1144 lines
18 KiB
Plaintext
1144 lines
18 KiB
Plaintext
;
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; Sid Meier's ALPHA CENTAURI
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;
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; Miscellaneous Text Labels
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;
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; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
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#LABELS
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1131
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Mission Year
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Funds
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Moving
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Viewing
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Map
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Veteran
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Elite
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Moves
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at
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Road
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Tube
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Elev
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Depth
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m
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Climate
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Frigid
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Cool
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Mild
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Hot
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Scorched
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Arid
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Moist
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Rainy
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No
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Vegetation
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NONE
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Turn Complete
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Press ENTER to continue
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Sid Meier's ALPHA CENTAURI
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Mission Map
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Planetary Scan
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Data Readout
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Temperature
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Rainfall
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Physical
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Mission Status
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Energy
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Yield
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Existing
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Exit
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Minerals
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Nutrient
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Production
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Hurry
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Zoom to Base Control
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Proceed
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builds
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Growth
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turn
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turns
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stagnant
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Hunger
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Surplus
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Support
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Shortage
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Ineff.
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Inefficiency
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ENERGY RESERVES
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Psych
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Econ
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Labs
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Econ
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near
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GARRISON
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Forces Supported
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Shows Next Base (in alphabetical order)
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Shows Previous Base (in alphabetical order)
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No Minerals
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Base Facilities
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Society
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Socio/Economic Model
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Orders
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Chassis Types
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Weapons
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Defenses
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Abilities
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Technologies
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Hybrids
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Design Stats
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Reactor
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Chassis
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Size/Energy
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Armament
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Projectile
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Energy Rating
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Defense
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Remaining
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Cost to build
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Cost
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Flat
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Rolling
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Rocky
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Nutrient
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Minerals
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Energy
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bonus
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coverage
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Max
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Chassis Type
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Weapon Type
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Defense Type
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OK
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Cancel
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Help
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Energy Allocation
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Life Support
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Research
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Limit
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Energy-
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Proj-
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Empty Slot
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unit
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units
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Novice
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Expert
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seize
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liberate
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seizure
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liberation
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Design New Unit
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Rating
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Power
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Min Cost
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...
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Attack
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Rename
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Shielding
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Cost Factor
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Equipment
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Weapon
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Proj.
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Ener.
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Low
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Moderate
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High
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Xenofungus
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No special ability
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Empty
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Special Ability
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Requires
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Relocate
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Reactors
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Monolith
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Solar Collector
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Mine
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Polymer
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Scout
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Max Setting
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Battle Report
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RESEARCHING
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Breakthroughs
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Total
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Net Energy
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per turn
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Hybrid
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Facility
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Unit Abil
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Tech
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Income
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Maint
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Net
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Payload
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Air
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Sea
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Ability
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Carry
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One Free Pick
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Society Type
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Psych
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Econ
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Labs
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Industry
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Farm
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No Vegetation
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Name:
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Formal:
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Noun:
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Adjective:
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Worker
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Project
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of the
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Interest Rate
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Recon
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Attack
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Defense
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Prototype
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Major
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Minor
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Outpost
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Base
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BASE
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Prototype Cost
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Unexplored
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Ocean
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Independent
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Fuel
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Psi
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Unit
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Unit Types
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him
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her
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Pact Brother
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Pact Sister
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Pact Brothers
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Pact Sisters
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Pact of Brotherhood
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Pact of Sisterhood
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his
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her
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he
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she
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PACT
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TREATY
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TRUCE
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VENDETTA
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Data Links
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Cargo
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Unarmed
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Obs.
