1143 lines
18 KiB
Plaintext
1143 lines
18 KiB
Plaintext
;
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; Sid Meier’s ALPHA CENTAURI
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;
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; Miscellaneous Text Labels
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;
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; Copyright © 1997, 1998 by Firaxis Games, Inc.
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;
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#LABELS
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1131
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Mission Year
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Funds
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Moving
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Viewing
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Map
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Veteran
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Elite
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Moves
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at
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Road
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Tube
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Elev
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Depth
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m
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Climate
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||
Frigid
|
||
Cool
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Mild
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Hot
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Scorched
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Arid
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Moist
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Rainy
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No
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Vegetation
|
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NONE
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Turn Complete
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Press ENTER to continue
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Sid Meier’s ALPHA CENTAURI
|
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Mission Map
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Planetary Scan
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Data Readout
|
||
Temperature
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Rainfall
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Physical
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||
Mission Status
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Energy
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||
Yield
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||
Existing
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Exit
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||
Minerals
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||
Nutrient
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||
Production
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Hurry
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Zoom to Base Control
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Proceed
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builds
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Growth
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||
turn
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turns
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stagnant
|
||
Hunger
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||
Surplus
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||
Support
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||
Shortage
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||
Ineff.
|
||
Inefficiency
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ENERGY RESERVES
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Psych
|
||
Econ
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||
Labs
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||
Econ
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||
near
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GARRISON
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||
Forces Supported
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||
Shows Next Base (in alphabetical order)
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Shows Previous Base (in alphabetical order)
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||
No Minerals
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||
Base Facilities
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||
Society
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||
Socio/Economic Model
|
||
Orders
|
||
Chassis Types
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Weapons
|
||
Defenses
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||
Abilities
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||
Technologies
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||
Hybrids
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||
Design Stats
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||
Reactor
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Chassis
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Size/Energy
|
||
Armament
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||
Projectile
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Energy Rating
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Defense
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||
Remaining
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||
Cost to build
|
||
Cost
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||
Flat
|
||
Rolling
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||
Rocky
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||
Nutrient
|
||
Minerals
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||
Energy
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||
bonus
|
||
coverage
|
||
Max
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||
Chassis Type
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||
Weapon Type
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||
Defense Type
|
||
OK
|
||
Cancel
|
||
Help
|
||
Energy Allocation
|
||
Life Support
|
||
Research
|
||
Limit
|
||
Energy-
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||
Proj-
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Empty Slot
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||
unit
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units
|
||
Novice
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||
Expert
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||
seize
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||
liberate
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||
seizure
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liberation
|
||
Design New Unit
|
||
Rating
|
||
Power
|
||
Min Cost
|
||
…
|
||
Attack
|
||
Rename
|
||
Shielding
|
||
Cost Factor
|
||
Equipment
|
||
Weapon
|
||
Proj.
|
||
Ener.
|
||
Low
|
||
Moderate
|
||
High
|
||
Xenofungus
|
||
No special ability
|
||
Empty
|
||
Special Ability
|
||
Requires
|
||
Relocate
|
||
Reactors
|
||
Monolith
|
||
Solar Collector
|
||
Mine
|
||
Polymer
|
||
Scout
|
||
Max Setting
|
||
Battle Report
|
||
RESEARCHING
|
||
Breakthroughs
|
||
Total
|
||
Net Energy
|
||
per turn
|
||
Hybrid
|
||
Facility
|
||
Unit Abil
|
||
Tech
|
||
Income
|
||
Maint
|
||
Net
|
||
Payload
|
||
Air
|
||
Sea
|
||
Ability
|
||
Carry
|
||
One Free Pick
|
||
Society Type
|
||
Psych
|
||
Econ
|
||
Labs
|
||
Industry
|
||
Farm
|
||
No Vegetation
|
||
Name:
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||
Formal:
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||
Noun:
|
||
Adjective:
|
||
Worker
|
||
Project
|
||
of the
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||
Interest Rate
|
||
Recon
|
||
Attack
|
||
Defense
|
||
Prototype
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||
Major
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||
Minor
|
||
Outpost
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||
Base
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||
BASE
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||
Prototype Cost
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||
Unexplored
|
||
Ocean
|
||
Independent
|
||
Fuel
|
||
Psi
|
||
Unit
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||
Unit Types
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||
him
|
||
her
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||
Pact Brother
|
||
Pact Sister
|
||
Pact Brothers
|
||
Pact Sisters
|
||
Pact of Brotherhood
|
||
Pact of Sisterhood
|
||
his
|
||
her
|
||
he
|
||
she
|
||
PACT
|
||
TREATY
|
||
TRUCE
|
||
VENDETTA
|
||
Data Links
|
||
Cargo
|
||
Unarmed
|
||
Obs.
