246 lines
9.5 KiB
Plaintext
246 lines
9.5 KiB
Plaintext
;
|
||
; Sid Meier’s ALPHA CENTAURI
|
||
;
|
||
; FACTION FILE: TEMPLATE
|
||
;
|
||
; Copyright © 1997, 1998 by Firaxis Games, Inc.
|
||
;
|
||
;
|
||
; Factions—Names & personalities
|
||
;
|
||
; formal, desc, noun, masc/fem, sing/plural, name, gender, ai-fight, ai-power, ai-tech, ai-wealth, ai-growth
|
||
; title, characteristic, adjective
|
||
; SPECIAL RULES, parameters, …
|
||
; SOCIAL PRIORITY, setting, result
|
||
;
|
||
; formal = Formal name of colony/group
|
||
; desc = Description of basic ideology
|
||
; noun = Plural noun
|
||
; masc/fem = Is faction’s noun masculine or feminine
|
||
; sing/plural = Is faction’s noun singular (Labyrinth) or plural (Gaians)
|
||
; name = Name of default leader
|
||
; gender = M or F (gender of leader)
|
||
; ai-fight = -1,0,1 (willingness to use force to achieve goals)
|
||
; ai-power = 1 or 0 (interest in power)
|
||
; ai-tech = 1 or 0 (interest in knowledge)
|
||
; ai-wealth = 1 or 0 (interest in wealth)
|
||
; ai-growth = 1 or 0 (interest in population growth)
|
||
;
|
||
; title = leader’s title
|
||
; characteristic = leader’s descriptive adjective
|
||
;
|
||
; adjective = adjectival form of faction name (e.g. Gaian)
|
||
; TRANSLATOR NOTE: for FRENCH versions, this should
|
||
; give all four forms (ms:fs:mp:fp):
|
||
; Gaian:Gaiane:Gaians:Gaianes (or whatever it would be)
|
||
; for GERMAN it should have all six forms.
|
||
;
|
||
; SPECIAL RULES = rule, parameter
|
||
;
|
||
; TECH = Free technology at start. Parameter
|
||
; is either a tech id (e.g. “Cen”) to
|
||
; indicate a specific technology, or a
|
||
; number (e.g. 2) to indicate a number
|
||
; of player-selected technologies.
|
||
; MORALE = Morale modifier (if 0, indicates an
|
||
; exemption from negative modifiers from
|
||
; other sources).
|
||
; PSI = Percentage combat bonus for PSI Combat.
|
||
; FACILITY = Every new base gets this free facility.
|
||
; Param indicates facility (e.g. “4” is
|
||
; a Perimeter Defense) from the facilities
|
||
; list. Do NOT attempt to give satellites
|
||
; and secret projects this way.
|
||
; RESEARCH = Free research points per base per turn.
|
||
; DRONE = Extra drone at base (per “param”
|
||
; citizens, rounded down)
|
||
; TALENT = Extra talent at base (per “param”
|
||
; citizens, rounded up)
|
||
; ENERGY = Free energy reserves at start
|
||
; INTEREST = Energy reserves interest.
|
||
; Non-zero = constant percentage per turn (including negative)
|
||
; Zero = +1/base each turn
|
||
; COMMERCE = Increased commerce rate
|
||
; POPULATION = # to be added to population limit of
|
||
; each base for purposes of Habitation
|
||
; domes, etc.
|
||
; HURRY = Percentage change in costs of “Hurry”
|
||
; button on construction (e.g. 125 means
|
||
; 125% of normal cost, so 100 costs 125).
|
||
; UNIT = Extra free unit at start; param is
|
||
; index from units list (e.g. 0 equals
|
||
; Colonists, 1 Terraformers, 2 Scout
|
||
; Crawler)
|
||
; TECHCOST = Modifier % for tech research rate.
|
||
; (e.g. 125 means each discovery costs
|
||
; 125% the usual number of research
|
||
; points).