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Close
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Political
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Prod
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Integrity
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Might
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with farm
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with mine
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with solar
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with kelp
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with platform
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with tidal
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Sea Fungus
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Soil Enricher
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Linked
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Prototype Complete
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River
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End Tour
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Continue
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Kelp Farm
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Mining Platform
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Tidal Harness
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Mag Tube
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Air Base
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Polymer Adhesives
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All of the above
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Alien
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Aliens
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DISCOVERED
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Available
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Distant
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Production
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Distance
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Cancel Destination
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Multiplayer Setup
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READY
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NOT READY
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Waiting For Others
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Battle Map
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Surveillance Map
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Network Datalinks
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Turn Clock
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Upkeep
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Players
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WHO'S WHO
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Tech
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Mil
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Pop
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Overall
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Upkeep
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Ready
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Moving
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Done
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of
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Chat
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PAUSED
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Pause
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Unpause
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a
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an
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3+ Nutrient per Square
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3+ Minerals per Square
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3+ Energy per Square
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Can Build Magtubes
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sec/turn
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sec/base
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sec/unit
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No time controls
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Punish
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+1 Nutrient in HOT
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+1 Nutrient in RAINY
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+1 Nutrient in MODERATE
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+1 Nutrient in ARID
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Forest
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Forestation
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BATTLE PROFILE
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-- DESTROYED --
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-- EXTERMINATED --
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-- CAPTURED --
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Loan Payment
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Loan Income
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Balance
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Commerce Rate
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Commerce Income
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Gross Income
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Maintenance Costs
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/turn
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Unlinked Node
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World Map
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Citizens
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Citizen
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Radius
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Not Available
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FREE
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Combat
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Commerce
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Ecology
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Moderate
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Wealth
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Reset
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Psych
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Resource
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Support
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Rename
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Unmodified
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Psych
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Facilities
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Police
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Pacifism
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Secret Projects
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Strength
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Trance
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Downhill
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Terrain
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Base
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Proj/Energy
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Bombard
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In Port
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Jammer
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Tracking
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Fungus
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Hasty
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Surprise
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Nerve Gas
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Gaian Psi
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Dream Twist
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Neural Amp
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Ocean Shelf
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Ocean Trench
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Enricher
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Colony
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Upheaval Cost
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Upheaval Refund
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Credits
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(Next Turn)
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Heavy
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Perimeter
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Battery
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AAA
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Tachyon
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Bunker
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Subject Profile
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Personality
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Aggressive
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Erratic
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Pacifist
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Interests
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Knowledge
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Economy
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Colonization
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Agenda
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Headquarters
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on
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with
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INFORMAL
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TECHNOLOGY
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BASES
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Laboratories Status
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TECH COST
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TECH ACCUMULATED
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TECH PER TURN
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/year
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ENERGY BANKS
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TOTAL INCOME
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TOTAL MAINTENANCE
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TOTAL LOAN
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MAINTENANCE
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Suspended
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Psych Profile
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Base Operations
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Security Nexus
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Active
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Prod
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Lost
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with road
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Proposed New Unit
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Damaged
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Automatic
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Automatic Roads
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Automatic Tubes
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Autoimprove Base
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Farm+Solar+Road
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Mine+Solar+Road
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Automatic Fungus
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Automatic Sensors
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North
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East
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South
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West
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Patrol
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to
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then
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Patrol to
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Move to
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Dist
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Save Files
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Map Files
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Save & Map Files
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Load Map File
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Brush Size
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Cross
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Elevations
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Rocky
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Rivers
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Resources
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Beacons
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Cover
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Editing
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File
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MAP EDITOR
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Base vs. Blink
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Bombardment
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Artillery Duel
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Under Construction
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Alpha Centauri Score
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Group Move To
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from
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Land Based Guns
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Counterbattery Fire
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Air Drop
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Orbital Insertion
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Non Combat
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Faction Dominance
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Uphill
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Anathema to Faction! (+1 DRONE)
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Don't Show As Popup
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Bomb $BASENAME0
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On Alert
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Air-to-Air Duel
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Surface-to-Air Duel
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Ground Strike
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Air-to-Air
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Sanctions
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Sort: Name
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Sort: Size
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Sort: Dist
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Zoom
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TURNS TO GO
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Auto
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Governor
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Delete
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Insert
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Empty Slot
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- No Offers -
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- Offers -
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Negotiating
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ACCEPT
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DECLINE
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Communications Link
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Accept Offer
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Decline Offer
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End Transmission
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Speak Pact
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Make Treaty
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Pledge Truce
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Give Energy
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Share Tech
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End Pact
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Demand Withdrawal
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Profile
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Clear Offers
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Queue
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DEAL COMPLETE
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NO TRUCE
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Status
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Title
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Description
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Gender
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Producing
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Comm Frequency
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Submissive
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COMPLETE
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Have Governor Manage Citizens
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Have Rioters Nerve Stapled (Atrocity)
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Create
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Planetary Council
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GOVERNOR
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YEA
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NAY
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ABSTAIN
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PROPOSAL
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CANDIDATE
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VETO
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EXPELLED
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ELIMINATED
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MEASURE PASSES
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MEASURE FAILS
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EXECUTIVE VETO
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Council
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VOTE
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Council Proposals
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ELECTED
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Communications and Protocol
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ENDANGERED
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RETAINED
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ELECTION DEADLOCKED
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VOTE
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VOTES
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Battle Plan
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CHANGE
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ALLOCATION
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PRODUCTION
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NUTRIENTS
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EXPLORE
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DISCOVER
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BUILD
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CONQUER
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Open Ground
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EXIT
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COMMLINK
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Belief
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Gate Open
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Gate Used
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Volcano
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RUTHLESS
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IDEALISTIC
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FACTION
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SOCIAL ENGINEERING
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Accept
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Auto Off
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Destination Map
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DATALINKS
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RESEARCH BREAKTHROUGH
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OUR RESEARCHERS HAVE MADE A BREAKTHROUGH!
