
|
||
|
||
#BOTHOUT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“As you wish. I shall verify my compliance with our agreements.”
|
||
|
||
#GOAWAY0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your forces have been spotted suspiciously close
|
||
to {$BASENAME0}. Do not further test my patience.”
|
||
|
||
#GOAWAY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your troop buildup near {$BASENAME0} has not gone unnoticed.
|
||
Withdraw your forces immediately or I shall annihilate them.”
|
||
|
||
#GOAWAY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Your incursions into $<M1:$FACTIONADJ1> territory have not gone unnoticed.
|
||
I suggest you withdraw your forces at once.”
|
||
|
||
#THISLANDISMYLAND
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I claim that land as $<M1:$FACTIONADJ0> territory, $TITLE1 $NAME2,
|
||
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
|
||
there! Cease and desist immediately!”
|
||
|
||
Cancel new base.
|
||
Build new base anyway.
|
||
|
||
#VENDETTAREPORT
|
||
#xs 440
|
||
#caption Netflash!
|
||
$<M1:$FACTIONADJ0> forces are attacking the $FACTION1!
|
||
|
||
#PACTATTACKED
|
||
#xs 440
|
||
#caption Communications Officer
|
||
The $FACTION1 $<1:reports it is:report they are> under attack by $<M1:$FACTIONADJ0> forces.
|
||
|
||
#PACTATTACKING
|
||
#xs 440
|
||
#caption Communications Officer
|
||
The $FACTION0 $<0:reports its:report their> forces are attacking the $FACTION1.
|
||
|
||
#DIPLO
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Have you any further business?”
|
||
#itemlist
|
||
|
||
#DIPLOMENU
|
||
“I believe we are finished here. $NAME0 out.”
|
||
“Have you interest in further trading under the same terms?”
|
||
“I have a proposal to make.”
|
||
“I have another proposal to make.”
|
||
“Let us coordinate our battle plans!”
|
||
“Please call off your [vendetta] against my friend …”
|
||
“I need your vote at an upcoming Council meeting.”
|
||
“I declare our $PACTOFBROS1 null and void!”
|
||
“You have violated my territory. Leave at once!”
|
||
|
||
#PROPOSAL
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well, what do you desire from me?”
|
||
|
||
#PROPOSALMENU
|
||
“Never mind.”
|
||
“Will you accept a small token of my goodwill and friendship?”
|
||
“That we swear a $PACTOFBORS1 and join forces!”
|
||
“Let us sign a Treaty of Friendship.”
|
||
“I desire access to your research data.”
|
||
“Can you sell me some prototype information?”
|
||
“I need commlink frequencies for the other factions.”
|
||
“I have urgent need of energy credits.”
|
||
“Here is repayment in full for my $NUM0 loan balance.”
|
||
“An exchange of survey data.”
|
||
“A joint attack on my enemy …”
|
||
“You must cede control of one of your bases.”
|
||
“I can provide you with trained military units.”
|
||
|
||
#PROPOSECOMMLINK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And whose commlink frequency do you desire?”
|
||
|
||
#NOCOMMLINK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Alas, I myself still lack the commlink frequency for $TITLE0 $NAME1.”
|
||
|
||
#PROPOSEATTACK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And upon whom would you have me pronounce Vendetta?”
|
||
|
||
#ATTACKSTRING
|
||
$TITLE0 $NAME1 of the $FACTION2
|
||
|
||
#PROPOSEBASE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
#listbox
|
||
“And which base would you have me cede?”
|
||
|
||
#COUNTERBASE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
#listbox
|
||
“And which base do you offer me?”
|
||
|
||
#COUNTER0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I see. And what do you offer in return?”
|
||
|
||
#COUNTER1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You mean a gift? I like gifts.
|
||
What did you have in mind?”
|
||
|
||
#COUNTERMENU
|
||
“Never mind.”
|
||
“A generous schedule of loan payments.”
|
||
“Why, my goodwill and friendship, $TITLE0 $NAME1.”
|
||
“You need but name your price, $TITLE0.”
|
||
“To refrain from crushing you like a bug.”
|
||
“I shall otherwise cancel our $PACTOFBORS2.”
|
||
“Some of my valuable research data, perhaps?”
|
||
“I shall grant you [all] of my research data.”
|
||
“Would you find a modest sum of energy credits helpful?”
|
||
“I shall turn over one of my bases to you.”
|
||
|
||
#NOHQ
|
||
#xs 440
|
||
#caption Operations Director
|
||
You cannot offer to vacate your headquarters or your last base.
|
||
|
||
#NOMYHQ
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall never offer up my headquarters to any outsider! $BASENAME0
|
||
shall be defended to the last man!”
|
||
|
||
#NOBASESWAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“No, $BASENAME0 is far too valuable a base to be given up for the
|
||
pittance you could offer. Now if you could come up with, say, $NUM0
|
||
energy credits, then we might have something to talk about.”
|
||
|
||
#NOBASESWAP2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“No. You have nothing to offer which could possibly compensate me
|
||
for the loss of $BASENAME0.”
|
||
|
||
#NOBASESWAP3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“You would have me swap the gilded spires of $BASENAME0 for such a pile
|
||
of pustulent filth as $BASENAME1? Hah!”
|
||
|
||
#YESBASESWAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It’s a deal. My representative will arrive by the next shuttle
|
||
to take possession of $BASENAME1.”
|
||
|
||
#NEVERBASESWAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall never allow your wretched minions to defile the
|
||
domes of even the least of my beautiful bases.”
|
||
|
||
#PAYBASESWAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Well, $BASENAME0 is an unimportant prison colony. I suppose I could be
|
||
persuaded to part with it for, say, {$NUM0 energy credits}.”
|
||
|
||
“You must be joking. $NUM0 for that wretched hive?”
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#TECHBASESWAP
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Hmm, Tempting. The population of $BASENAME0 is a reeking mass of
|
||
ungrateful wretches anyway. I am willing to cede control of it,
|
||
but you must agree to share with me {all} of your technological
|
||
files.”
|
||
|
||
“Very funny, $TITLE2.”
|
||
Share technological data.
|
||
|
||
#BASEGIFT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So be it, $TITLE0. Your gift will be remembered.”
|
||
|
||
#BASEGIFT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most thoughtful concession, $TITLE0! Many thanks indeed!”
|
||
|
||
#BASEGIFT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“A most thoughtful concession, $TITLE0! Many thanks indeed! Perhaps
|
||
I shall rethink my opinion of you!”
|
||
|
||
|
||
#BASEOK
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Very well. $BASENAME0 is yours and good riddance!”
|
||
|
||
#BASENOCEDE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My territory cannot be had by threats, $TITLE0 $NAME1, no matter
|
||
what our other arrangements.”
|
||
|
||
|
||
#INFRASTRUCTURE
|
||
#xs 440
|
||
#caption Operations Director
|
||
{Energy} reserves are running low!
|
||
We need to increase the percentage of energy we allocate to {Economy}.
|
||
|
||
Continue for now.
|
||
Adjust energy allocation.
|
||
|
||
#INFRASTRUCTURE2
|
||
#xs 440
|
||
#caption Operations Director
|
||
{Energy} reserves are running low!
|
||
Our {formers} should build more {solar collectors} near our
|
||
bases to collect energy.
|
||
|
||
#THESECRET0
|
||
#xs 440
|
||
#caption {$TECH0}
|
||
Your researchers have discovered the {$TECH0}! The excitement
|
||
of this discovery stimulates a burst of new research!
|
||
|
||
#THESECRET1
|
||
#xs 440
|
||
#caption {$TECH0}
|
||
$<M1:$FACTIONADJ1> researchers have discovered the {$TECH0}! The discovery
|
||
has stimulated a burst of $<M1:$FACTIONADJ1> research.
|
||
|
||
#FRAME
|
||
#xs 440
|
||
#caption Operations Director
|
||
Shall our team attempt to frame another faction for this operation?
|
||
|
||
#FRAMEMENU
|
||
Too risky. Just make a clean getaway. ($CHANCES2)
|
||
Yes, make it look like $TITLE0 $NAME1 was responsible! ($CHANCES3)
|
||
|
||
#FRAMEFLOP
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 has learned of our attempt to frame $<1:him:her:them:them>
|
||
and has pronounced Vendetta!
|
||
|
||
#FRAMEJOB
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
Someone has framed us for a probe team action against
|
||
the $FACTION2! $TITLE0 $NAME1 has pronounced Vendetta against you!
|
||
|
||
#FRAMED
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have successfully framed the $FACTION5! $TITLE0 $NAME1 has
|
||
pronounced Vendetta against $TITLE3 $NAME4!
|
||
|
||
#HAVEFRAMEEXCUSE
|
||
#xs 440
|
||
#wave 18
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 has attempted to frame you for
|
||
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
||
That is sufficient cause for Vendetta, so you may, if you wish,
|
||
attack the $FACTION3 freely any time in the next turn.
|
||
|
||
#HASFRAMEEXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Our attempt to frame $TITLE0 $NAME1 of the $FACTION2 was botched.
|
||
$TITLE0 $NAME1 has cause for Vendetta!
|
||
|
||
#NETEXCUSE
|
||
#xs 440
|
||
#wave 18
|
||
#caption Protocol Director
|
||
We have sufficient cause for Vendetta against $TITLE0 $NAME1.
|
||
You may freely attack the $FACTION3 any time in the next turn.
|
||
|
||
#HASNETEXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has sufficient cause for Vendetta
|
||
against us!
|
||
|
||
#PACTFRAMEEXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 has attempted to frame you for
|
||
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
||
That is sufficient excuse to
|
||
renounce our $PACTOFBORS2 with the $FACTION3.
|
||
|
||
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
|
||
Renounce the $PACTOFBORS2!
|
||
|
||
#PACTEXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1’s action is sufficient excuse to
|
||
renounce our $PACTOFBORS2 with the $FACTION3.
|
||
|
||
Send a stern rebuke. I shall tolerate $HISHER4 act for now.
|
||
Renounce the $PACTOFBORS2!
|
||
|
||
#FRAMEEXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 has attempted to frame you for
|
||
a probe team action against $TITLE5 $NAME6 of the $FACTION7.
|
||
That is sufficient cause for Vendetta!
|
||
|
||
I shall overlook the offense for now.
|
||
Vendetta upon the $FACTION3!
|
||
|
||
#EXCUSE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1’s action is sufficient cause for Vendetta.
|
||
|
||
I shall overlook the offense for now.
|
||
Vendetta upon the $FACTION3!
|
||
|
||
#KEPTPACT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall not condone industrial espionage, $TITLE0 $NAME1.
|
||
Do not jeopardize our $PACTOFBORS2.”
|
||
|
||
#KEPTPACT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I shall not condone industrial sabotage, $TITLE0 $NAME1.
|
||
Do not jeopardize our $PACTOFBORS2.”
|
||
|
||
#EXCUSEDPACT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That was the last straw, $TITLE0 $NAME1. Our $PACTOFBORS2 is at an end.”
|
||
|
||
#KEPT1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Be warned, $TITLE0 $NAME1, that I do not condone industrial
|
||
espionage. Do not force me to take action against you.”
|
||
|
||
#KEPT2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Be warned, $TITLE0 $NAME1, that I do not condone industrial
|
||
sabotage. Do not force me to take action against you.”
|
||
|
||
#USEDEXCUSE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Vendetta upon you, $TITLE0 $NAME1. You shall pay for your
|
||
persistent meddling.”
|
||
|
||
#PROBESURVIVAL0
|
||
#xs 440
|
||
#wave 21
|
||
#caption Operations Director
|
||
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
|
||
|
||
#PROBESURVIVAL1
|
||
#xs 440
|
||
#wave 21
|
||
#caption Operations Director
|
||
Our $PROBETEAM0 has returned to $BASENAME1: mission complete.
|
||
The team has been promoted to $MORALE2 status.
|
||
|
||
#PROBECAUGHT
|
||
#xs 440
|
||
#wave 22
|
||
#caption Operations Director
|
||
I have received the code signal for mission success, but our
|
||
probe team has been lost.
|
||
|
||
#PROBESUCCUMB
|
||
#xs 440
|
||
#wave 22
|
||
#caption Operations Director
|
||
Although the mission was successful, our probe team succumbed
|
||
to the side effects of the Mind Control Probe.
|
||
|
||
#BUSTED
|
||
#xs 440
|
||
#wave 22
|
||
#caption Operations Director
|
||
I regret to inform you that our probe team has been compromised
|
||
and eliminated.
|
||
|
||
#BUSTED1
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
infiltrate our research datalinks at $BASENAME0!
|
||
|
||
#BUSTED2
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
sabotage facilities at $BASENAME0!
|
||
|
||
#BUSTED3
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
drain energy reserves at $BASENAME0!
|
||
|
||
#BUSTED4
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
incite drone riots at $BASENAME0!
|
||
|
||
#BUSTED5
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
assassinate prominent researchers at $BASENAME0!
|
||
|
||
#BUSTED6
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
activate some sort of mind control device at $BASENAME0!
|
||
|
||
#BUSTED7
|
||
#xs 440
|
||
#wave 18
|
||
#caption Operations Director
|
||
We have captured a $<M1:$FACTIONADJ1> probe team attempting to
|
||
unleash a genetic plague at $BASENAME0!
|
||
|
||
#RISKEXCUSE
|
||
#xs 440
|
||
#caption Operations Director
|
||
If our probe team is detected, it will provide $TITLE0 $NAME1 with
|
||
justification to move against us!
|
||
|
||
Abort mission.
|
||
I am quite aware of that.
|
||
|
||
#MINDCONTROL0
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Mind Control operation is a success, $TITLE0! $BASENAME3 is ours!
|
||
|
||
#MINDCONTROL1
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
$TITLE4 $NAME5! The $FACTION2 $<2:has:have> used some kind of mind control
|
||
probe to seize control of $BASENAME3!
|
||
|
||
#MINDCONTROL2
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has seized control of $BASENAME3 with a
|
||
mind control probe.
|
||
|
||
#PROBE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has linked to the $<M1:$FACTIONADJ1> network and is
|
||
awaiting instructions.
|
||
|
||
#PROBEMENU
|
||
Infiltrate Datalinks
|
||
Procure Research Data
|
||
Activate Sabotage Virus
|
||
Drain Energy Reserves
|
||
Incite Drone Riots
|
||
Assassinate Prominent Researchers
|
||
Engage Mind Control Probe
|
||
Introduce Genetic Plague ([Atrocity])
|
||
Free Captured Faction Leader
|
||
|
||
#DRONEINCITE0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Drone riots incited at $BASENAME0!
|
||
|
||
#DRONEINCITE1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Drone activity increased at $BASENAME0!
|
||
|
||
#ASSASSINATED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Prominent $<M1:$FACTIONADJ1> researcher assassinated at $BASENAME0!
|
||
$NUM0 research points lost!
|
||
|
||
#NOASSASSIN
|
||
#xs 440
|
||
#wave 11
|
||
#caption Operations Director
|
||
Assassination missions are tricky. This probe team does not yet have
|
||
sufficient experience to undertake such a mission.
|
||
|
||
#ASSASSIN
|
||
#xs 440
|
||
#caption Operations Director
|
||
Assassination missions are tricky. I will need your personal
|
||
authorization before I can risk the probe team.
|
||
|
||
Abort mission.
|
||
Authorize mission. ($CHANCES1)
|
||
|
||
#DETECTINFILTRATE
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has infiltrated our data networks!
|
||
|
||
#ADVENERGY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team believes the energy grid at $BASENAME0 to be newly equipped
|
||
with a high security interlock! Continued tampering risks exposure.
|
||
|
||
Abort mission. ($CHANCES1)
|
||
Break in at all costs. ($CHANCES2)
|
||
|
||
#ADVENERGY1
|
||
#xs 440
|
||
#wave 11
|
||
#caption Operations Director
|
||
Our probe team has found the energy grid at $BASENAME0 to be newly equipped
|
||
with a high security interlock! This probe team does not have sufficient
|
||
experience to bypass such a countermeasure.
|
||
|
||
#GOTENERGY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has successfully drained {$NUM0 energy} from
|
||
the $<M1:$FACTIONADJ2> energy grid!
|
||
|
||
#GOTNOENERGY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team reached the $<M1:$FACTIONADJ2> energy grid but was
|
||
unable to drain any energy.
|
||
|
||
#TOOKENERGY
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
A $<M1:$FACTIONADJ2> probe team has drained {$NUM0 energy} from
|
||
our reserves network!
|
||
|
||
#TOOKNOENERGY
|
||
#xs 440
|
||
#caption Operations Director
|
||
A $<M1:$FACTIONADJ2> probe team was detected tapping into our energy
|
||
grid, but discovered to its chagrin that we have little energy available
|
||
to drain.
|
||
|
||
#NODECIPHER
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team’s search engines have failed to uncover
|
||
any useful data.
|
||
|
||
#ADVDECIPHER
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team believes the network at $BASENAME0 to be newly equipped
|
||
with a high security interlock! Continued tampering risks exposure.
|
||
|
||
Abort mission. ($CHANCES1)
|
||
Break in at all costs. ($CHANCES2)
|
||
|
||
#ADVDECIPHER1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has found the network at $BASENAME0 to be newly equipped
|
||
with a high security interlock. This probe team does not have sufficient
|
||
experience to bypass such a countermeasure.
|
||
|
||
#DECIPHER
|
||
#xs 440
|
||
#caption Operations Director
|
||
Do you wish a quick, general search, or a thorough, risky targeted
|
||
search?
|
||
|
||
Just get me something useful. ($CHANCES1)
|
||
I need an accurate search. ($CHANCES2)
|
||
|
||
#DECIPHERED0
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
Our probe team has successfully extracted the $<M1:$FACTIONADJ0> files
|
||
on {$TECH1}!
|
||
|
||
#DECIPHERED1
|
||
#xs 440
|
||
#caption Operations Director
|
||
The $<M1:$FACTIONADJ2> probe team has downloaded our files on {$TECH1}!
|
||
|
||
#STOLENOTHING
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team found nothing of interest.
|
||
|
||
#STOLEMAP0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has successfully downloaded the $FACIONADJ0 world map!
|
||
|
||
#STOLEMAP1
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
The $<M1:$FACTIONADJ2> probe team has downloaded our world map!
|
||
|
||
#ADVVIRUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Do you require a targeted virus, or will widespread havoc be
|
||
sufficient?
|
||
|
||
Just stir things up in there. ($CHANCES1)
|
||
I have a specific target in mind. ($CHANCES2)
|
||
|
||
#VIRUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has entered the compound and requests instructions
|
||
on how to proceed. Select a target:
|
||
|
||
#ABORTSTRING
|
||
Attempt to abort mission.
|
||
|
||
#VIRUSABORT
|
||
#xs 440
|
||
#wave 23
|
||
#caption Operations Director
|
||
Our probe team has successfully aborted.
|
||
|
||
#HQVIRUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
$BASENAME0 is the $<M1:$FACTIONADJ1> Headquarters and is protected
|
||
by high security interlocks! Advise caution.
|
||
|
||
Abort mission.
|
||
No more excuses! Proceed to viral activation! ($CHANCES2)
|
||
|
||
#MILVIRUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team reports that the $FACILITY1 at $BASENAME0 is protected
|
||
by high security interlocks! Advise extreme caution.