|
||
Close
|
||
Political
|
||
Prod
|
||
Integrity
|
||
Might
|
||
with farm
|
||
with mine
|
||
with solar
|
||
with kelp
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||
with platform
|
||
with tidal
|
||
Sea Fungus
|
||
Soil Enricher
|
||
Linked
|
||
Prototype Complete
|
||
River
|
||
End Tour
|
||
Continue
|
||
Kelp Farm
|
||
Mining Platform
|
||
Tidal Harness
|
||
Mag Tube
|
||
Air Base
|
||
Polymer Adhesives
|
||
All of the above
|
||
Alien
|
||
Aliens
|
||
DISCOVERED
|
||
Available
|
||
Distant
|
||
Production
|
||
Distance
|
||
Cancel Destination
|
||
Multiplayer Setup
|
||
READY
|
||
NOT READY
|
||
Waiting For Others
|
||
Battle Map
|
||
Surveillance Map
|
||
Network Datalinks
|
||
Turn Clock
|
||
Upkeep
|
||
Players
|
||
WHO’S WHO
|
||
Tech
|
||
Mil
|
||
Pop
|
||
Overall
|
||
Upkeep
|
||
Ready
|
||
Moving
|
||
Done
|
||
of
|
||
Chat
|
||
PAUSED
|
||
Pause
|
||
Unpause
|
||
a
|
||
an
|
||
3+ Nutrient per Square
|
||
3+ Minerals per Square
|
||
3+ Energy per Square
|
||
Can Build Magtubes
|
||
sec/turn
|
||
sec/base
|
||
sec/unit
|
||
No time controls
|
||
Punish
|
||
+1 Nutrient in HOT
|
||
+1 Nutrient in RAINY
|
||
+1 Nutrient in MODERATE
|
||
+1 Nutrient in ARID
|
||
Forest
|
||
Forestation
|
||
BATTLE PROFILE
|
||
— DESTROYED —
|
||
— EXTERMINATED —
|
||
— CAPTURED —
|
||
Loan Payment
|
||
Loan Income
|
||
Balance
|
||
Commerce Rate
|
||
Commerce Income
|
||
Gross Income
|
||
Maintenance Costs
|
||
/turn
|
||
Unlinked Node
|
||
World Map
|
||
Citizens
|
||
Citizen
|
||
Radius
|
||
Not Available
|
||
FREE
|
||
Combat
|
||
Commerce
|
||
Ecology
|
||
Moderate
|
||
Wealth
|
||
Reset
|
||
Psych
|
||
Resource
|
||
Support
|
||
Rename
|
||
Unmodified
|
||
Psych
|
||
Facilities
|
||
Police
|
||
Pacifism
|
||
Secret Projects
|
||
Strength
|
||
Trance
|
||
Downhill
|
||
Terrain
|
||
Base
|
||
Proj/Energy
|
||
Bombard
|
||
In Port
|
||
Jammer
|
||
Tracking
|
||
Fungus
|
||
Hasty
|
||
Surprise
|
||
Nerve Gas
|
||
Gaian Psi
|
||
Dream Twist
|
||
Neural Amp
|
||
Ocean Shelf
|
||
Ocean Trench
|
||
Enricher
|
||
Colony
|
||
Upheaval Cost
|
||
Upheaval Refund
|
||
Credits
|
||
(Next Turn)
|
||
Heavy
|
||
Perimeter
|
||
Battery
|
||
AAA
|
||
Tachyon
|
||
Bunker
|
||
Subject Profile
|
||
Personality
|
||
Aggressive
|
||
Erratic
|
||
Pacifist
|
||
Interests
|
||
Knowledge
|
||
Economy
|
||
Colonization
|
||
Agenda
|
||
Headquarters
|
||
on
|
||
with
|
||
INFORMAL
|
||
TECHNOLOGY
|
||
BASES
|
||
Laboratories Status
|
||
TECH COST
|
||
TECH ACCUMULATED
|
||
TECH PER TURN
|
||
/year
|
||
ENERGY BANKS
|
||
TOTAL INCOME
|
||
TOTAL MAINTENANCE
|
||
TOTAL LOAN
|
||
MAINTENANCE