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WE HAVE ACQUIRED TECHNOLOGY!
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Artillery
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Battery
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Space Operations
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Satellite Attack
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Infantry vs. Base
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Rough vs. Mobile
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Zoom to BASE
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Change production
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Hurry
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Set to EXPLORE
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Set to DISCOVER
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Set to BUILD
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Set to CONQUER
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Set delivery route
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Move unit to here
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Patrol to here
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Bombing run to here
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Airdrop here
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Orbital Insertion here
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Long Range Fire here
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Action...
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Terraform...
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Move cursor to here|Shift+Right
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Center on active unit|C
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Find a unit to move|V
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Activate unit here|A
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Activate units here|A
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End the turn|Ctrl+ENTER
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Rename landmark
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Erase landmark
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Name landmark
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Info on this square|Shift+Right
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Help
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Altitude
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Rare Life Forms
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Abundant Life Forms
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Size
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Recenter map window here
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Recenter this window here
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Open new map window
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PHYSICAL scan
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CLIMATE scan
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RAINFALL scan
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POLITICAL scan
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Main scan
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Economy scan
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Enemy faction profile
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Diplomatic scan
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Base scan
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Unit scan
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Terrain scan
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Faction dominance graph
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Faction dominance chart
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Who's who
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Map editor scan
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Activate unit
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"Forget it!"
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"Almost..."
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Threaten
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THREATENS!
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Offer all tech
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Vendetta
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Joint Vendetta
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Road Attack
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Territory
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You attack
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Template
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Clock
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Mobile in open
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Mobile vs. Base
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Sensor
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Marines
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Invaders
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Free
|
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Defend
|
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Attack my enemy
|
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Redesign
|
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New Design
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Workshop
|
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Ignore Armor
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Ignore Weapon
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MENU
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Planet
|
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Scenario Files
|
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AI
|
|
NO CONTACTS
|
|
E
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D
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B
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C
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ALREADY MOVED
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Show Info on Base
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Show Info on Unit
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Contact
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Faction Profile
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Summon Planetary Council
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Toggle Chat Flag
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Send Chat Message
|
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No Time Control
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Clock
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Truce
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Treaty
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Pact
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Vendetta
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V'dtta
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|
They get
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|
Gov
|
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Explore
|
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Discover
|
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Build
|
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Conquer
|
|
Allocation
|
|
Intake
|
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Consumption
|
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Minerals Accumulated
|
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Ecological Damage
|
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Energy Allocation
|
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Resource Expenses
|
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Advanced Governor Settings
|
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Nerve Staple
|
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The Great Crater
|
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Back
|
|
CLOSE
|
|
Module
|
|
Level
|
|
Vehicle Presets
|
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Faction Editor
|
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Special Rules
|
|
Social Rules
|
|
Text Fills
|
|
Load
|
|
Save
|
|
AI Editor
|
|
UNTITLED
|
|
Alpha Centauri Autosave
|
|
BUDGET
|
|
TOTAL COST
|
|
Show Society
|
|
Show Detail
|
|
BEST BASES
|
|
LAB OUTPUT
|
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PSYCH OUTPUT
|
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POPULATION
|
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INFRASTRUCTURE
|
|
INFO
|
|
MESSAGES
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LABORATORY SUMMARY
|
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ENERGY ALLOCATION
|
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BASE OPERATIONS
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SECRET PROJECT REPORTS
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SATELLITE SURVEY
|
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SECURITY NEXUS
|
|
ALPHA CENTAURI SCORE
|
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INTELLIGENCE FILES
|
|
SHORTFALL
|
|
MAXIMIZE
|
|
SOCIAL ENGINEERING
|
|
SOCIETY OVERVIEW
|
|
ON
|
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OFF
|
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ADVANCED
|
|
TECH PROGRESS
|
|
DRONE RIOTS
|
|
NERVE STAPLED
|
|
Add to beginning of build queue.