|
||
|
||
Abort mission.
|
||
Proceed to viral activation. ($CHANCES2)
|
||
|
||
#PRODVIRUS0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Virus activated! $ITEM0 production has been terminated at $BASENAME1.
|
||
|
||
#PRODVIRUS1
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
A $<M1:$FACTIONADJ2> virus has dealt a severe blow to $ITEM0 production at $BASENAME1.
|
||
|
||
#FACVIRUS0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Virus activated! $FACILITY0 disabled at $BASENAME1!
|
||
|
||
#FACVIRUS1
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
A $<M1:$FACTIONADJ2> virus has destroyed the $FACILITY0 at $BASENAME1!
|
||
|
||
#GENETICWARFARE0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our gene-tailored {retrovirus} has caused mass casualties at {$BASENAME0}!
|
||
|
||
#GENETICWARFARE1
|
||
#xs 440
|
||
#caption Operations Director
|
||
A gene-tailored {retrovirus} launched by the {$FACTION1 }has caused mass
|
||
casualties at {$BASENAME0}!
|
||
|
||
#THOUGHTCONTROL
|
||
#xs 440
|
||
#caption Operations Director
|
||
$NUM0 energy credits are required for successful
|
||
mind control at $BASENAME0. We presently have {$NUM1 energy credits} in reserve.
|
||
|
||
#THOUGHTMENU
|
||
#itemlist
|
||
Abort mission.
|
||
Engage Mind Control Probe. ($CHANCES1)
|
||
Attempt Total Thought Control. ($CHANCES2)
|
||
|
||
#SUBVERT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team can subvert and capture this $TYPE0 unit, but the
|
||
energy cost to penetrate the security interlocks will be {$NUM0}.
|
||
|
||
#SUBVERTMENU
|
||
#itemlist
|
||
Abort mission.
|
||
Expend [$NUM0 credits]. ($CHANCES1)
|
||
Spend [$NUM0] and attempt untraceable capture. ($CHANCES2)
|
||
|
||
#SUBVERTED
|
||
#xs 440
|
||
#wave 19
|
||
#caption Operations Director
|
||
The $FACTION1 $<1:has:have> {captured our $PROBETEAM0} unit! A virus was used to
|
||
penetrate the security interlocks!
|
||
|
||
#SUPPLYUNIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our $TYPE1 unit has arrived at $BASENAME2.
|
||
|
||
#SUPPLYMENU
|
||
Continue moving.
|
||
Assign to secret project ($FACILITY0, $NUM0 of $NUM1 minerals).
|
||
Assign to prototype development ($TYPE0, $NUM0 of $NUM1 minerals).
|
||
Commence [nutrient] convoy from $BASENAME3.
|
||
Commence [minerals] convoy from $BASENAME3.
|
||
Commence [energy] convoy from $BASENAME3.
|
||
|
||
#SUPPLYASSIGN
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TYPE1 unit assigned to construction effort.
|
||
$NUM0 more minerals required to complete $UNITORFACILITY0.
|
||
|
||
#SUPPLYEXTRACT
|
||
#xs 440
|
||
#caption Supply Convoy
|
||
#itemlist
|
||
Extract $NUM0 $NUTRIENT0/year for $BASENAME3.
|
||
Extract $NUM1 $MINERALS1/year for $BASENAME3.
|
||
Extract $NUM2 $ENERGY2/year for $BASENAME3.
|
||
|
||
#CANTCONVOY
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Resources cannot be extracted from areas already used by other
|
||
bases or supply convoys.
|
||
|
||
#ALREADYFACILITY
|
||
#xs 440
|
||
#wave 27
|
||
#caption Operations Director
|
||
$BASENAME0 cannot build another $FACILITY1.
|
||
|
||
#ALREADYPROJECT0
|
||
#xs 440
|
||
#wave 27
|
||
#caption Operations Director
|
||
$BASENAME0 cannot build $FACILITY; project already completed by another base.
|
||
|
||
#ALREADYPROJECT1
|
||
#xs 440
|
||
#wave 27
|
||
#caption Operations Director
|
||
$BASENAME0 cannot build $FACILITY1;
|
||
$BASENAME2 has already completed that project.
|
||
|
||
#ALREADYPROJECT2
|
||
#xs 440
|
||
#wave 27
|
||
#caption Operations Director
|
||
$BASENAME0 cannot build $FACILITY1, because
|
||
the $FACTION3 $<3:has:have> already completed that project
|
||
at $BASENAME2.
|
||
|
||
#SURPRISE
|
||
#xs 440
|
||
#caption Watch Officer
|
||
$TITLE0 $NAME1 of the $FACTION2 has launched a {surprise attack}!
|
||
|
||
#ENEMYPROBE
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. Your instructions?
|
||
|
||
Leave them unmolested.
|
||
Interrogate them, then return them unharmed.
|
||
Eliminate them!
|
||
|
||
#ENEMYPROBE2
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have detected a $<M1:$FACTIONADJ0> $PROBETEAM1, $TITLE2. It is not in our
|
||
territory, so we cannot legally capture and interrogate them.
|
||
|
||
Leave them unmolested.
|
||
Eliminate them!
|
||
|
||
#GOTMYPROBE
|
||
#xs 440
|
||
#caption Operations Director
|
||
The $FACTION0 $<0:has:have> captured one of our probe teams inside $<0:its:their>
|
||
territory, $TITLE1. The team has been returned safely to $BASENAME2 after
|
||
being interrogated and warned.
|
||
|
||
#GOTYOURPROBE
|
||
#xs 440
|
||
#caption Operations Director
|
||
The $<M1:$FACTIONADJ0> probe team has been interrogated and repatriated,
|
||
$TITLE1.
|
||
|
||
#ROADTODONE
|
||
#xs 440
|
||
#wave 20
|
||
#caption Operations Director
|
||
Road to $BASENAME0 completed!
|
||
|
||
#TUBETODONE
|
||
#xs 440
|
||
#wave 20
|
||
#caption Operations Director
|
||
Tube to $BASENAME0 completed!
|
||
|
||
#ADDED
|
||
#xs 300
|
||
Player “$NAME0” added.
|
||
|
||
#DROPPED
|
||
#xs 300
|
||
Player “$NAME0” dropped.
|
||
|
||
#SHAREFACTION
|
||
#xs 300
|
||
Two players cannot share control of the same faction.
|
||
|
||
#SERVERLOST
|
||
#xs 300
|
||
#wave 12
|
||
{Server Lost}! Control being transferred to another player.
|
||
|
||
#WAITINGFORSESSION
|
||
#xs 300
|
||
Waiting for session to begin …
|
||
|
||
#SYNCHINGGAME
|
||
#xs 400
|
||
Synchronizing game … Globals
|
||
|
||
#SYNCHINGWORLD
|
||
#xs 400
|
||
Synchronizing game … World Map
|
||
|
||
#SYNCHINGPLAYERS
|
||
#xs 400
|
||
Synchronizing game … Leaders
|
||
|
||
#SYNCHINGUNITS
|
||
#xs 400
|
||
Synchronizing game … Units & Bases
|
||
|
||
#SYNCHINGREGIONS
|
||
#xs 400
|
||
Synchronizing game … Regions
|
||
|
||
#SYNCHINGPRESTIGE
|
||
#xs 400
|
||
Synchronizing game … Prestige
|
||
|
||
#SYNCHINGREPLAY
|
||
#xs 400
|
||
Synchronizing game … Replay
|
||
|
||
#UPKEEP0
|
||
#xs 300
|
||
^Upkeep Phase: Preliminary
|
||
|
||
#UPKEEP1
|
||
#xs 300
|
||
^Upkeep Phase: Messages
|
||
|
||
#UPKEEP2
|
||
#xs 300
|
||
Upkeep Phase: Synchronize Bases
|
||
|
||
#UPKEEP3
|
||
#xs 300
|
||
Upkeep Phase: Tech Advancements
|
||
|
||
#UPKEEP4
|
||
#xs 300
|
||
Upkeep Phase: Prototype Upgrades
|
||
|
||
#UPKEEP5
|
||
#xs 300
|
||
Upkeep Phase: Move Computer-Controlled Units
|
||
|
||
#UPKEEP5A
|
||
#xs 300
|
||
Computer-Controlled Players: $NAME0
|
||
|
||
#UPKEEP6
|
||
#xs 300
|
||
Upkeep Phase: Checksums & Synchronization
|
||
|
||
#UPKEEP7
|
||
#xs 300
|
||
Upkeep Phase: Resynchronize Mismatched Data
|
||
|
||
#ALREADYDONE
|
||
#xs 400
|
||
#wave 8
|
||
#caption Operations Director
|
||
You have already declared your turn finished. Click the
|
||
“Waiting for Others” button to resume your turn.
|
||
|
||
#SERVERYES
|
||
#xs 400
|
||
I am the server, guardian of truth.
|
||
|
||
#SERVERNO
|
||
#xs 400
|
||
I am {Not} the server. What is your will, great one?
|
||
|
||
#MOVEPENDING
|
||
#xs 400
|
||
#caption Operations Director
|
||
Your last action is still being resolved on some machines; please
|
||
try again in a moment.
|
||
|
||
#AWAITEXEC
|
||
#xs 300
|
||
Waiting for action to be resolved on all machines …
|
||
|
||
#AWAITDIPLO
|
||
#xs 300
|
||
Waiting for action to be resolved on all machines …
|
||
|
||
#AWAITORDERS
|
||
#xs 300
|
||
Waiting for unit orders to be resolved …
|
||
|
||
#AWAITLOCK
|
||
#xs 300
|
||
Waiting for an opportunity to move.
|
||
|
||
#NOLOCK
|
||
#xs 300
|
||
Someone else is resolving an action nearby; try again
|
||
in a few moments. Time will be added to your turn clock.
|
||
|
||
#NOLOCKGLOBAL
|
||
#xs 300
|
||
Someone else is resolving a global action. Repeat
|
||
your command momentarily. Time will be added to your
|
||
turn clock.
|
||
|
||
#AWAITGLOBALLOCK
|
||
#xs 300
|
||
Waiting for clearance to resolve major action.
|
||
|
||
#DURINGUPKEEP
|
||
#xs 300
|
||
That action is not allowed during upkeep phase. Wait
|
||
for movement phase to begin.
|
||
|
||
#NEEDGLOBAL
|
||
#xs 320
|
||
That action could not be resolved because other
|
||
players were performing actions.
|
||
|
||
Try again.
|
||
Never mind.
|
||
|
||
#PICKINGTECH
|
||
#xs 300
|
||
Some players are setting new research goals …
|
||
|
||
#FINISHINGTURN
|
||
#xs 300
|
||
Other players are finishing their turns …
|
||
|
||
#CHAT
|
||
#xs 450
|
||
$PLAYERNAME0: $CHATSTRING1
|
||
|
||
#CHATASK
|
||
#xs 450
|
||
#caption Communications Officer
|
||
#x 5
|
||
#y 40
|
||
#itemlist
|
||
Message:
|
||
|
||
#TIMEWARNING
|
||
#xs 300
|
||
Fifteen seconds until end of turn!
|
||
|
||
#FIRSTMOVE
|
||
#xs 300
|
||
Unit selected for activation at beginning of next turn.
|
||
|
||
#HAVEDESTROYED
|
||
#xs 300
|
||
#wave 17
|
||
#caption Operations Director
|
||
The $FACTION0 $<0:has:have> destroyed a $TERRAINIMPROVE2 near $BASENAME1!
|
||
|
||
#HAVEDESTROYED1
|
||
#xs 300
|
||
#wave 17
|
||
#caption Operations Director
|
||
$<M1:$FACTIONADJ3> artillery has destroyed a $TERRAINIMPROVE2 near $BASENAME1!
|
||
|
||
#PAUSED
|
||
#xs 300
|
||
$NAME0 has paused.
|
||
|
||
#UNPAUSED
|
||
#xs 300
|
||
$NAME0 has unpaused.
|
||
|
||
#FINISHUPKEEP
|
||
#xs 300
|
||
Finish your upkeep first!
|
||
|
||
#WHILEPAUSED
|
||
#xs 300
|
||
#wave 8
|
||
That action cannot be performed while the game is paused.
|
||
|
||
#YOULOSE
|
||
#xs 300
|
||
You have been captured and interrogated by the $FACTION0. Game over!
|
||
|
||
#ENDYOURTURN
|
||
#xs 300
|
||
Movement phase complete. Press ‘Enter’ to end your turn.
|
||
|
||
#WECHANGEDTIME
|
||
#xs 300
|
||
Time control changed to ‘$STRICT1’.
|
||
|
||
#HECHANGEDTIME0
|
||
#xs 300
|
||
$PLAYERNAME0 has changed the time control to ‘$STRICT1’.
|
||
|
||
#HECHANGEDTIME1
|
||
#xs 300
|
||
$PLAYERNAME0 has changed the time control to ‘$STRICT1’.
|
||
(At least $NUM0 sec/turn, $NUM1 sec/base, $NUM2 sec/unit,
|
||
$NUM3 sec/event, $NUM4 sec/bonus; bonuses every $NUM5 turns,
|
||
max bonuses accumulated $NUM6).
|
||
|
||
#WEBONUSED
|
||
#xs 300
|
||
Time bonus used! $NUM0 seconds added to clock!
|
||
|
||
#HEBONUSED
|
||
#xs 300
|
||
$PLAYERNAME0 has used a time bonus! $NUM0 seconds added to clock!
|
||
|
||
#NOTIMEBONUSES
|
||
#xs 300
|
||
You have no time bonuses available right now.
|
||
|
||
#NOBONUSATEND
|
||
#xs 300
|
||
You cannot use a time bonus when time has already expired.
|
||
|
||
#NOBONUSDONE
|
||
#xs 300
|
||
You have already declared your turn done. Click the
|
||
“Waiting for Others” button if you wish to resume your turn.
|
||
|
||
#CHANGINGSERVERS
|
||
#xs 300
|
||
Please wait while a player is removed from the game …
|
||
|
||
#NOCHANNEL
|
||
#xs 400
|
||
#caption Operations Director
|
||
We are unable to open a channel. $TITLE0 $NAME1 is currently
|
||
involved in negotiations with another faction.
|
||
|
||
#REPAIDLOAN
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
Excellent, $TITLE0 $NAME1. Consider your debt settled!
|
||
|
||
#PROBEPACT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our probe team has reached $BASE0, a $ENEMYADJ1 base.
|
||
|
||
Continue moving.
|
||
Commence probe team operation.
|
||
|
||
#PROBEPACTTEAM
|
||
#xs 440
|
||
#caption Operations Director
|
||
$ENEMYADJ0 probe team encountered.
|
||
|
||
Continue moving.
|
||
Launch covert attack.
|
||
|
||
#ATEFOREST
|
||
#xs 440
|
||
#caption Operations Director
|
||
{$MINDWORMS1} are eating the forest near $BASENAME0!
|
||
|
||
#ATESTUFF
|
||
#xs 440
|
||
#wave 17
|
||
#caption Operations Director
|
||
{$MINDWORMS1} have destroyed a $TERRAINIMPROVEMENT2 near $BASENAME0!
|
||
|
||
#ATROCITY
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 has committed an atrocity against $TITLE2 $NAME3!
|
||
In accordance with the U.N. Charter, {$NUM0} years of economic sanctions
|
||
have been imposed.
|
||
|
||
#ATROCITY1
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 has committed an atrocity!
|
||
In accordance with the U.N. Charter, {$NUM0} years of
|
||
economic sanctions have been imposed.
|
||
|
||
#ATROCITY2
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The other faction leaders have imposed {$NUM0} years of economic
|
||
sanctions against us because of this atrocity.
|
||
|
||
#ATROCITYSPOTS
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Sunspot activity has prevented other faction leaders from
|
||
learning of our atrocity!
|
||
|
||
#SANCTIONSEND
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The economic sanctions against us have been lifted.
|
||
|
||
|
||
#USENERVE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our $TYPENAME0 unit is equipped with $NERVEGASPODS1.
|
||
Commit atrocity?
|
||
|
||
Negative. Conventional attack only.
|
||
Yes! {Arm chemical weapon}s!
|
||
|
||
#NERVEGAS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Nerve Gas causes mass casualties at $BASENAME0!
|
||
|
||
#MAJORATROCITY0
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has denounced this
|
||
atrocity and pronounced Vendetta against us!
|
||
|
||
#MAJORATROCITY1
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has pronounced
|
||
vendetta against $TITLE3 $NAME4 of the $FACTION5
|
||
because of a major atrocity!
|
||
|
||
#PLANETBUSTER
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has used a
|
||
{Planet Buster} near $BASENAME3!
|
||
|
||
#PLANETBUSTER0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
Be warned that I have developed an ultimate weapon of
|
||
last resort—the {Planet Buster}!
|
||
|
||
#PLANETBUSTER1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
Though I seem defenseless, do not think to threaten me with your
|
||
planet busting weapons, for I am assured by my fellow faction
|
||
leaders that they will unite behind me to punish any such atrocity.
|
||
|
||
#PLANETBUSTER2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
I am aware of your planet busting capabilities, $TITLE0 $NAME1.
|
||
Be warned that I am similarly armed and shall not hesitate to
|
||
reply in kind if you dare to commit such an atrocity against me.
|
||
|
||
#ARTIFACT
|
||
#xs 440
|
||
#caption Operations Director
|
||
An alien artifact has arrived at $BASENAME0. Shall we unleash its powers?
|
||
|
||
#ARTIFACTMENU
|
||
Take no special action.
|
||
Link it to our [Network Node] at once.
|
||
Link it to the [Universal Translator] at once.
|
||
Use it to advance our Secret Project, $FACILITYNAME1. ($NUM0 of $NUM1 minerals).
|
||
Use it to complete our prototype $UNITNAME2. ($NUM0 of $NUM1 minerals).
|
||
|
||
#FUNGUSGROWS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Fungus grows near $BASENAME0!
|
||
|
||
#FUNGUSGROWS2
|
||
#xs 440
|
||
#caption Operations Director
|
||
Fungus grows near $BASENAME0! $TERRAINIMPROVEMENT1 destroyed!
|
||
|
||
#IMMUNITY
|
||
#xs 440
|
||
#caption Operations Director
|
||
$<M1:$FACTIONADJ0> social value choices have rendered their bases and
|
||
units immune to subversion by probe teams.
|
||
|
||
#MINDIMMUNITY
|
||
#xs 440
|
||
#caption Operations Director
|
||
$<M1:$FACTIONADJ0> citizens are intrinsically immune to mind control!
|
||
|
||
#MINDIMMUNITY2
|
||
#xs 440
|
||
#caption Operations Director
|
||
$<M1:$FACTIONADJ0> vehicles are intrinsically immune to mind control!
|
||
|
||
#TOOKARTIFACT
|
||
#xs 440
|
||
#wave 14
|
||
#caption Operations Director
|
||
The $FACTION0 $<0:has:have> seized our artifact!
|
||
|
||
#TAKENARTIFACT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our $UNITTYPE0 unit has seized an alien artifact from
|
||
the $FACTION1!