|
||
; SHARETECH = Gain any technology known to # other players
|
||
; TERRAFORM = Halves terraform raise/lower cost
|
||
; SOCIAL = Gives a modifier in the named social effect category
|
||
; (“SOCIAL, +EFFIC” raises the EFFIC rating by 1;
|
||
; “SOCIAL, --POLICE” lowers POLICE rating by 2);
|
||
; ROBUST = Halves the intensity of minus effects in the named
|
||
; social area (“ROBUST, EFFIC” halves minus efficiency
|
||
; effects in social model).
|
||
; IMMUNITY = Immunity from minus effects in the named social
|
||
; area. (“IMMUNITY, ENERGY” prevents minus energy
|
||
; effects in social model).
|
||
; IMPUNITY = Impunity :-) from minus effects from a particular
|
||
; social setting. “IMPUNITY, Police State” prevents
|
||
; all - effects from “Police State” setting.
|
||
; PENALTY = Opposite of impunity: doubles the negative effects
|
||
; of a particular setting.
|
||
; FUNGNUTRIENT= Modifier to NUTRIENT produced in fungus squares
|
||
; FUNGMINERALS= Modifier to MINERALS produced in fungus squares
|
||
; FUNGENERGY = Modifier to ENERGY produced in fungus squares
|
||
; COMMFREQ = Gets an extra comm frequency (another faction to
|
||
; talk to) at beginning of game. (Parameter is ignored)
|
||
; MINDCONTROL = Vehicles and bases immune to mind control
|
||
; FANATIC = +25% bonus on attack
|
||
; VOTES = Multiplier for governor votes
|
||
; FREEPROTO = Prototype cost reduced to zero for this faction
|
||
;
|
||
; SOCIAL PRIORITY:
|
||
; Drawn from the political table above (see #SOCIO), these entries
|
||
; must exactly match the SOCIO entries in spelling. These determine
|
||
; the leader’s social priorities.
|
||
;
|
||
|
||
##
|
||
##SAMPLE SENTENCES FOR TRANSLATORS
|
||
##
|
||
## [Together we shall both] preserve Planet’s native life [and …]
|
||
## [My intent is] to guard, understand, and preserve Planet’s native life
|
||
## [She is bent on] stamping out all legitimate human development of this planet
|
||
## [You seem bent on] stamping out all legitimate human development of this planet
|
||
## [I shall not stand here while you] cripple any and all efforts toward human progress on this world
|
||
## [She spends her time] dancing naked through the trees
|
||
## [You spend your time] dancing naked through the trees
|
||
## [I have been accused of] spouting tree-crazy prattle
|
||
## [Your] tree-crazy prattle [does not impress me]
|
||
## [Think how this could benefit your] environmental initiatives
|
||
## [I trust your] pagan rituals [are proceeding to your satisfaction]
|
||
## [It is customary to remit me a small] ecology tax […]
|
||
## [… for the services my forces provide in] preserving and cataloguing Planet’s native life
|
||
## [I shall instruct] my Environmental Police [to see that no such …]
|
||
## [You are in contravention of] the Planetary Ecology Code
|
||
##
|
||
## END OF SAMPLE SENTENCES FOR TRANSLATORS
|
||
##
|
||
|
||
#SID
|
||
Firaxians, The Silly, Firaxians, M, 2, Sid, M, -1, 1, 1, 1, 1,
|
||
TECH, SingMec
|
||
Economics, Green, PLANET
|
||
nil, nil, nil
|
||
Firaxian, Firaxian,
|
||
Lindsay, Gordon, Lindsay’s Rest
|
||
Mr., brilliant, mindless, entertaining, time-wasting,
|
||
Play-tester
|
||
make fun games for our children’s children
|
||
to create the most amazingly fun games imaginable
|
||
monopolizing all of the free time of his hoodwinked ‘fans’
|
||
monopolizing all of the free time of your hoodwinked ‘fans’
|
||
turn our family and friends into gaming zombies
|
||
shooting at pixels in his basement
|
||
shooting at pixels in your basement
|
||
spouting techno-babble
|
||
techno-babble, M1
|
||
game designing, M1
|
||
Pac-Man contests, M2
|
||
registration fee, M1
|
||
engaging and stimulating the millions
|
||
Susan Meier
|
||
the Firaxis Mission Statement
|
||
|
||
#BASES
|
||
FIRAXIS HQ
|
||
Sid’s House
|
||
Brian’s House
|
||
Jeff’s House
|
||
Mt. Washington Tavern
|
||
Padonia Station
|
||
San Sushi
|
||
Andy’s
|
||
Macaroni Grill
|
||
Bertucci’s
|
||
The Kids’ Room
|
||
Bazzell’s Office
|
||
Amanda’s Playground
|
||
Ryan Meier’s Desk
|
||
#END
|
||
|
||
#WATERBASES
|
||
Brian’s Little Stream
|
||
Sid’s Swimmin’ Hole
|
||
Inner Harbor
|
||
#END
|
||
|
||
#BLURB
|
||
Firaxis est une compagnie que j'ai fondée avec quelques amis.
