251 lines
9.9 KiB
Plaintext
251 lines
9.9 KiB
Plaintext
;
|
||
; Sid Meier's ALPHA CENTAURI
|
||
;
|
||
; FACTION FILE: TEMPLATE
|
||
;
|
||
; Copyright (c) 1997, 1998 by Firaxis Games, Inc.
|
||
;
|
||
;
|
||
; Factions -- Names & personalities
|
||
;
|
||
; formal, desc, noun, masc/fem, sing/plural, name, gender, ai-fight, ai-power, ai-tech, ai-wealth, ai-growth
|
||
; title, characteristic, adjective
|
||
; SPECIAL RULES, parameters, ...
|
||
; SOCIAL PRIORITY, setting, result
|
||
;
|
||
; formal = Formal name of colony/group
|
||
; desc = Description of basic ideology
|
||
; noun = Plural noun
|
||
; masc/fem = Is faction's noun masculine or feminine
|
||
; sing/plural = Is faction's noun singular (Labyrinth) or plural (Gaians)
|
||
; name = Name of default leader
|
||
; gender = M or F (gender of leader)
|
||
; ai-fight = -1,0,1 (willingness to use force to achieve goals)
|
||
; ai-power = 1 or 0 (interest in power)
|
||
; ai-tech = 1 or 0 (interest in knowledge)
|
||
; ai-wealth = 1 or 0 (interest in wealth)
|
||
; ai-growth = 1 or 0 (interest in population growth)
|
||
;
|
||
; title = leader's title
|
||
; characteristic = leader's descriptive adjective
|
||
;
|
||
; adjective = adjectival form of faction name (e.g. Gaian)
|
||
; TRANSLATOR NOTE: for FRENCH versions, this should
|
||
; give all four forms (ms:fs:mp:fp):
|
||
; Gaian:Gaiane:Gaians:Gaianes (or whatever it would be)
|
||
; for GERMAN it should have all six forms.
|
||
;
|
||
; SPECIAL RULES = rule, parameter
|
||
;
|
||
; TECH = Free technology at start. Parameter
|
||
; is either a tech id (e.g. "Cen") to
|
||
; indicate a specific technology, or a
|
||
; number (e.g. 2) to indicate a number
|
||
; of player-selected technologies.
|
||
; MORALE = Morale modifier (if 0, indicates an
|
||
; exemption from negative modifiers from
|
||
; other sources).
|
||
; PSI = Percentage combat bonus for PSI Combat.
|
||
; FACILITY = Every new base gets this free facility.
|
||
; Param indicates facility (e.g. "4" is
|
||
; a Perimeter Defense) from the facilities
|
||
; list. Do NOT attempt to give satellites
|
||
; and secret projects this way.
|
||
; RESEARCH = Free research points per base per turn.
|
||
; DRONE = Extra drone at base (per "param"
|
||
; citizens, rounded down)
|
||
; TALENT = Extra talent at base (per "param"
|
||
; citizens, rounded up)
|
||
; ENERGY = Free energy reserves at start
|
||
; INTEREST = Energy reserves interest.
|
||
; Non-zero = constant percentage per turn (including negative)
|
||
; Zero = +1/base each turn
|
||
; COMMERCE = Increased commerce rate
|
||
; POPULATION = # to be added to population limit of
|
||
; each base for purposes of Habitation
|
||
; domes, etc.
|
||
; HURRY = Percentage change in costs of "Hurry"
|
||
; button on construction (e.g. 125 means
|
||
; 125% of normal cost, so 100 costs 125).
|
||
; UNIT = Extra free unit at start; param is
|
||
; index from units list (e.g. 0 equals
|
||
; Colonists, 1 Terraformers, 2 Scout
|
||
; Crawler)
|
||
; TECHCOST = Modifier % for tech research rate.
|
||
; (e.g. 125 means each discovery costs
|
||
; 125% the usual number of research
|
||
; points).
|
||
; SHARETECH = Gain any technology known to # other players
|
||
; TERRAFORM = Halves terraform raise/lower cost
|
||
; SOCIAL = Gives a modifier in the named social effect category
|
||
; ("SOCIAL, +EFFIC" raises the EFFIC rating by 1;
|
||
; "SOCIAL, --POLICE" lowers POLICE rating by 2);
|
||
; ROBUST = Halves the intensity of minus effects in the named
|
||
; social area ("ROBUST, EFFIC" halves minus efficiency
|
||
; effects in social model).