|
||
|
||
#UPHEAVALTOOMUCH
|
||
#xs 440
|
||
#wave 9
|
||
#caption Psych Chaplain
|
||
Such a drastic change in our society would cost us {$NUM0 energy credits}
|
||
to effect, but we have only $NUM1 credits in reserve.
|
||
|
||
#UPHEAVAL
|
||
#xs 440
|
||
#caption Psych Chaplain
|
||
Such a drastic change in our society will cost us {$NUM0 energy credits}
|
||
to effect. We have $NUM1 credits available.
|
||
|
||
Never mind.
|
||
Pay {$NUM0 energy credits}.
|
||
|
||
#WEDISENGAGED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our $TYPENAME0 unit has disengaged.
|
||
|
||
#THEYDISENGAGED
|
||
#xs 440
|
||
#caption Operations Director
|
||
The $<M1:$FACTIONADJ1> $TYPENAME0 unit has disengaged.
|
||
|
||
#ALIENPROBE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Probe teams cannot affect alien creatures.
|
||
|
||
#DISCOV
|
||
Breakthroughs every [$NUM0 years].
|
||
|
||
#NEXTDISCOV
|
||
Next breakthrough anticipated in [$NUM0 years (M.Y. $NUM1)].
|
||
|
||
#LOANPAYMENT
|
||
$SUSPENDED3Loan Payment: $NUM0/year to $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
|
||
|
||
#LOANINCOME
|
||
$SUSPENDED3Loan Income: $NUM0/year from $TITLE0 $NAME1 of the $FACTION2 (Balance: $NUM1)
|
||
|
||
#FACTENERGYBON
|
||
Faction energy bonus: +$NUM0% reserves per year
|
||
|
||
#FACTENERGYBON2
|
||
Faction energy bonus: +1 at each base per year
|
||
|
||
#FACTENERGYPEN
|
||
Faction energy penalty: -$NUM0% reserves per year
|
||
|
||
#SEEMAP
|
||
#xs 440
|
||
#caption Operations Director
|
||
The launch of our first satellite allows us to map all remaining
|
||
unexplored portions of Planet!
|
||
|
||
#SEEMAP2
|
||
#xs 440
|
||
#caption Operations Director
|
||
The discovery of $TECHNAME0 allows us to map all remaining
|
||
unexplored portions of Planet!
|
||
|
||
#ASCENT
|
||
#xs 440
|
||
#caption The Voice of Planet
|
||
With the {Voice of Planet} operational, humanity may now begin its
|
||
{Ascent to Transcendence}! Any faction may now initiate the Ascent
|
||
to Transcendence project at any base. The first faction to complete
|
||
the project will imprint its ideals most deeply on the Planetary Mind.
|
||
|
||
##ASCENTNOTYET
|
||
##xs 440
|
||
##caption Operations Director
|
||
#$BASENAME0 is ready to activate the Ascent to Transcendence
|
||
#project, but we do not have a sufficient number of Psi Gates
|
||
#and Stasis Generators at our bases!
|
||
|
||
#AUTOROADSDONE
|
||
#xs 440
|
||
#wave 20
|
||
#caption Operations Director
|
||
Automated former cannot make any more road connections from its current location.
|
||
|
||
#AUTOTUBESDONE
|
||
#xs 440
|
||
#wave 20
|
||
#caption Operations Director
|
||
Automated former cannot make any more tube connections from its current location.
|
||
|
||
#ONSLAUGHT
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0, we are experiencing heavy mind worm activity in all sectors!
|
||
Recommend we mobilize our forces and adjust our social choices to
|
||
increase morale and readiness!
|
||
|
||
Continue with current values.
|
||
Change social values.
|
||
|
||
#TERRPACT
|
||
#xs 440
|
||
#wave 3
|
||
#caption Operations Director
|
||
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
||
bases in $<M1:$FACTIONADJ3> territory.
|
||
|
||
#TERRTREATY
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
||
bases in $<M1:$FACTIONADJ3> territory.
|
||
|
||
Never mind.
|
||
Break treaty!
|
||
|
||
#TERRTRUCE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE5 $NAME6 claims this territory. We have no obligation to
|
||
respect the claim, but if we build a base here the $FACTION2
|
||
may decide to attack.
|
||
|
||
Cancel base.
|
||
Build base anyway.
|
||
|
||
#TEAMTECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am currently researching {$TECH0}. Perhaps you should next direct your
|
||
research efforts toward {$TECH1} so that we can share information
|
||
efficiently.”
|
||
|
||
#TECHRANDOM
|
||
#xs 440
|
||
#caption Confirm Research Priorities
|
||
In which areas shall our scientists focus their research?
|
||
Focus on a single area makes discoveries in that area
|
||
more likely.
|
||
|
||
{Explore}: Colonization & Population Growth
|
||
{Discover}: Advance of Pure Knowledge
|
||
{Build}: Wealth and Infrastructure
|
||
{Conquer}: Direct Military Applications
|
||
|
||
#SCORING
|
||
Population
|
||
Commerce
|
||
Technology
|
||
Transcendent Thought
|
||
Secret Projects
|
||
Ecological Damage
|
||
Objectives Achieved
|
||
World Conquest
|
||
Ascent to Transcendence
|
||
|
||
#ASSEMBLEGROUP
|
||
#xs 440
|
||
#caption Assembling Unit Group
|
||
#itemlist
|
||
#button Assemble At Cursor
|
||
#button Cancel Group Orders
|
||
Exclude units further than 2 squares away
|
||
Exclude units with Hold and Sentry orders
|
||
Exclude Automated and Patrol units
|
||
Exclude ground units
|
||
Exclude sea units
|
||
Exclude air units
|
||
Exclude offensive combat units
|
||
Exclude defensive combat units
|
||
Exclude terraformer units
|
||
Exclude probe teams
|
||
Exclude misc non-combat units
|
||
|
||
#CONQUERPLANET
|
||
#xs 440
|
||
#caption Planetary Conquest!
|
||
$TITLE0 $NAME1, the last pockets of enemy resistance have been
|
||
swept aside! Nothing remains between you and absolute power over
|
||
the fate of humanity. Congratulations—Planet is yours!
|
||
|
||
#DROPALREADY
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Units cannot make air drops and orbital insertions twice in the same
|
||
turn.
|
||
|
||
#DROPMOVED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Units that have moved may not make air drops and orbital insertions.
|
||
|
||
#DROPBASE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
To make an air drop or orbital insertion, a unit must begin its turn
|
||
in a friendly base or airbase.
|
||
|
||
#DROPRANGE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Air drops cannot exceed a $NUM0 square range from base before we gain
|
||
Orbital Insertion capability.
|
||
|
||
#DROPSEA
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Air drops cannot be made into the sea.
|
||
|
||
#DROPUNIT
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Air drops cannot be made into an area containing other factions’ units.
|
||
|
||
#NONCOMDROP
|
||
#xs 440
|
||
#wave 7
|
||
#caption Operations Director
|
||
Non-combat units may not be dropped into enemy bases or zones of
|
||
control.
|
||
|
||
#AIRDEFENSES
|
||
#xs 440
|
||
#caption Operations Director
|
||
Air defenses in $BASENAME0 prevent drop operation.
|
||
|
||
#MADEORBITAL
|
||
#xs 440
|
||
#caption Operations Director
|
||
$FACTION1 $<1:makes:make> orbital insertion near $BASENAME0!
|
||
|
||
#MADEAIRDROP
|
||
#xs 440
|
||
#caption Operations Director
|
||
$FACTION1 $<1:makes:make> air drop near $BASENAME0!
|
||
|
||
#UPGRADEPROTO
|
||
#xs 440
|
||
#caption Operations Director
|
||
Shall we upgrade $<#2:our single:all of our> {obsolete $UNITTYPE0} $<#2:unit:units>
|
||
to the new {$UNITTYPE1} model at a cost of {$NUM0 energy credits}?
|
||
($NUM1 available).
|
||
|
||
No, we can’t afford that.
|
||
Yes, we need to modernize our weaponry.
|
||
|
||
#UPGRADEPROTO2
|
||
#xs 440
|
||
#caption Operations Director
|
||
The $UNITTYPE1 model has {not yet been prototyped}, so
|
||
to upgrade our $UNITTYPE0 $<#2:unit:units>
|
||
to the new model would cost {$NUM0 energy credits} ($NUM1 available).
|
||
Do you wish to upgrade anyway?
|
||
|
||
No, we can’t afford that.
|
||
Yes, we need to modernize our weaponry.
|
||
|
||
|
||
##Yes to ALL.
|
||
|
||
#WHICHUPGRADE
|
||
#caption Operations Director
|
||
#xs 440
|
||
Upgrade $UNITTYPE0 unit to which type:
|
||
|
||
#WHICHUPGRADE2
|
||
#caption Operations Director
|
||
#xs 440
|
||
Upgrade $UNITTYPE0 to which design:
|
||
|
||
#THISUPGRADE
|
||
#xs 440
|
||
#caption Operations Director
|
||
This $UNITTYPE0 unit can be upgraded to the
|
||
$UNITTYPE1 model at a cost of {$NUM0 energy credits}.
|
||
($NUM1 credits available).
|
||
|
||
Never mind—too expensive.
|
||
Very well, make the upgrade.
|
||
|
||
#THISUPGRADE2
|
||
#xs 440
|
||
#caption Operations Director
|
||
The new $UNITTYPE1 model has {not yet been prototyped}, so
|
||
this $UNITTYPE0 unit can only be upgraded to the
|
||
$UNITTYPE1 model at a cost of {$NUM0 energy credits}.
|
||
($NUM1 credits available).
|
||
|
||
Never mind—too expensive.
|
||
Very well, make the upgrade.
|
||
|
||
#COSTTHISUPGRADE
|
||
#xs 440
|
||
#wave 9
|
||
#caption Operations Director
|
||
This $UNITTYPE0 unit could be upgraded to the
|
||
$UNITTYPE1 model at a cost of {$NUM0 energy credits}, but we
|
||
presently have only $NUM1 credits in reserve.
|
||
|
||
#COSTTHISUPGRADE2
|
||
#xs 440
|
||
#wave 9
|
||
#caption Operations Director
|
||
The “$UNITTYPE1” model has {not yet been prototyped}, so
|
||
this $UNITTYPE0 unit could only be upgraded to the
|
||
$UNITTYPE1 model at a cost of {$NUM0 energy credits}. We
|
||
presently have only $NUM1 credits in reserve.
|
||
|
||
#UPGRADEPROTOCOST
|
||
#xs 440
|
||
#wave 9
|
||
#caption Operations Director
|
||
To upgrade all of our obsolete {$UNITTYPE0} units to the
|
||
new $UNITTYPE1 model would cost {$NUM0 energy credits}. At
|
||
present we have only {$NUM1 credits} in reserve.
|
||
|
||
#UPGRADEPROTOCOST2
|
||
#xs 440
|
||
#wave 9
|
||
#caption Operations Director
|
||
The {$UNITTYPE1} model has {not yet been prototyped}, so
|
||
to upgrade all of our $UNITTYPE0 units to the
|
||
new {$UNITTYPE1} model would cost {$NUM0 energy credits}. At
|
||
present we have only $NUM1 credits in reserve.
|
||
|
||
#NOUPGRADE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
No upgrade is possible, since we have no
|
||
prototype of a superior model. We must design
|
||
a superior unit type and, if a prototype is required,
|
||
build at least one unit of that type before we can
|
||
upgrade.
|
||
|
||
#BADUPGRADE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
No upgrade is possible. We have not yet
|
||
completed a prototype of a superior model. Once we have
|
||
build a prototype of our new {$UNITTYPE0} unit, for instance,
|
||
we can upgrade to that model.
|
||
|
||
#SEAARTY
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Ground units may not bombard from the sea.
|
||
|
||
#REACTORUPGRADE
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
All of our prototypes have been modified to use the
|
||
new {$REACTOR0}.
|
||
|
||
#UNLOADNO
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
No units to unload.
|
||
|
||
#UNLOADNEXT
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
All units aboard have moved; they may unload next turn.
|
||
|
||
#NOBOMB
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
You may designate bombing runs to enemy bases only.
|
||
|
||
#ALREADYMOVED
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
This unit has already moved. Any previous orders have been cancelled.
|
||
|
||
#ALREADYMOVED2
|
||
#xs 440
|
||
#caption Operations Director
|
||
This unit has already moved. Any previous orders have been cancelled.
|
||
|
||
Okay.
|
||
Okay, but zoom me to a unit which {can} move.
|
||
|
||
#OBLITNOBASE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
A unit must be inside a base to obliterate it.
|
||
|
||
#OBLITNOTYOURS
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
You may only obliterate bases you control.
|
||
|
||
#OBLIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Destruction of populated bases is a {serious atrocity}!
|
||
Do you still wish to obliterate $BASENAME0?
|
||
|
||
No, let them live.
|
||
Yes, wipe $BASENAME0 from the face of Planet!
|
||
|
||
#OBLITTED
|
||
#xs 440
|
||
#caption Operations Director
|
||
$BASENAME0 has been obliterated, $TITLE1.
|
||
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death.
|
||
|
||
#OBLITTED2
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE3 $NAME4 has ordered the obliteration of $BASENAME0, $TITLE1!
|
||
$NUM0,000 $<M1:$FACTIONADJ2> citizens were put to death!
|
||
|
||
#TECHCHANGE
|
||
#xs 440
|
||
#caption Science Officer
|
||
We are now researching $TECHNAME0.
|
||
If we switch research goals we will {lose half} of the
|
||
$NUM0 research points we have accumulated.
|
||
|
||
Never mind.
|
||
Change research goal.
|
||
|
||
#QUEUE1
|
||
|
||
Select
|
||
Delete
|
||
Delete ALL Items
|
||
Save current list to template
|
||
Load template into list
|
||
|
||
#QUEUE2
|
||
|
||
Select
|
||
Delete ALL Items
|
||
Save current list to template
|
||
Load template into list
|
||
|
||
#DELETEQUEUE
|
||
#caption Operations Director
|
||
#xs 440
|
||
Delete all items in queue?
|
||
|
||
No
|
||
Yes
|
||
|
||
#OVERWRITETEMPLATE
|
||
#caption Operations Director
|
||
#xs 440
|
||
Overwrite “$TEMPLATENAME0” template?
|
||
|
||
No
|
||
Yes
|
||
|
||
#DIPLOENERGY
|
||
#xs 440
|
||
#caption Designate Energy to Offer
|
||
|
||
Offer Energy:
|
||
|
||
#DIPLOTECH
|
||
#xs 440
|
||
#caption Select Tech to Share
|
||
#listbox
|
||
|
||
#DIPLOVENDETTA
|
||
#xs 440
|
||
#caption Select Target of Vendetta
|
||
#listbox
|
||
|
||
#DIPLONOVENDETTA
|
||
#xs 440
|
||
#wave 8
|
||
#caption Protocol Director
|
||
You have no potential targets for Vendetta.
|
||
|
||
#VENDETTAWARNING
|
||
#xs 440
|
||
#caption Security Chief
|
||
$TITLE0 $NAME1 of the $FACTION2 has pronounced vendetta upon you!
|
||
|
||
#DIPLOCOMM
|
||
#xs 440
|
||
#caption Communications Officer
|
||
Hailing $TITLE0 $NAME1 on Channel $NUM0.
|
||
|
||
#DIPLOALREADY
|
||
#xs 440
|
||
#caption Communications Officer
|
||
Already attempting to open channel to $TITLE0 $NAME1.
|
||
|
||
Continue current attempt.
|
||
Retry new link.
|
||
Cancel commlink attempt.
|
||
|
||
#DIPLOREFUSE
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 has refused our communications request.
|
||
|
||
#DIPLOREFUSE1
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 is busy but promises to call back later.
|
||
|
||
#DIPLOBUSY
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 is presently busy with other negotiations.
|
||
|
||
#DIPLOBUSY1
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 is presently busy.
|
||
|
||
#NETMET
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have encountered units of $TITLE0 $NAME1 of the $FACTION2,
|
||
a human-controlled faction. To negotiate, press the ‘F12’ key
|
||
to bring up the Communications Status Screen, then select
|
||
$TITLE0 $TITLE1 from the list.
|
||
|
||
#PSYCHREQUEST
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Governor of $BASENAME0 requests that the Psych Allocation
|
||
be increased to 20% to help prevent drone riots. (You can use the
|
||
Energy Allocation screen (‘e’ key) to make this change if
|
||
desired).
|
||
|
||
#GOVCITIZENS
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Governor of $BASENAME0 is currently controlling citizen
|
||
placement there. Do you wish to assume personal control?
|
||
|
||
Never mind.
|
||
Assume personal control.
|
||
|
||
#GOVPRODUCTION
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Governor of {$BASENAME0} is currently overseeing our production
|
||
efforts there. Do you wish to assume personal control?
|
||
|
||
Never mind.
|
||
Assume personal control.
|
||
|
||
#VEHORDERS
|
||
#xs 440
|
||
#caption Operations Director
|
||
^Unit Type: $PROTO0
|
||
^Orders: $ORDERS1
|
||
|
||
Never mind.
|
||
Cancel orders.
|
||
Always cancel orders when I click on a unit.
|
||
|
||
#VEHORDERS1
|
||
#xs 440
|
||
#caption Operations Director
|
||
^Unit Type: $PROTO0
|
||
^Orders: $ORDERS1
|
||
^Turns to go: $NUM0
|
||
|
||
Never mind.
|
||
Cancel orders.
|
||
Always cancel orders when I click on a unit.
|
||
|
||
#BATTLEPAUSE
|
||
#xs 320
|
||
#x 20
|
||
#y 20
|
||
#caption Battle Pause
|
||
#button Disable Pause
|
||
Press ‘Enter’ to continue.
|
||
|
||
#NEVERBATTLEPLANS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I will certainly never share top secret battle plans
|
||
with the likes of you!”
|
||
|
||
#NOBATTLEPLANS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am not prepared to coordinate our battle plans at this time.
|
||
Later, perhaps?”
|
||
|
||
#MAPBATTLEPLANS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“In order to coordinate our battle plans we will need to exchange
|
||
world map information. Is this acceptable?”
|
||
|
||
“No. Never mind.”
|
||
“Yes.”
|
||
|
||
#BATTLEPLANS
|
||
#xs 440
|
||
#x -20
|
||
#y -20
|
||
#caption $CAPTION7
|
||
“I plan to move in force against {$BASENAME0}. I suggest you amass your
|
||
own forces and attempt an assault on {$BASENAME1}.”
|
||
|
||
“I concur.”
|
||
“Wait, I have a better idea.”
|
||
|
||
#BATTLEPLAN
|
||
#xs 440
|
||
#x -20
|
||
#y -20
|
||
#caption $CAPTION7
|
||
“Okay, $TITLE0 $NAME1, let’s hear it. Where shall I send my forces?”
|
||
|
||
#BATTLENO
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
#x -20
|
||
#y -20
|
||
“No, {$BASENAME0} is remote and unimportant to me. For now, I need to
|
||
attend to more pressing affairs closer to home.”
|
||
|
||
#BATTLEYES
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
#x -20
|
||
#y -20
|
||
“An excellent suggestion. I shall move against {$BASENAME0} at first
|
||
opportunity!”