|
||
L'idée était de revenir à quelque chose de petit. Lorsque Microprose
|
||
a démarré, c'était une petite compagnie, et c'était très amusant. En
|
||
dix ou douze ans, elle a pris de plus en plus d'importance et à
|
||
partir d'un certain moment, il devenait temps de revenir à un environnement
|
||
beaucoup plus petit, sans les pressions et les problèmes financiers
|
||
d'une grosse compagnie. En gros, le moment était idéal pour créer une
|
||
petite société et pour ne plus s'occuper que de jeux.
|
||
^
|
||
^ —Sid Meier,
|
||
^ “But I Like This Sweatshirt …”
|
||
|
||
#DATALINKS1
|
||
^LEADER: {Sid Meier}
|
||
^BACKGROUND: {Hunt Valley, Game Designer}
|
||
^AGENDA: {Addictive Gameplay}
|
||
^TECH: {???}
|
||
^
|
||
|
||
#DATALINKS2
|
||
^+1 PLANET: {Environmental safeguards; can capture mindworms}
|
||
^+2 EFFICIENCY: {Experience with life systems & recycling}
|
||
^-1 MORALE: {Pacifist tendencies}
|
||
^-1 POLICE: {Freedom loving}
|
||
^+1 Nutrients in fungus squares
|
||
|
||
#FACTIONTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I haven’t had time to play {Gettysburg!} in weeks! In the name
|
||
of great gaming, how’s about a Blood Truce?”
|
||
|
||
“Yeah, I really miss that game. Wanna play multiplayer?”
|
||
“Never! I’ll put an end to your slothful gaming, $NAME3!”
|
||
|
||
#FACTIONTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Wouldn’t you like to relax and play a game, $TITLE0 $NAME1?
|
||
I suggest we sign a Treaty of Friendship, that our peoples
|
||
may play lots of multiplayer games.”
|
||
|
||
“Agreed. How about right now, $NAME3?”
|
||
“No. I’ve got better things to do, like the dishes.”
|
||
|
||
#ALIENFACTIONTRUCE
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“I haven’t had time to play {Gettysburg!} in weeks! In the name
|
||
of great gaming, how’s about a Blood Truce?”
|
||
|
||
“Great battle: much human death: what’s not to like? Truce: agreed!”
|
||
“One war: for another war: silly. Death: to you!”
|
||
|
||
#ALIENFACTIONTREATY
|
||
#xs 440
|
||
#caption $CAPTION7
|
||
“Wouldn’t you like to relax and play a game, $TITLE0 $NAME1?
|
||
I suggest we sign a Treaty of Friendship, that our peoples
|
||
may play lots of multiplayer games and learn what it’s like
|
||
to play someone who’s {truly} weird.”
|
||
|
||
“Alien Crossfire: multiplayer! Agreed!”
|
||
“Games: for foolish and weak. Rejection.”
|
||
|
||
# ; This line must remain at end of file |