246 lines
9.5 KiB
Plaintext
246 lines
9.5 KiB
Plaintext
|
;
|
|||
|
; Sid Meier<65>s ALPHA CENTAURI
|
|||
|
;
|
|||
|
; FACTION FILE: TEMPLATE
|
|||
|
;
|
|||
|
; Copyright <20> 1997, 1998 by Firaxis Games, Inc.
|
|||
|
;
|
|||
|
;
|
|||
|
; Factions<6E>Names & personalities
|
|||
|
;
|
|||
|
; formal, desc, noun, masc/fem, sing/plural, name, gender, ai-fight, ai-power, ai-tech, ai-wealth, ai-growth
|
|||
|
; title, characteristic, adjective
|
|||
|
; SPECIAL RULES, parameters, <20>
|
|||
|
; SOCIAL PRIORITY, setting, result
|
|||
|
;
|
|||
|
; formal = Formal name of colony/group
|
|||
|
; desc = Description of basic ideology
|
|||
|
; noun = Plural noun
|
|||
|
; masc/fem = Is faction<6F>s noun masculine or feminine
|
|||
|
; sing/plural = Is faction<6F>s noun singular (Labyrinth) or plural (Gaians)
|
|||
|
; name = Name of default leader
|
|||
|
; gender = M or F (gender of leader)
|
|||
|
; ai-fight = -1,0,1 (willingness to use force to achieve goals)
|
|||
|
; ai-power = 1 or 0 (interest in power)
|
|||
|
; ai-tech = 1 or 0 (interest in knowledge)
|
|||
|
; ai-wealth = 1 or 0 (interest in wealth)
|
|||
|
; ai-growth = 1 or 0 (interest in population growth)
|
|||
|
;
|
|||
|
; title = leader<65>s title
|
|||
|
; characteristic = leader<65>s descriptive adjective
|
|||
|
;
|
|||
|
; adjective = adjectival form of faction name (e.g. Gaian)
|
|||
|
; TRANSLATOR NOTE: for FRENCH versions, this should
|
|||
|
; give all four forms (ms:fs:mp:fp):
|
|||
|
; Gaian:Gaiane:Gaians:Gaianes (or whatever it would be)
|
|||
|
; for GERMAN it should have all six forms.
|
|||
|
;
|
|||
|
; SPECIAL RULES = rule, parameter
|
|||
|
;
|
|||
|
; TECH = Free technology at start. Parameter
|
|||
|
; is either a tech id (e.g. <20>Cen<65>) to
|
|||
|
; indicate a specific technology, or a
|
|||
|
; number (e.g. 2) to indicate a number
|
|||
|
; of player-selected technologies.
|
|||
|
; MORALE = Morale modifier (if 0, indicates an
|
|||
|
; exemption from negative modifiers from
|
|||
|
; other sources).
|
|||
|
; PSI = Percentage combat bonus for PSI Combat.
|
|||
|
; FACILITY = Every new base gets this free facility.
|
|||
|
; Param indicates facility (e.g. <20>4<EFBFBD> is
|
|||
|
; a Perimeter Defense) from the facilities
|
|||
|
; list. Do NOT attempt to give satellites
|
|||
|
; and secret projects this way.
|
|||
|
; RESEARCH = Free research points per base per turn.
|
|||
|
; DRONE = Extra drone at base (per <20>param<61>
|
|||
|
; citizens, rounded down)
|
|||
|
; TALENT = Extra talent at base (per <20>param<61>
|
|||
|
; citizens, rounded up)
|
|||
|
; ENERGY = Free energy reserves at start
|
|||
|
; INTEREST = Energy reserves interest.
|
|||
|
; Non-zero = constant percentage per turn (including negative)
|
|||
|
; Zero = +1/base each turn
|
|||
|
; COMMERCE = Increased commerce rate
|
|||
|
; POPULATION = # to be added to population limit of
|
|||
|
; each base for purposes of Habitation
|
|||
|
; domes, etc.
|
|||
|
; HURRY = Percentage change in costs of <20>Hurry<72>
|
|||
|
; button on construction (e.g. 125 means
|
|||
|
; 125% of normal cost, so 100 costs 125).
|
|||
|
; UNIT = Extra free unit at start; param is
|
|||
|
; index from units list (e.g. 0 equals
|
|||
|
; Colonists, 1 Terraformers, 2 Scout
|
|||
|
; Crawler)
|
|||
|
; TECHCOST = Modifier % for tech research rate.
|
|||
|
; (e.g. 125 means each discovery costs
|
|||
|
; 125% the usual number of research
|
|||
|
; points).