|
||
|
||
#CALLOFF
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Please call off your Vendetta against my friend …”
|
||
|
||
#TOTHEDEATH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Never! $TITLE0 $NAME1 and $<1:his:her:x:x> $FACTIONPEJ2 followers
|
||
must be crushed!”
|
||
|
||
#NOPEHIRED
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I have accepted payment for the destruction of the $FACTION3 and I must
|
||
fulfill my contract.”
|
||
|
||
#THEIRFAULT
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“It is $TITLE0 $NAME1 of the $FACTION3 who has pressed this Vendetta.
|
||
If you can prevail upon $<1:him:her:x:x> to put down $<1:his:her:x:x>
|
||
weapons I shall be glad to do likewise.”
|
||
|
||
#CALLEDOFF
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So be it. As a personal favor to you I shall pledge Truce with
|
||
$TITLE0 $NAME1.”
|
||
|
||
#COUNCILNEEDALL
|
||
#xs 440
|
||
#caption Protocol Director
|
||
You cannot summon the Planetary Council until you have comm frequencies
|
||
for all active players.
|
||
|
||
#COUNCILISSUES
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Select a motion to propose before the Planetary Council.
|
||
|
||
#COUNCILRECENTPROP
|
||
#xs 440
|
||
#caption Protocol Director
|
||
The same proposal cannot be made more than once in $NUM1 years. This
|
||
measure was last proposed in M.Y. $NUM0.
|
||
|
||
#COUNCILRECENTCALL
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Except for elections, you cannot call a council more than once
|
||
in $NUM1 years ($NUM2 if you are Planetary Governor). You last called
|
||
a council in M.Y. {$NUM0}.
|
||
|
||
#COUNCILOPEN
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Since we have comm frequencies for all other active factions, you
|
||
can now if you wish convene the Planetary Council to vote upon
|
||
planetary policies (including the election of a Planetary Governor).
|
||
To convene the Council, use the ‘Council’ button on the Commlink
|
||
Status display (‘F12’).
|
||
|
||
#BUYNOTALK
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 refuses to speak with you.
|
||
|
||
#BUYPROMISED
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I have already promised my vote on that matter to
|
||
$TITLE0 $NAME1.”
|
||
|
||
#BUYNO
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m sorry, that matter is far too important for me to change my
|
||
position.”
|
||
|
||
#BUYALREADY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m with you on this one, $TITLE0 $NAME1.”
|
||
|
||
#BUYVOTE0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“As you wish, $TITLE0 $NAME1.”
|
||
|
||
#BUYVOTEYEA
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am willing to change my vote to {Yea}, but it
|
||
will cost you {$NUM0 energy credits}.”
|
||
|
||
#BUYVOTEYEA1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am willing to change my vote to {Yea}, but it
|
||
will cost you either {$NUM0 energy credits} or your
|
||
files on {$TECH0}.”
|
||
|
||
#BUYVOTEYEA2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Yea}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on both {$TECH0} and {$TECH1}.”
|
||
|
||
#BUYVOTEYEA3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Yea}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on {$TECH0}, {$TECH1}, and {$TECH4}.”
|
||
|
||
#BUYVOTEYEA4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Yea}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.”
|
||
|
||
#BUYVOTENAY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am willing to change my vote to {Nay}, but it
|
||
will cost you {$NUM0 energy credits}.”
|
||
|
||
#BUYVOTENAY1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I am willing to change my vote to {Nay}, but it
|
||
will cost you either {$NUM0 energy credits} or your
|
||
files on {$TECH0}.”
|
||
|
||
#BUYVOTENAY2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Nay}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on both {$TECH0} and {$TECH1}.”
|
||
|
||
#BUYVOTENAY3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Nay}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on both {$TECH0}, {$TECH1}, and {$TECH4}.”
|
||
|
||
#BUYVOTENAY4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“That will cost you, $TITLE2 $NAME3. I am willing
|
||
to change my vote to {Nay}, but in exchange I
|
||
require either {$NUM0 energy credits} or your
|
||
files on both {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.”
|
||
|
||
|
||
#BUYVOTEABSTAIN
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I can’t bring myself to support you
|
||
on this, but I might be willing to {abstain} for
|
||
{$NUM0 energy credits}.”
|
||
|
||
#BUYVOTEABSTAIN1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m afraid I can’t bring myself to support you
|
||
on this, but I might be willing to {abstain} for
|
||
either {$NUM0 energy credits} or your files on {$TECH0}.”
|
||
|
||
#BUYVOTEABSTAIN2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“To buy even my {abstention} on this issue, you’ll
|
||
have to come up with either {$NUM0 energy credits} or
|
||
your files on both {$TECH0} and {$TECH1}.”
|
||
|
||
#BUYVOTEABSTAIN3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“To buy even my {abstention} on this issue, you’ll
|
||
have to come up with either {$NUM0 energy credits} or
|
||
your files on {$TECH0}, {$TECH1}, and {$TECH4}.”
|
||
|
||
#BUYVOTEABSTAIN4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“To buy even my {abstention} on this issue, you’ll
|
||
have to come up with either {$NUM0 energy credits} or
|
||
your files on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}.”
|
||
|
||
|
||
#BUYVOTEGOV
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m willing to support you for Governor, but
|
||
it will cost you {$NUM0 energy credits}.”
|
||
|
||
#BUYVOTEGOV1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m willing to support you for Governor, but
|
||
it will cost you either {$NUM0 energy credits}
|
||
or your files on {$TECH0}.”
|
||
|
||
#BUYVOTEGOV2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support you as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on both {$TECH0} and {$TECH1}!”
|
||
|
||
#BUYVOTEGOV3
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support you as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on {$TECH0}, {$TECH1}, and {$TECH4}!”
|
||
|
||
#BUYVOTEGOV4
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support you as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}!”
|
||
|
||
#BUYVOTEMENU
|
||
“Never mind, I can’t afford that.”
|
||
Pay [$NUM0 energy credits].
|
||
Produce files on [$TECH0].
|
||
Offer [$TECH0] and [$TECH1].
|
||
Offer [$TECH0], [$TECH1], and [$TECH4].
|
||
Offer [$TECH0], [$TECH1], [$TECH4], and [$TECH5].
|
||
|
||
#WHICHVOTE
|
||
#xs 320
|
||
#caption Protocol Director
|
||
Request for which vote?
|
||
|
||
{Yea}
|
||
{Nay}
|
||
|
||
#COUNCILMATTER
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And in what matter are you requesting my assistance?”
|
||
|
||
#COUNCILVOTE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And how do you wish me to vote?”
|
||
|
||
{Yea}
|
||
{Nay}
|
||
|
||
#COUNCILVOTEGOV
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“And of the eligible candidates, for whom do you wish me to vote?”
|
||
|
||
#CALLSCOUNCIL
|
||
#xs 440
|
||
#caption Protocol Director
|
||
^^$TITLE0 $NAME1 convenes the Planetary Council!
|
||
^
|
||
^^Agenda:
|
||
^
|
||
^^$AGENDA2
|
||
|
||
#NOTMETYET
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“We have not yet obtained the comm frequency for
|
||
$TITLE0 $NAME1 of the $FACTION2.”
|
||
|
||
#ERADICATED
|
||
#xs 440
|
||
#wave 15
|
||
#caption $CAPTION7
|
||
“The $FACTION2 $<2:has:have> been eradicated.”
|
||
|
||
#WILLRISE
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
According to our calculations, sea levels will rise approximately
|
||
{$NUM1 meters} over the next {$NUM0 years}.
|
||
|
||
#WILLFALL
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
According to our calculations, sea levels will fall approximately
|
||
{$NUM1 meters} over the next {$NUM0 years}.
|
||
|
||
#TRIGGERWARMING
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Ecological damage has begun to trigger global warming! According to
|
||
our calculations, sea levels will rise approximately {$NUM1 meters}
|
||
over the next {$NUM0 years}!
|
||
|
||
#SEARISING
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Global sea levels are rising dramatically!
|
||
|
||
#SEAFALLING
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Global sea levels are falling dramatically!
|
||
|
||
#SUBMERGED
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
$NUM0 of our bases without Pressure Domes
|
||
$<#1:has been:have been> submerged!
|
||
|
||
#BASESUBMERGED
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Tidal waves near $BASENAME0! {$BASENAME0 has been submerged}!
|
||
Massive casualties were sustained before an {emergency Pressure Dome}
|
||
could be erected.
|
||
|
||
#BASESUBMERGED1
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Tidal waves near $BASENAME0! $BASENAME0 has been {submerged and lost}!
|
||
|
||
#BASESUBMERGED2
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Tidal waves have {submerged $BASENAME0} ($FACTIONADJ1)!
|
||
|
||
#BASESUBMERGED3
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Tidal waves have {submerged $BASENAME0} ($FACTIONADJ1)!
|
||
The base is presumed destroyed, as we have detected no further
|
||
transmissions.
|
||
|
||
#LANDMARKNONE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
There is no landmark here to erase.
|
||
|
||
#LANDMARKNO
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
You can only name landmarks that are in your territory
|
||
(or nearest to one of your bases in the case of sea squares).
|
||
|
||
#LANDMARKKILL
|
||
#xs 440
|
||
#caption Operations Director
|
||
Erase the landmark “$LANDMARK0”?
|
||
|
||
No.
|
||
Yes.
|
||
|
||
#LANDMARKTOOMANY
|
||
#xs 440
|
||
#wave 8
|
||
#caption Too Many Landmarks
|
||
Only $NUM0 landmarks at a time are permitted.
|
||
|
||
#LANDMARK
|
||
#xs 440
|
||
#caption Enter Name For Landmark
|
||
#itemlist
|
||
Name:
|
||
|
||
#HARVESTFOREST
|
||
#xs 400
|
||
#wave 20
|
||
#caption Planetary Ecologist
|
||
Forest harvested. {$NUM0 minerals} returned to $BASENAME0.
|
||
|
||
#GOVERNOR
|
||
#xs 440
|
||
#caption Planetary Governor
|
||
You have been elected Planetary Governor! As Governor, you
|
||
hold an Executive Veto in the Planetary Council which can block
|
||
all but a unanimous vote of the remaining members. You gain
|
||
+1 Energy in commerce transactions at each base, from the increased commerce
|
||
global agencies bring to your bases.
|
||
Your planetary bureaucracy, the
|
||
nominal world government, provides you with infiltrator information
|
||
on each of the other factions.
|
||
|
||
#BUSTERSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
||
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
||
{Planet Buster}! Sacrifice a pod to ensure its destruction?
|
||
|
||
Yes.
|
||
No.
|
||
|
||
#WEMUSTSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
I have been forced to sacrifice an Orbital Defense Pod to
|
||
ensure the destruction of an enemy {Planet Buster}!
|
||
|
||
#THEYMUSTSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
The $FACTION0 $<0:has been:have been> forced to sacrifice an
|
||
Orbital Defense Pod!
|
||
|
||
#WESHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our Orbital Defenses have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> {Planet Buster} near $BASENAME0!
|
||
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
||
of which $NUM1 $<#1:is:are> undeployed.
|
||
|
||
#THEYSHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
||
{Planet Buster}! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
||
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
||
$NUM1 $<#1:is:are> undeployed.
|
||
|
||
#WESHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> {Planet Buster}!
|
||
|
||
#THEYSHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
||
{Planet Buster}!
|
||
|
||
#HUNTERSEEKER
|
||
#xs 440
|
||
#caption Operations Director
|
||
The {Hunter-Seeker Algorithm} has destroyed our probe team!
|
||
|
||
#HUNTERSEEKER2
|
||
#xs 440
|
||
#caption Operations director
|
||
The {Hunter-Seeker Algorithm} has destroyed a $<M1:$FACTIONADJ0>
|
||
probe team!
|
||
|
||
#GATENOBASE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
That function can only be performed at a base.
|
||
|
||
#GATENOGATE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
That function can only be performed at a base containing a
|
||
{Psi Gate}.
|
||
|
||
#GATEUSED
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
The {Psi Gate} at $BASENAME0 has already been used this turn.
|
||
|
||
#GATENODEST
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
We have no other operational {Psi Gates}.
|
||
|
||
#ARROWUPKEEP
|
||
#xs 440
|
||
#caption Operations Director
|
||
That function is not permitted during upkeep.
|
||
|
||
#IRONMAN
|
||
#xs 440
|
||
#caption IRON MAN SAVE
|
||
Your game has been saved. Since this is an {Iron Man} game,
|
||
the program will now shut down. You can continue your game
|
||
later by loading the save from the startup menu.
|
||
|
||
#PRODUPGRADE
|
||
#xs 440
|
||
#caption Production Chief
|
||
Production upgraded from $PROTOTYPE0 to $PROTOTYPE1.
|
||
|
||
#ASKPRODUPGRADE
|
||
#xs 440
|
||
#caption Production Chief
|
||
Shall I upgrade all future $PROTOTYPE0 production to the
|
||
$PROTOTYPE1 model at no cost?
|
||
|
||
Yes.
|
||
No.
|
||
Yes to {all}.
|
||
|
||
#BUREAUCRACY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our colony is becoming large and thus more difficult to manage.
|
||
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
|
||
will create additional drones. Improving your society’s {efficiency}
|
||
rating can help to alleviate this problem.
|
||
|
||
#BUREAUCRACY2
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our colony is becoming even larger and even more difficult to manage.
|
||
As the colony expands beyond $NUM0 bases, its swollen bureaucracy
|
||
will create even more additional drones. Improving your society’s
|
||
EFFICIENCY rating can help to alleviate this problem.
|
||
|
||
#FULLTRANSPORT
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
That transport is full.
|
||
|
||
#FULLTRANSPORTS
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
All transports in that square are full.
|
||
|
||
#GOTOGOODY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Investigate pod beacon?
|
||
|
||
Yes
|
||
No
|
||
|
||
#NOKILLERS
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have no {Orbital Defense Pods} with which to conduct an attack.
|
||
|
||
#KILLERSDEPLOYED
|
||
#xs 440
|
||
#caption Operations Director
|
||
All of our {Orbital Defense Pods} have been used this turn.
|
||
|
||
#WEKILLEDIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have successfully destroyed the $<6:$FACTIONADJ7> $SATELLITE6.
|
||
|
||
#THEYKILLEDIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 has destroyed a $SATELLITE6.
|
||
|
||
#WEMUFFEDIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have failed to destroy the $<6:$FACTIONADJ7> $SATELLITE6. Our
|
||
{Orbital Defense Pod} has been eliminated.
|
||
|
||
#THEYMUFFEDIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 has unsuccessfully attacked a $SATELLITE6.
|
||
|
||
#GOVPROJECT
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Governor of $BASENAME0 requests permission to commence work
|
||
on an immense Secret Project, $PROJECTNAME1. This project, if completed,
|
||
would provide significant and unique benefits to our colony.
|
||
|
||
Very well, commence $PROJECTNAME1 project.
|
||
No. Tell the governor to work on something [sensible].
|
||
No, and do not ask to build Secret Projects in the future.
|
||
Consult Datalinks.
|
||
|
||
#ASKSEEDESIGN
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have obtained technologies which will allow us to design
|
||
better units. Would you care to see the new units our engineers
|
||
are proposing?
|
||
|
||
No.
|
||
Yes.
|
||
|
||
#ENDOFTURN
|
||
#xs 440
|
||
All units have moved.
|
||
Press ‘Enter’ for next turn.
|
||
|
||
#ENDOFTURN1
|
||
#xs 440
|
||
Mission Year $NUM0: No units need new orders.
|
||
Press ‘Enter’ for next turn.
|
||
|
||
###ENDOFTURN
|
||
###xs 440
|
||
##All of your units have moved this turn.
|
||
##Are you ready to proceed?
|
||
##
|
||
##Yes, proceed to next turn.
|
||
##No, please wait.
|
||
|
||
###ENDOFTURN1
|
||
###xs 440
|
||
###caption Mission Year $NUM0
|
||
##None of your units need new orders this turn.
|
||
##Would you like to proceed to the next turn?
|
||
##
|
||
##Yes, proceed to next turn.
|
||
##No, please wait.
|
||
|
||
#BADIDEA
|
||
#xs 440
|
||
#caption Security Chief
|
||
$TITLE0 $NAME1, the odds are strongly against us if we make this attack.
|
||
(See lower middle display).
|
||
|
||
Then call off the assault.
|
||
Proceed with the attack. You have your orders.
|
||
|
||
#GOODIDEA
|
||
#caption Security Chief
|
||
#xs 440
|
||
Our forces are ready to begin the assault, $TITLE0 $NAME1.
|
||
Their odds are {$NUM0 to $NUM1:} shall I order them to proceed?
|
||
|
||
No. Call off the attack.
|
||
Yes. Proceed as ordered.
|
||
|
||
#GOODIDEA2
|
||
#caption Security Chief
|
||
#xs 440
|
||
Our forces are ready to begin the assault, $TITLE0 $NAME1.
|
||
Taking damage into account, their odds are
|
||
{$NUM0 to $NUM1:} shall I order them to proceed?
|
||
|
||
No. Call off the attack.
|
||
Yes. Proceed as ordered.
|
||
|
||
#CONQCOOP
|
||
#xs 440
|
||
#caption Cooperative Victory!
|
||
Cooperative world conquest achieved!
|
||
|
||
#CONQSING
|
||
#xs 440
|
||
#caption Conquest Victory!
|
||
Conquest victory achieved!
|
||
|
||
#DESIGNATED
|
||
#xs 440
|
||
#caption Security Chief
|
||
$PROTOTYPE0 unit designated a primary defender.
|
||
It will be chosen first to defend its square against attackers.
|
||
|
||
#UNDESIGNATED
|
||
#xs 440
|
||
#caption Security Chief
|
||
$PROTOTYPE0 unit no longer designated a primary defender.
|
||
|
||
#GIBRALTAR
|
||
#xs 440
|
||
#caption Security Chief
|
||
Ship slowed by presence of $<M1:$FACTIONADJ0> artillery!
|
||
|
||
#PSIBOMB
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Psi units cannot make shore bombardments.
|
||
|
||
#MULTIDEBUG
|
||
#xs 440
|
||
#caption Operations Director
|
||
Create multiplayer debug log files (reduces performance).
|
||
|
||
No! Don’t create the [damn] log files.
|
||
Yep. Gotta make ’em.
|
||
|
||
#REALLYENDPACT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Terminate pact with $TITLE0 $NAME1 of the $FACTION2?
|
||
|
||
No
|
||
Yes
|
||
|
||
#WORMCAPTURE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$ALIENTYPE0 captured!
|
||
|
||
#WORMSAGITATED
|
||
#xs 440
|
||
#caption Security Chief
|
||
Capture attempt failed! Our Psi Talents report that a vastly
|
||
more powerful mind seems to be directing these particular native lifeforms.
|
||
|
||
#WORMNOCAPTURE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Capture attempt failed!
|
||
|
||
#GLOBALFAILED
|
||
#xs 440
|
||
#caption Multiplayer
|
||
Someone else was resolving a global action. Try your action
|
||
again.
|
||
|
||
#INCITED
|
||
#xs 440
|
||
#caption Net flash!