|
||
Suspended
|
||
Psych Profile
|
||
Base Operations
|
||
Security Nexus
|
||
Active
|
||
Prod
|
||
Lost
|
||
with road
|
||
Proposed New Unit
|
||
Damaged
|
||
Automatic
|
||
Automatic Roads
|
||
Automatic Tubes
|
||
Autoimprove Base
|
||
Farm+Solar+Road
|
||
Mine+Solar+Road
|
||
Automatic Fungus
|
||
Automatic Sensors
|
||
North
|
||
East
|
||
South
|
||
West
|
||
Patrol
|
||
to
|
||
then
|
||
Patrol to
|
||
Move to
|
||
Dist
|
||
Save Files
|
||
Map Files
|
||
Save & Map Files
|
||
Load Map File
|
||
Brush Size
|
||
Cross
|
||
Elevations
|
||
Rocky
|
||
Rivers
|
||
Resources
|
||
Beacons
|
||
Cover
|
||
Editing
|
||
File
|
||
MAP EDITOR
|
||
Base vs. Blink
|
||
Bombardment
|
||
Artillery Duel
|
||
Under Construction
|
||
Alpha Centauri Score
|
||
Group Move To
|
||
from
|
||
Land Based Guns
|
||
Counterbattery Fire
|
||
Air Drop
|
||
Orbital Insertion
|
||
Non Combat
|
||
Faction Dominance
|
||
Uphill
|
||
Anathema to Faction! (+1 DRONE)
|
||
Don’t Show As Popup
|
||
Bomb $BASENAME0
|
||
On Alert
|
||
Air-to-Air Duel
|
||
Surface-to-Air Duel
|
||
Ground Strike
|
||
Air-to-Air
|
||
Sanctions
|
||
Sort: Name
|
||
Sort: Size
|
||
Sort: Dist
|
||
Zoom
|
||
TURNS TO GO
|
||
Auto
|
||
Governor
|
||
Delete
|
||
Insert
|
||
Empty Slot
|
||
- No Offers -
|
||
- Offers -
|
||
Negotiating
|
||
ACCEPT
|
||
DECLINE
|
||
Communications Link
|
||
Accept Offer
|
||
Decline Offer
|
||
End Transmission
|
||
Speak Pact
|
||
Make Treaty
|
||
Pledge Truce
|
||
Give Energy
|
||
Share Tech
|
||
End Pact
|
||
Demand Withdrawal
|
||
Profile
|
||
Clear Offers
|
||
Queue
|
||
DEAL COMPLETE
|
||
NO TRUCE
|
||
Status
|
||
Title:
|
||
Description:
|
||
Gender:
|
||
Producing
|
||
Comm Frequency
|
||
Submissive
|
||
COMPLETE
|
||
Have Governor Manage Citizens
|
||
Have Rioters Nerve Stapled (Atrocity)
|
||
Create
|
||
Planetary Council
|
||
GOVERNOR
|
||
YEA
|
||
NAY
|
||
ABSTAIN
|
||
PROPOSAL
|
||
CANDIDATE
|
||
VETO
|
||
EXPELLED
|
||
ELIMINATED
|
||
MEASURE PASSES
|
||
MEASURE FAILS
|
||
EXECUTIVE VETO
|
||
Council
|
||
VOTE
|
||
Council Proposals
|
||
ELECTED
|
||
Communications and Protocol
|
||
ENDANGERED
|
||
RETAINED
|
||
ELECTION DEADLOCKED
|
||
VOTE
|
||
VOTES
|
||
Battle Plan
|
||
CHANGE
|
||
ALLOCATION
|
||
PRODUCTION
|
||
NUTRIENTS
|
||
EXPLORE
|
||
DISCOVER
|
||
BUILD
|
||
CONQUER
|
||
Open Ground
|
||
EXIT
|
||
COMMLINK
|
||
Belief
|
||
Gate Open
|
||
Gate Used
|
||
Volcano
|
||
RUTHLESS
|
||
IDEALISTIC
|
||
FACTION
|
||
SOCIAL ENGINEERING
|
||
Accept
|
||
Auto Off
|
||
Destination Map
|
||
DATALINKS
|
||
RESEARCH BREAKTHROUGH
|
||
OUR RESEARCHERS HAVE MADE A BREAKTHROUGH!