|
||
; IMMUNITY = Immunity from minus effects in the named social
|
||
; area. ("IMMUNITY, ENERGY" prevents minus energy
|
||
; effects in social model).
|
||
; IMPUNITY = Impunity :-) from minus effects from a particular
|
||
; social setting. "IMPUNITY, Police State" prevents
|
||
; all - effects from "Police State" setting.
|
||
; PENALTY = Opposite of impunity: doubles the negative effects
|
||
; of a particular setting.
|
||
; FUNGNUTRIENT= Modifier to NUTRIENT produced in fungus squares
|
||
; FUNGMINERALS= Modifier to MINERALS produced in fungus squares
|
||
; FUNGENERGY = Modifier to ENERGY produced in fungus squares
|
||
; COMMFREQ = Gets an extra comm frequency (another faction to
|
||
; talk to) at beginning of game. (Parameter is ignored)
|
||
; MINDCONTROL = Vehicles and bases immune to mind control
|
||
; FANATIC = +25% bonus on attack
|
||
; VOTES = Multiplier for governor votes
|
||
; FREEPROTO = Prototype cost reduced to zero for this faction
|
||
;
|
||
; SOCIAL PRIORITY:
|
||
; Drawn from the political table above (see #SOCIO), these entries
|
||
; must exactly match the SOCIO entries in spelling. These determine
|
||
; the leader's social priorities.
|
||
;
|
||
|
||
##
|
||
##SAMPLE SENTENCES FOR TRANSLATORS
|
||
##
|
||
## [Together we shall both] preserve Planet's native life [and ...]
|
||
## [My intent is] to guard, understand, and preserve Planet's native life
|
||
## [She is bent on] stamping out all legitimate human development of this planet
|
||
## [You seem bent on] stamping out all legitimate human development of this planet
|
||
## [I shall not stand here while you] cripple any and all efforts toward human progress on this world
|
||
## [She spends her time] dancing naked through the trees
|
||
## [You spend your time] dancing naked through the trees
|
||
## [I have been accused of] spouting tree-crazy prattle
|
||
## [Your] tree-crazy prattle [does not impress me]
|
||
## [Think how this could benefit your] environmental initiatives
|
||
## [I trust your] pagan rituals [are proceeding to your satisfaction]
|
||
## [It is customary to remit me a small] ecology tax [...]
|
||
## [...for the services my forces provide in] preserving and cataloguing Planet's native life
|
||
## [I shall instruct] my Environmental Police [to see that no such...]
|
||
## [You are in contravention of] the Planetary Ecology Code
|
||
##
|
||
## END OF SAMPLE SENTENCES FOR TRANSLATORS
|
||
##
|
||
|
||
#SID
|
||
Firaxiens, Les idiots, Firaxiens, M, 2, Sid, M, -1, 1, 1, 1, 1,
|
||
TECH, SingMec
|
||
Economie, Vert, PLANET
|
||
nil, nil, nil
|
||
Firaxien, Firaxien,
|
||
Lindsay, Gordon, Repos de Lindsay
|
||
M., brillant, sans souci, amusant, cagouille,
|
||
Testeur de jeu
|
||
faire des jeux pour les enfants de nos enfants
|
||
cr<63>er les jeux les plus incroyables qu'on puisse imaginer
|
||
monopoliser tout le temps libre de ses 'fans' obnubil<69>s
|
||
monopoliser tout le temps libre de vos 'fans' obnubil<69>s
|
||
que vous changez votre famille et vos amis en zombies
|
||
tirer sur des pixels dans son sous-sol
|
||
tirer sur des pixels dans son sous-sol
|
||
d<>lirer sur la technique
|
||
d<>lire technique, M1
|
||
votre conception de jeu, F1
|
||
votre concours de Pac-Man, M2
|
||
un petit droit d'enregistrement, M1
|
||
enr<6E>lant et stimulant la multitude
|
||
<20> Susan Meier
|
||
la d<>claration de mission de Firaxis Mission
|
||
|
||
#BASES
|
||
QG DE FIRAXIS
|
||
MAISON DE SID
|
||
MAISON DE BRIAN
|
||
MAISON DE JEFF
|
||
TAVERNE DU MONT WASHINGTON
|
||
GARE DE PADONIA
|
||
SUSHI SAN
|
||
CHEZ ANDY
|
||
MACARONI GRILL
|
||
DA BERTUCCI
|
||
LA CHAMBRE DES ENFANTS
|
||
BUREAU DE BAZZELL
|
||
TERRAIN DE JEU D'AMANDA
|
||
TABLE DE RYAN MEIER
|
||
#END
|
||
|
||
#WATERBASES
|
||
PETIT TORRENT DE BRIAN
|
||
LA BASSEE DE SID
|
||
PORT INTERIEUR
|
||
#END
|
||
|
||
#BLURB
|
||
Firaxis est une compagnie que j'ai fond<6E>e avec quelques amis.