|
||
$TITLE0 $NAME1 of the $FACTION2 has incited $TITLE3 $NAME4 of the
|
||
$FACTION5 to vendetta against us!
|
||
|
||
#SHOWMOVIES
|
||
#xs 440
|
||
#caption Select Secret Project Movie
|
||
|
||
#CONVENING
|
||
#xs 440
|
||
#caption Planetary Council
|
||
Convening Planetary Council …
|
||
|
||
#VOTING
|
||
#xs 440
|
||
#caption Planetary Council
|
||
You may not vote until all council members have arrived.
|
||
|
||
#VOTINGOPEN
|
||
#xs 440
|
||
#caption Planetary Council
|
||
Council Session Convened!
|
||
|
||
#REPORTWHO
|
||
#xs 440
|
||
#caption Select a Faction
|
||
|
||
#PARTIALONCE
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
Only one “hurry” payment per turn can be made at a single base.
|
||
|
||
#BUNKERCAPTURED
|
||
#xs 440
|
||
#caption Operations Director
|
||
Bunker captured!
|
||
|
||
#AIRSCRAMBLE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$FACTIONADJ0 air defense scrambles near $BASENAME1!
|
||
|
||
#DONTHAVEFAC
|
||
#xs 440
|
||
#wave 8
|
||
#caption Operations Director
|
||
The $FACILITY1 is listed as the result of a Secret Project in your
|
||
possession and cannot be scrapped and recycled.
|
||
|
||
#ONLYCOMBAT
|
||
#xs 320
|
||
#caption Operations Director
|
||
Only combat units and terraformers can destroy terrain enhancements.
|
||
|
||
#NATPLACE
|
||
#xs 320
|
||
#caption Select Natural Landmark to Place
|
||
|
||
#NATUNPLACE
|
||
#xs 320
|
||
#caption Select Natural Landmark to Remove
|
||
|
||
#DANGER
|
||
#caption It’s life, Jim, but not as we know it.
|
||
#xs 400
|
||
#button Break
|
||
^$ERROR0 : $ERROR1
|
||
^$NUM0 $NUM1 $NUM2
|
||
|
||
#DANGER2
|
||
#caption Program Error
|
||
#xs 400
|
||
#button Break
|
||
^$ERROR0 : $ERROR1
|
||
^$NUM0 $NUM1 $NUM2
|
||
|
||
#SCENEDITOR
|
||
#caption Scenario Editor
|
||
#xs 400
|
||
Use of the Scenario Editor is considered cheating and will be
|
||
permanently marked on your game score. Activate editor?
|
||
|
||
No
|
||
Yes
|
||
|
||
#EDITORON
|
||
#xs 400
|
||
#caption Scenario Editor
|
||
Scenario Editor {activated}.
|
||
|
||
#EDITOROFF
|
||
#xs 400
|
||
#caption Scenario Editor
|
||
Scenario Editor {deactivated}.
|
||
|
||
#EDITORWHO
|
||
#xs 400
|
||
#caption Select a Faction
|
||
|
||
#EDITORCONTROL
|
||
#xs 400
|
||
#caption Switch Sides/Set View
|
||
Take control of the $FACTION0?
|
||
|
||
Yes (switch sides).
|
||
No (watch computer player).
|
||
|
||
#EDITORCONTROLALL
|
||
#xs 400
|
||
#caption Switch Sides/Set View
|
||
Leave other factions under computer control?
|
||
|
||
Yes (no change in faction control).
|
||
No (play [all] factions sequentially => for scenario building).
|
||
|
||
#EDITORTECH
|
||
#xs 500
|
||
#caption Edit Technologies ($PLAYER0)
|
||
#button Player
|
||
#listbox
|
||
|
||
#EDITORFAC
|
||
#xs 500
|
||
#caption Edit Facilities ($BASENAME0)
|
||
#listbox
|
||
|
||
#PICKAPROJ
|
||
#xs 400
|
||
#caption Select a Project
|
||
#listbox
|
||
|
||
#PICKAPLACE
|
||
#xs 500
|
||
#caption Select Loc/Status of Project ($PROJ0)
|
||
#listbox
|
||
|
||
#EDITORBASECOPY
|
||
#xs 500
|
||
#caption Copy facilities (from $BASENAME0)
|
||
#listbox
|
||
|
||
#EDITORENERGY
|
||
#xs 440
|
||
#caption Set $STR0 Energy Reserves
|
||
($WHO1: $NUM1) ($WHO2: $NUM2) ($WHO3: $NUM3)
|
||
($WHO4: $NUM4) ($WHO5: $NUM5) ($WHO6: $NUM6)
|
||
($WHO7: $NUM7)
|
||
|
||
Energy:
|
||
|
||
#EDITORYEAR
|
||
#xs 440
|
||
#caption Set Mission Year
|
||
#itemlist
|
||
|
||
Mission Year:
|
||
|
||
#EDITORUNIT
|
||
#xs 440
|
||
#caption Select type of unit to create
|
||
#listbox
|
||
#button All
|
||
#button Player
|
||
#button Morale
|
||
|
||
#EDITORTERRAIN
|
||
#xs 440
|
||
#caption Select terrain feature to place/remove
|
||
|
||
#BRUSH
|
||
#xs 440
|
||
#caption Select brush style
|
||
#itemlist
|
||
Single Square
|
||
Cross
|
||
Radius 1
|
||
Radius 2
|
||
Radius 3
|
||
Radius 4
|
||
Radius 5
|
||
Radius 6
|
||
Radius 7
|
||
Radius 8
|
||
|
||
#TEMPNAME
|
||
#xs 440
|
||
#caption Name This Template
|
||
#itemlist
|
||
Template Name:
|
||
|
||
#UNITMOVED
|
||
#xs 440
|
||
#caption Operations Director
|
||
That unit has already moved this turn.
|
||
|
||
#PROBEABILSUPERIORITY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Only probe teams with the {$ABILITY0} ability can subvert
|
||
air units.
|
||
|
||
#PROBEABILAMPHIBIOUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Only probe teams with the {$ABILITY0} ability can perform
|
||
missions from sea to land.
|
||
|
||
#PROBEABILAMPHIBIOUS2
|
||
#xs 440
|
||
#caption Operations Director
|
||
To perform missions at sea, a probe team must either begin
|
||
its move in a sea square or have the {$ABILITY0} ability.
|
||
|
||
#GAMEOVERMAN
|
||
#xs 440
|
||
#caption {game over, man}!
|
||
So this game is, like, over. No further score will
|
||
be entered.
|
||
|
||
Good! I’m done! Now go away!
|
||
Wait, lemme just play a couple more turns …
|
||
|
||
#GOVERNORCONTROL
|
||
#xs 440
|
||
#caption Governor Directives
|
||
Turn off Governor for all bases.
|
||
Set all bases to {explore}.
|
||
Set all bases to {discover}.
|
||
Set all bases to {build}.
|
||
Set all bases to {conquer}.
|
||
Advanced Governor settings for all bases.
|
||
|
||
#GOVERNORCONTROLDONE
|
||
#xs 440
|
||
#caption Operations Director
|
||
All bases set to “$GOVERNOROPTION”.
|
||
|
||
#NERVESTAPLE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Nerve staple citizens of $BASENAME0 ({Atrocity})?
|
||
|
||
No! That is a serious atrocity!
|
||
Yes! Teach those drones a lesson!
|
||
|
||
#NERVESTAPLED
|
||
#xs 440
|
||
#caption Operations Director
|
||
$BASENAME0 is still under the effects of a previous nerve stapling.
|
||
|
||
#NERVESTAPLEHELLNO
|
||
#xs 440
|
||
#caption Operations Director
|
||
The people will not stand for a nerve stapling! To accomplish such
|
||
an atrocity, we will need to increase our {Police} rating.
|
||
|
||
#NERVESTAPLEDONE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Citizens of $BASENAME0 nerve stapled! No drone riots will occur
|
||
at $BASENAME0 for at least 10 turns; vulnerability to mind
|
||
control halved.
|
||
|
||
#NERVESTAPLETHEM
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE1 $NAME2 has nerve stapled the citizens of $BASENAME0!
|
||
|
||
#VOLCANO
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
$TITLE0 $NAME1! Our seismic readouts have just shot off the chart!
|
||
It appears a new volcano has erupted!
|
||
|
||
#BUMPER
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Bumper crops at $BASENAME0. $BASENAME0 gets +1 {Nutrient} in every
|
||
square for next $NUM0 years.
|
||
|
||
#FAMINE
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Climactic variance causes severe crop failures at $BASENAME0.
|
||
$BASENAME0 gets -1 {Nutrient} in every square for next $NUM0 years!
|
||
|
||
#INDUSTRY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Industrial Boom at $BASENAME0. +1 {Minerals} in every square for
|
||
next $NUM0 years!
|
||
|
||
#BUST
|
||
#xs 440
|
||
#caption Operations Director
|
||
Industrial Collapse at $BASENAME0. -1 {Minerals} in every square for
|
||
next $NUM0 years!
|
||
|
||
#HEATWAVE
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Heat Wave at $BASENAME0! +1 {Energy} in every square for next $NUM0 years!
|
||
|
||
#CLOUDCOVER
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Severe Haze and Clouds at $BASENAME0! -1 {Energy} in every square for next
|
||
$NUM0 years!
|
||
|
||
#PROMETHEUS0
|
||
#xs 440
|
||
#caption Operations Director
|
||
Prometheus Virus epidemic breaks out at $BASENAME0!
|
||
All bases within $NUM1 squares of $BASENAME0 affected,
|
||
except those with Hospitals or other advanced medical
|
||
facilities! (Radius of effect equals half base’s population).
|
||
|
||
#PROMETHEUS1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Prometheus Virus epidemic at $BASENAME0!
|
||
Researchers at $FACILITYNAME1 successfully contain the outbreak!
|
||
|
||
#PROMETHEUS2
|
||
#xs 440
|
||
#caption Operations Director
|
||
Prometheus Virus epidemic at $BASENAME0!
|
||
$PROJECTNAME1 prevents spread of disease!
|
||
|
||
#PETERSOUT
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
$RESOURCETYPE1 resource peters out near $BASENAME0.
|
||
|
||
#NEWRESOURCE
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
New $RESOURCETYPE1 resources discovered near $BASENAME0!
|
||
|
||
#SOLARFLARE
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Solar flares on Alpha Prime! All bases produce triple energy
|
||
{next} turn!
|
||
|
||
#SOLARSTORM
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Major Solar Storm on Alpha Prime! All Orbital Power Transmitters
|
||
and Orbital Defense Pods destroyed! Bases produce triple energy
|
||
{next} turn!
|
||
|
||
#ASTEROID
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Major Asteroid Strike on Nessus Prime! All Nessus Mining Stations
|
||
destroyed!
|
||
|
||
#SUNSPOTS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Sunspot activity has disrupted our communications! Our diplomatic
|
||
commlinks may be disabled for up to $NUM0 turns! Spy reports from
|
||
enemy factions may also be spotty.
|
||
|
||
#NOMORESPOTS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Sunspot activity has ended; our communications have been restored.
|
||
|
||
#SUNSPOTSNO
|
||
#xs 440
|
||
#caption Operations Director
|
||
Sunspot activity is disrupting our communications—no commlink possible.
|
||
|
||
#SUNSPOTSNO2
|
||
#xs 440
|
||
#caption Operations Director
|
||
We cannot convene the Council during major sunspot activity!
|
||
|
||
#HAIL
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Severe hail storms destroy all solar collectors near $BASENAME0!
|
||
|
||
#PERIHELION
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Hercules (Alpha Centauri B) is approaching perihelion!
|
||
For the next 20 years, we expect native life activity to
|
||
increase dramatically.
|
||
|
||
#PERIHELIONENDS
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Hercules has receded from perihelion. Native life activity
|
||
should return to normal levels.
|
||
|
||
#BIGFATVOLCANO
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Major Volcanic Eruption near $BASENAME0! Massive
|
||
casualties and property damage! Dust clouds will
|
||
reduce global energy production for next ten years.
|
||
|
||
#EATTHIS
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Major Asteroid Strike near $BASENAME0! Massive
|
||
casualties! Dust clouds will reduce global energy
|
||
production for next ten years.
|
||
|
||
#NOMOREDUST
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Dust clouds have abated; energy production has
|
||
returned to normal.
|
||
|
||
#BLIGHT
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
PlanetBlight destroys all farms and forests near $BASENAME0!
|
||
Perhaps we should build more Biology Labs to contain such outbreaks.
|
||
|
||
#BLIGHT1
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Biology Lab at $BASENAME0 discovers beneficial bacterium! $BASENAME0
|
||
gets +1 {Nutrient} in every square for next $NUM0 turns.
|
||
|
||
#SURGE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Power surge destroys all mines near $BASENAME0!
|
||
Perhaps we should build more Energy Banks to better distribute our
|
||
energy.
|
||
|
||
#SURGE1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Energy Bank at $BASENAME0 absorbs major power surge! 50 energy
|
||
credits added to reserves!
|
||
|
||
#CRECHE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Citizens of $BASENAME0 protest lack of Children’s Creche! Drone
|
||
activity increased.
|
||
|
||
#CRECHE1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Children’s Creche at $BASENAME0 reports major population surge!
|
||
|
||
#NETCRASH
|
||
#xs 440
|
||
#caption Operations Director
|
||
Network overload at $BASENAME0 has erased all of our accumulated
|
||
research! Perhaps we should build more Network Nodes to provide
|
||
backup storage.
|
||
|
||
#NETBONUS
|
||
#xs 440
|
||
#caption Operations Director
|
||
Network Node at $BASENAME0 experiences major research breakthrough!
|
||
|
||
#INTRINSICTYPE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Intrinsic unit types (e.g. {$PROTONAME0}) cannot be replaced, and
|
||
we have no empty slots available for this new prototype. Try
|
||
redesigning another (non-intrinsic) type.
|
||
|
||
#INTRINSICNAME
|
||
#xs 440
|
||
#caption Operations Director
|
||
Intrinsic unit types (e.g. “$PROTONAME0”) cannot be renamed.
|
||
|
||
#OVERWRITEPROTO
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have no empty design slots. If we create this design, all
|
||
units of our old “$PROTONAME0” type ($NUM0 units) will be
|
||
disbanded.
|
||
|
||
Never mind.
|
||
Proceed with redesign.
|
||
|
||
#MAPFLAT
|
||
#xs 320
|
||
#caption Scenario Editor
|
||
Map set to {flat}.
|
||
|
||
#MAPROUND
|
||
#xs 320
|
||
#caption Scenario Editor
|
||
Map set to {round}.
|
||
|
||
#EDITORMINOR
|
||
#xs 320
|
||
#caption Select Minor Landmark
|
||
#itemlist
|
||
Monsoon
|
||
Dune
|
||
Uranium
|
||
Geothermal
|
||
|
||
#EDITINTEGRITY
|
||
#xs 320
|
||
#caption Integrity for $FACTION0
|
||
#itemlist
|
||
Blemishes:
|
||
|
||
#EDITATROCITY
|
||
#xs 320
|
||
#caption Atrocities committed by $FACTION0
|
||
|
||
#HUSKS
|
||
#xs 320
|
||
#caption Chief Planetologist
|
||
Planetpearls retrieved from husks! Energy
|
||
reserves increased by {$NUM0 credits}.
|
||
|
||
#NOTINSCENARIO
|
||
#xs 320
|
||
#caption Scenario Rules
|
||
That is not allowed in this scenario.
|
||
|
||
#OBLITNOTOBJECTIVE
|
||
#xs 320
|
||
#caption Operations Director
|
||
Scenario objectives cannot be obliterated.
|
||
|
||
#DISBANDOBJ
|
||
#xs 320
|
||
#caption Operations Director
|
||
Scenario objectives cannot be disbanded.
|
||
|
||
#PICKEDIT
|
||
#xs 400
|
||
#caption Select unit to edit
|
||
|
||
#EDITVEH
|
||
#xs 480
|
||
#caption Editing Unit ($UNITTYPE0)
|
||
#itemlist
|
||
#button MORALE
|
||
#button DATA
|
||
#button PLAYER
|
||
#button HOME
|
||
Unit counts as objective.
|
||
Randomize starting location.
|
||
Start at random monolith.
|
||
Start at random fungus.
|
||
Unit is a “lurker”: Don’t move until player adjacent.
|
||
Unit invisible until player enters square.
|
||
Unit has received a monolith upgrade.
|
||
|
||
#EDITVEH2
|
||
#xs 400
|
||
#caption Edit Vehicle Data
|
||
#itemlist
|
||
Damage Incurred (times ten):
|
||
Moves Expended (times three):
|
||
Year to End Lurking
|
||
|
||
#EDITVEH2A
|
||
#xs 400
|
||
#caption Edit Vehicle Data
|
||
#itemlist
|
||
Damage Incurred:
|
||
Moves Expended (times three):
|
||
Year to End Lurking
|
||
Turns Spent Away From Base:
|
||
|
||
#EDITORNET
|
||
#xs 400
|
||
#caption Scenario Editor
|
||
Scenario Editor cannot be activated during a multiplayer game.
|
||
|
||
#EDITORDIFF
|
||
#xs 400
|
||
#caption Select Difficulty Level
|
||
|
||
#RETIREWARNING
|
||
#xs 440
|
||
#caption End of Game
|
||
^^
|
||
^^{Mandatory Retirement Year}!
|
||
^^
|
||
^^{Game Will End In M.Y. $YEAR0}
|
||
^^
|
||
|
||
#TIMELIMIT
|
||
#xs 440
|
||
#caption End of Game
|
||
^^
|
||
^^{Mandatory Retirement Year}!
|
||
^^
|
||
^^{M.Y. $YEAR0}
|
||
^^
|
||
^^{End of Game}
|
||
^^
|
||
|
||
#WINSTRING
|
||
$TITLE0 $NAME1 of the $FACTION2 wins! Objectives: $OBJECTIVES3.
|
||
|
||
#WINSTRING2
|
||
$TITLE0 $NAME1 of the $FACTION2 also wins! Objectives: $OBJECTIVES3.
|
||
|
||
#REALLYKILLBASE
|
||
#xs 320
|
||
#caption Scenario Editor
|
||
Really destroy $BASENAME0?
|
||
|
||
No.
|
||
Yes.
|
||
|
||
#AIEDITOR
|
||
#xs 400
|
||
#caption Edit Personality for $TITLE0 $NAME1 of the $FACTION2
|
||
#itemlist
|
||
{Explore}: exploration, expansion, ecology, psi
|
||
{Discover}: high technology, prototypes, secret projects
|
||
{Build}: formers and facilities
|
||
{Conquer}: strong military
|
||
Especially aggressive
|
||
Exceptionally peaceful
|
||
Team up against human player
|
||
Cooperate with human player
|
||
Commit atrocities wantonly
|
||
Obliterate captured bases
|
||
Shamelessly betray human players
|
||
|
||
#AIEDITOR2
|
||
#xs 400
|
||
#caption Edit Strategy for $TITLE0 $NAME1 of the $FACTION2
|
||
#itemlist
|
||
Emphasize LAND power
|
||
Emphasize SEA power
|
||
Emphasize AIR power
|
||
Strategy: Attack objectives
|
||
Strategy: Defend objectives
|
||
Strategy: Search objectives
|
||
Strategy: Attack enemy HQ
|
||
Strategy: Lots of colony pods
|
||
Strategy: Lots of terraformers
|
||
Strategy: Lots of sea bases
|
||
Strategy: Lots of probe teams
|
||
Strategy: Lots of missiles
|
||
Strategy: Lots of artillery
|
||
|
||
#WITHSUNWAR
|
||
#xs 320
|
||
#caption Operations Director
|
||
It appears the $FACTION0 $<0:plans:plan> to attack us.