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Add to end of build queue.
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Speed
|
|
Go to nearest airbase.
|
|
Cycle
|
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BASIC CONCEPTS
|
|
ADVANCED CONCEPTS
|
|
ALL CATEGORIES
|
|
BASIC UNIT TYPES
|
|
CHASSIS TYPES
|
|
REACTOR TYPES
|
|
WEAPONS AND MODULES
|
|
ARMOR TYPES
|
|
SPECIAL ABILITIES
|
|
TERRAFORMING
|
|
BASE FACILITIES
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SECRET PROJECTS
|
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SOCIETY MODELS
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SOCIETY EFFECTS
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TECH ADVANCES
|
|
FACTION PROFILES
|
|
BACK
|
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CLOSE
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|
M.Y.
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|
Cancel Orders
|
|
Sleep / Board Transport
|
|
Hold
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|
Disband
|
|
Support From Here
|
|
Zoom To Home Base
|
|
Order Unit To Come Home
|
|
Male
|
|
Female
|
|
SOCIAL EFFECTS
|
|
FACTION POWER
|
|
EXPENDITURES
|
|
SUMMARY
|
|
PRODUCTION
|
|
CITIZENS
|
|
SELECT ALL
|
|
SET TO
|
|
ADVANCED SETTINGS
|
|
TURN GOVERNOR OFF
|
|
Preferences
|
|
Adv. Preferences
|
|
Warning Preferences
|
|
Automation Preferences
|
|
Audio/Visual Preferences
|
|
ADD
|
|
OBSOLETE
|
|
UPGRADE
|
|
+1/sq
|
|
-1/sq
|
|
NUTRIENTS: Bumper Crops
|
|
NUTRIENTS: Crop Failure
|
|
MINERALS: Industrial Boom
|
|
MINERALS: Industrial Bust
|
|
ENERGY: Heat Wave
|
|
ENERGY: Cloud Cover
|
|
ENERGY: Dust Clouds
|
|
Governor Off
|
|
Switch to Detail Map
|
|
Switch to World Map
|
|
Activates the Governor^EXPLORE: Scouts, Colony Pods, Transports
|
|
Activates the Governor^DISCOVER: Projects, Prototypes, Probes, Network Nodes
|
|
Activates the Governor^BUILD: Formers and Facilities
|
|
Activates the Governor^CONQUER: Military Units, Command Centers, etc.
|
|
Turns the Governor on or off
|
|
Shows the resources being produced by this base
|
|
Shows where the units supported by this base are
|
|
Shows the origins of Drones and Talents at this base
|
|
Changes this base's production orders
|
|
Hurries this base's production
|
|
BUILD QUEUE:^Sets a series of production orders
|
|
DESIGNING NEW UNIT
|
|
MODIFYING PREVIOUS DESIGN
|
|
Activate the Main Game Menu
|
|
Communicate with other Faction Leaders
|
|
Show events which have occurred this turn
|
|
Show general useful information
|
|
Go onto the next turn
|
|
Accept this unit design
|
|
Rename this unit type
|
|
Mark this unit design as obsolete:^It will no longer show up on lists.
|
|
Upgrade all units of this type to^another unit design you have created.
|
|
Cancel unit design
|
|
Stop showing me new unit designs
|
|
Zoom in
|
|
Zoom out
|
|
Standard zoom
|
|
COMMERCE: With other factions at TREATY or PACT.