|
||
WE HAVE ACQUIRED TECHNOLOGY!
|
||
Artillery
|
||
Battery
|
||
Space Operations
|
||
Satellite Attack
|
||
Infantry vs. Base
|
||
Rough vs. Mobile
|
||
Zoom to BASE
|
||
Change production
|
||
Hurry
|
||
Set to EXPLORE
|
||
Set to DISCOVER
|
||
Set to BUILD
|
||
Set to CONQUER
|
||
Set delivery route
|
||
Move unit to here
|
||
Patrol to here
|
||
Bombing run to here
|
||
Airdrop here
|
||
Orbital Insertion here
|
||
Long Range Fire here
|
||
Action …
|
||
Terraform …
|
||
Move cursor to here|Shift+Right
|
||
Center on active unit|C
|
||
Find a unit to move|V
|
||
Activate unit here|A
|
||
Activate units here|A
|
||
End the turn|Ctrl+ENTER
|
||
Rename landmark
|
||
Erase landmark
|
||
Name landmark
|
||
Info on this square|Shift+Right
|
||
Help
|
||
Altitude
|
||
Rare Life Forms
|
||
Abundant Life Forms
|
||
Size
|
||
Recenter map window here
|
||
Recenter this window here
|
||
Open new map window
|
||
PHYSICAL scan
|
||
CLIMATE scan
|
||
RAINFALL scan
|
||
POLITICAL scan
|
||
Main scan
|
||
Economy scan
|
||
Enemy faction profile
|
||
Diplomatic scan
|
||
Base scan
|
||
Unit scan
|
||
Terrain scan
|
||
Faction dominance graph
|
||
Faction dominance chart
|
||
Who’s who
|
||
Map editor scan
|
||
Activate unit
|
||
“Forget it!”
|
||
“Almost …”
|
||
Threaten
|
||
THREATENS!
|
||
Offer all tech
|
||
Vendetta
|
||
Joint Vendetta
|
||
Road Attack
|
||
Territory
|
||
You attack
|
||
Template
|
||
Clock
|
||
Mobile in open
|
||
Mobile vs. Base
|
||
Sensor
|
||
Marines
|
||
Invaders
|
||
Free
|
||
Defend
|
||
Attack my enemy
|
||
Redesign
|
||
New Design
|
||
Workshop
|
||
Ignore Armor
|
||
Ignore Weapon
|
||
MENU
|
||
Planet
|
||
Scenario Files
|
||
AI
|
||
NO CONTACTS
|
||
E
|
||
D
|
||
B
|
||
C
|
||
ALREADY MOVED
|
||
Show Info on Base
|
||
Show Info on Unit
|
||
Contact
|
||
Faction Profile
|
||
Summon Planetary Council
|
||
Toggle Chat Flag
|
||
Send Chat Message
|
||
No Time Control
|
||
Clock
|
||
Truce
|
||
Treaty
|
||
Pact
|
||
Vendetta
|
||
V’dtta
|
||
They get
|
||
Gov
|
||
Explore
|
||
Discover
|
||
Build
|
||
Conquer
|
||
Allocation
|
||
Intake
|
||
Consumption
|
||
Minerals Accumulated
|
||
Ecological Damage
|
||
Energy Allocation
|
||
Resource Expenses
|
||
Advanced Governor Settings
|
||
Nerve Staple
|
||
The Great Crater
|
||
Back
|
||
CLOSE
|
||
Module
|
||
Level
|
||
Vehicle Presets
|
||
Faction Editor
|
||
Special Rules
|
||
Social Rules
|
||
Text Fills
|
||
Load
|
||
Save
|
||
AI Editor
|
||
UNTITLED
|
||
Alpha Centauri Autosave
|
||
BUDGET
|
||
TOTAL COST
|
||
Show Society
|
||
Show Detail
|
||
BEST BASES
|
||
LAB OUTPUT
|
||
PSYCH OUTPUT
|
||
POPULATION
|
||
INFRASTRUCTURE
|
||
INFO
|
||
MESSAGES
|
||
LABORATORY SUMMARY
|
||
ENERGY ALLOCATION
|
||
BASE OPERATIONS
|
||
SECRET PROJECT REPORTS
|
||
SATELLITE SURVEY
|
||
SECURITY NEXUS
|
||
ALPHA CENTAURI SCORE
|
||
INTELLIGENCE FILES
|
||
SHORTFALL
|
||
MAXIMIZE
|
||
SOCIAL ENGINEERING
|
||
SOCIETY OVERVIEW
|
||
ON
|
||
OFF
|
||
ADVANCED
|
||
TECH PROGRESS
|
||
DRONE RIOTS
|
||
NERVE STAPLED
|
||
Add to beginning of build queue.