|
|||
|
; SHARETECH = Gain any technology known to # other players
|
|||
|
; TERRAFORM = Halves terraform raise/lower cost
|
|||
|
; SOCIAL = Gives a modifier in the named social effect category
|
|||
|
; (<28>SOCIAL, +EFFIC<49> raises the EFFIC rating by 1;
|
|||
|
; <20>SOCIAL, --POLICE<43> lowers POLICE rating by 2);
|
|||
|
; ROBUST = Halves the intensity of minus effects in the named
|
|||
|
; social area (<28>ROBUST, EFFIC<49> halves minus efficiency
|
|||
|
; effects in social model).
|
|||
|
; IMMUNITY = Immunity from minus effects in the named social
|
|||
|
; area. (<28>IMMUNITY, ENERGY<47> prevents minus energy
|
|||
|
; effects in social model).
|
|||
|
; IMPUNITY = Impunity :-) from minus effects from a particular
|
|||
|
; social setting. <20>IMPUNITY, Police State<74> prevents
|
|||
|
; all - effects from <20>Police State<74> setting.
|
|||
|
; PENALTY = Opposite of impunity: doubles the negative effects
|
|||
|
; of a particular setting.
|
|||
|
; FUNGNUTRIENT= Modifier to NUTRIENT produced in fungus squares
|
|||
|
; FUNGMINERALS= Modifier to MINERALS produced in fungus squares
|
|||
|
; FUNGENERGY = Modifier to ENERGY produced in fungus squares
|
|||
|
; COMMFREQ = Gets an extra comm frequency (another faction to
|
|||
|
; talk to) at beginning of game. (Parameter is ignored)
|
|||
|
; MINDCONTROL = Vehicles and bases immune to mind control
|
|||
|
; FANATIC = +25% bonus on attack
|
|||
|
; VOTES = Multiplier for governor votes
|
|||
|
; FREEPROTO = Prototype cost reduced to zero for this faction
|
|||
|
;
|
|||
|
; SOCIAL PRIORITY:
|
|||
|
; Drawn from the political table above (see #SOCIO), these entries
|
|||
|
; must exactly match the SOCIO entries in spelling. These determine
|
|||
|
; the leader<65>s social priorities.
|
|||
|
;
|
|||
|
|
|||
|
##
|
|||
|
##SAMPLE SENTENCES FOR TRANSLATORS
|
|||
|
##
|
|||
|
## [Together we shall both] preserve Planet<65>s native life [and <20>]
|
|||
|
## [My intent is] to guard, understand, and preserve Planet<65>s native life
|
|||
|
## [She is bent on] stamping out all legitimate human development of this planet
|
|||
|
## [You seem bent on] stamping out all legitimate human development of this planet
|
|||
|
## [I shall not stand here while you] cripple any and all efforts toward human progress on this world
|
|||
|
## [She spends her time] dancing naked through the trees
|
|||
|
## [You spend your time] dancing naked through the trees
|
|||
|
## [I have been accused of] spouting tree-crazy prattle
|
|||
|
## [Your] tree-crazy prattle [does not impress me]
|
|||
|
## [Think how this could benefit your] environmental initiatives
|
|||
|
## [I trust your] pagan rituals [are proceeding to your satisfaction]
|
|||
|
## [It is customary to remit me a small] ecology tax [<5B>]
|
|||
|
## [<5B> for the services my forces provide in] preserving and cataloguing Planet<65>s native life
|
|||
|
## [I shall instruct] my Environmental Police [to see that no such <20>]
|
|||
|
## [You are in contravention of] the Planetary Ecology Code
|
|||
|
##
|
|||
|
## END OF SAMPLE SENTENCES FOR TRANSLATORS
|
|||
|
##
|
|||
|
|
|||
|
#SID
|
|||
|
Firaxians, The Silly, Firaxians, M, 2, Sid, M, -1, 1, 1, 1, 1,
|
|||
|
TECH, SingMec
|
|||
|
Economics, Green, PLANET
|
|||
|
nil, nil, nil
|
|||
|
Firaxian, Firaxian,
|
|||
|
Lindsay, Gordon, Lindsay<61>s Rest
|
|||
|
Mr., brilliant, mindless, entertaining, time-wasting,
|
|||
|
Play-tester
|
|||
|
make fun games for our children<65>s children
|
|||
|
to create the most amazingly fun games imaginable
|
|||
|
monopolizing all of the free time of his hoodwinked <20>fans<6E>
|
|||
|
monopolizing all of the free time of your hoodwinked <20>fans<6E>
|
|||
|
turn our family and friends into gaming zombies
|
|||
|
shooting at pixels in his basement
|
|||
|
shooting at pixels in your basement
|
|||
|
spouting techno-babble
|
|||
|
techno-babble, M1
|
|||
|
game designing, M1
|
|||
|
Pac-Man contests, M2
|
|||
|
registration fee, M1
|
|||
|
engaging and stimulating the millions
|
|||
|
Susan Meier
|
|||
|
the Firaxis Mission Statement
|
|||
|
|
|||
|
#BASES
|
|||
|
FIRAXIS HQ
|
|||
|
Sid<EFBFBD>s House
|
|||
|
Brian<EFBFBD>s House
|
|||
|
Jeff<EFBFBD>s House
|
|||
|
Mt. Washington Tavern
|
|||
|
Padonia Station
|
|||
|
San Sushi
|
|||
|
Andy<EFBFBD>s
|
|||
|
Macaroni Grill
|
|||
|
Bertucci<EFBFBD>s
|
|||
|
The Kids<64> Room
|
|||
|
Bazzell<EFBFBD>s Office
|
|||
|
Amanda<EFBFBD>s Playground
|
|||
|
Ryan Meier<65>s Desk
|
|||
|
#END
|
|||
|
|
|||
|
#WATERBASES
|
|||
|
Brian<EFBFBD>s Little Stream
|
|||
|
Sid<EFBFBD>s Swimmin<69> Hole
|
|||
|
Inner Harbor
|
|||
|
#END
|
|||
|
|
|||
|
#BLURB
|
|||
|
Firaxis est une compagnie que j'ai fond<6E>e avec quelques amis.