|
|
FACILITIES: Shows Facilities at this base;^Click to scrap and recycle.
|
|
NUTRIENTS: Dark green shows nutrients needed for growth;^Bright shows nutrients accumulated.
|
|
ENERGY supports economy and research.
|
|
MINERALS support production and units.
|
|
NUTRIENTS support population and growth.
|
|
ENERGY for PSYCH improves living conditions: more TALENTS and fewer DRONES.
|
|
ENERGY for LABS supports research.
|
|
ENERGY for ECONOMY creates wealth.
|
|
RESOURCES: Shows nutrients/minerals/energy produced in^each square. Click to change. Click square center to optimize.
|
|
SUPPORTED: Shows units supported by this base^(not necessarily present AT this base).
|
|
GARRISON: Shows units present at this base.
|
|
CITIZENS: Shows the population of this base.^Also the # of Workers, Talents, Drones, and Specialists.
|
|
PROJECT DESCRIPTION
|
|
Select a Secret Project for more information.
|
|
SATELLITE SUMMARY
|
|
ORBITAL ATTACK VIEW
|
|
ATTACK!
|
|
Your attack was successful!
|
|
No other faction has any satellites.
|
|
[Orbital Spaceflight] not yet achieved.
|
|
You must have an undeployed [Orbital Defense Pod] to attack.
|
|
Your attack failed. Orbital Defense Pod destroyed.
|
|
PRODUCTION: What this base is making.^Dark shows minerals needed to complete, bright shows progress.
|
|
CHASSIS: Determines how fast your unit moves,^and whether land, sea, or air.
|
|
WEAPON: Allows your unit to attack (or)^EQUIPMENT: Allows non-combat functions.
|
|
ARMOR: Helps your unit defend against enemy attacks.
|
|
REACTOR: Increases power and reduces cost.
|
|
ABILITY: Adds a specialty function to the unit.
|
|
Select a design to examine or modify^or select an empty slot to design a new unit.
|
|
PRESETS: Click these buttons for advice on^how to design a particular type of unit.
|
|
Use these buttons to engineer your society.^You can earn new buttons through research.^See DATALINKS for more information.
|
|
ECONOMY: + increases your energy production
|
|
EFFICIENCY: + reduces energy lost to inefficiency
|
|
SUPPORT: + reduces mineral cost to support units
|
|
MORALE: + increases military unit morale
|
|
POLICE: + allows use of police to prevent drone riots
|
|
GROWTH: + reduces nutrients required for population growth
|
|
PLANET: + reduces ecological damage and helps psi & mind worm capture
|
|
PROBE: + reduces vulnerability to subversion and mind control
|
|
INDUSTRY: + reduces minerals required to produce things
|
|
RESEARCH: + speeds technological research
|
|
EFFECTS: Shows the effects of your social choices and faction power.
|
|
FACTION: Shows the special strengths and weaknesses of your faction.
|
|
ECON: Use to increase/decrease the^% of your energy used for wealth creation.
|
|
LABS: Use to increase/decrease the^% of your energy used for research.
|
|
PSYCH: Use to increase/decrease the^% of your energy used for quality of life.
|
|
LOCK: Locks/unlocks this allocation bar^(makes changing the other two more convenient).
|
|
Reverts to the state at which you arrived on this screen.