|
||
Add to end of build queue.
|
||
Speed
|
||
Go to nearest airbase.
|
||
Cycle
|
||
BASIC CONCEPTS
|
||
ADVANCED CONCEPTS
|
||
ALL CATEGORIES
|
||
BASIC UNIT TYPES
|
||
CHASSIS TYPES
|
||
REACTOR TYPES
|
||
WEAPONS AND MODULES
|
||
ARMOR TYPES
|
||
SPECIAL ABILITIES
|
||
TERRAFORMING
|
||
BASE FACILITIES
|
||
SECRET PROJECTS
|
||
SOCIETY MODELS
|
||
SOCIETY EFFECTS
|
||
TECH ADVANCES
|
||
FACTION PROFILES
|
||
BACK
|
||
CLOSE
|
||
M.Y.
|
||
Cancel Orders
|
||
Sleep / Board Transport
|
||
Hold
|
||
Disband
|
||
Support From Here
|
||
Zoom To Home Base
|
||
Order Unit To Come Home
|
||
Male
|
||
Female
|
||
SOCIAL EFFECTS
|
||
FACTION POWER
|
||
EXPENDITURES
|
||
SUMMARY
|
||
PRODUCTION
|
||
CITIZENS
|
||
SELECT ALL
|
||
SET TO
|
||
ADVANCED SETTINGS
|
||
TURN GOVERNOR OFF
|
||
Preferences
|
||
Adv. Preferences
|
||
Warning Preferences
|
||
Automation Preferences
|
||
Audio/Visual Preferences
|
||
ADD
|
||
OBSOLETE
|
||
UPGRADE
|
||
+1/sq
|
||
-1/sq
|
||
NUTRIENTS: Bumper Crops
|
||
NUTRIENTS: Crop Failure
|
||
MINERALS: Industrial Boom
|
||
MINERALS: Industrial Bust
|
||
ENERGY: Heat Wave
|
||
ENERGY: Cloud Cover
|
||
ENERGY: Dust Clouds
|
||
Governor Off
|
||
Switch to Detail Map
|
||
Switch to World Map
|
||
Activates the Governor^EXPLORE: Scouts, Colony Pods, Transports
|
||
Activates the Governor^DISCOVER: Projects, Prototypes, Probes, Network Nodes
|
||
Activates the Governor^BUILD: Formers and Facilities
|
||
Activates the Governor^CONQUER: Military Units, Command Centers, etc.
|
||
Turns the Governor on or off
|
||
Shows the resources being produced by this base
|
||
Shows where the units supported by this base are
|
||
Shows the origins of Drones and Talents at this base
|
||
Changes this base’s production orders
|
||
Hurries this base’s production
|
||
BUILD QUEUE:^Sets a series of production orders
|
||
DESIGNING NEW UNIT
|
||
MODIFYING PREVIOUS DESIGN
|
||
Activate the Main Game Menu
|
||
Communicate with other Faction Leaders
|
||
Show events which have occurred this turn
|
||
Show general useful information
|
||
Go onto the next turn
|
||
Accept this unit design
|
||
Rename this unit type
|
||
Mark this unit design as obsolete:^It will no longer show up on lists.
|
||
Upgrade all units of this type to^another unit design you have created.