|
||
|
||
#WITHSUNNO
|
||
#xs 320
|
||
#caption Operations Director
|
||
The $FACTION0 $<0:does:do> not appear to be withdrawing.
|
||
|
||
#WITHSUNYES
|
||
#xs 320
|
||
#caption Operations Director
|
||
The $FACTION0 $<0:appears:appear> to have complied.
|
||
|
||
#TERRPACT2
|
||
#xs 440
|
||
#wave 3
|
||
#caption Operations Director
|
||
$TITLE0, our $PACT1 with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
||
bases in $<M1:$FACTIONADJ3> territorial waters.
|
||
|
||
#TERRTREATY2
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0, our treaty with $TITLE5 $NAME6 of the $FACTION2 precludes us from building
|
||
bases in $<M1:$FACTIONADJ3> territorial waters.
|
||
|
||
Never mind.
|
||
Break treaty!
|
||
|
||
#TERRTRUCE2
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE5 $NAME6 claims these as territorial waters. We have no obligation to
|
||
respect the claim, but if we build a base here the $FACTION2
|
||
may decide to attack.
|
||
|
||
Cancel base.
|
||
Build base anyway.
|
||
|
||
#THISLANDISMYLAND2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I claim these as $<M1:$FACTIONADJ0> territorial waters, $TITLE1 $NAME2,
|
||
and I will not have your $<M2:$FACTIONPEJ3> followers building bases
|
||
there! Cease and desist immediately!”
|
||
|
||
Cancel new base.
|
||
Build new base anyway.
|
||
|
||
#YESUPGRADE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Upgrade complete!
|
||
|
||
#EDITORBASECOPYTO
|
||
#xs 500
|
||
#caption Copy facilities (from $BASENAME0)
|
||
#listbox
|
||
|
||
#DEFIES
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has chosen to defy the will
|
||
of the Planetary Council! Loyal factions have agreed to unite
|
||
against the $FACTION2!
|
||
|
||
#ACCEDECOOP
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
|
||
by the Planetary Council. Shall we accede to $<1:his:her::> rule
|
||
and share a cooperative victory?
|
||
|
||
Yes, let us unite behind $TITLE0 $NAME1.
|
||
Never! We shall fight to the bitter end!
|
||
|
||
#ACCEDE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has been named Supreme Leader
|
||
by the Planetary Council. Shall we accede to $<1:his:her::> rule
|
||
and hope for favorable surrender terms?
|
||
|
||
Yes, for no other hope remains to us.
|
||
Surrender? Never! We must fight to the bitter end!
|
||
|
||
#DEFY
|
||
#xs 440
|
||
#caption Protocol Director
|
||
You have defied the will of the Planetary Council! The remaining
|
||
factions have united to destroy us.
|
||
|
||
#DIPLOMATICVICTORY
|
||
#xs 440
|
||
#caption Diplomatic Victory!
|
||
All factions unite behind you as Supreme Leader! Planet is yours!
|
||
Congratulations!
|
||
|
||
#DIPLOMATICCOOP
|
||
#xs 440
|
||
#caption Diplomatic Cooperative Victory!
|
||
All factions unite behind your $<1:pact brother:pact sister::>,
|
||
$TITLE0 $NAME1 of the $FACTION2, as Supreme Leader! You achieve
|
||
great power and influence as Penultimate Leader.
|
||
|
||
#DIPLOMATICLOSE
|
||
#xs 440
|
||
#caption Diplomatic Defeat!
|
||
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
|
||
You retire to a country estate to write your memoirs.
|
||
|
||
#DIPLOMATICLOSE2
|
||
#xs 440
|
||
#caption Diplomatic Defeat!
|
||
All factions unite behind $TITLE0 $NAME1 of the $FACTION2 as Supreme Leader!
|
||
You are “retired” to the Recycling Tanks.
|
||
|
||
#GOVVOTE
|
||
#xs 440
|
||
#caption Eligible Candidates
|
||
|
||
#INFLATION
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Energy Market crash reduces credit reserves to $NUM0!
|
||
|
||
#ENERGYBOOM
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Energy Market boom increases credit reserves to $NUM0!
|
||
|
||
#KELPWIPE
|
||
#xs 440
|
||
#caption Planetary Ecologist
|
||
Sea Beetle infestation wipes out all kelp farms near $BASENAME0!
|
||
|
||
#PLATFORMWIPE
|
||
#xs 440
|
||
#caption Planetary Ecologist
|
||
Tidal Wave wipes out all mining platforms near $BASENAME0!
|
||
|
||
#RETIRETYPE
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
Do you wish to retire the “$UNITTYPE0” design? $NUM0 $<#0:unit:units>
|
||
of that type still in operation will be disbanded.
|
||
|
||
Never mind.
|
||
Retire “$UNITTYPE0” design.
|
||
|
||
#RETIRETYPE2
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
Do you wish to retire the “$UNITTYPE0” design?
|
||
|
||
Never mind.
|
||
Retire “$UNITTYPE0” design.
|
||
|
||
#ELIMINATED
|
||
#xs 320
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has been eliminated.
|
||
|
||
#NOPRESET
|
||
#xs 320
|
||
#caption Chief Engineer
|
||
We cannot design that kind of unit with our current technology.
|
||
|
||
#MENUDETAIL
|
||
#xs 400
|
||
#caption Detailed Menus
|
||
Switching to detailed menus for {Map}, {Action}, And {Terraform}.
|
||
|
||
#MENUSIMPLE
|
||
#xs 400
|
||
#caption Simple Menus
|
||
Switching to simplified menus for {Map}, {Action}, And {Terraform}.
|
||
|
||
#CANCORNER
|
||
#xs 440
|
||
#caption Economic Victory
|
||
Discovery of $TECHNAME0 means that it is now possible for us to
|
||
corner the Global Energy Market and win an Economic Victory. To
|
||
attempt such a takeover, select “Corner Global Energy Market” from
|
||
the ‘HQ’ menu.
|
||
|
||
#CORNERHQ
|
||
#xs 440
|
||
#caption Chief Economist
|
||
We cannot attempt to corner the Global Energy Market without a
|
||
Headquarters.
|
||
|
||
#CORNERALREADY
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Our plan to corner the Global Energy Market is already in effect!
|
||
Planet will be ours in {M.Y. $NUM0}!
|
||
|
||
#CORNERNOTYET
|
||
#xs 440
|
||
#wave 9
|
||
#caption Chief Economist
|
||
We estimate that at least {$NUM0 energy credits} will be required to
|
||
corner the Global Energy Market. We currently have only {$NUM1}
|
||
available.
|
||
|
||
#CORNERMARKET
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Our plan to corner the Global Energy Market and bring the other
|
||
factions to their knees can be put into effect for {$NUM0 energy
|
||
credits}. Shall I put the plan into effect?
|
||
|
||
No. Let us wait until the time is ripe.
|
||
Yes! Initiate our master plan!
|
||
|
||
#CORNERING
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Excellent! I estimate that Planet will be ours in {M.Y. $NUM0}!
|
||
|
||
#ECONOMICVICTORY
|
||
#xs 440
|
||
#caption Economic Victory!
|
||
We have cornered the Global Energy Market! The remaining faction
|
||
leaders, facing total economic collapse, have agreed to capitulate!
|
||
Planet is yours!
|
||
|
||
#ECONOMICCOOP
|
||
#xs 440
|
||
#caption Economic Cooperative Victory!
|
||
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
||
The remaining faction leaders, facing total economic collapse,
|
||
agree to capitulate. Our pact with the $FACTION2 allows us to share
|
||
in the victory!
|
||
|
||
#ECONOMICLOSE
|
||
#xs 440
|
||
#caption Economic Defeat!
|
||
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
||
All remaining factions, facing total economic collapse, have no
|
||
choice but to capitulate! $TITLE0 $NAME1 offers you a small country
|
||
estate for your retirement.
|
||
|
||
#ECONOMICLOSE2
|
||
#xs 440
|
||
#caption Economic Defeat!
|
||
$TITLE0 $NAME1 of the $FACTION2 corners the Global Energy Market!
|
||
All remaining factions, facing total economic collapse, have no
|
||
choice but to capitulate! $TITLE0 $NAME1 provides you with a tiny
|
||
cubicle for your retirement.
|
||
|
||
#CORNERWARNING
|
||
#xs 440
|
||
#caption Chief Economist
|
||
$TITLE0 $NAME1 of the $FACTION2 has launched a plan to corner the
|
||
Global Energy Market. If we cannot capture the $<M1:$FACTIONADJ3>
|
||
headquarters before M.Y. $NUM0, we will be force to capitulate!
|
||
|
||
#CORNERFOILED
|
||
#xs 440
|
||
#caption Chief Economist
|
||
Our scheme to corner the Global Energy Market has been foiled!
|
||
|
||
#CORNERTHEMFOILED
|
||
#xs 440
|
||
#caption Chief Economist
|
||
The $<M1:$FACTIONADJ0> scheme to corner the Global Energy Market
|
||
has been foiled!
|
||
|
||
#BADTECHKEY
|
||
#xs 440
|
||
#caption Rules Parser
|
||
^^A bad {technology} key was found in the following file:
|
||
^^
|
||
^^$FILENAME0
|
||
^^
|
||
^^The key that could not be deciphered was:
|
||
^^
|
||
^^$KEY1
|
||
^^
|
||
^^It occurred in the following line:
|
||
^^
|
||
^^$LINE2
|
||
^^
|
||
^^This is probably a result of an attempt to modify the file.
|
||
^^The original file can be restored be re-installing Alpha Centauri
|
||
^^from the original CDROM.
|
||
|
||
#BADCHASKEY
|
||
#xs 440
|
||
#caption Rules Parser
|
||
^^A bad {chassis} key was found in the following file:
|
||
^^
|
||
^^$FILENAME0
|
||
^^
|
||
^^The key that could not be deciphered was:
|
||
^^
|
||
^^$KEY1
|
||
^^
|
||
^^It occurred in the following line:
|
||
^^
|
||
^^$LINE2
|
||
^^
|
||
^^This is probably a result of an attempt to modify the file.
|
||
^^The original file can be restored be re-installing Alpha Centauri
|
||
^^from the original CDROM.
|
||
|
||
#BADWEAPKEY
|
||
#xs 440
|
||
#caption Rules Parser
|
||
^^A bad {weapon/equipment} key was found in the following file:
|
||
^^
|
||
^^$FILENAME0
|
||
^^
|
||
^^The key that could not be deciphered was:
|
||
^^
|
||
^^$KEY1
|
||
^^
|
||
^^It occurred in the following line:
|
||
^^
|
||
^^$LINE2
|
||
^^
|
||
^^This is probably a result of an attempt to modify the file.
|
||
^^The original file can be restored be re-installing Alpha Centauri
|
||
^^from the original CDROM.
|
||
|
||
#BADARMKEY
|
||
#xs 440
|
||
#caption Rules Parser
|
||
^^A bad {armor} key was found in the following file:
|
||
^^
|
||
^^$FILENAME0
|
||
^^
|
||
^^The key that could not be deciphered was:
|
||
^^
|
||
^^$KEY1
|
||
^^
|
||
^^It occurred in the following line:
|
||
^^
|
||
^^$LINE2
|
||
^^
|
||
^^This is probably a result of an attempt to modify the file.
|
||
^^The original file can be restored be re-installing Alpha Centauri
|
||
^^from the original CDROM.
|
||
|
||
|
||
#DUPLICATETECH
|
||
#xs 440
|
||
#caption Rules Parser
|
||
^^A {duplicate technology} key was found in the following file:
|
||
^^
|
||
^^$FILENAME1
|
||
^^
|
||
^^The key which occurred twice was:
|
||
^^
|
||
^^$KEY0
|
||
^^
|
||
^^It occurred for the second time in the following line:
|
||
^^
|
||
^^$LINE2
|
||
^^
|
||
^^The two techs are #$NUM0 and #$NUM1.
|
||
^^
|
||
^^This is probably a result of an attempt to modify the file.
|
||
^^The original file can be restored be re-installing Alpha Centauri
|
||
^^from the original CDROM.
|
||
|
||
#PLAYERFILE
|
||
#xs 440
|
||
#caption Faction Parser
|
||
^^Could not find the following entry in a faction file:
|
||
^^
|
||
^^$ENTRY0
|
||
^^
|
||
^^The faction file was:
|
||
^^
|
||
^^$FACTIONFILE1
|
||
^^
|
||
^^This entry is mandatory for faction files.
|
||
|
||
#VEHBIT
|
||
#xs 440
|
||
^^A SYNCHRONIZATION error has occurred.
|
||
^^Game data does not match on all machines.
|
||
^^
|
||
^^Recommendation: Exit this game, start a new session,
|
||
^^and reload a prior saved game.
|
||
^^
|
||
^^(Vehicle bit error at $NUM0, $NUM1)
|
||
|
||
#VEHBIT1
|
||
#xs 440
|
||
^^A DATA error has occurred.
|
||
^^
|
||
^^Recommendation: Exit this game and reload
|
||
^^from a prior saved game, or an autosave.
|
||
^^
|
||
^^(Vehicle bit error at $NUM0, $NUM1)
|
||
|
||
#BASEBIT
|
||
#xs 440
|
||
^^A DATA error has occurred.
|
||
^^
|
||
^^Recommendation: Exit this game and reload
|
||
^^from a prior saved game, or an autosave.
|
||
^^
|
||
^^(Base bit error at $NUM0, $NUM1)
|
||
|
||
#VEHSYNCH
|
||
#xs 440
|
||
^^A SYNCHRONIZATION error has occurred.
|
||
^^Game data does not match on all machines.
|
||
^^
|
||
^^Recommendation: Exit this game, start a new session,
|
||
^^and reload a prior saved game.
|
||
^^
|
||
^^(Synch changed vehicle location)
|
||
^^$NUM6 $NUM4 ($NUM0,$NUM1) => ($NUM2,$NUM3)
|
||
^^$DATA0
|
||
|
||
#EDITMORALE
|
||
#xs 440
|
||
#caption Scenario Editor: Unit Morale
|
||
|
||
#SAT0
|
||
Each satellite (Lab, Mining Station, or Transmitter) increases
|
||
the nutrient, mineral, or energy output of every base by
|
||
+1. These can only be produced by bases with Aerospace
|
||
Complexes. These bonuses are halved for bases without Aerospace
|
||
Complexes, and cannot in any event exceed the size of the base.
|
||
|
||
#SAT1
|
||
Each undeployed Orbital Defense Pod has a 50% chance to destroy
|
||
an enemy satellite. If it fails to bypass the satellite’s
|
||
automatic defense system, it is destroyed.
|
||
|
||
#DONTHAVEPACT
|
||
#xs 400
|
||
#caption Protocol Director
|
||
We have no pact with $TITLE0 $NAME1 of the $FACTION2.
|
||
|
||
#EDITVEHWHO
|
||
#xs 400
|
||
#caption Select Unit Owner
|
||
|
||
#EDITVEHHOME
|
||
#xs 400
|
||
#caption Select Home Base
|
||
|
||
#EDITBASEMINERALS
|
||
#xs 440
|
||
#caption Set minerals accumulated
|
||
|
||
Minerals:
|
||
|
||
#EDITBASENUTRIENT
|
||
#xs 440
|
||
#caption Set nutrient accumulated
|
||
|
||
Nutrient:
|
||
|
||
#EDITINTERLUDE
|
||
#xs 440
|
||
#caption Select Interlude
|
||
#itemlist
|
||
Interlude:
|
||
|
||
#SERVERONLY
|
||
#xs 440
|
||
#caption Sorry!
|
||
Only the host may change these settings.
|
||
|
||
#BUSTMYPLANET
|
||
#xs 400
|
||
#caption Security Chief
|
||
Planet Buster destroyed in silo by $<M1:$FACTIONADJ0> probe team.
|
||
|
||
#BUSTYOURPLANET
|
||
#xs 400
|
||
#caption Operations Director
|
||
Our probe team has destroyed a Planet Buster in its silo!
|
||
|
||
#VOTEFORME
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
|
||
to support me for Governor, {$NUM0 energy credits} might find
|
||
their way into your reserves. What do you say to that?”
|
||
|
||
“Bribery will get you nowhere, $TITLE2 $NAME3.”
|
||
Cast vote for $NAME3.
|
||
|
||
#VOTEFORMETECH
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Ah, my good friend $TITLE0 $NAME1. Perhaps if you were able
|
||
to support me for Governor, I might make you a present of
|
||
{$TECH4} and {$TECH5}. What do you say to that?”
|
||
|
||
“Bribery will get you nowhere, $TITLE2 $NAME3.”
|
||
Cast vote for $NAME3.
|
||
|
||
#RULESYNCHTECH
|
||
#xs 400
|
||
Synchronizing rules … Tech Tree
|
||
|
||
#RULESYNCHTERR
|
||
#xs 400
|
||
Synchronizing rules … Terrain
|
||
|
||
#RULESYNCHVEH
|
||
#xs 400
|
||
Synchronizing rules … Vehicle Parts
|
||
|
||
#RULESYNCHFAC
|
||
#xs 400
|
||
Synchronizing rules … Facilities
|
||
|
||
#MPSENDFILE
|
||
#xs 400
|
||
Sending missing scenario file $FILENAME0 to one or more players.
|
||
$NUM0 file(s) remaining.
|
||
Press ‘Esc’ to cancel scenario.
|
||
|
||
#MPRECEIVEFILE
|
||
#xs 400
|
||
Receiving missing scenario file $FILENAME0 from server.
|
||
$NUM0 file(s) remaining.
|
||
Press ‘Esc’ to exit scenario.
|
||
|
||
#PROTECTON
|
||
#xs 400
|
||
‘Editor Only’ mode activated. Turn will not advance and units
|
||
cannot be moved.
|
||
|
||
#PROTECTOFF
|
||
#xs 400
|
||
‘Editor Only’ mode deactivated.
|
||
|
||
#PROTECTED
|
||
#xs 400
|
||
‘Editor Only’ mode is active. To deactivate, press ‘Ctrl+Shift+F10’ and
|
||
make sure ‘Scroll Lock’ is off.
|
||
|
||
#HOSTTIME
|
||
#xs 400
|
||
Only Host can change Time Controls.
|
||
|
||
#SLOWPOKE
|
||
#xs 400
|
||
$TITLE0 $NAME1 of the $FACTION2 ($PLAYERNAME3) is the
|
||
only player still moving units.