|
|
EDIT BASE
|
|
EDIT: edit this base when creating a scenario
|
|
Increase base population|+
|
|
Decrease base population|-
|
|
Edit base facilities
|
|
Edit secret projects
|
|
PRESENT
|
|
Destroyed
|
|
Copy base facilities (from another base)
|
|
Clear all facilities
|
|
Add all available facilities
|
|
Reset to unbuilt
|
|
Set to destroyed
|
|
Monsoon
|
|
Dune
|
|
Uranium
|
|
Geothermal
|
|
Map Size
|
|
Flat
|
|
Round
|
|
Diplomacy for
|
|
Clear
|
|
I have infiltrator
|
|
I want to talk
|
|
I want revenge
|
|
I have surrendered
|
|
I shall betray
|
|
I am atrocity victim
|
|
Fight to the death
|
|
Commlink
|
|
Atrocity
|
|
Atrocities committed
|
|
Major atrocities committed
|
|
TOOLBAR
|
|
TOOLBAR: Tool bar for map and scenario editor
|
|
CLEAR MESSAGE
|
|
SEND MESSAGE
|
|
ACCEPT OFFER
|
|
DECLINE OFFER
|
|
END TRANSMISSION
|
|
SHARE TECH
|
|
GIVE ENERGY
|
|
OFFER ALL TECH
|
|
ATTACK MY ENEMY
|
|
PLEDGE TRUCE
|
|
MAKE TREATY
|
|
SPEAK PACT
|
|
END PACT
|
|
Fix current status as permanent
|
|
Edit Unit
|
|
Mark base as OBJECTIVE
|
|
Clear OBJECTIVE flag
|
|
Objective
|
|
Objectives
|
|
Victory
|
|
Defeat
|
|
Delete Base
|
|
Disband/Destruct|Shift+D
|
|
Renounce Pact
|
|
Demand Withdrawal
|
|
UNIT TYPES
|
|
Land Units
|
|
Naval Units
|
|
Air Units
|
|
Non-Combat Units
|
|
All Units
|
|
Obsolete
|
|
EXAMINING BASIC UNIT
|
|
Slot
|
|
DESIGN WORKSHOP
|
|
EXAMINING PREVIOUS DESIGN
|
|
NEW DESIGN BASED ON OLD
|
|
APPLY
|
|
Mk
|
|
Copy base facilities (to another base)
|
|
ALL BASES THIS FACTION
|
|
ALL BASES
|
|
3/4 NEEDED
|
|
Diplomatic Victory
|
|
RETIRE
|
|
RETIRE: retire this unit; disband all units of this type.
|
|
APPLY: apply changes but do not exit screen.
|
|
active
|
|
in production
|
|
Economic Victory
|
|
BIOSCAN
|
|
REPUTATION
|
|
MOOD
|
|
DIPLOMATIC STATUS
|
|
INFILTRATION
|
|
INACTIVE
|
|
NO HEADQUARTERS
|
|
DATALINKS
|
|
HQINFO
|
|
TECHS
|
|
BASES
|
|
TREATIES
|
|
Elevations
|
|
Rockiness
|
|
Rivers
|
|
Resources
|
|
Unity Pods
|
|
Cover Map
|
|
Brush: One Square
|
|
Brush: X-Cross
|
|
Brush: 3x3 Diamond
|
|
Brush: Base Radius
|
|
Brush: 5x5 Diamond
|
|
Brush: 7x7 Diamond
|
|
AUTOMATE UNITS
|
|
UNIT ADVANCES
|
|
MISCELLANEOUS
|
|
Eco-Damage
|
|
NET INCOME
|
|
Planetary Council Votes
|
|
has sufficient resources to conduct a leveraged buyout of all remaining bases! The deal will be finalized in
|
|
MAINTENANCE COSTS
|
|
BASE LOCATOR
|
|
SCORE ANALYSIS
|
|
PLAYER DIARY
|
|
SELECT FACTION TARGET
|
|
SELECT SATELLITE TARGET
|
|
Detail Map
|
|
PREREQUISITE
|
|
Captured Base
|
|
Stapled Base
|
|
Unlimited
|
|
* Reactor
|
|
HIGHEST SCORE
|
|
HIGHEST TECH LEVEL SCORE
|
|
HIGHEST ENERGY RESERVES SCORE
|
|
HIGHEST POPULATION SCORE
|
|
FASTEST CONQUEST SCORE
|
|
FASTEST TRANSCENDENCE SCORE
|
|
PAINT mode (Scroll Lock)
|
|
PLAY mode (No Scroll Lock)
|
|
Edit Minerals
|
|
Edit Nutrient
|
|
30-50% of surface
|
|
50-70% of surface
|
|
70-90% of surface
|
|
Strong (Rolling and flat terrain)
|
|
Average (Hilly terrain)
|
|
Weak (Rough, mountainous terrain)
|
|
100 million miles (cool planet)
|
|
90 million miles (average planet)
|
|
80 million miles (warm planet)
|
|
Sparse (light rainfall)
|
|
Average
|
|
Dense (heavy rainfall)
|
|
Rare
|
|
Average
|
|
Abundant
|
|
CUSTOM GAME OPTIONS
|
|
Max Players
|
|
Global Difficulty Level
|
|
Prepared Map
|
|
Planet Size
|
|
Ocean Coverage
|
|
Erosive Forces
|
|
Native Life Forms
|
|
Cloud Cover
|
|
Toggle
|
|
With Farm
|
|
With Mine
|
|
With Solar
|
|
TOUR
|
|
No Effects
|
|
Load Map
|
|
Load Scenario
|
|
Load Game
|
|
Random
|
|
Replace
|
|
Feature Mode
|
|
Resource Mode
|
|
Consult Datalinks
|
|
Scenario Goals
|
|
Scenario End Date
|
|
MAP DEFINED
|
|
Bonuses
|
|
RightClick/Ctrl-RightClick to modify satellites
|
|
Time Controls
|
|
Planet Buster Silos
|
|
SCENARIO
|
|
SAVE
|
|
wins
|
|
EDITOR Mode
|
|
PROTO
|
|
PROTO: Scenario Editor function; toggles "prototype complete" flag.