|
||
Cancel unit design
|
||
Stop showing me new unit designs
|
||
Zoom in
|
||
Zoom out
|
||
Standard zoom
|
||
COMMERCE: With other factions at TREATY or PACT.
|
||
FACILITIES: Shows Facilities at this base;^Click to scrap and recycle.
|
||
NUTRIENTS: Dark green shows nutrients needed for growth;^Bright shows nutrients accumulated.
|
||
ENERGY supports economy and research.
|
||
MINERALS support production and units.
|
||
NUTRIENTS support population and growth.
|
||
ENERGY for PSYCH improves living conditions: more TALENTS and fewer DRONES.
|
||
ENERGY for LABS supports research.
|
||
ENERGY for ECONOMY creates wealth.
|
||
RESOURCES: Shows nutrients/minerals/energy produced in^each square. Click to change. Click square center to optimize.
|
||
SUPPORTED: Shows units supported by this base^(not necessarily present AT this base).
|
||
GARRISON: Shows units present at this base.
|
||
CITIZENS: Shows the population of this base.^Also the # of Workers, Talents, Drones, and Specialists.
|
||
PROJECT DESCRIPTION
|
||
Select a Secret Project for more information.
|
||
SATELLITE SUMMARY
|
||
ORBITAL ATTACK VIEW
|
||
ATTACK!
|
||
Your attack was successful!
|
||
No other faction has any satellites.
|
||
[Orbital Spaceflight] not yet achieved.
|
||
You must have an undeployed [Orbital Defense Pod] to attack.
|
||
Your attack failed. Orbital Defense Pod destroyed.
|
||
PRODUCTION: What this base is making.^Dark shows minerals needed to complete, bright shows progress.
|
||
CHASSIS: Determines how fast your unit moves,^and whether land, sea, or air.
|
||
WEAPON: Allows your unit to attack (or)^EQUIPMENT: Allows non-combat functions.
|
||
ARMOR: Helps your unit defend against enemy attacks.
|
||
REACTOR: Increases power and reduces cost.
|
||
ABILITY: Adds a specialty function to the unit.
|
||
Select a design to examine or modify^or select an empty slot to design a new unit.
|
||
PRESETS: Click these buttons for advice on^how to design a particular type of unit.
|
||
Use these buttons to engineer your society.^You can earn new buttons through research.^See DATALINKS for more information.
|
||
ECONOMY: + increases your energy production
|
||
EFFICIENCY: + reduces energy lost to inefficiency
|
||
SUPPORT: + reduces mineral cost to support units
|
||
MORALE: + increases military unit morale
|
||
POLICE: + allows use of police to prevent drone riots
|
||
GROWTH: + reduces nutrients required for population growth
|
||
PLANET: + reduces ecological damage and helps psi & mind worm capture
|
||
PROBE: + reduces vulnerability to subversion and mind control
|
||
INDUSTRY: + reduces minerals required to produce things
|
||
RESEARCH: + speeds technological research
|
||
EFFECTS: Shows the effects of your social choices and faction power.
|
||
FACTION: Shows the special strengths and weaknesses of your faction.
|
||
ECON: Use to increase/decrease the^% of your energy used for wealth creation.
|
||
LABS: Use to increase/decrease the^% of your energy used for research.
|
||
PSYCH: Use to increase/decrease the^% of your energy used for quality of life.
|
||
LOCK: Locks/unlocks this allocation bar^(makes changing the other two more convenient).
|
||
Reverts to the state at which you arrived on this screen.