|
||
L'id<69>e <20>tait de revenir <20> quelque chose de petit. Lorsque Microprose
|
||
a d<>marr<72>, c'<27>tait une petite compagnie, et c'<27>tait tr<74>s amusant. En
|
||
dix ou douze ans, elle a pris de plus en plus d'importance et <20>
|
||
partir d'un certain moment, il devenait temps de revenir <20> un environnement
|
||
beaucoup plus petit, sans les pressions et les probl<62>mes financiers
|
||
d'une grosse compagnie. En gros, le moment <20>tait id<69>al pour cr<63>er une
|
||
petite soci<63>t<EFBFBD> et pour ne plus s'occuper que de jeux.
|
||
^
|
||
^ -- Sid Meier,
|
||
^ "Mais, moi, je l'aime, ce sweat..."
|
||
|
||
#DATALINKS1
|
||
^LEADER: {Sid Meier}
|
||
^BACKGROUND: {Hunt Valley, Designer de jeux}
|
||
^AGENDA: {Jeu ininterrompu}
|
||
^TECH: {???}
|
||
^
|
||
|
||
#DATALINKS2
|
||
^+1 PLANETE: {Sagesse environnementale ; peut capturer les vers t<>l<EFBFBD>pathes}
|
||
^+2 EFFICACITE: {Exp<78>riences sur les syst<73>mes vitaux et le recyclage}
|
||
^-1 MORALE: {Tendances pacifistes}
|
||
^-1 POLICE: {Amour de la libert<72>}
|
||
^+1 Nutriment dans les carr<72>s de fongus
|
||
|
||
#FACTIONTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
"Ca fait des semaines que je n'ai pas eu le temps de jouer <20>
|
||
{GETTYSBURG!} ! Au nom du jeu sacr<63>, que diriez-vous d'une
|
||
Tr<EFBFBD>ve de sang ?"
|
||
|
||
"Ouais, ce jeu me manque vraiment. Vous voulez jouer en mode multijoueurs ?"
|
||
"Jamais ! Je vais mettre fin <20> vos jeux de paresseux, $NAME3 !"
|
||
|
||
#FACTIONTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
"N'aimeriez-vous pas vous d<>tendre et jouer un peu, $TITLE0 $NAME1 ?
|
||
Je sugg<67>re que nous signions un Tra<72>t<EFBFBD> d'amiti<74>, pour que nos
|
||
peuples puisse jouer <20> de nombreux jeux <20> plusieurs."
|
||
|
||
"D'accord. On fait <20>a tout de suite, $NAME3 ?"
|
||
"Non. j'ai mieux <20> faire, la vaisselle, par exemple."
|
||
|
||
#ALIENFACTIONTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
"Ca fait des semaines que je n'ai pas eu le temps de jouer <20>
|
||
{GETTYSBURG!} ! Au nom du jeu sacr<63>, que diriez-vous d'une
|
||
Tr<EFBFBD>ve de sang ?"
|
||
|
||
"Magnifique bataille : nombreux morts humains : pourquoi ne pas aimer ? Tr<54>ve : accept<70>e !"
|
||
"Une guerre : pour une autre guerre : idiot. Mort : <20> vous !"
|
||
|
||
#ALIENFACTIONTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
"N'aimeriez-vous pas vous d<>tendre et jouer un peu, $TITLE0 $NAME1 ?
|
||
Je sugg<67>re que nous signions un Tra<72>t<EFBFBD> d'amiti<74>, pour que nos
|
||
peuples puisse jouer <20> de nombreux jeux <20> plusieurs et apprennent
|
||
ce que c'est que de jouer quelqu'un de {vraiment} bizarre."
|
||
|
||
"Alien Crossfire : multijoueurs ! D'accord !"
|
||
"Jeux : pour les fous et les faibles d'esprit. Refus<75>."
|
||
|
||
|
||
# ; This line must remain at end of file
|
||
|