|
|
Draw
|
|
Allied Objectives
|
|
RETIRE ALL
|
|
RETIRE ALL: Scenario Editor fuction; clears all player prototypes.
|
|
Change owner
|
|
Change former owner
|
|
Iron Man
|
|
Desig. Defender
|
|
Delete Unit
|
|
MAKE READY
|
|
MAKE NOT READY
|
|
LAUNCH GAME
|
|
CHEAT
|
|
CHEATED
|
|
CHEATING
|
|
Iron Man Bonus
|
|
Cheating Penalty
|
|
Scenario Editor
|
|
USED EDITOR
|
|
Type of Game
|
|
New Game w/ Random Map
|
|
New Game w/ Loaded Map
|
|
Saved Game
|
|
Lock Difficulty
|
|
Rating
|
|
Alpha Centauri Rating
|
|
OR
|
|
Destroy Enhancement|D
|
|
TOP 5 SCORES
|
|
DIFFICULTY
|
|
Simultaneous Moves
|
|
Sequential Turns
|
|
Your Turn
|
|
Phasing Player
|
|
Phasing
|
|
Moving
|
|
Double Resource Production
|
|
Double Unit Movement
|
|
Humans In Contact At Start
|
|
DEMO Score
|
|
Eliminated Factions
|
|
Surrendered Factions
|
|
Map Preferences
|
|
Gamma Correction
|
|
Restore Defaults
|
|
Main Off
|
|
Main On
|
|
Voice Off
|
|
Voice On
|
|
SFX Off
|
|
SFX On
|
|
Music Off
|
|
Music On
|
|
More
|
|
Custom Size
|
|
Horizontal
|
|
Vertical
|
|
(may vary with terrain)
|
|
Hotseat
|
|
Enter Password
|
|
Password
|
|
Next Player
|
|
Current Player
|
|
Hotseat/Play-by-Email
|
|
Select unit
|
|
Zoom to message
|
|
Erase message
|
|
Zoom and Erase
|
|
Passwords Unsatisfied
|
|
Cancel all obsolete
|
|
Add to queue
|
|
Set production
|
|
ENERGY GRID
|
|
Alien Offense
|
|
Alien Defense
|
|
Resonance Attack
|
|
Resonance Def.
|
|
Pulse Defense
|
|
Flechette
|
|
CHOOSE YOUR FACTIONS
|
|
The Original SMAC Factions
|
|
The New Factions
|
|
Mix Old and New Factions
|
|
CHANGE NAME
|
|
QUOTE
|
|
PLAY RANDOM FACTION
|
|
PLAY SELECTED FACTION
|
|
RANDOM
|
|
GSP
|
|
ENERGY GRID: Resonance among base structures
|
|
SHUTDOWN
|
|
Progenitor Victory
|
|
Caretakers
|
|
Usurpers
|
|
guarantee that the Manifold Experiment remains pristine
|
|
exploit the power of the Manifold experiment
|
|
|
|
# ; This line must remain at end of file
|