|
||
|
||
#SAVEFAILED
|
||
#xs 400
|
||
#caption SAVE ERROR
|
||
^^
|
||
^^{Failed To Save Game}
|
||
^^
|
||
^^$FILENAME0
|
||
^^
|
||
|
||
#CUSTOMTIME
|
||
#xs 420
|
||
#caption Customize Time Controls
|
||
#itemlist
|
||
Seconds per base (averaged):
|
||
Seconds per unit (averaged):
|
||
Seconds per event (averaged):
|
||
Alternate minimum seconds per turn:
|
||
Extra seconds per bonus pill:
|
||
Accumulate bonus pill every X turns:
|
||
Maximum bonus pills accumulated:
|
||
|
||
#LOADSECURITY
|
||
#xs 440
|
||
#wave 12
|
||
#caption LOAD ERROR
|
||
^^
|
||
^^{Cannot Load Passworded Multiplayer Game}
|
||
^^{In Single Player Mode}
|
||
^^
|
||
^^”$FILE0”
|
||
^^
|
||
|
||
#VERSIONCONTROL
|
||
#xs 440
|
||
^^
|
||
^^{Sid Meier’s Alpha Centauri}
|
||
^^
|
||
^^{Version}: $VERSION0
|
||
^^{Date}: $VERSIONDATE1
|
||
^^
|
||
|
||
#TRIGGERWARMING2
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Ecological damage, particularly by the $FACTION0,
|
||
has begun to trigger global warming! According to
|
||
our calculations, sea levels will rise approximately {$NUM1 meters}
|
||
over the next {$NUM0 years}!
|
||
|
||
#DRAWSTRING
|
||
$TITLE0 $NAME1 of the $FACTION2 draws! Objectives: $OBJECTIVES3.
|
||
|
||
#MISSILESPECIAL
|
||
#xs 440
|
||
#caption Chief Engineer
|
||
Missile units cannot be given special abilities.
|
||
|
||
#RETIREALL
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Clear all faction prototypes and restore original list?
|
||
|
||
Never mind.
|
||
Clear faction prototypes.
|
||
Clear {all} prototypes for {all} factions.
|
||
|
||
#CHANGEOWNER
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Select Base Owner
|
||
|
||
#CHANGEFORMER
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Select Former Owner
|
||
|
||
#CHANGECONQUEST
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Set conquest assimilation timer.
|
||
|
||
Turns:
|
||
|
||
#BUYVOTEGOVA
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m willing to support $TITLE6 $NAME8, but
|
||
it will cost you {$NUM0 energy credits}.”
|
||
|
||
#BUYVOTEGOV1A
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’m willing to support $TITLE6 $NAME8, but
|
||
it will cost you either {$NUM0 energy credits}
|
||
or your files on {$TECH0}.”
|
||
|
||
#BUYVOTEGOV2A
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support $TITLE6 $NAME8 as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on both {$TECH0} and {$TECH1}!”
|
||
|
||
#BUYVOTEGOV3A
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support $TITLE6 $NAME8 as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on {$TECH0}, {$TECH1}, and {$TECH4}!”
|
||
|
||
#BUYVOTEGOV4A
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Support $TITLE6 $NAME8 as Governor? Only if you can come
|
||
up with either {$NUM0 energy credits} or your files
|
||
on {$TECH0}, {$TECH1}, {$TECH4}, and {$TECH5}!”
|
||
|
||
#VOICEOVERDATA
|
||
#xs 440
|
||
#caption Voice Transmission
|
||
If your computer is equipped with a microphone, Alpha Centauri
|
||
supports {Voice Transmission} during multiplayer games. Hold down
|
||
the backslash (“\”) key while talking. Your message will be
|
||
transmitted to any player for whom you have chat enabled (but during
|
||
diplomatic negotiations, you transmit only to the player with whom
|
||
you are negotiating).
|
||
|
||
#INJAIL
|
||
#xs 440
|
||
#caption Operations Director
|
||
Units aboard air transports may only be unloaded at bases and airbases.
|
||
|
||
#AIRLOAD
|
||
#xs 440
|
||
#caption Operations Director
|
||
Air transports can load passengers only at bases and airbases.
|
||
|
||
Cancel Sentry/Board orders.
|
||
Issue Sentry/Board orders anyway.
|
||
|
||
#CANTGIVE
|
||
#xs 440
|
||
#caption Operations Director
|
||
To transfer control of a unit to another faction, you must first move
|
||
the unit into the territory of the friendly faction to which you wish
|
||
to transfer the unit.
|
||
|
||
#CANTGIVEAIR
|
||
#xs 440
|
||
#caption Operations Director
|
||
Control of air units can be transferred {only} at bases and airbases.
|
||
|
||
#CANGIVE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Transfer control of $UNITTYPE1 unit to the $FACTION0?
|
||
|
||
Never mind.
|
||
Transfer control.
|
||
|
||
#GOTUNIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
||
to our control near $BASENAME4.
|
||
|
||
#GAVEUNIT
|
||
#xs 440
|
||
#caption Operations Director
|
||
Unit transferred to the $FACTION3.
|
||
|
||
#FUNGOSITY
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
#itemlist
|
||
No Fungus
|
||
Light Fungus
|
||
Moderate Fungus
|
||
Heavy Fungus
|
||
|
||
#FUNGMOTIZE
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
#itemlist
|
||
Leave current fungus in place.
|
||
Replace/remove current fungus.
|
||
|
||
#ROCKOSITY
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
#itemlist
|
||
Randomly generate flat/rolling/rocky terrain?
|
||
|
||
No.
|
||
Yes.
|
||
|
||
#PICKEDIT
|
||
#xs 400
|
||
#caption Select unit to delete
|
||
|
||
#DELETEME
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Really delete $UNITTYPE0?
|
||
|
||
No
|
||
Yes
|
||
|
||
#RELOADFAC
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Select Faction File To Load
|
||
|
||
File:
|
||
|
||
#SYNCHINGGAME2
|
||
#xs 400
|
||
Synchronizing game … Globals ($NUM0/$NUM1)
|
||
|
||
#SYNCHINGWORLD2
|
||
#xs 400
|
||
Synchronizing game … World Map ($NUM0/$NUM1)
|
||
|
||
#SYNCHINGPLAYERS2
|
||
#xs 400
|
||
Synchronizing game … Leaders ($NUM2: $NUM0/$NUM1)
|
||
|
||
#SYNCHINGVEHICLES2
|
||
#xs 400
|
||
Synchronizing game … Vehicles ($NUM0/$NUM1)
|
||
|
||
#SYNCHINGBASES2
|
||
#xs 400
|
||
Synchronizing game … Bases ($NUM0/$NUM1)
|
||
|
||
#NOTALLREADY
|
||
#xs 400
|
||
#caption NOT ALL PLAYERS ARE READY
|
||
Would you like to begin the game anyway?
|
||
|
||
Yes
|
||
No
|
||
|
||
#RESETALLTECH
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Reset technology to zero for {all} factions and clear {all} prototypes?
|
||
|
||
No
|
||
Yes
|
||
|
||
#RESETALLFAC
|
||
#xs 440
|
||
#caption Scenario Editor
|
||
Reset social engineering and AI choices for {all} factions, and clear
|
||
{All} base and unit orders and automation?
|
||
|
||
No
|
||
Yes
|
||
|
||
#COMBATLOSS
|
||
#xs 440
|
||
#caption Combat Report
|
||
Our $UNITTYPE0 ($STATS1) destroyed by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
||
near $BASENAME5.
|
||
|
||
#COMBATSURVIVE
|
||
#xs 440
|
||
#caption Combat Report
|
||
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
||
near $BASENAME5.
|
||
|
||
#COMBATSURVIVE
|
||
#xs 440
|
||
#caption Combat Report
|
||
Our $UNITTYPE0 ($STATS1) disengaged from attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
||
near $BASENAME5.
|
||
|
||
#COMBATWIN
|
||
#xs 440
|
||
#caption Combat Report
|
||
Our $UNITTYPE0 ($STATS1) survived attack by $FACTIONADJ2 $UNITTYPE3 ($STATS4)
|
||
near $BASENAME5.
|
||
|
||
#COMBATBOMB
|
||
#xs 440
|
||
#caption Combat Report
|
||
Bombardment near $BASENAME5.
|
||
|
||
#TECHOBTAINED
|
||
#xs 440
|
||
#caption Labs Report
|
||
New technology: “$TECH0”.
|
||
|
||
#LOADFACTION
|
||
#xs 440
|
||
#caption Select Faction File Names
|
||
|
||
#PASSWORDREQUIRED
|
||
#xs 440
|
||
#caption Password Required for This Faction
|
||
|
||
Enter Password:
|
||
|
||
#GOTUNITDEFEND
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
||
to our control near $BASENAME4, to help us defend our
|
||
territory against aggression.
|
||
|
||
#GOTUNITOFFEND
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has transferred a unit
|
||
to our control near $BASENAME4, to help us attack our
|
||
mutual enemies.
|
||
|
||
#DIPLOCLOSE
|
||
#xs 440
|
||
#caption Communications Officer
|
||
$TITLE0 $NAME1 has closed the channel.
|
||
|
||
#SYNCHINGWORLD3
|
||
#xs 400
|
||
Synchronizing game … World Map $NUM2 ($NUM0/$NUM1)
|
||
|
||
#YOULOSE2
|
||
#xs 400
|
||
Your faction has been destroyed! Game over!
|
||
|
||
#UNITMOVED2
|
||
#xs 440
|
||
#caption Operations Director
|
||
That unit has already moved this turn. Upgrading a unit requires
|
||
its entire turn.
|
||
|
||
#SIMULNO
|
||
#xs 440
|
||
#caption
|
||
That action is only allowed during your player turn.
|
||
|
||
#SIMULWHOSE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 ($NETNAME3)’s turn.
|
||
|
||
#SIMULYOU
|
||
#xs 440
|
||
#caption Turn Begins
|
||
^^
|
||
^^$TITLE0 $NAME1 of the $FACTION2
|
||
^^$NETNAME3
|
||
^^
|
||
^^{Beginning Of Player Turn}
|
||
^^M.Y. $YEAR4
|
||
^^
|
||
|
||
#SIMULNOT
|
||
#xs 440
|
||
#caption Net Game
|
||
That function is only allowed in games with Simultaneous Movement enabled.
|
||
|
||
#CUSTOMMAP
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
#caption Custom Map Size
|
||
|
||
#VERYLARGEMAP
|
||
#caption Warning!
|
||
#xs 440
|
||
#x -5
|
||
#y -5
|
||
Very large maps may reduce performance and affect game balance.
|
||
^
|
||
Remember that map area increases geometrically as horizontal and
|
||
vertical sizes increase. Maps larger than 64×128 are not really
|
||
recommended; maps larger than 256×256 may cause the game
|
||
to “hang” indefinitely. Enormous maps which also contain huge world
|
||
spanning continents are particularly problematic for performance,
|
||
because of the variations created for the pathfinding code.
|
||
|
||
Continue anyway.
|
||
Never mind.
|
||
|
||
#CANGIVE1
|
||
#xs 440
|
||
#caption Operations Director
|
||
Release $UNITTYPE1 unit into wild?
|
||
|
||
Never mind.
|
||
Confirmed!
|
||
|
||
#CANGIVE2
|
||
#xs 440
|
||
#caption Operations Director
|
||
#itemlist
|
||
Never mind.
|
||
Transfer control of $UNITTYPE1 unit to the $FACTION0.
|
||
Release $UNITTYPE1 unit into wild.
|
||
|
||
#GAVEWILD
|
||
#xs 440
|
||
#caption Operations Director
|
||
Unit released to wild.
|
||
|
||
#NERVESTAPLEFAIL
|
||
#xs 440
|
||
#caption Psych Chaplain
|
||
Our nerve stapling appears to have had no effect! Perhaps these
|
||
drones have built up an immunity!
|
||
|
||
#VERIFYPASSWORD
|
||
#xs 440
|
||
#caption PASSWORD
|
||
Please Verify New Password
|
||
|
||
Password:
|
||
|
||
#ENTERPASSWORD
|
||
#xs 440
|
||
#caption PASSWORD
|
||
Please enter password for $TITLE1 $NAME2 of the $FACTION3
|
||
|
||
Password:
|
||
|
||
#BADPASSWORD
|
||
#xs 440
|
||
#caption PASSWORD
|
||
That is not the correct password.
|
||
|
||
#HOTSEAT
|
||
#xs 420
|
||
#caption HOTSEAT/EMAIL GAME
|
||
#itemlist
|
||
#x -5
|
||
#y -5
|
||
New Multiplayer Game
|
||
Multiplayer Scenario
|
||
Load Multiplayer Game
|
||
|
||
#HOTSEATADD0
|
||
#xs 420
|
||
#caption HOTSEAT/EMAIL GAME
|
||
Human-controlled factions currently in game:
|
||
^
|
||
|
||
#HOTSEATADD1
|
||
#xs 420
|
||
#caption HOTSEAT/EMAIL GAME
|
||
^
|
||
Do you wish to add another human player to this game?
|
||
|
||
No
|
||
Yes
|
||
|
||
#HOTSEATADD2
|
||
#xs 420
|
||
#caption HOTSEAT/EMAIL GAME
|
||
^
|
||
Do you wish to add or subtract human players?
|
||
|
||
No, please proceed.
|
||
Add a human player.
|
||
Subtract a human player.
|
||
|
||
#MULTISTRING
|
||
^$TITLE0 $NAME1 of the $FACTION2
|
||
|
||
#FACTIONTAKEN
|
||
#xs 420
|
||
#caption HOTSEAT/EMAIL GAME
|
||
Sorry, that faction has already been taken.
|
||
|
||
#COMMCOMPLETE
|
||
#xs 440
|
||
#caption Protocol
|
||
$TITLE0 $NAME1 of the $FACTION2 has accepted our diplomatic offers.
|
||
|
||
#WONLOST
|
||
#xs 440
|
||
#caption Combat Report
|
||
We won $NUM0 $<#0:battle:battles> this turn and lost $NUM1
|
||
$<#1:battle.:battles.>
|
||
|
||
#NOHOTSEAT
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
That feature is not supported in hotseat/email games.
|
||
|
||
#HOTTAMPER
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^SAVE/LOAD IRREGULARITY
|
||
^^
|
||
$TITLE0 $NAME1 of the $FACTION2 may have performed multiple save/loads.
|
||
|
||
#HOTTAMPER2
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^SAVE/LOAD IRREGULARITY
|
||
^^
|
||
$TITLE0 $NAME1 of the $FACTION2 may have performed as
|
||
many as $NUM0 extra $<#0:save/load.:save/loads.>
|
||
|
||
#HOTNOTAMPER
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
You have already played from this saved game; if you proceed a
|
||
notification of possible tampering will be given to the other
|
||
players.
|
||
|
||
#COUNCILHOT
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
A proposal is already before the council; the council cannot be
|
||
called again until all players have had a chance to vote on the
|
||
current proposal.
|
||
|
||
#COUNCILHOTPASS
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Council Resolution
|
||
^^
|
||
^^$PROPOSAL0
|
||
^^
|
||
^^MEASURE PASSES
|
||
^^
|
||
|
||
#COUNCILHOTFAIL
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Council Resolution
|
||
^^
|
||
^^$PROPOSAL0
|
||
^^
|
||
^^MEASURE FAILS
|
||
^^
|
||
|
||
#COUNCILHOTVETO
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Council Resolution
|
||
^^
|
||
^^$PROPOSAL0
|
||
^^
|
||
^^MEASURE VETOED
|
||
^^
|
||
|
||
#COUNCILHOTGOVWIN
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Planetary Governor Elected
|
||
^^
|
||
^^$TITLE1 $NAME2 of the $FACTION3
|
||
^^
|
||
|
||
#COUNCILHOTGOVLOSE
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Planetary Governor Retained
|
||
^^
|
||
^^$TITLE1 $NAME2 of the $FACTION3
|
||
^^
|
||
|
||
#COUNCILHOTGOVNONE
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL
|
||
^^
|
||
^^Planetary Governor
|
||
^^
|
||
^^Election Deadlocked: No Governor Appointed
|
||
^^
|
||
|
||
#SWITCHING
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL MULTIPLAYER
|
||
#button SAVE AND EXIT
|
||
^^
|
||
^^NEXT PLAYER TURN
|
||
^^
|
||
^^$TITLE1 $NAME2 of the $FACTION3
|
||
^^
|
||
^^Mission Year $NUM0
|
||
^^
|
||
|
||
Set Password or Press ‘Enter’:
|
||
|
||
#SWITCHING2
|
||
#xs 440
|
||
#caption HOTSEAT/EMAIL MULTIPLAYER
|
||
#button SAVE AND EXIT
|
||
^^
|
||
^^NEXT PLAYER TURN
|
||
^^
|
||
^^$TITLE1 $NAME2 of the $FACTION3
|
||
^^
|
||
^^Mission Year $NUM0
|
||
^^
|
||
|
||
Enter Password:
|
||
|
||
#PASSWORDSNOTVALIDATED
|
||
#xs 440
|
||
#caption ONE OR MORE PASSWORDS NOT VALIDATED
|
||
Game cannot be launched until all non-empty passwords are
|
||
validated.
|
||
|
||
#PASSWORDOK
|
||
#xs 340
|
||
#caption PASSWORD NOT REQUIRED
|
||
Your faction for this game is already unlocked.
|
||
|
||
#PASSWORDEDLOADATTEMPT
|
||
#xs 340
|
||
#caption PASSWORD PROTECTED MULTIPLAYER SAVE
|
||
You cannot load a password-protected multiplayer game as
|
||
a single-player game.
|
||
|
||
#DIFFERENTPASSWORDS
|
||
#xs 440
|
||
#caption PASSWORD NOT VERIFIED
|
||
Password was not verified. Please try again.
|
||
|
||
#ENTERPASSWORDNEW
|
||
#xs 440
|
||
#caption PASSWORD
|
||
Please Enter New Password (Leave blank for none). This
|
||
will be your faction password for this new game.
|
||
|
||
Password:
|
||
|
||
#SERVERLOSTINSETUP
|
||
#xs 300
|
||
#wave 12
|
||
SERVER LOST DURING SETUP! Game canceled.
|
||
|
||
#ENTERPASSWORDFACTION
|
||
#xs 440
|
||
#caption PASSWORD
|
||
Please enter password for the $FACTION0
|
||
|
||
Password:
|
||
|
||
#OBLITOK
|
||
#xs 440
|
||
#caption Operations Director
|
||
Do you really wish to obliterate $BASENAME0?
|
||
|
||
No, let them live.
|
||
Yes, wipe $BASENAME0 from the face of Planet!
|
||
|
||
#TOOMANYFORSCENARIO
|
||
#xs 300
|
||
#caption Invalid Scenario
|
||
Sorry, but there are too many players for this $NUM0-player scenario.
|
||
|
||
#TECTONICOCEAN
|
||
#xs 440
|
||
#caption Operations Director
|
||
The Tectonic Payload has no effect over ocean squares.
|
||
|
||
#MISSILEBASE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Missile payloads cannot be detonated in a base square.
|
||
|
||
#FUNGMOTIZED
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has detonated a fungal payload near $BASENAME0!
|
||
|
||
#TECMOFIED
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has detonated a tectonic payload near $BASENAME0!
|
||
|
||
#GENERATOR
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE1 $NAME2 of the $FACTION3 has built a Subspace Generator at $BASENAME0!