|
|||
|
L'id<69>e <20>tait de revenir <20> quelque chose de petit. Lorsque Microprose
|
|||
|
a d<>marr<72>, c'<27>tait une petite compagnie, et c'<27>tait tr<74>s amusant. En
|
|||
|
dix ou douze ans, elle a pris de plus en plus d'importance et <20>
|
|||
|
partir d'un certain moment, il devenait temps de revenir <20> un environnement
|
|||
|
beaucoup plus petit, sans les pressions et les probl<62>mes financiers
|
|||
|
d'une grosse compagnie. En gros, le moment <20>tait id<69>al pour cr<63>er une
|
|||
|
petite soci<63>t<EFBFBD> et pour ne plus s'occuper que de jeux.
|
|||
|
^
|
|||
|
^ <20>Sid Meier,
|
|||
|
^ <20>But I Like This Sweatshirt <20><>
|
|||
|
|
|||
|
#DATALINKS1
|
|||
|
^LEADER: {Sid Meier}
|
|||
|
^BACKGROUND: {Hunt Valley, Game Designer}
|
|||
|
^AGENDA: {Addictive Gameplay}
|
|||
|
^TECH: {???}
|
|||
|
^
|
|||
|
|
|||
|
#DATALINKS2
|
|||
|
^+1 PLANET: {Environmental safeguards; can capture mindworms}
|
|||
|
^+2 EFFICIENCY: {Experience with life systems & recycling}
|
|||
|
^-1 MORALE: {Pacifist tendencies}
|
|||
|
^-1 POLICE: {Freedom loving}
|
|||
|
^+1 Nutrients in fungus squares
|
|||
|
|
|||
|
#FACTIONTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I haven<65>t had time to play {Gettysburg!} in weeks! In the name
|
|||
|
of great gaming, how<6F>s about a Blood Truce?<3F>
|
|||
|
|
|||
|
<EFBFBD>Yeah, I really miss that game. Wanna play multiplayer?<3F>
|
|||
|
<EFBFBD>Never! I<>ll put an end to your slothful gaming, $NAME3!<21>
|
|||
|
|
|||
|
#FACTIONTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Wouldn<EFBFBD>t you like to relax and play a game, $TITLE0 $NAME1?
|
|||
|
I suggest we sign a Treaty of Friendship, that our peoples
|
|||
|
may play lots of multiplayer games.<2E>
|
|||
|
|
|||
|
<EFBFBD>Agreed. How about right now, $NAME3?<3F>
|
|||
|
<EFBFBD>No. I<>ve got better things to do, like the dishes.<2E>
|
|||
|
|
|||
|
#ALIENFACTIONTRUCE
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>I haven<65>t had time to play {Gettysburg!} in weeks! In the name
|
|||
|
of great gaming, how<6F>s about a Blood Truce?<3F>
|
|||
|
|
|||
|
<EFBFBD>Great battle: much human death: what<61>s not to like? Truce: agreed!<21>
|
|||
|
<EFBFBD>One war: for another war: silly. Death: to you!<21>
|
|||
|
|
|||
|
#ALIENFACTIONTREATY
|
|||
|
#xs 440
|
|||
|
#caption $CAPTION7
|
|||
|
<EFBFBD>Wouldn<EFBFBD>t you like to relax and play a game, $TITLE0 $NAME1?
|
|||
|
I suggest we sign a Treaty of Friendship, that our peoples
|
|||
|
may play lots of multiplayer games and learn what it<69>s like
|
|||
|
to play someone who<68>s {truly} weird.<2E>
|
|||
|
|
|||
|
<EFBFBD>Alien Crossfire: multiplayer! Agreed!<21>
|
|||
|
<EFBFBD>Games: for foolish and weak. Rejection.<2E>
|
|||
|
|
|||
|
# ; This line must remain at end of file
|