|
||
EDIT BASE
|
||
EDIT: edit this base when creating a scenario
|
||
Increase base population|+
|
||
Decrease base population|-
|
||
Edit base facilities
|
||
Edit secret projects
|
||
PRESENT
|
||
Destroyed
|
||
Copy base facilities (from another base)
|
||
Clear all facilities
|
||
Add all available facilities
|
||
Reset to unbuilt
|
||
Set to destroyed
|
||
Monsoon
|
||
Dune
|
||
Uranium
|
||
Geothermal
|
||
Map Size
|
||
Flat
|
||
Round
|
||
Diplomacy for
|
||
Clear
|
||
I have infiltrator
|
||
I want to talk
|
||
I want revenge
|
||
I have surrendered
|
||
I shall betray
|
||
I am atrocity victim
|
||
Fight to the death
|
||
Commlink
|
||
Atrocity
|
||
Atrocities committed
|
||
Major atrocities committed
|
||
TOOLBAR
|
||
TOOLBAR: Tool bar for map and scenario editor
|
||
CLEAR MESSAGE
|
||
SEND MESSAGE
|
||
ACCEPT OFFER
|
||
DECLINE OFFER
|
||
END TRANSMISSION
|
||
SHARE TECH
|
||
GIVE ENERGY
|
||
OFFER ALL TECH
|
||
ATTACK MY ENEMY
|
||
PLEDGE TRUCE
|
||
MAKE TREATY
|
||
SPEAK PACT
|
||
END PACT
|
||
Fix current status as permanent
|
||
Edit Unit
|
||
Mark base as OBJECTIVE
|
||
Clear OBJECTIVE flag
|
||
Objective
|
||
Objectives
|
||
Victory
|
||
Defeat
|
||
Delete Base
|
||
Disband/Destruct|Shift+D
|
||
Renounce Pact
|
||
Demand Withdrawal
|
||
UNIT TYPES
|
||
Land Units
|
||
Naval Units
|
||
Air Units
|
||
Non-Combat Units
|
||
All Units
|
||
Obsolete
|
||
EXAMINING BASIC UNIT
|
||
Slot
|
||
DESIGN WORKSHOP
|
||
EXAMINING PREVIOUS DESIGN
|
||
NEW DESIGN BASED ON OLD
|
||
APPLY
|
||
Mk
|
||
Copy base facilities (to another base)
|
||
ALL BASES THIS FACTION
|
||
ALL BASES
|
||
3/4 NEEDED
|
||
Diplomatic Victory
|
||
RETIRE
|
||
RETIRE: retire this unit; disband all units of this type.
|
||
APPLY: apply changes but do not exit screen.
|
||
active
|
||
in production
|
||
Economic Victory
|
||
BIOSCAN
|
||
REPUTATION
|
||
MOOD
|
||
DIPLOMATIC STATUS
|
||
INFILTRATION
|
||
INACTIVE
|
||
NO HEADQUARTERS
|
||
DATALINKS
|
||
HQINFO
|
||
TECHS
|
||
BASES
|
||
TREATIES
|
||
Elevations
|
||
Rockiness
|
||
Rivers
|
||
Resources
|
||
Unity Pods
|
||
Cover Map
|
||
Brush: One Square
|
||
Brush: X-Cross
|
||
Brush: 3×3 Diamond
|
||
Brush: Base Radius
|
||
Brush: 5×5 Diamond
|
||
Brush: 7×7 Diamond
|
||
AUTOMATE UNITS
|
||
UNIT ADVANCES
|
||
MISCELLANEOUS
|
||
Eco-Damage
|
||
NET INCOME
|
||
Planetary Council Votes
|
||
has sufficient resources to conduct a leveraged buyout of all remaining bases! The deal will be finalized in
|
||
MAINTENANCE COSTS
|
||
BASE LOCATOR
|
||
SCORE ANALYSIS
|
||
PLAYER DIARY
|
||
SELECT FACTION TARGET
|
||
SELECT SATELLITE TARGET
|
||
Detail Map
|
||
PREREQUISITE
|
||
Captured Base
|
||
Stapled Base
|
||
Unlimited
|
||
* Reactor
|
||
HIGHEST SCORE
|
||
HIGHEST TECH LEVEL SCORE
|
||
HIGHEST ENERGY RESERVES SCORE
|
||
HIGHEST POPULATION SCORE
|
||
FASTEST CONQUEST SCORE
|
||
FASTEST TRANSCENDENCE SCORE
|
||
PAINT mode (Scroll Lock)
|
||
PLAY mode (No Scroll Lock)
|
||
Edit Minerals
|
||
Edit Nutrient
|
||
30-50% of surface
|
||
50-70% of surface
|
||
70-90% of surface
|
||
Strong (Rolling and flat terrain)
|
||
Average (Hilly terrain)
|
||
Weak (Rough, mountainous terrain)
|
||
100 million miles (cool planet)
|
||
90 million miles (average planet)
|
||
80 million miles (warm planet)
|
||
Sparse (light rainfall)
|
||
Average
|
||
Dense (heavy rainfall)
|
||
Rare
|
||
Average
|
||
Abundant
|
||
CUSTOM GAME OPTIONS
|
||
Max Players
|
||
Global Difficulty Level
|
||
Prepared Map
|
||
Planet Size
|
||
Ocean Coverage
|
||
Erosive Forces
|
||
Native Life Forms
|
||
Cloud Cover
|
||
Toggle
|
||
With Farm
|
||
With Mine
|
||
With Solar
|
||
TOUR
|
||
No Effects
|
||
Load Map
|
||
Load Scenario
|
||
Load Game
|
||
Random
|
||
Replace
|
||
Feature Mode
|
||
Resource Mode
|
||
Consult Datalinks
|
||
Scenario Goals
|
||
Scenario End Date
|
||
MAP DEFINED
|
||
Bonuses
|
||
RightClick/Ctrl-RightClick to modify satellites
|
||
Time Controls
|
||
Planet Buster Silos
|
||
SCENARIO
|
||
SAVE
|
||
wins
|
||
EDITOR Mode
|
||
PROTO
|
||
PROTO: Scenario Editor function; toggles “prototype complete” flag.