|
||
The $FACTION3 now have {$NUM0} operational $<#0:Generator:Generators> (and
|
||
{$NUM1} non-operational) of the {$NUM2} necessary to activate their Resonance Communicator!
|
||
|
||
#GENERATORME
|
||
#xs 440
|
||
#caption Operations Director
|
||
We have built a Subspace Generator at $BASENAME0!
|
||
We now have {$NUM0} operational $<#0:Generator:Generators> (and
|
||
{$NUM1} non-operational) of the {$NUM2} necessary to activate our Resonance Communicator!
|
||
To become operational, a Generator must be in a base of size {$NUM3} or greater.
|
||
|
||
#ENDBEACON
|
||
#xs 440
|
||
#caption RESONANCE COMMUNICATOR COMPLETE
|
||
You have completed construction of a Resonance Communicator! After transmitting Planet’s
|
||
location to your homeworld, you await the imminent arrival of reinforcements … and
|
||
the triumph of your $FACTION0 faction in the race for control of the {Sixth Manifold}.
|
||
|
||
#ENDBEACONCOOP
|
||
#xs 440
|
||
#caption RESONANCE COMMUNICATOR COMPLETE
|
||
Your $<1:pact brother:pact sister::>, $TITLE0 $NAME1 of the $FACTION2, has constructed
|
||
a Resonance Communicator! Reinforcements from the $FACTION2 homeworld are en route. As a result
|
||
of your Pact with the $FACTION2, you will be in charge of rounding up any remaining
|
||
humans for confinement and transportation off-world … and can then appeal for leniency
|
||
under the new Planetary Overlords.
|
||
|
||
#ENDBEACONLOSE
|
||
#xs 440
|
||
#caption RESONANCE COMMUNICATOR COMPLETE
|
||
$TITLE0 $NAME1 of the $FACTION2 has constructed a Resonance Communicator! An overwhelming
|
||
force of $FACTION2 ships appears in orbit, signaling the {end} of your faction’s habitation
|
||
on Planet. You have {failed} in your quest for Planetary domination, and now face the
|
||
terrifying might of your new Planetary Overlords ….
|
||
|
||
#NOFREEWILLY
|
||
#xs 440
|
||
#wave 11
|
||
#caption Operations Director
|
||
This probe team does not yet have sufficient experience to undertake the liberation of a
|
||
faction leader.
|
||
|
||
#FREEWILLY
|
||
#xs 440
|
||
#caption Operations Director
|
||
Liberation missions are tricky. I will need your personal
|
||
authorization before I can risk the probe team.
|
||
|
||
Abort mission.
|
||
Authorize mission. ($CHANCES1)
|
||
|
||
#FREEWHO
|
||
#xs 440
|
||
#caption Operations Director
|
||
Our Probe Team has penetrated the $<M1:$FACTIONADJ1> Punishment Sphere! We can free
|
||
a captured faction leader, if you wish. Who do you want to liberate?
|
||
|
||
#FREELIST
|
||
$TITLE0 $NAME1 of the $FACTION2
|
||
|
||
#WILLYFREE
|
||
#xs 440
|
||
#caption Operations Director
|
||
You managed to liberate $TITLE0 $NAME1 of the $FACTION2! The $FACTION2 pledges
|
||
eternal allegiance to you and gives you all of their technology.
|
||
|
||
#WHICHGSP
|
||
#xs 440
|
||
#caption Operations Director
|
||
Targeting sequence initiated … which base’s GSP should we target?
|
||
|
||
#UNITYENGINE
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have stumbled across the {secondary reactor} in the Unity wreckage!
|
||
It contains compounds and material worth {$NUM0 energy credits}!
|
||
|
||
#UNITYCHOPPER
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have found part of the Unity’s shattered {cargo bay}! Our technicians can salvage a
|
||
{Scout Chopper} from the wreckage! The Chopper has limited
|
||
fuel, so we should return it to a base as soon as possible.
|
||
|
||
#UNITYMINER
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have found part of the Unity’s shattered {cargo bay}! Our technicians can salvage a
|
||
{Mining Laser} from the wreckage!
|
||
|
||
#UNITYRADAR
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
We have found the remnants of the {Unity Command Bridge}! Apparently, the ship computer
|
||
tracked the landing sites of several escape pods!
|
||
|
||
#ALIENDISLIKE
|
||
#xs440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1: must be aware: vital fact. $TITLE2 $NAME3: pretends truce: you.
|
||
Actual intention: $TITLE2 $NAME3: betray and destroy: you. Suggest: immediate
|
||
vendetta: $TITLE2 $NAME3. This warning: heed well.
|
||
|
||
#ALIENHATRED
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“$TITLE0 $NAME1: You have chosen sides in Progenitor War by your friendship with hated
|
||
enemy : $TITLE2 $NAME3! Your interference: no longer tolerable: Vendetta upon you!
|
||
|
||
#ALIENHATRED2
|
||
#xs 440
|
||
#caption Operations Director
|
||
“Well well, if it isn’t $NAME3. Still calling yourself ‘$TITLE1?’ As
|
||
I’m sure you’re aware, my followers and I have landed successfully
|
||
upon {Manifold Six}, and are quite prepared to encompass your demise.
|
||
It’s unfortunate that these other ‘human’ life-forms have taken up residence
|
||
here as well, but do not think that they can save you. Our goal is
|
||
nothing less than your total destruction, and we will stop at
|
||
nothing to assure this. When next we meet, I will be tearing the
|
||
mandibles from your face with hot pincers, $NAME3! Fare poorly!”
|
||
|
||
#HOMELESS
|
||
#xs 400
|
||
#caption Security Chief
|
||
$FACTION0 $<0:captures:capture> $BASENAME1! Refugees from the new overlords escape in
|
||
$NUM0 colony pods!
|
||
|
||
#HOMELESSONE
|
||
#xs 400
|
||
#caption Security Chief
|
||
$FACTION0 $<0:captures:capture> $BASENAME1! Refugees from the new overlords escape in
|
||
the last remaining colony pod!
|
||
|
||
#WEGETSHARETECH
|
||
Several other factions have discovered {$TECH0}. Our spies have
|
||
been successful in acquiring it as well!
|
||
|
||
#METALIEN0
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several interesting communications with
|
||
$<3:him:her:x:x>. If you like, I can provide you with $<3:his:her:x:x>
|
||
commlink frequency.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Aliens, eh? Yes, that would be most helpful.”
|
||
|
||
#METALIEN0a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several fruitful conversations with
|
||
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
||
with information on {$TECH8}. If you like, I can provide you with
|
||
$<3:his:her:x:x> commlink frequency.”
|
||
|
||
“Aliens frighten me. I’d rather not speak with $NAME3 at this time.”
|
||
“Yes, that would be most helpful.”
|
||
|
||
#METALIEN1
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several fruitful conversations with
|
||
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
||
with information on {$TECH8}. If you like, I can provide you with
|
||
$<3:his:her:x:x> commlink frequency in exchange for your files on {$TECH6}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Very well, I am transmitting my files on {$TECH6} now.”
|
||
|
||
#METALIEN1a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several fruitful conversations with
|
||
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
||
with information on {$TECH8}. If you like, I can provide you with
|
||
$<3:his:her:x:x> commlink frequency in exchange for your files on {$TECH6}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Very well, I am transmitting my files on {$TECH6} now.”
|
||
|
||
#METALIEN2
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several fruitful conversations with
|
||
$<3:him:her:x:x>. If you like, I can provide you with
|
||
$<3:his:her:x:x> commlink frequency in exchange for a mere {$NUM0 energy credits}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Excellent. {$NUM0 credits} it is, then.”
|
||
|
||
#METALIEN2a
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Perhaps you’ve heard of the landing of the extraterrestrials who
|
||
call themselves Progenitor. I happen to have been in contact with
|
||
the one calling itself $NAME3, whose designation is $TITLE2 of the
|
||
$FACTION4. I believe that their ultimate goals do not match with
|
||
yours and mine, but I have had several fruitful conversations with
|
||
$<3:him:her:x:x> and I believe $<3:he:she:x:x> could provide you
|
||
with information on {$TECH8}. If you like, I can provide you with
|
||
$<3:his:her:x:x> commlink frequency in exchange for a mere {$NUM0 energy credits}.”
|
||
|
||
“No thank you, I see no need to speak with $NAME3.”
|
||
“Excellent. {$NUM0 credits} it is, then.”
|
||
|
||
#BOTHFRIENDALIEN
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“So, I hear you’ve been in touch with the alien $NAME3.
|
||
Just between us, I find that those Progenitors make the skin
|
||
on the back of my neck crawl, but live and let live, as I sometimes
|
||
say. As long as the $FACTION4 leave me and mine alone, I’m willing to
|
||
do the same. Speaking of which, I have a nice
|
||
{map of $<M1:$FACTIONADJ5> territory} which
|
||
I’d be happy to exchange for your information on {$TECH6}.”
|
||
|
||
“No, I don’t think that will be necessary.”
|
||
“Yes, actually that would be quite useful.”
|
||
|
||
#ANYALIENNEWS
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I’ve heard rumors of an alien race living here on Planet, led
|
||
by one calling itself $NAME1. Is this true? I have not been able to locate
|
||
$<1:him:her:x:x> since hearing of this rumor, and I’m extremely
|
||
interested in meeting such a being and finding out what makes it tick.
|
||
If you have $<1:his:her:x:x> comm frequency I could
|
||
offer {$NUM0 energy credits} for your trouble.”
|
||
|
||
“Aliens, you say? Oh my. Nope, haven’t heard a word.”
|
||
“Yes, I’m forwarding $<1:his:her:x:x> comm frequency now.”
|
||
|
||
#NOTRANSCEND
|
||
#xs440
|
||
#caption
|
||
“Ascent to Transcendence: forbidden according to: Caretaker law.
|
||
Death and destruction: part of Transcendence. Caretaker mission:
|
||
Vendetta upon you: prevention of Transcendence!”
|
||
|
||
#FREEFACTECH
|
||
#xs 440
|
||
#caption Science Officer
|
||
With the discovery of {$TECH0}, each of our bases gets
|
||
a free $FAC1!
|
||
|
||
#FREEABILTECH
|
||
#xs 440
|
||
#caption Science Officer
|
||
With the discovery of {$TECH0}, each of our prototyped units of the appropriate type
|
||
automatically have {$ABIL1}!
|
||
|
||
#WILLRISEALIEN
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Those stupid humans are at it again! {Manifold Six} is in danger!
|
||
According to our calculations, sea levels will rise approximately
|
||
{$NUM1 meters} over the next {$NUM0 years}.
|
||
|
||
#WILLFALLALIEN
|
||
#xs 440
|
||
#caption Chief Planetologist
|
||
Those stupid humans are at it again! Manifold Six is in danger!
|
||
According to our calculations, sea levels will fall approximately
|
||
{$NUM1 meters} over the next {$NUM0 years}.
|
||
|
||
#WENEEDHUMANPSYCH
|
||
#xs 440
|
||
#caption Communications Officer
|
||
We can’t speak to these primitive creatures until we learn Social Psych or they discover Progenitor Psych.
|
||
|
||
#WENEEDALIENPSYCH
|
||
#xs 440
|
||
#caption Communications Officer
|
||
We can’t speak to these aliens until we learn Progenitor Psych or they discover Social Psych.
|
||
|
||
#ALIENSARRIVE
|
||
#xs 440
|
||
#caption Communications Officer
|
||
After days of mysterious activity in the Alpha Centauri system, a strange craft
|
||
seems to have fallen out of Planetary orbit. Spectral readings indicate that its hull
|
||
is not of Earth origin!
|
||
|
||
#NAME3
|
||
#xs 440
|
||
#caption Enter Your Name
|
||
#x -5
|
||
#y -5
|
||
#itemlist
|
||
Name:
|
||
|
||
#SANCTIONSENDALIEN
|
||
#xs 440
|
||
#caption Protocol Director
|
||
Our energy grid is once again operational.
|
||
|
||
#OUTOFRANGE
|
||
#xs 440
|
||
#caption Operations Director
|
||
Target is out of range.
|
||
|
||
#SPORESLAUNCHED
|
||
#xs 440
|
||
#wave 17
|
||
#caption Operations Director
|
||
A Spore Launcher has destroyed a $TERRAINIMPROVE2 near $BASENAME0!
|
||
|
||
#PROBESURVIVALX
|
||
#xs 440
|
||
#wave 21
|
||
#caption Operations Director
|
||
Our Probe Team has just barely escaped: mission complete.
|
||
|
||
#VERSIONCONTROLX
|
||
#xs 440
|
||
^^
|
||
^^{Sid Meier’s Alien Crossfire}
|
||
^^
|
||
^^{Version}: $VERSION0
|
||
^^{Date}: $VERSIONDATE1
|
||
^^
|
||
|
||
#FACTIONX
|
||
#xs 350
|
||
#caption CHOOSE A FACTION
|
||
#x 5
|
||
#y 5
|
||
#listbox
|
||
#button OTHER
|
||
|
||
#PLANETFALLF
|
||
#xs 400
|
||
#x -5
|
||
#y -5
|
||
#caption $TITLE2 $NAME3
|
||
$TITLE2 $NAME3, your time is now. Planet has spoken to you, awakening you for
|
||
your task. You have no memory of a previous life, but it does not
|
||
matter. Your challenges will be many, and others will at first try
|
||
to resist you, but you have established a cadre of
|
||
loyal followers, and you are ready to do the will of {Planet}.
|
||
|
||
#XMINDWORMS
|
||
#xs 400
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Native lifeforms spotted near $BASENAME0!
|
||
|
||
#SPORELAUNCHSWARM
|
||
#xs 400
|
||
#wave 16
|
||
#caption Planetary Ecologist
|
||
Spore launchers spotted near $BASENAME0!
|
||
|
||
#FUNGALSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
||
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
||
Fungal Missile! Sacrifice a pod to ensure its destruction?
|
||
|
||
Yes.
|
||
No.
|
||
|
||
#TECTONICSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our $NUM0 remaining Orbital Defense $<#0:Pod has:Pods have>
|
||
now been deployed without success against an incoming $<M1:$FACTIONADJ1>
|
||
Tectonic Missile! Sacrifice a pod to ensure its destruction?
|
||
|
||
Yes.
|
||
No.
|
||
|
||
#FWEMUSTSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
I have been forced to sacrifice an Orbital Defense Pod to
|
||
ensure the destruction of an enemy Fungal Missile!
|
||
|
||
#TWEMUSTSAC
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
I have been forced to sacrifice an Orbital Defense Pod to
|
||
ensure the destruction of an enemy Tectonic Missile!
|
||
|
||
#FWESHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our Orbital Defenses have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> Fungal Missile near $BASENAME0!
|
||
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
||
of which $NUM1 $<#1:is:are> undeployed.
|
||
|
||
#FTHEYSHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
||
Fungal Missile! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
||
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
||
$NUM1 $<#1:is:are> undeployed.
|
||
|
||
#FWESHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> Fungal Missile!
|
||
|
||
#FTHEYSHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
||
Fungal Missile!
|
||
|
||
#TWESHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our Orbital Defenses have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> Tectonic Missile near $BASENAME0!
|
||
$NUM0 Orbital Defense $<#0:Satellite remains:Satellites remain> in orbit,
|
||
of which $NUM1 $<#1:is:are> undeployed.
|
||
|
||
#TTHEYSHOTIT
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Orbital Defenses have shot down our
|
||
Tectonic Missile! $NUM0 $<M1:$FACTIONADJ1> Orbital Defense
|
||
$<#0:Satellite remains:Satellites remain> in orbit, of which
|
||
$NUM1 $<#1:is:are> undeployed.
|
||
|
||
#TWESHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Flechette Defenses in $BASENAME0 have successfully eliminated an incoming
|
||
$<M1:$FACTIONADJ1> Tectonic Missile!
|
||
|
||
#TTHEYSHOTIT2
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
$<M1:$FACTIONADJ1> Flechette Defenses have shot down our
|
||
Tectonic Missile!
|
||
|
||
#FUNGALMISSILE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has detonated a
|
||
Fungal Missile near $BASENAME3!
|
||
|
||
#TECTONICMISSILE
|
||
#xs 440
|
||
#caption Operations Director
|
||
$TITLE0 $NAME1 of the $FACTION2 has detonated a
|
||
Tectonic Missile near $BASENAME3!
|
||
|
||
#INTRODUCEENEMYALIEN
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“My forces have stumbled across a strange alien civilization led by
|
||
one $NAME1, who has taken the title ‘$TITLE0’ of
|
||
the $FACTION2 and as far as I can tell spends most of $<1:his:her:x:x>
|
||
time $DANCINGNAKED3. Through no fault of my own, I have become embroiled in
|
||
a rather heated disagreement with $<1:him:her:x:x>. In the name
|
||
of our common humanity, will you speak a $PACTOFBORS4 and come to my aid?”
|
||
|
||
“And then have $NAME1 come knocking on {my} door? You’ve got to be kidding me.”
|
||
“I guess we’ll have to deal with these aliens sooner or later. Let’s get started!”
|
||
|
||
#OGREPOD
|
||
#xs 320
|
||
#wave 0
|
||
#caption Operations Director
|
||
This is not a pod after all, but a $UNITYUNITTYPE0!
|
||
|
||
#NOTWHILEALIENSLIVE
|
||
#xs 440
|
||
#caption Protocol Director
|
||
You can’t be elected Supreme Leader of Planet until all
|
||
Progenitor factions have been defeated.
|
||
|
||
#NEEDADVECOENG
|
||
#xs 320
|
||
#wave 4
|
||
#caption Planetary Ecologist
|
||
Sea enhancements can only be built here after you have researched
|
||
Advanced Ecological Engineering.
|
||
|
||
#SOPORIFICUSED
|
||
#xs 320
|
||
#wave 0
|
||
#caption Battle Report
|
||
Soporific Gas Pods decrease enemy morale!
|
||
|
||
#WEFAILEDFLECHETTE
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Our Flechette Defenses have failed! Detonation in 5 seconds … 4 … 3 … 2 … 1 …
|
||
|
||
#THEYFAILEDFLECHETTE
|
||
#xs 440
|
||
#caption Orbital Defense Chief
|
||
Enemy Flechette Defenses have failed! Detonation in 5 seconds … 4 … 3 … 2 … 1 …
|
||
|
||
#WEMARINEDETACH
|
||
#xs 400
|
||
#wave 0
|
||
#caption Battle Report
|
||
Our Marine Detachment boarded and captured the $FACTIONADJ1 $UNITTYPE0!
|
||
|
||
#THEYMARINEDETACH
|
||
#xs 400
|
||
#wave 0
|
||
#caption Battle Report
|
||
$FACTIONADJ1 Marine Detachment boarded and captured our $UNITTYPE0!
|
||
|
||
#SPOREFOREST
|
||
#xs 440
|
||
#caption Operations Director
|
||
A $SPORELAUNCHER1 has destroyed the forest near $BASENAME0!
|
||
|
||
#AXSTART
|
||
CHOOSE YOUR WORLD
|
||
ALPHA CENTAURI
|
||
ALIEN CROSSFIRE
|
||
CANCEL
|
||
|
||
# ; This line must remain at end of file |