|
||
Draw
|
||
Allied Objectives
|
||
RETIRE ALL
|
||
RETIRE ALL: Scenario Editor fuction; clears all player prototypes.
|
||
Change owner
|
||
Change former owner
|
||
Iron Man
|
||
Desig. Defender
|
||
Delete Unit
|
||
MAKE READY
|
||
MAKE NOT READY
|
||
LAUNCH GAME
|
||
CHEAT
|
||
CHEATED
|
||
CHEATING
|
||
Iron Man Bonus
|
||
Cheating Penalty
|
||
Scenario Editor
|
||
USED EDITOR
|
||
Type of Game
|
||
New Game with Random Map
|
||
New Game with Loaded Map
|
||
Saved Game
|
||
Lock Difficulty
|
||
Rating
|
||
Alpha Centauri Rating
|
||
OR
|
||
Destroy Enhancement|D
|
||
TOP 5 SCORES
|
||
DIFFICULTY
|
||
Simultaneous Moves
|
||
Sequential Turns
|
||
Your Turn
|
||
Phasing Player
|
||
Phasing
|
||
Moving
|
||
Double Resource Production
|
||
Double Unit Movement
|
||
Humans In Contact At Start
|
||
DEMO Score
|
||
Eliminated Factions
|
||
Surrendered Factions
|
||
Map Preferences
|
||
Gamma Correction
|
||
Restore Defaults
|
||
Main Off
|
||
Main On
|
||
Voice Off
|
||
Voice On
|
||
SFX Off
|
||
SFX On
|
||
Music Off
|
||
Music On
|
||
More
|
||
Custom Size
|
||
Horizontal
|
||
Vertical
|
||
(may vary with terrain)
|
||
Hotseat
|
||
Enter Password
|
||
Password
|
||
Next Player
|
||
Current Player
|
||
Hotseat/Play-by-Email
|
||
Select unit
|
||
Zoom to message
|
||
Erase message
|
||
Zoom and Erase
|
||
Passwords Unsatisfied
|
||
Cancel all obsolete
|
||
Add to queue
|
||
Set production
|
||
ENERGY GRID
|
||
Alien Offense
|
||
Alien Defense
|
||
Resonance Attack
|
||
Resonance Def.
|
||
Pulse Defense
|
||
Flechette
|
||
CHOOSE YOUR FACTIONS
|
||
The Original SMAC Factions
|
||
The New Factions
|
||
Mix Old and New Factions
|
||
CHANGE NAME
|
||
QUOTE
|
||
PLAY RANDOM FACTION
|
||
PLAY SELECTED FACTION
|
||
RANDOM
|
||
GSP
|
||
ENERGY GRID: Resonance among base structures
|
||
SHUTDOWN
|
||
Progenitor Victory
|
||
Caretakers
|
||
Usurpers
|
||
guarantee that the Manifold Experiment remains pristine
|
||
exploit the power of the Manifold experiment
|
||
|
||
# ; This line must remain at end of file |